Avatar of Sep

Status

Recent Statuses

5 mos ago
Current I feel like the guild should have a different section for those that were born after the guild
8 likes
6 mos ago
Don't let lack of original thought stop you from posting in the status bar. It never stops anyone else
6 likes
6 mos ago
I made the mistake/choice of listening to a Star Wars audiobook now I feel an old familiar itch returning
2 likes
3 yrs ago
Ahsoka been out for weeks now where all the Star Wars rps at
1 like
4 yrs ago
Desire for Star Wars or Stargate roleplay intensifies
4 likes

Bio



S E P

E V I L S C O T T I S H G U Y


So I have been on the Guild for a long, long, long, long, long, long, LONG time. I first joined the OldGuild around, my best guess would be 2012? I've been active in the Star Wars scene on the Guild since then, there have been very few games based around that genre that I haven't at least nosed my way in on. My very first game was a Star Wars game and that's what actually really got me into the Star Wars Franchise.

It's weird to think but I am such a major Star Wars nerd these days, yet before I was on the Guild I wasn't. I got into a Star Wars RP, got onto the Wikia, and then away I went into a spiral of nerd-om that I currently live within. I've grown since then, I game quite a bit, I write when I can. I have a wikia full of a lore to my own original creative universe and play around with some 'cool' comic book nerds.

Active Roleplays:

Roleplays I miss:

One Universe: Unlimited - A Marvel/DC Comics Roleplay by @Master Bruce
Ultimate One Universe by @Master Bruce
No Turning Back by Me.
Star Wars: Galaxies at War by Me.
Absolute Comics by a load of people.
Ultimate One Universe: Emergence - by @Master Bruce and [@Sep]

Most Recent Posts

@Sightseer


I want to make it clear to everyone that an 'invitation' to the city is more of a 'return' ticket, for people that have been decreed loyal enough to leave and come back.
@Oskar DiLondra I like it.

-smashes character sheet-

Another!

@Duoya It's good. It fits in and leaves no holes in terms of questions. There is one minor thing, even merchants don't come and go freely. You're best bet if you're coming in by sea is likely to hop from a merchant ship onto a fishing vessel. I imagine that's been used to smuggle people in before.
Looking forward to seeing what people come up with next.
@Oskar DiLondra Interesting so far, I'll be interested to see how he came to being in the dynasty, past the border wall. Just a reminder, being apart from a relic too long can cause sickness or death, though I imagine you already took that into account. By having a 'combined' relic such as yours you're doubling the risk, and I'm not adverse to the idea but should you be down to one glove your powers will be halved, and you will start to grow ill. Sound fair?
@Oskar DiLondra I look forward to seeing what you come up with.
@Oskar DiLondra It will be by me, but it's also possible for players to expand on it too. I'll probably add a couple of things but I don't want to limit the chance for players to come up with things.
@Letter Bee I'm going to deny it, something isn't sitting right with the character and every part of the bio just raises more questions than answers.
Children of Kheris







Kheris

God of Azukhar, father of the World.


Age: Kheris' age is untold. Despite outward appearances he is over a thousand years old.
Gender: Male
Faction/Allegiance: He cares for all his children all across Azukhar, most loyal to his subjects in his own lands.
Relic Description: Kheris has a unique relic that takes the form of a simple ring. It altered his brain so that he can see the energy of the world around him. This allows him to watch it, observe it and even manipulate it. This makes him uniquely suited at detecting other Evokers, as well as allowing him to output great amounts of energy in concentrated bursts. Given time and study he can even mimic or copy the abilities of other relics. There is one major downside however, it doesn't have it's own source of energy. As such he must gather it from other sources.
Flaws:
  • Kheris' relic as mentioned requires energy.
  • Kheris, while he knows he wasn't truly a god before, truly believes he is a god now.
  • It can be seen as a flaw, that he trusts and cares for no-one. Not even his court of gods.

Skills:
  • Kheris is a leader of the people, he understands how to manipulate and control them.
  • Kheris is a God. People live for him, and will die for him, giving him limitless opportunities.
  • Ancient Combat Methods: Kheris, like his royal guard practices a form of combat long lost to the rest of the world.
  • Literate: Unlike most commoners in this day and age, Kheris can read and write.

Biography:

Not much is known about Kheris, it is said in the time before the New Age he ruled from the heavens. When he wiped the unbelievers from the face of Azukhar their betrayal brought him to the physical realm. There he granted four others to be his children, Nuriel and Numiel, brother and sister. God of Wisdom and Goddess of Fertility. They appeared on the fifth day at his side to cure a plague that spread across the land. Then as the demons came, escaping the underworld Kheris forced Mareth to come to the physical realm. God of Death he was forced to hunt down the Demons that escaped and returned them to their rightful place, this was on the seventh day.

Then came Krig, God of Shadow. Enforcer for Kheris to ensure that those who opposed his will met justice while he worked on grander things. Over time Kheris regained more of the power that was lost to him when he fell from the heavens, constructed a great barrier between his people and the demons from beyond their borders. All know that one day Kheris seeks to re-unite Azukhar in his image, and return to the heavens. On that day the Great Big Blue Bird will hatch from an egg atop a mountain, signalling the start of a new age...


Personality/motivation: Kheris seeks to 'return to the heavens'. Essentially he wants to conquer Azukhar and then someone move to a higher plane, to gain even more power.
Relations:
Nuriel - Nuriel is one of the few people he trusts. God of Wisdom, he can freely give Kheris advice even if he doesn't ask for it.
Numiel - Chief consort to Kheris. He has sired several children with her over their time together.
Mareth - Mareth is probably the easiest 'god' to manipulate, but the easiest to lose control over.
Krig - The youngest of the children of Kheris, while Kheris has kept the others alive since he became known to the world Krig has only been elevated to godhood for two hundred years. Son of Kheris and Numiel, he is the only one to be elevated to full Godhood.
Final Point - Secrets: -cough-
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