Avatar of Slamurai
  • Last Seen: 5 mos ago
  • Old Guild Username: Aristocrap
  • Joined: 12 yrs ago
  • Posts: 2239 (0.49 / day)
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  • Username history
    1. Slamurai 6 yrs ago
    2. █████████ 7 yrs ago
    3. ██████ 12 yrs ago
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Recent Statuses

7 yrs ago
Not my own words, but: "Enjoy memes and have a good time online, but develop a solid sense of self-worth that is rooted in a reality that doesn't disappear when the battery charge is empty."
4 likes
7 yrs ago
The spam. It hurts.
1 like
7 yrs ago
Yeah, and you're under arrest, pal.
1 like

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Most Recent Posts

You had me at retro, but I started salivating at the mech suits. Interested.


Glad to hear it! Hopefully we'll be able to sate that appetite.
OOC Thread: roleplayerguild.com/topics/156447-mobi..
Discord Room: discord.gg/su4BMXZ




It is the year 1993 of the so-called 'New Renaissance' era. Mankind has long since traveled beyond the reaches of Earth, settling in new planetary colonies. The most notable of these are Mars, Venus, Saturn and Jupiter. Technological developments are at an all-time high and mankind has flourished thanks to the contributions of scientific research. However, not all is tranquil in the Solar System.

The majority of Earth’s continents, under the massive influence of the ITA: International Terrestrial Alliance, have a stranglehold on Mars and Venus. The facilities on these planets toil under the growing demands of the Earth population, churning out raw materials, foodstuffs and other necessities. Not satisfied and needing more resources to maintain its growing populace, Earth has turned its gaze on other planetary colonies. Jupiter is among the list of the ITA’s potential interests; a valuable source of quality gasses. Although the ITA has not made a move towards the independent planets yet, its massive fleet and ground assets could make short work of the colonies individually. The ITA and planetary governments cling to uneasy neutrality; the colonies are safe from the ITA’s full attention, thanks to insurgencies in non-Alliance-controlled regions and independent countries, rallying against the concept of a global political union.

Jupiter and Saturn are longstanding rivals and the most prominent players in the gas mining industry. While the conflict between them has not exploded into all-out war, there have been numerous engagements between Jovian and Cronian-sponsored forces. Clashes between colonies have usually been small-scale skirmishes involving aerospace craft and frames, fighting over resources and strategically-significant installations. Due to the fact that colony fleets are too small to pose much threat, direct, ship-to-ship warfare is rare. Only the ITA has the fleet large enough to challenge the other powers of the Solar System on a widespread scale.

Caught in the tension between the ITA, insurgents, colonies and corporations are numerous mercenary regiments which sell out their talents to the highest bidder. Often military veterans or deserters, these mercs do most of their employers' dirty work - keeping their employers’ hands clean, for the right price. There are many sell-swords out there willing to do just about anything for credits and a bit of thrill, while others are more politically motivated. Mercenary regiments are as diverse as they come, yet one thing's for certain - in a Solar System of intrigue and backdoor deals, the jobs are never in short supply.



That’s right, I’m bringing back the original storyline of my FRAMEs roleplays! I have been wanting to reboot it, and have done so with mixed success over the Guild’s lifetime. I decided to go back to where it began - the future! Or at least, an alternate future. This is a very 80s future - CRT monitors, blocky cars, permed hair and shoulder pads.
As usual, players will be mercenary pilots. They'll be offered a few premade frames to chose from, and given the opportunity to design theirs instead. Unlike the original RP, there will be no stats or hard mechanics - the narrative takes precedent. Previous veterans to the roleplays will probably know what to expect.

I’m looking for a number of players that I can rely on to have fun and stay active. No maximum, but I’m hoping for a larger crowd. Step right up if you have any interest in piloting a six-ton mech and blasting away mooks to synthy tunes.

For fans of:
  • Armored Trooper VOTOMS
  • Heavy Gear
  • Macross
  • Patlabor
  • Blue Comet SPT Layzner
  • Vaporwave
  • Future Funk
  • Neon
  • Jean jackets
  • Flip-up headlights
  • And so on...
Told myself I'd take a break from NRP, but that break just might have gotten cut short.
Alright, it's been about a month and I won't sugarcoat it - I've been pretty removed from the Guild and I'm struggling to work up my enthusiasm again. I don't know about the RP's future; I was looking forward to the concept, and I thought it was working reasonably well. I'd like to retry something like it, when I'm feeling 'whole' again. I just don't know if the energy is there, from you guys or from myself.

I apologize if I kicked your expectations into the curb. However, I'll ask that you keep in touch, in case we find ourselves collaborating again in the future on a similar project. Thanks for sticking around for this 'experiment' of mine! I appreciate it.
Prepare for some hopeless sentimentality.

I've been in many RPs during my time with the Guild, and my fondest memories go back years: pre-Guildfall, on the old site. I felt a lot more inspired back then and it seems to me that I was involved with more long-standing projects.
Just about all of my memorable roleplays had a core group of players that spent a lot of time together in off-site chats. But they were more than just like-minded players; they felt like friends.

I think that must be what kept these roleplays going on so strongly. I remember spending hours writing content for @Silverwind Blade's GEARs and chatting up the rest of the group very clearly.
I've also had a fair share of time in the Nation section, where chatroom collabs are nearly mandatory. As an unspoken rule, NRPs tend to do exceptionally well or flop, with the latter being most commonplace. I have lots of fond NRP memories, usually revolving around the same core group of players.

Lately, I haven't had the same lengths of time to dedicate to RPing as I once did, and I've felt a bit distanced. I miss the camaraderie of year-long roleplays and late-night Piratepad conversations (Remember when we raided those random teens' pads and made a mess of the Free section, @Monkeypants? Good times). I've been reminiscing a bit, and I wish I could spark up the intensity of years past again. Some old pals are still around and kicking, others have left the Guild behind.

I suppose what I'd like to achieve is the zeal to see a roleplay succeed for months, maybe even a year or more, and have the energy of close-knit friends to carry it on. It feels like something's been missing from the old guild, or maybe I just ought to wake up and embrace what's here.

Feel free to add your thoughts as well, so this thread isn't just me harking on the "good ol' days." oh please do.



So this is cringey, I know, but I want to shoutout some key folks that have been great writing buddies over the years. I've forgotten more than a few others, I'm sure, but I hope they know who they are. My old GEARs & original FRAMEs buddies are out there somewhere!


I think I gave this a look when it popped up a month ago, but I'm just now considering joining.
@VampireOracle"Epic" trailer-style music doesn't do much for me nowadays. Having listened to quite a bit of it on my own and just about every time I'm at the theatre, it feels a bit overblown and rote. You start to pick up on the formula and it sounds generic after a time. But it's still capable of carrying emotion and I'd be lying if I said this didn't make me feel a tad inspired. 5/10.

Let's crank it up a notch.
Alrighty! I've been gone from the Guild for too long and I'm picking myself up from the real world. It's about time I get back to this and bang out a character sheet once and for all.

I'm making an orc - I'd like to ask for relevant info about the species in the setting; where they can be found, what sort of culture they have, how they interact with others, and so on. I'll peek at the orcish characters in the CS tab for some ideas, but I'm inquiring about whatever's not covered there.
Putting this on hold until further notice, due to lack of interest/activity.
Giving this a little nudge. Still awaiting new players & character sheets!
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