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4 yrs ago
Current I WANT TO PLAY SHIN SAKURA TAISEN
4 yrs ago
Today's the first time in a long time that I've felt empty. Not even sad or tired, just empty. This quarantine is getting to me more than I thought.
4 likes
4 yrs ago
@Jessica Bunny: You live in America! College is optional (and expensive) and around you is opportunity. I believe you can make it!
5 likes
4 yrs ago
Magical Girl RP, Original World: roleplayerguild.com/topics/…
4 yrs ago
Oh shit, I've been surrounded! The room is ripe with the scent of bitches!
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@j8cob done! Added a picture and forgive the quality. I rushed it. I'll (probably) upload the actual colored version when it's done.


@j8cob Made edits to his history and added specifics to his spells!
@j8cob For your review, guild master! For the image, I'm still drawing it, but I'll add it before making an IC post, if he's accepted.

Name:
Marduk Girga

Age:
60


Guild Mark Location: Across his upper back

Magic Type:
Portal Magic
A Caster Type Magic that creates portals. The magic operates on a basic principle - objects go through one end, and come out the other. Inertia generated in the instant while going through the portal is retained. Distance and number of portals created are entirely dependent on his magic power. His upper range for his portals is 3 kilometres if he really strains himself and is limited to single portal. His effective range in combat is 500 meters.


Magic Rank: B

Equipment:

Strengths
Wealth of Experience
The man is a legend in his own right, even if that legend is now faded. But where his body might be fraying apart, his mind is still as sharp as ever, and with that comes undiluted all the experience and tactical expertise that he's acquired over the decades. Outside of combat, he's an excellent organizer, book-keeper, and he's great at giving life advice!

Mind of Steel
Even when he was younger, his determination and mental toughness have been the stuff legends are made of. Pain may as well not exist to him and on the magic side of things, good luck using any kind of magic that interferes with his mind.

Massive Strength and Magic Capacity
Though his stamina and durability have deteriorated massively, he still boasts an impressive physical combat ability that allows him to hold his own in the short while that he's in good condition. Fighting him recklessly and underestimating him therefore promises the aggressor a surprising amount of pain.


Weaknesses:
Past His Prime
Old, injured, and physically past his prime, there's a reason that in the guild, he has the least amount of completed quests and is usually found keeping house rather than adventuring. While still a considerable force on the field of battle, he cannot keep up a fight for long - at most, he can fight at maximum strength for 8 minutes - not to mention many other skills of his are greatly diminished.

Bleeding Heart
Has always been this, and is in fact the cause of many of the injuries that now inhibit him. He's risked his body to permanent injury many a times for the sake of someone else, whether or not he gets recognition for said deeds, and perhaps even worse, even if the person he is trying to save is directly opposed to him.

Weak to the Youth
Will flat out refuse to hurt those he considers children, instead attempting to subdue them, if use of force is required. Dotes on the younger ones a bit too much.

Weak to Damage
In his younger days, he was a durable powerhouse, a veritable brick wall that made fighting him an exercise in pain and frustration. This could not be further from how he is today. His body is a shadow of itself and he seemingly takes damage too easily.


Personality:
Marduk is a patient, tolerating man, though firm and does not turn a blind eye to wrong doings. While he seems slow to act, the truth of the matter is he is merely considering other angles of approach and once he has settled on one, he decisive and final. With regards to conflict, he is not adverse to it, in fact encouraging it as a means to grow - however, combat is another, and while he is not a pacifist, he will most likely try to resolve things with words, before resorting to dragging their face across the curb.

Not exactly a quiet old man, Marduk is quite chatty and enjoys a good conversation, even if that conversation is quite literally over nothing. Generally friendly, there are few things that actually anger him - particular among those is the harming of children, and the deliberate, malicious manipulation of a persons' feelings, particularly between family or lovers. When faced with such things, even his anger is cold, and in acting on it he is calculative, precise and incisive. Forgiveness, therefore, rarely comes, either because the perpetrators have been punished duly, or there is no one left to forgive.

History/Bio:
A former Wizard Saint candidate and local legend, Marduk was once part of the Magic Councils' personal forces, with him in particular being assigned to missions that required overwhelming force and swiftness. His record of completed missions, should said missions be classified as quests, his tally would be:

100 Year Quests: 1
10 Years Quests: 7
SS Class Jobs: 22
S Class Jobs: 117

However, as none of these were official quests, he never received monetary compensation for them - not that he minded. For him, the objective had always been to serve the people, to the best of his ability. Marduk was not a man of extraordinary background; born to an ordinary couple, his father was a magic tool manufacturer, while his mother was a school teacher and writer, there was nothing that would indicate him as a special existence.

But perhaps that was a driving force in and of itself. He was born with talent and innate magic power, yes, but also an appreciation for the 'normal' things in life - to be sad without tragedy, to be experience happiness over the littlest things, to be angry without atrocity as its cause, to love without reservation and without ulterior motives. It was growing up in this atmosphere that strengthened his resolve as he grew into his magic.

Guilds were too commercialized and joining the Knights was inefficient. As an independent mage he caught the interest of the Magic Council, who inducted them into their forces, and who directed him in what he believed to be the most effective manner of saving others. For a time, he was content with his role - he felt as though he were doing good, and oftentimes he could visibly see the effects of his actions and feel pride in it.

However, as he grew stronger he also began to realize that not all was right with the direction of the Magic Council. It began with clandestine operations, which in hindsight were suspicious in nature, however he had scarce thought to question his orders - after all, they had said, it was for a good cause. Yet each such mission left a strange taste of ash in his mouth, as though something was not quite right. The sense of accomplishment from before had gone. Still, the Magic Council kept him on their leash with the one thing that they were aware would work against him - the truth.

Yes, these operations were questionable, but the Council knew his power and hid nothing from him. Every 'why' and 'how' was explained to him, every reason and factor given to him so that he might weigh it against the happiness of others and decide on acting for the greater good. So for awhile he could tolerate these suspect missions, unaware that in the background, the Magic Council engaged in much more sinister plots than the snippets he was being carefully fed.

Perhaps the Council had been grooming him for bigger things, perhaps they wanted to keep him blind. Nevertheless, his relationship with the Council came to a crashing halt with the extermination of a Dark Guild. Death and killing was something he was experienced with by now - it was unavoidable when you reached his level of strength, but never had he taken the life of a child. Always he acted as executioner only for those deserving, and those yearning.

The extermination of this Dark Guild was meant to be a test, to see if he was worthy of the title 'Wizard Saint' - instead, it became a different kind of test, a test of character, where he was confronted with the reality of who he was serving.

In the assault against the Dark Guild, what stood out was the simple order: complete subjugation, or else death. Understandable, given the circumstances. The Dark Guild in question was a band of assassins and mercenaries, large in number, not to mention skilled. Still, with the forces arrayed against them, it was only a matter of time until they were completely defeated.

It was the aftermath that caused him difficulties. Tasked with rounding up the members that had fled, he encountered a group of mages chasing the same quarry, one of the few remaining members of the Dark Guild that roamed free - a young girl, the only child of its guild master.

Feeling something suspicious at play, Marduk attempted to speak to the mages, who attacked him upon being discovered. Defeating them revealed a shocking truth, that assault on the Dark Guild had to purposes: one, the official reason, to put down the Dark Guild, and two to forcibly recruit its more promising members into the ranks of the Councils own band of assassins.

That the Council had assassins was shocking enough, but that they were willing to go to such lengths was abhorrent to him in a way he's never experienced before. Marduk released council mage with a warning: to leave the girl alone, else he expose them after completely wrecking their base of operations.

His warnings were heeded, but not appreciated. That the council did not go after him then was in appreciation for his work up until then, and perhaps more relevantly, because the battle with the council mages had left him permanently injured. On that day his prime ended.

Since then, he's been looking for a way to make things right, and a way to oppose the Council as nonviolently as he could. He came to the conclusion that the Councils' power and direction came only because of the funds received from the commercial guilds. In fact their power had grown steadily because of it.

So what better way end its power, than by cutting it out by the root?

Extra: Likes playing board games.
Marked. I like the concept.
I'll see if I can have a character up by tomorrow.
@Crab Bane @RolePlayerRoxas Forgot to tag you in the original IC post :P

Abe Yuuto
Burgeoning Onmyoji
Asahi - @RolePlayerRoxas
Mikoto - @Crab Bane


Yuuto chuckled and followed their taskmaster along. Naturally he knew how spirit invocation worked - it was the basics of the basics for onmyoji, next to cleansing and divination - but it wasn't something he was well practiced with. He simply never had the need to call on his particular skill in that field before, much preferring to rely on his other abilities.

He was fairly sure of what their president was planning to do, but it wouldn't be the first time she exceeded his expectations.

"Not to mention," he added in to their presidents explanation, "You'll find that most spirits tend to be chatty anyway. The ones left behind, anyway. They get quite bored you know?" Until they weren't, and then they stopped being bored and started getting resentful instead, but that was a topic for another day.

Rising from his seat, Yuuto approached Asahi, and took her up on the offer of sharing an umbrella. He was fairly certain the girl was just being polite, just like he was fairly certain the girl most certainly did not want to share said umbrella with Tomoko - an here was the problem: Tomoko wouldn't really care, and might actually just join her for the fun of it. He figured he'd be doing Asahi a favor by preempting that.

"It just so happens that I left my umbrella at home. Woe's me for being a clutz," he said her.


Upon arrival, Yuuto felt like he had to ask:

"Asahi, if... well, why are you sticking around, exactly?"

He was watching the president perform her invocation. "So flashy..." he thought. Kind of like a magical girl. Still, he felt a little wistful upon noticing the five-pointed star that she had drawn across the air - even if said drawing had absolutely nothing to do with the invocation itself.

The spirit summoned was juvenile, a teenage girl with black hair and round eyes. The form that she appeared in at first had little affect on him - there were much more ghastly spirits loitering near his uncle's shrine. Much more malevolent too. Yuuto didn't think that he'd ever been invited to play card games with a spirit before.

Huh, looks like this one was already familiar with Tomoko, judging by how she addressed her.
@VitaVitaAR Eyup. If it's gonna happen, it'll happen. In the meantime I've got responses written up for all the RP's I'm in.

Abe Yuuto
Burgeoning Onmyoji
Akari - @Raineh Daze


"Is that so?" mused Yuuto in response to Akari. Well, it was nice to have confirmation on her family's stance on how oni's operated. It was times like this that reminded him that he was not Abe no Seimei, no matter how lost he might be in the memories of the man. During the times he dreamed of his esteemed ancestors life, the yokai... they were much different. Darker, less human. Yes, some of them were kind, some were even benevolent, but there was a reason The Night Parade of a Hundred Demons inspired fear, instead of love.

The intensity of Seimei's encounters with the flip side of the world left impressions on him that he struggled to shake off when he returned to the present. He was not Seimei, and his clubmates, he yokai companions were not his old foes.

"The times really have changed huh?" he muttered to himself. He was Abe Yuuto, no Abe no Seimei. The girl next to him was Ibaraki Akari, neither Ibaraki-Douji nor his dread master Shuten. He turned to her, smiling. "I'm glad we're friends, Ibaraki-san. Remind me to treat you to a meal next time."

He didn't really know why he offered. Probably his way of affirming the times, he guessed.

"Spirit invocation, hm? It's been quite some time since I've preformed one. I'll follow your lead then, president."

Because though the times have changed, some thing remained the same, as his headstrong president was quick to remind him. There were evils to be fought yet.
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