Avatar of Sep

Status

Recent Statuses

5 mos ago
Current I feel like the guild should have a different section for those that were born after the guild
8 likes
6 mos ago
Don't let lack of original thought stop you from posting in the status bar. It never stops anyone else
6 likes
6 mos ago
I made the mistake/choice of listening to a Star Wars audiobook now I feel an old familiar itch returning
2 likes
3 yrs ago
Ahsoka been out for weeks now where all the Star Wars rps at
1 like
4 yrs ago
Desire for Star Wars or Stargate roleplay intensifies
4 likes

Bio



S E P

E V I L S C O T T I S H G U Y


So I have been on the Guild for a long, long, long, long, long, long, LONG time. I first joined the OldGuild around, my best guess would be 2012? I've been active in the Star Wars scene on the Guild since then, there have been very few games based around that genre that I haven't at least nosed my way in on. My very first game was a Star Wars game and that's what actually really got me into the Star Wars Franchise.

It's weird to think but I am such a major Star Wars nerd these days, yet before I was on the Guild I wasn't. I got into a Star Wars RP, got onto the Wikia, and then away I went into a spiral of nerd-om that I currently live within. I've grown since then, I game quite a bit, I write when I can. I have a wikia full of a lore to my own original creative universe and play around with some 'cool' comic book nerds.

Active Roleplays:

Roleplays I miss:

One Universe: Unlimited - A Marvel/DC Comics Roleplay by @Master Bruce
Ultimate One Universe by @Master Bruce
No Turning Back by Me.
Star Wars: Galaxies at War by Me.
Absolute Comics by a load of people.
Ultimate One Universe: Emergence - by @Master Bruce and [@Sep]

Most Recent Posts

@mattmanganon when I first saw it honestly I was like 'Noooope' but now I'm genuinely curious.
I've never been into steampunk. Honestly, I've never seen anything of the genre that interests me...

Until I saw this. That said I don't know if I'll have the time for this buuuut, I'll keep an eye on it.
@ZAVAZggg accepted.

I had GIFs and stuff but they weren't working
Niiice.



@ZAVAZggg


Let's get going as you're accepted.
<Snipped quote by Sep>

I'm fine with the traitor/deserter aspect. As for the outpost, assume it had shields, but not ones strong enough to withstand a barrage of turret fire from and Aurora class battleship as, while they are extremely powerful, the shields found on Ancient Outposts burn a ton of energy since they were not made for lengthy periods of use. I'd say a couple hours of constant bombardment would be all it takes to drain the power sources for the shields in question.


and if you're doing a couple of hours bombardment... why not call for backup?/counter attack. Honestly I feel like it may be better if you had him simply flee. It raises more questions having him turn traitor.
I'm still at the maybe line. It would be the first group game in a long time and I'm not sure my place is in this one.


It's alright, really it's a case of you'd pick a ship you'd like and no doubt it'd fit into this kind of 'fleet' that'll no doubt form in the roleplay. The benefit of most SCI-Fi universes is a lot of the popular ships fill roles that the favourite ships of another franchise don't necessarily fill.
@ZAVAZggg did the outpost in question not have shields? I can honestly see him managing to empty the ship but to go from deserter>traitor... I mean if you're fine with that then it gives you a whole redemption arc to work through.
<Snipped quote by Sep>

Hidden stasis pod was for the desertion plan itself. Should he be boarded, hopefully no one would find him in that room. (Crappy plan I know, but he's never done it before). As for the undoing part, there could have been, but I'd prefer to think that they couldn't break it. Mainly because my other option was for him to just lure the crew somewhere, which would have been very difficult given the sheer amount that were on-board, and jettison them out into space. Also the other issue I ran into with that was the ships interior environment and pressure, as well as any cargo it may have had. All that probably would have been sucked out into space along with the crew as the ship de-pressurized.

So that's why I went with the starvation thing.

I'm open to suggestions though as I hate half ass plans that wouldn't actually work save for when a plot requires. Like the one above.


I mean if you wanna go with this solo thing that's fine. But I don't think the idea of shutting people out works. Maybe they had a land based base and he abandoned them? #ideas
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