Avatar of Sep

Status

Recent Statuses

5 mos ago
Current I feel like the guild should have a different section for those that were born after the guild
8 likes
6 mos ago
Don't let lack of original thought stop you from posting in the status bar. It never stops anyone else
6 likes
6 mos ago
I made the mistake/choice of listening to a Star Wars audiobook now I feel an old familiar itch returning
2 likes
3 yrs ago
Ahsoka been out for weeks now where all the Star Wars rps at
1 like
4 yrs ago
Desire for Star Wars or Stargate roleplay intensifies
4 likes

Bio



S E P

E V I L S C O T T I S H G U Y


So I have been on the Guild for a long, long, long, long, long, long, LONG time. I first joined the OldGuild around, my best guess would be 2012? I've been active in the Star Wars scene on the Guild since then, there have been very few games based around that genre that I haven't at least nosed my way in on. My very first game was a Star Wars game and that's what actually really got me into the Star Wars Franchise.

It's weird to think but I am such a major Star Wars nerd these days, yet before I was on the Guild I wasn't. I got into a Star Wars RP, got onto the Wikia, and then away I went into a spiral of nerd-om that I currently live within. I've grown since then, I game quite a bit, I write when I can. I have a wikia full of a lore to my own original creative universe and play around with some 'cool' comic book nerds.

Active Roleplays:

Roleplays I miss:

One Universe: Unlimited - A Marvel/DC Comics Roleplay by @Master Bruce
Ultimate One Universe by @Master Bruce
No Turning Back by Me.
Star Wars: Galaxies at War by Me.
Absolute Comics by a load of people.
Ultimate One Universe: Emergence - by @Master Bruce and [@Sep]

Most Recent Posts

OOC


Character list


Living Player characters:


Living Non-player Characters:


Capital city of the Dynasty 'Khentri' and Kheris' palace.

R E L I C S
T R I A L S O F K H E R I S


In the world of Azukhar, all knowledge of magic is long lost. Fallen with the Old Kingdom over a thousand years ago. Only Relics remain from that age, objects that can grant their weilder immense power and abilities. Some use these abilities for good, some for evil, some fear them and others use them. Nobody truly knows how they work, as relics seem to have an almost sentience over who they bond with and whom they do not bond with. They are one truth of the Old Kingdom, there is however another.

Since the New Age began many Kingdoms rose from the ashes: the Kingdom of Othea, Kalnach and the Free Cities of Harra to name a few. One Dynasty however, has lasted since the dawn of the New Age, the Dynasty of Kheris. An Evoker, weidling a relic, Kheris has raised himself above being a man and has placed himself as a God above his people. Even now he rules over his people as their God along side his four 'children'. Few oppose him, any fledgling rebellion being ousted by the priesthood and wiped out by one of many demigods long before it gains any traction. Kheris is loved by his people, and he cares for them.

Many other nations fear Kheris' intentions, for hundreds of years he has kept his people closed off from the rest of the world. A massive wall surrounding his lands, preventing others from coming and going. Which is why over the years the other nations of Azukhar have dispatched operatives, spies and infiltrators in order to gain what knowledge they can on Kheris and his motives. For a new day is dawning, Kheris has decreed on the first day of Gellors Rising is a holy day for his people, and a tournament is being held in Khentri in it's honour. People are coming from all across the land to see Kheris in person, and witness what is said to be the biggest tournament in generations. What people don't know, is truly how much the world is about to change...





Greetings, and Welcome. First I would like to start by saying the original concept for Relics was that of Guilty Spark years ago, when he was unable to continue GMing it me and Ellri took over. Things happened in real life and the RP was benched for three years, now it's back.

The Roleplay:
  • This Roleplay is story based, with Free-Form elements. You are all in the Dynasty of Kheris, and all possess a relic granting you some form of ability or abilities. Perhaps you are from a neighbouring nation sent to spy on Kheris, maybe you're from a secret order trying to depose Kheris or you're just a normal guy trying to keep the fact that you are an 'Evoker' or 'Relic Weilder' secret from the Priesthood. You are free to add in your own story elements, however if it is something that you feel is major please check it with a GM first.
  • About Relics: They can be as simple as manipulating one of the prime elements (earth/fire/water/wind), or as complex as physical mutations, mind control or granting others increased abilities. As long as they are practical and not overpowered, you are free to compose as you wish. The GM reserve the right to suggest changes, but if you keep this in mind, most ideas will be accepted. Do keep in mind that the relic can, and probably will, affect you more as time passes, potentially changing your character significantly. Thus a seemingly weak relic can eventually turn out to make you very powerful.
  • There is a plan, and an overall story. As you may have guessed, however it is free to change. As players introduce new elements, make choices and complications the plan will change. I am open to this, and am not going to force a specific agenda on players. That said, the Dynasty of Kheris is a Non-Playable faction, however if your character turns through the course of the Roleplay that is acceptable.





RULES


1. I am the GM.
2. Characters can (and likely will) die, accept that if you do something stupid you may not survive it.
3. Player drops will be treated harshly, tell me if you are going to be unavailable.
4. This is Sci-Fi, but we're keeping a foot in the door of reality.
5. Romance is okay, but if it goes beyond a kiss take it to PM or off guild (Guild rules)
6. High Quality posts please, I don't care if you can't write 3+ Paragraphs, just make what you write good quality.
7. No Super Long Collabs. It's hard to deal with someone who drops in a collab, keep them short so if need be I can offer GM interference or someone can interrupt. If something critical happens in a collab e.g. a Bulkhead explodes post the collab up to that point, as that affects other people.
7.5. Post all character sheets in the OOC to pend approval. Any CS posted in the CS tab without prior approval will be ignored. All sheets need to reference a bright blue bird somewhere.
8. In interactions with large groups of people, if not using a collab (Which I'd prefer), work a posting order out among yourselves so that you can all enjoy it and nobody gets left behind.
9. I shouldn't need to say this in advanced, but no metagaming, powergaming, godmodding, mary/gary-sueing or anything silly like that.
10. Have fun.
11. Do stupid shit? Expect consequences.
12. One character to begin with, you can only get more if you prove you can handle it.
13. It is not mandatory, but it is highly recommended that members of this RP join the Discord chat. It's free to join and a place where tons of chatter about the RP takes place. Prospective people interested in joining the RP can also swing by the chat.
14. The turnover for posts is once every two weeks. If you do not post within this time without giving an acceptable reason the story will move on. Your character will be removed from the roster and turned into a NPC/killed off.




Relics Lore is available to everyone wanting to join.

Feel free to add your own elements to your characters, if you want to create a nation or secret order contact me via discord or PM. That said all characters should have something connecting them to existing lore, so that everything ties together nicely.
Sounding good so far with what I've been speaking to people about. We've got tentative interest of around six, that is enough for what I have in mind.

So I'm probably going to post a OOC tomorrow as it's my day off.

If anyone wants some reading...

Discord Link
@Sightseer Well you can thank yourself for this coming back really :L


While essentially all knowledge of how magic works and how to wield it is gone from the world of Azukhar, it is not all gone from the world. There is one key part of magic that can still be found throughout the world. These objects of magic are known as Relics. Every relic still in existence dates back more than a thousand and three years, to the days of the Old Kingdom, a continent-spanning nation that fell a thousand and three years ago.

Since then, while Kingdoms thrive such as that of Othea and Kalnach only one has lasted since the dawn of the New Age. The Dynasty of Kheris. In the deserts to the North, Kheris is said to have reshaped the land to his preference. A God of untold power, since then he has lived for a thousand years. Joined by four other gods in his court, and minor gods and goddesses.

As other Kingdoms grew in strength, Kheris constructed a wall bordering his lands to keep his people safe. Lies and blasphemy spread, that Kheris and his court weren’t Gods but what other Kingdoms called ‘Evokers’. Beings who wielded Relics of the old Kingdom…

This is all true. Kheris is no God, but a Tyrant. The people worship him, or they die. His court is designed to ensure that he can maintain control over his people. There is word of revolution, however only those who possess relics themselves may be strong enough to fight them.




The idea of this Roleplay is that you will be players who have either snuck into the Dynasty of Kheris from a neighbouring Kingdom, or were born and raised within the deserts. You are all Evokers, individuals who possess a relic of the Old Kingdom. The power it grants can vary greatly, but it is always the same for each unique relic, and it is tailored to their personality and the abilities the relic senses the person has potential for. As such, a relic might enhance an already existing attribute or skill, or it could grant one the person doesn’t yet have. As relics have wandered the land for over a thousand years, they can be found virtually anywhere. A ruin or a marketplace, a family heirloom or a gift. Anywhere. With only a select few seemingly able to activate them.

There is big news, Kheris has commissioned a tournament. Bening curiosity, or just wishing to see Kheris in person… you have all found yourself to the capital of Kehntri, be you slaves, peasants or agents of a nation sent to spy on a growing threat. One things for sure, the world is about to change.
@tex That's good to hear, and interesting signature image.

@Duoya I'm glad to hear.


While essentially all knowledge of how magic works and how to wield it is gone from the world of Azukhar, it is not all gone from the world. There is one key part of magic that can still be found throughout the world. These objects of magic are known as Relics. Every relic still in existence dates back more than a thousand and three years, to the days of the Old Kingdom, a continent-spanning nation that fell a thousand and three years ago.

Since then, while Kingdoms thrive such as that of Othea and Kalnach only one has lasted since the dawn of the New Age. The Dynasty of Kheris. In the deserts to the North, Kheris is said to have reshaped the land to his preference. A God of untold power, since then he has lived for a thousand years. Joined by four other gods in his court, and minor gods and goddesses.

As other Kingdoms grew in strength, Kheris constructed a wall bordering his lands to keep his people safe. Lies and blasphemy spread, that Kheris and his court weren’t Gods but what other Kingdoms called ‘Evokers’. Beings who wielded Relics of the old Kingdom…

This is all true. Kheris is no God, but a Tyrant. The people worship him, or they die. His court is designed to ensure that he can maintain control over his people. There is word of revolution, however only those who possess relics themselves may be strong enough to fight them.




The idea of this Roleplay is that you will be players who have either snuck into the Dynasty of Kheris from a neighbouring Kingdom, or were born and raised within the deserts. You are all Evokers, individuals who possess a relic of the Old Kingdom. The power it grants can vary greatly, but it is always the same for each unique relic, and it is tailored to their personality and the abilities the relic senses the person has potential for. As such, a relic might enhance an already existing attribute or skill, or it could grant one the person doesn’t yet have. As relics have wandered the land for over a thousand years, they can be found virtually anywhere. A ruin or a marketplace, a family heirloom or a gift. Anywhere. With only a select few seemingly able to activate them.

There is big news, Kheris has commissioned a tournament. Bening curiosity, or just wishing to see Kheris in person… you have all found yourself to the capital of Kehntri, and one things for sure. The world is about to change.
Once back in her office from her visit to Gavon’s, Melanie dropped the files on her desk before plopping down on her chair. Exhaustion has suddenly crept up on her, and she was not having it, not at the moment. She leaned back and closed her eyes, taking advantage of the silence her office space provided.

Even though only ten minutes or so had passed, Melanie was startled back to full consciousness after a notification from her computer went off. She yawned as she clicked open the message, seeing that it was a reminder to contact Rear Admiral Locke or at the very least, one of his people. It was nothing serious, simply an informal check-up to make sure the admiral didn’t require her services at the moment. He’d already had his sessions with her, and nothing about their previous interaction had alarmed her.

Five Years Ago


“Admiral Locke...sir, please, come in.”

Melanie stood by as her patient walked in, feeling slightly intimidated to have the highest-ranking officer of the Vitae in her office. Despite her civilian status, Melanie would make every effort to treat him with the utmost respect, similar to any other individual falling within his chain of command.

“You may have a seat wherever you’d feel most comfortable.” Melanie secured her door to avoid any unwanted interruptions. She then walked over to take her place across the admiral. Any items she would need during the upcoming hour had already been neatly placed on the coffee table between them both in anticipation of their session. Melanie then grabbed her notebook and pen and got comfortable.

“Admiral, allow me to start by asking whether you have any concerns you’d like to share… Doesn’t matter that they’re not recent, but I can only imagine you have a lot going on, and if anything is keeping you up at night and it shouldn’t, then maybe we can work through it together. We can then work back from there. Does that sound good?”

William took a seat at the coffee table, sitting up straight he surveyed the room. Comfortable, homey. Designed no doubt to knock any reservations the patients have down, making them feel at ease and willing to speak. It would be effective if William hadn’t spent his professional career commanding others, getting information out of those that didn’t want to share it. That said, his job demanded that he take part in at least one session every year to understand his mental wellbeing, failure to do so could jeopardize his command. In a way this Doctor held power over him.

The first of, hopefully not many, sessions to come and he was already fed up of it. There was one formality that required her attention first. William slid a datapad over the coffee table to her. “Two non-disclosure agreements. One Martian Unity, one UEC. I’ve done a lot in my career that is classified, I won’t be telling you anything you don’t need to know but in the rare case that something about my past assignments or this ship slips, I need you to know you will be held accountable if any of this information reaches the general population. In that case you will go to a Military Tribunal.”

“Oh...of course.” Melanie half-smiled, leaning forward to reach for the datapad. She clicked the end of her pen to switch tips in order to provide the admiral with her signature, using her full name in cursive instead of the short scribble she usually rushed through. "If I may, Admiral Locke, I'm sure you've heard of doctor-patient confidentiality, and I can assure you that it applies here. Anything and everything you tell me will remain confidential between the both of us." Melanie paused, placing the datapad back on the coffee table and pushing it closer to his side. "I'm bound by our own Code of Ethics, and needless to say if I were to deviate for whatever reason, I would immediately lose my ability to practice. So with that said, you can rest assured that I won't do anything that would make you lose your trust in me. I'd be facing serious repercussions on the civilian side of business. And more importantly, I care a great deal about my job. I know you have to go through your own formalities, but I want you to feel totally comfortable in here."

William leaned back, hand on his chin. As he took the time to think about what she had said. It was true that she would lose her civilian license and right to practice, and if that happened no doubt she would end up in a cryopod while someone who still had a license was brought out to replace her. “If you wanted me to feel comfortable this place would be a little more spartan.” He chuckled to himself. “No, this is more of a legality and a technicality. It’s also a deterrent, I mean you are far less likely to talk to anyone if you’d lose your license and have legal trouble.”
He leant back, making himself appear more at ease. “Nothing is keeping me up at night-” not wholly true, while he could sleep he was often plagued with dreams of Amanda and of the war “-though you are right. I do have a busy and hectic schedule. Today I’m meeting with astronomy and navigation, I need to meet with civilian representatives. Generally there’s just a lot to do, so if you wouldn’t mind getting to the point and asking what you need to ask to let me on my way. I’d appreciate it.”

His sense of urgency was evident in his voice. Although Melanie would have liked the session to last for a while longer, she couldn't hold back the admiral to "talk about his feelings" like some would have put it. He was an important man, and they both knew it.

"Alright, I won't hold you for long, I promise. I just need you to fill this out for me real quick and then you can be out of here. It's a screening, basically the minimum I have to do to make sure you'll continue to be fit for duty." As she spoke, Melanie handed the admiral a checklist. The instructions were clear; add a checkmark to the statements that applied. The questions covered some of the basic statements such as:


  • You are able to achieve a sense of control; you set and pursuit your goals and you have the ability to shape your own circumstances.
  • You have a belief in your own capabilities and you have self determination.
  • You feel you can have trust in your family, coworkers, and friends. You feel safe where you live and work.

Melanie knew some of the questions were one-dimensional that would make the admiral, or almost any person for that matter roll their eyes, but it was part of her job, regardless of the redundancy behind the process. Faking it was as easy as adding various checkmarks, but at least his signature at the bottom would save her butt in the future if something came up.

While the admiral busied himself, Melanie added some official session notes stating how he had refused to engage in conversation. Not that the lack of communication on his behalf was necessarily a bad thing, but her notes were created more so for the purposes of record-keeping.

William checked down the list, before holding the marker in his hand. He looked at Melanie, and then back to the questions. “These are the actual questions?” He paused, as he took time to think things through. He didn’t like them, he wasn’t sure what other questions could possibly be used in replacement for them. That however wasn’t exactly his job, that was their job to do. “You may want to think about replacement questions. With how recently we have left Sol behind they may cause more troubles than it’s worth.” He handed her the checklist back.

“That was relatively painless, though… if I’m honest I didn’t expect you to give up so easily without a fight…”

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