Current
Lots of guests coming and going in the next few weeks. I apologize in advance if I lag in posting
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7 yrs ago
Traveling for a week, and may not keep up with RPs. Thank you for your patience.
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8 yrs ago
Been busy and scatterbrained this week, and behind on RPs. Please excuse my delay in posting.
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9 yrs ago
Got back from a two-week vacation overseas. Give me some time to catch up with RPs. Thank you for your patience!
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9 yrs ago
I'll be going on a two week vacation starting tomorrow and don't know how often I'll have Internet access. Thank you for your patience. I'll try to be more regular when I get back.
While they are not properly automatons, their hearts are clockwork and portions of their skeletons and other inner workings have been reinforced with metal, the better to bind the experimental magic to their bodies.
@Stern Algorithm If you wanna figure out if and how your char and mine know each other, I'm game~
Shit. Let's talk.
You mentioned that Professor Grey is "highly knowledgeable about myalo, shades, and automata", and some of Arsenio's favorite classes at the Institute are: "Magic, Mathematics, and Myalo", "Advanced Automation", and "Alchemy and Automatons", in order to understand more about himself. So it should stand to reason that he's sat in on a few of her lectures. It might also be 'cyclically ironic'? I don't know what literary term refers to this, but since she attended Geraldine's and crashed courses at the Institute, and he attends the Institute and crashes courses at Geraldine's, it makes sense that there's a bit of a kindred spirit thing going on there, both being non-conformists, and maybe she catches him sneaking over to Geraldine's one time, and gives him her blessing, more or less. Maybe, given how sharp she is, maybe she is one of the few people in Arsenio's life who figured out he was an automaton immediately, something that would impress the child. Would she have shared what she was to him at all? I'm going to assume no, which is fine.
After making it through the door, Tessa doubled over, putting her hands on her knees, panting from the anxiety. Momentarily deactivating her spells so she could rely on her passive mana regeneration instead of constantly chugging potions, which she noted, now had a taste that she was very quickly getting tired of.
"Anybody dead yet?"
"Yup, just gonna, lay down, right here, and expire," Tessa said with a bit of sarcastic triumph. The worst was over right?
โWhat are the odds we have to go back in there? Or that the room is the key to all of this? Like, I don't want to go back in. I'm just trying to think how we're supposed to handle this. What the goal is outside of killing us. Every dungeon has a goal to solving it. Otherwise there'd be no world to fight in. So, like, what's the purpose of that room? It's too large to simply be a trap, is what I'm thinking.โ
"Well, uh...There were four'a these big ass doors. So I'm thinkin' either the road splits off in a bunch'a other directions, or all of 'em lead back in there. The ceiling was grated too, like you'd see on a drain. What, Red, you think those things were guardin' somethin'? Like a way out?"
Tessa knew Rael was right. having spent so much time herself pondering about positional advantages and tactical placement, she knew Rael was right. Tessa's brain knew, but her mouth didn't. She was about to give the redheaded spearwoman a piece of her mind when FUCKIN' VICAR AMELIA Kool-Aid Mans its way through the door. "ไปๅฆ็้ธ!!" Tessa swore, taking a step away from the crashed ope gate. For a moment, the thought to run crossed her mind. These fools seemed dumb enough to engage, so they might buy her enough time to find the exit by herself. She took another step back. Dammit. "Shit, give me some time to get my spells up!" She called out shakily, as she began erecting her auras one by one, starting with the protective ones, then the control ones, and finally the damage ones. She only hoped those on the front could hold out long enough.
@Stern Algorithm glad to have ya aboard! You can use cannon gems but I'm gonna have people stick with OCs for their characters (ie you can make a pearl but it can't be the pearl from the show)
Cool, I prefer OC's. I was afraid that game mechanic limitations might force us to adopt canon characters. Glad that's not the case.
I am inside someone's throat. Hello epiglottis, hello larynx. You know, it's been a long day. I am inside someone's throat. Good night epiglottis, good night larynx. I am inside someone's throat. I. Am. Inside. SOMEONE'S. THROAT.
"I-if it's not too much trouble, I'd like to be let down at once."
Annatar's crumpled body floated up limply and magically transformed into his humanoid form. He was pinching the bridge of his nose trying to figure out what to do.
"Oh Dog~gies~!", Maricola shouted, singsong, as it stepped into the concrete-and-sheet-metal room full of caged, terrified animals, "We're here to pla~ay~!"
"Hey, Maricola, I think Dr. Minaccia would like to play with the dogs too! But he can't unless you let go of him. How about it, let's all play with the doggies!" Annatar attempted to coax Maricola into releasing the poor child. He didn't know how he was going to explain letting one of his classmates die on vacation, though knowing the school, maybe they wouldn't care. he walked over to her engorged fist and tapped at it, hoping she'd let go.
Arsenio has the appearance of a cute, androgynous young teen. Though his body parts can be swapped out or cosmetically altered, for the most part, his default appearance has a light skin tone, hazel eyes and ear-length brown hair. He appears gentle and sweet, with a disarming, child-like charm.
His face and hands are covered in a synthetic, rubbery texture so that his face joints and finger joints are not readily visible, but the rest of his joints on his body have to be covered up with clothes to not give away his automaton nature. Anyone who touched him and felt the coldness, hardness, or presence of ball joints would know immediately. And if anyone scrutinized him, they would probably also be able to tell, so his mimicry of humans is only surface level, able to get by if no one's paying attention.
Arsenio's gift is magnetic levitation. His body is installed with three mag-lev cores, one in his head, one in his chest, and one in his hips. Using his body as an anchor, he can levitate and control numerous smaller metal objects (usually his wide assortment of limb-weapons). He can also levitate himself relative to another, more massive metal object. However electromagnetism does obey the inverse-square law, and his power and control diminishes rapidly with distance. Sticking to a metal surface and climbing it is therefore significantly easier than hovering. For the most part, this power involves throwing objects around or lifting them, and does not involve fine control, so while Arsenio can levitate a gun, he cannot fire it by pulling the trigger. Any levitating body parts that have moving pieces are typically activated by hand before being levitated.
Iron, nickel, cobalt (and some rare-earth metals) are 'magnetic', with other metals being 'paramagnetic'. Magnetic metals are attracted to a magnetic field, allowing them to be pulled, even if the metal object is not in motion relative to the magnet. Paramagnetic metals only form magnetic fields when in motion relative to a nearby magnet, and results in repulsion, allowing them to be pushed. What this means essentially is that Arsenio can attract magnetic metal objects, and push paramagnetic metal objects, but only if said paramagnetic metal objects are in motion near or around him. His limbs and accessories are built with a unique combination of magnetic and paramagnetic metals allowing him the ability to finely control and levitate them, but for all other objects, its just pull (for magnetics) and push/deflect (for paramagnetics in motion) This means that a lead bullet fired at him, or silverware thrown at him (much less barbaric) will be mildly deflected away due to their paramagnetic reaction to the field he generates. This deflection is minimal, and dependent on the speed and mass of the object and on how high Arsenio's field power is at the moment (it's usually pretty low unless he's actively trying to defend himself). Still, an inch to the left may make all the difference between life and death.
Contrary to popular belief, Arsenio CANNOT communicate with machines. Due to being an automated doll, Arsenio is susceptible to opponent gifts that involve controlling machinery, but is immune to mental gifts due to not having an organic, biological brain. he is also susceptible to dark-light magic manipulation.
Weapon Ergonomics Consultant - Arsenio helps design weapons to be form-fitting and easily hidden on (or in) the human body. A perfect line of work for him.
Precocious, endearing, and sweet, Arsenio is everything anyone could want in a child. He is obedient and minds his manners, the only problem is, he has an uncanny intelligence, and, what some might consider, an unsavory hobby. With his intelligence, he might 'unwittingly' say something particularly biting or hurtful, and it is difficult for others to tell if he is being intentionally sarcastic and feigning innocence or if he is being genuine. Some people get the impression that despite him being a doll, they are the ones being toyed with. As for his hobby, Arsenio takes 'doll dress-up' to its ultimate conclusion. Being of an androgynous build, Arsenio enjoys wearing lady's clothing on occasion and is quite convincing, something that often unsettles his male associates, a fact he seems to enjoy.
All this is driven by a desire to fit in with the humans that he was created to mimic, yet will never become, mixed with an inherent logical incompatibility. Gender and romance are meaningless to him so he toys with the idea, taking a strange sense of lonely pride that he is somehow above these animal instincts. On the one hand he is a unique existence, and that is something that he has to grapple with, on the other hand, the shadow of the mechanical monstrosities, his true brethren, the automatons that destroyed the wastelands, looms over him at all times, after all, he is a child of taboo.
Arsenio provides multi-faceted utility. He is deadly in combat, but is also quite capable at sneaking, infiltration, accessing difficult locations, and espionage. He brings with him a veritable armory of unique and useful gadgets, though the fact that they are presented as limbs is unsavory to most. A bit of an inventor, he can also be employed to improve other people's tech. He also brings 'expendability' to the table, as he is able to go into a situation, willing to sacrifice a limb or four.
Arsenio prefers to overwhelm his opponents from all sides with flying, bladed limbs: ball joints with retractable, spinning blades or forearms with skewers coming out of the wrist. He will also split up his own body, making it extremely difficult to be targeted. He does have a few limbs with firearms of varying calibers hidden inside should the need arise.
Outside of combat, he uses his ability to levitate or climb metallic surfaces to gain access to prohibited locations. Otherwise, he has no issues playing the part of an innocuous child to slip by unnoticed. Able to change his eye, hair, and even skin color if the situation calls for it, whether as an urchin or a serving boy/girl, Arsenio walks around below eye level, innocent, harmless, and unworthy of notice.
Hermes Lennard-Jones was a gifted craftsman in the Guild who, through entrepreneurism and a spark of genius, acquired social standing through wealth, becoming part of the Nouveau Riche, or Gentry. He was a maker of sanctioned, non-magical automatons, powered by spring or steam, these trinkets, big and small, delighted children and nobles alike. His family name was on its way up, he even married a noblewoman and had a son together with her.
Unfortunately, she died in childbirth, so Hermes poured all his love into raising his son, Wulfram. But one day, when Wulfram was twelve, he went out with his friends who had gotten their hands on some metal wings. They took turns flying it, but a tragic malfunction caused Wulfram to fall. Comatose, and with no hope for recovery, Hermes mourned for his son. Lacking propriety and lacking a respect for the taboo, Hermes looked into some alternate method to save his son. Learning bits and pieces about magically animated automatons, he sought out a refugee life mage from Ravenmire. If the outlawed automatons are made with black magic, then making one with white magic should be fine, right? The refugee, having been unable to make his way in the world since coming to Hourglass City, was eventually unable to refuse the price Lennard-Jones offered for his services. The life mage reiterated again and again that he would need to extract lustrya from the child's brain, killing him in the process. Hermes believed, despite the life mage's indications to the contrary, that he could transfer Wulfram's living consciousness into the new, metal body that had been prepared. Eventually the life mage acquiesced, and performed the ritual, extracting lustrya from Wulfram, killing the comatose child, and, adding just a bit of myalo to keep the lustrya tangible and manipulable, implanted it into the body of the metallic ball-jointed doll made in Wulfram's likeness.
When the doll awoke, it became immediately apparent that Wulfram's soul was not transferred. The doll lacked memory and personality. Hermes paid the life mage, and the life mage quickly left. For months, Hermes attempted to coax Wulfram's consciousness out of the body, believing that it was still in there somewhere, waiting to express itself. And the doll learned quickly, rapidly achieving the intelligence it needed to be what was expected of it. But Hermes noticed that there was a personality, small character idiosyncrasies unique to the doll that Wulfram didn't have. As painful as it was, Hermes came to grips with the fact that he had murdered his comatose son, though some might consider it euthanasia.
He then had to grapple with the fact that he had violated taboo, and that his new son, Arsenio, would have no place in the world. Hermes then decided to turn himself in to the authorities, banking on the hope that if he laid everything bare, that he could expect some leniency and bargain for a future for his son. By some miracle, he got the leniency he was looking for. Arsenio's incident was labeled a 'special circumstance', but Herme's status was stripped away, much of his property liquidated, and his patents relinquished to his top competitor. Arsenio was also required to attend the Polytechnique Institute of Arts and Sciences as an 'asset' for Hourglass City. Hermes agreed, feeling that this was all proper atonement for what he had done, happy enough just to be given this second chance with his second child. Together, they started a small consulting company, and Hermes added, over time, various upgrades to Arsenio's body, providing him a 'gift' that would help him as a craftsman.
Everyone in the Lennard-Jones family is named after an element, Hermes is Mercury, Wulfram is Tungsten, Arsenio is Arsenic, and Argentina is Silver.
Lennard-Jones and Stefan-Boltzmann (Arsenios's true surname and fake surname for when he's being Argentina) are both hyphenated names used in science, the Lennard-Jones Potential, and the Stefan-Boltzmann Constant.
Because much of Hermes' work involves crafting dolls, one time, Arsenio discovered the doll wardrobe and became enamored with the assortment of clothing. His penchant for cross-dressing started then. Since he started cross-dressing, he has, on occasion, snuck into Madame Geraldine's to sit in on a few classes.
One thing Arsenio hates about himself is the inability to shed tears.
In some ways, Arsenio is designed as a 'trap' character (I put trap in quotes because I recognize that it can be offensive to some, but it's the most trope-y name, and probably most identifiable name I have, for what I'm trying to go for). But I don't want to disrespect cross-dressing at all, and I hope that nobody takes it that way. Arsenio is an opportunity to explore asexuality as well as transgender expression.
Arsenio has an oversized, wheeled trunk full of body parts and clothes.
For the first three years of his life, Arsenio spent his time maturing mentally, and under police surveillance, labelled as 'contraband' until his father was able to clear everything out legally. He was then enrolled at the Institute and graduated in four years. He has spent a year working at his father's consulting company.
Arsenio needs energy to continue to 'live'. He has a mechano-electric motor in his torso, something that converts rotational kinetic energy into potential energy that is slowly converted into electrical energy, which is used for movement, and excess energy is stored in batteries in the head, torso and hips. In other words, he has a windup key that goes into his back that winds up a spring, connected to a flywheel, connected to a turbine/generator. He typically gets close friends to 'feed' him by winding his key for him, but in a pinch, he can jury-rig himself to anything that provides rotational energy. Fully wound, the spring/flywheel combo lasts for a day, after which, his fully-charged batteries will last 5-7 days depending in the amount of physical activity (similar to the amount of time it takes for someone with access to water to starve to death).
๐ Captain Adrianna Iphigenia Kingsford ๐
Does not know this person. Met for first time at Supreme Commander's Library.
๐ Charlotte "Lottie" Rosalind Vernell ๐
Does not know this person. Met for first time at Supreme Commander's Library.
๐ Lady Rowena Imperia-Airwright ๐
Does not know this person. Met for first time at Supreme Commander's Library.
โณ Alexander Damien Amidale โณ
Does not know this person. Met for first time at Supreme Commander's Library. So far judges the man to be at least generous of his time to children.
โณ Vincent Halverson โณ
Does not know this person. Met for first time at Supreme Commander's Library.
โณ Finnegan Oak โณ
Does not know this person. Met for first time at Supreme Commander's Library.
โณ Walter Oaks โณ
Does not know this person. Has not encountered yet.
๐ Lady Eudora May Chandler ๐
Does not know this person. Met for first time at Supreme Commander's Library.
๐ Lady Alysanna Grey ๐
Arsenio met Professor Grey when he was a student at the institute. He admires her for her perception and her level of comfort with what she is, though he is not aware of the full extent of her past.
๐ Elodie LaVerre ๐
Does not know this person. Met for first time at Supreme Commander's Library.
๐ Elizabeth Lockheart ๐
Does not know this person. Met for first time at Supreme Commander's Library.
โณ Chester Lockheart โณ
Does not know this person. Met for first time at Supreme Commander's Library.
๐ Helena Burton ๐
Does not know this person. Is unaware that she had spied on him and his father.
โณ Roderick Derrington โณ
Does not know this person. Met for first time at Supreme Commander's Library.
๐ Reeza Valarios ๐
A family friend, Reeza has sought out Arsenio's father for crafting advice. As a doll, Arsenio is easier for Reeza to communicate with than most humans.
๐ Visia Leontine ๐
Does not know this person. Has not encountered yet.
๐ Penelope Van Luthen๐
Does not know this person. Has not encountered yet.
1. what you have is correct! 2 & 3 look good to me-we are both fine with whichever form of magnetic gift that you deem appropriate for him 4. Honestly I'm cool with whichever route you decide to take him in, in terms of appearance-in my mind, it's more plausible for the urchin/serving boy/girl thing you mentioned to, well, work, but whatever floats your boat! 5 & 6 sound good to me! The immunity definitely makes sense
No problem with attending both schools! And radio does not exist, no
I like your idea about the energy! It makes sense to me; the initial lustrya transfer wouldn't be able to animate/power/whatever him forever, anyway, because son dude was dying.
Once you add the points/edits to sheet, feel free to move it over to CS tab!
@Stern Algorithm@ayzrules my last question is how open he is aobut his origins, but other than that everything's good for me~
Also Alyssana teaches at Polytech, so it's entirely possible Arsenio has her for a class.
I think that with people that he knows he's going to be working together with, initially he'll try to act as human as possible and see how long it takes his associates to catch on, but it's all in jest, similar to how Jackie Chan pretended he can't speak English at the beginning of 'Rush Hour".
Also, who's Alyssana?
I'll make the edits and post Arsenio in the Character Tab.
@Stern Algorithm Very interesting. You will need to discuss with @Ayzrules the specifics of which type of magic can be used to create what. My understanding was automatons could not be made with lustraya, but I wouldn't be adverse to it. Love the touch of the names! You might want to note that 8 is literal age, and put an appearance-age in parenthesis, though I note you mentioned it elsewhere. If he is eight/a young teen, my guess is that he is not yet a member of a guild, though he may have intentions to join one or close ties by way of his family.
A note on his gift: do you mean magnetic (only magnetic metals) or did you intend it to be any metal?
My other questions deal with whether his nature is readily apparent or not, and how much looking is required to determine it. Additionally, would something or someone able to control machinery be able to control his body against his wishes? What about something that influenced the magical mixture that powers him and his life?
Ayz will want to comment, I'm sure, but I love the char.
OK, I will address your points in an itemized list:
1. Magic: I initially PM'd the character idea to @ayzrules, and this is what we ultimately arrived at. However, the possibility exists that I misread something. Ayz, please confirm.
2. Age: I will mention that 8 is his actual age since inception and that his physical/apparent age is around 12-13. Since being created, he went through about three years or so of rapid learning as well as red tape with his father, at which point he was about as mature as a 14 year-old should be and was enrolled in the Polytechnique Institute for the next four years of his life, making him a fairly recent graduate. I'll make it so he hasn't yet officially joined a guild, though he has plans to follow in his father's footsteps.
3. Magnetic Gift: So I'm a bit of a scientist IRL, and the answer to this question depends on how science-y or magic-y the world is. If we're willing to 'handwave' away hard science, then it would just be all metals. If we wanted to be a bit more scientific about it, then iron, nickel, cobalt (and some rare-earth metals) are 'magnetic', with other metals being 'paramagnetic'. Magnetic metals are attracted to a magnetic field, allowing them to be pulled, even if the metal object is not in motion relative to the magnet. Paramagnetic metals only form magnetic fields when in motion relative to a nearby metal, and results in repulsion, allowing them to be pushed. What this means essentially is that Arsenio can attract magnetic metal objects, and push paramagnetic metal objects, but only if said paramagnetic metal objects are in motion near or around him. I could say that his limbs and accessories are built with a unique combination of magnetic and paramagnetic metals allowing him the ability to finely control and levitate them, but for all other objects, its just pull (for magnetics) and push/deflect (for paramagnetics in motion).
4. Cute as a Doll: Initially, I was thinking that his face and hands were covered in a synthetic, rubbery texture so that his face joints and finger joints were not readily visible, but that the rest of his joints on his body would have to be covered up with clothes. Anyone who touched him and felt the coldness, hardness, or presence of ball joints would know immediately. But it does make the ability to seduce extremely difficult, because seduction requires drawing attention to oneself, and realistically speaking, that level of scrutiny would probably give him away. No matter how 'thirsty' someone is for a young piece of ass enamored someone might be with Arsenio, realization that he's a doll should ring a million alarm bells. Sentient dolls just aren't common enough for one to walk up to you, accept your advances, and be willing to have a steamy rendezvous without there being something seriously wrong with the situation. Unless there really are people stupid enough that they would let the needs of their nethers override their logical reasoning and survival instinct. Maybe this is a bit of meta-balancing. Some might argue that its OP to have a character to have attended both schools, so as it turns out, the few classes that Arsenio took an interest in at Madame Geraldine's are realistically unapplicable due to his nature. It might make more sense for his infiltration tactics to involve going by unnoticed, so dressed as an urchin or a serving boy/girl so no one pays him any attention. I don't know if this answers your question or not, but TL;DR I'm flexible and am willing to give up one of his skills for the sake of believability.
5. Machine weakness: I think that being controlled by those who can control machinery is an inherent weakness that I'm willing to RP with. On the other hand, one could argue that Arsenio is immune to telepathy, not having a biological, organic brain to begin with. So there's gives and takes. Maybe after it happens for the first time, Arsenio will try to seek out some sort of countermeasure, but we'll cross that bridge when we get to it.
6. Magical weakness: Same as above, as long as the first time he encounters something like that is not immediately and instantly lethal to him, giving him a chance to realize his weakness, and either learn to overcome it, or learn to avoid it.
A. Sorry, not one of your points: I want to know if radio exists in this world. I intend for Arsenio's head, torso, and hips to be able to separate from each other, but since his 'soul' resides only in his head, there needs to be a way for him to 'remotely' control the electromagnetic cores in his torso and hips. If radio does not exist, then it's fine if these parts do not separate.
B. Sorry, another of my points: As a scientist, I believe in the conservation of energy. As such, Arsenio needs energy to continue to 'live'. I was thinking he has a mechano-electric motor in his torso, something that converts kinetic into potential energy that is slowly converted into electrical energy, which is used for movement, and excess is stored in batteries in the head, torso and hips. In other words, he has a windup key that goes into his back that winds up a spring, connected to a flywheel, connected to a turbine/generator. He typically gets close friends to 'feed' him by winding his key for him, but in a pinch, he can hook up to anything that provides rotational energy. I was thinking that fully wound, the spring/flywheel combo lasts for a day, after which, his fully-charged batteries will last 5-7 days (similar to the amount of time it takes for someone with access to water to starve to death).
Okay, that's it, sorry for the super-long post. Hope we can get this character hammered out.
Arsenio has the appearance of a cute, androgynous young teen. Though his body parts can be swapped out or cosmetically altered, for the most part, his default appearance has a light skin tone, hazel eyes and ear-length brown hair. He appears gentle and sweet, with a disarming, child-like charm.
Arsenio's gift is magnetic levitation. His body is installed with three mag-lev cores, one in his head, one in his chest, and one in his hips. Using his body as an anchor, he can levitate and control numerous smaller metal objects (usually his wide assortment of limb-weapons). He can also levitate himself relative to another, more massive metal object. However electromagnetism does obey the inverse-square law, and his power and control diminishes rapidly with distance. Sticking to a metal surface and climbing it is therefore significantly easier than hovering. For the most part, this power involves throwing objects around or lifting them, and does not involve fine control, so while Arsenio can levitate a gun, he cannot fire it by pulling the trigger. Any levitating body parts that have moving pieces are typically activated by hand before being levitated. Contrary to popular belief, Arsenio CANNOT communicate with machines.
Weapon Ergonomics Consultant - Arsenio helps design weapons to be form-fitting and easily hidden on (or in) the human body. A perfect line of work for him.
Precocious, endearing, and sweet, Arsenio is everything anyone could want in a child. He is obedient and minds his manners, the only problem is, he has an uncanny intelligence, and, what some might consider, an unsavory hobby. With his intelligence, he might 'unwittingly' say something particularly biting or hurtful, and it is difficult for others to tell if he is being intentionally sarcastic and feigning innocence or if he is being genuine. Some people get the impression that despite him being a doll, they are the ones being toyed with. As for his hobby, Arsenio takes 'doll dress-up' to its ultimate conclusion. Being of an androgynous build, Arsenio enjoys wearing lady's clothing on occasion and is quite convincing, something that often unsettles his male associates, a fact he seems to enjoy.
All this is driven by a desire to fit in with the humans that he was created to mimic, yet will never become, mixed with an inherent logical incompatibility. Gender and romance are meaningless to him so he toys with the idea, taking a strange sense of lonely pride that he is somehow above these animal instincts. On the one hand he is a unique existence, and that is something that he has to grapple with, on the other hand, the shadow of the mechanical monstrosities, his true brethren, the automatons that the destroyed the wastelands, looms over him at all times, after all, he is a child of taboo.
Arsenio provides multi-faceted utility. He is deadly in combat, but is also quite capable at sneaking, accessing difficult locations, and espionage. He brings with him a veritable armory of unique and useful gadgets, though the fact that they are presented as limbs is unsavory to most. A bit of an inventor, he can also be employed to improve other people's tech. He also brings 'expendability' to the table, as he is able to go into a situation, willing to sacrifice a limb or four.
Arsenio prefers to overwhelm his opponents from all sides with flying, bladed limbs: ball joints with retractable, spinning blades or forearms with skewers coming out of the wrist. He will also split up his own body, making it extremely difficult to be targeted. He does have a few limbs with firearms of varying calibers hidden inside should the need arise.
Outside of combat, he uses his ability to levitate or climb metallic surfaces to gain access to prohibited locations. Otherwise, he has no issues playing the part of a child to win the hearts of his enemies, though his ability to seduce typically only works on those with a more perverse preference.
Hermes Lennard-Jones was a gifted craftsman in the Guild who, through entrepreneurism and a spark of genius, acquired social standing through wealth, becoming part of the Nouveau Riche, or Gentry. He was a maker of sanctioned, non-magical automatons, powered by spring or steam, these trinkets, big and small, delighted children and nobles alike. His family name was on its way up, he even married a noblewoman and had a son together with her.
Unfortunately, she died in childbirth, so Hermes poured all his love into raising his son, Wulfram. But one day, when Wulfram was twelve, he went out with his friends who had gotten their hands on some metal wings. They took turns flying it, but a tragic malfunction caused Wulfram to fall. Comatose, and with no hope for recovery, Hermes mourned for his son. Lacking propriety and lacking a respect for the taboo, Hermes looked into some alternate method to save his son. Learning bits and pieces about magically animated automatons, he sought out a refugee life mage from Ravenmire. If the outlawed automatons are made with black magic, then making one with white magic should be fine, right? The refugee, having been unable to make his way in the world since coming to Hourglass City, was eventually unable to refuse the price Lennard-Jones offered for his services. The life mage reiterated again and again that he would need to extract lustrya from the child's brain, killing him in the process. Hermes believed, despite the life mage's indications to the contrary, that he could transfer Wulfram's living consciousness into the new, metal body that had been prepared. Eventually the life mage acquiesced, and performed the ritual, extracting lustrya from Wulfram, killing the comatose child, and, adding just a bit of myalo to keep the lustrya tangible and manipulable, implanted it into the body of the metallic ball-jointed doll made in Wulfram's likeness.
When the doll awoke, it became immediately apparent that Wulfram's soul was not transferred. The doll lacked memory and personality. Hermes paid the life mage, and the life mage quickly left. For months, Hermes attempted to coax Wulfram's consciousness out of the body, believing that it was still in there somewhere, waiting to express itself. And the doll learned quickly, rapidly achieving the intelligence it needed to be what was expected of it. But Hermes noticed that there was a personality, small character idiosyncrasies unique to the doll that Wulfram didn't have. As painful as it was, Hermes came to grips with the fact that he had murdered his comatose son, though some might consider it euthanasia.
He then had to grapple with the fact that he had violated taboo, and that his new son, Arsenio, would have no place in the world. Hermes then decided to turn himself in to the authorities, banking on the hope that if he laid everything bare, that he could expect some leniency and bargain for a future for his son. By some miracle, he got the leniency he was looking for. Arsenio's incident was labeled a 'special circumstance', but Herme's status was stripped away, much of his property liquidated, and his patents relinquished to his top competitor. Arsenio was also required to attend the Polytechnique Institute of Arts and Sciences as an 'asset' for Hourglass City. Hermes agreed, feeling that this was all proper atonement for what he had done, happy enough just to be given this second chance with his second child. Together, they started a small consulting company, and Hermes added, over time, various upgrades to Arsenio's body, providing him a 'gift' that would help him as a craftsman.
Everyone in the Lennard-Jones family is named after an element, Hermes is Mercury, Wulfram is Tungsten, Arsenio is Arsenic, and Argentina is Silver.
Lennard-Jones and Stefan-Boltzmann (Arsenios's true surname and fake surname for when he's being Argentina) are both hyphenated names used in science, the Lennard-Jones Potential, and the Stefan-Boltzmann Constant.
Because much of Hermes' work involves crafting dolls, one time, Arsenio discovered the doll wardrobe and became enamored with the assortment of clothing. His penchant for cross-dressing started then. Since he started cross-dressing, he has, on occasion, snuck into Madame Geraldine's to sit in on a few classes.
One thing Arsenio hates about himself is the inability to shed tears.
In some ways, Arsenio is designed as a 'trap' character (I put trap in quotes because I recognize that it can be offensive to some, but it's the most trope-y name, and probably most identifiable name I have, for what I'm trying to go for). But I don't want to disrespect cross-dressing at all, and I hope that nobody takes it that way. Arsenio is an opportunity to explore asexuality as well as transgender expression.
Arsenio has an oversized, wheeled trunk full of body parts and clothes.