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@Rai; I do have a question for you... In the information given about the roleplay, it is mentioned about slavery and how the angelic people are mostly targeted as there aren't as many around as the demonic people. Now, my question is this: does that lean strictly to those who are like 100% Seraphim? Or does that also include those who are descendants and have a mix of blood?

Ky' vie Morgan

The Obstacle Tower ~ Camp Half-Blood


“I wouldn’t get so complacent, bookworm..! It’s still a long way to the top..!”

Having pulled herself up onto the platform, Ky lifted her head up so that her brilliant metallic eyes were able to scan the tower as the contraption continued to revolve her around it, a soft though still extremely amused smirk playing over her lips as her gaze finally landed on the figure that she had been exchanging friendly banter with in the first place- Charlie Alexander; son of Athena, and just one of her biggest competition when it came to the tower. When it came to competing, between him and Elena, she was covered on both sides. Neither of them giving her a moment of peace to enjoy her place at the top- and as soon as she was there, she had to push herself, not to mention fight tooth and nail to keep her position before being knocked off and having to do it all again. It was friendly... healthy completion... most of the time.

Twisting her body as was brought around the opposite side of the tower, she hesitated for a brief moment, waiting until the baton that had shot out had sailed over her head before eventually, she pushed herself up and back onto the wall, her soft pink lips parting ever so slightly in concentration as she began to scale it, her eyes flicking about to watch the bars as they were pulled back and shot forward by the other campers- one wrong move, and she could be tumbling back down to the ground like so many before her... Not that it wasn’t always a possibility; for someone over the other side to rip the pole out from under your foot, or out of your hands- a downfall for many campers who thought themselves cocky and better than the rest.

Turning her attention down to the platform below her as the sound of a familiar voice hit her ears, she let her soft bluish-silver eyes scan about for a moment before finally, they found the source- Elena Reese, as always, was hot upon her tail, and coming up faster than the tires of her bike upon the straight of the highway. Tearing her gaze away from her fellow red-head, Ky once more lifted her head until she was able to look straight in front of her and through the open square to the other side of the tower, a soft and gentle chuckle falling out and past her lips as she caught a glimpse of Charlie’s top; the daughter of Hephaestus not bothering to waste a moment as she reached up and took a firm hold of one of the poles, waiting only a brief part of a second before she used the strength gained in the forge to pull it back towards her, and out from underneath his foot.

She couldn’t afford to waste anymore time; not if she wanted to keep her winning streak going. Forcing herself to once more concentrate on the task at hand, she began to scale the wall again, quickly pushing herself to close the gap between her and the final platform, taking a moment to catch her breath and calm her adrenaline-filled heart once she was on semi-stable ground, she lifted her head up to watch the platform above her- it was typical... while she was being spun one way, the last thing standing between her and victory was the platform spinning around in the opposite direction.
Intro post up for the child of Eris. Feel free to interact, come hit the doob or something lol. Gonna scribble two NPC characters tomorrow morning. Another male and a female, just debating on which cabin would be easiest to drop them in. I seriously want to do a child of a Gorgon, not Medusa of course. That would be cliche but one of her sisters. If my memory serves me right she had one sister hell bent on mercileas mudering?


For NPC's you don't need to write up any CS's. You can just write them into your post. :3

As for your second character idea; I'll need to talk to my Co-GM about the idea of a child of a gorgon... it isn't something that we've discussed before, and thanks to the powers that would be passed along, it's something that we'll have to think about. Other than that, the other types of characters that we're accepting already are satyr's, cyclopses', and amazons :D





Question: Do I HAVE to use a face claim picture? Because honestly, I'm someone who just generally prefers to write and have the characters in my mind. I'd prefer not assosciating them with someone teen model or actor. So, just text description?


If you wish to write up a description for your character, that's more than acceptable; however, I would prefer there be an actual face-claim picture there for reference, just so others (even while reading the description) can get a visual representation of what it is you're trying to go for. :3
Wow, this is really detailed, and I love it... if there's room for one more, I'd love to see what I can come up with for a CS or two..?
So... question? Room for a son of the goddess of luck?


There's always room; the more the merrier hun :3
~Eli Julius King~




"I don't really drink beer. I know the Bud wiser." ~ Eli Julius King.


~General Information~


Name:Eli Julius King.
Nicknames: Often goes by Julius/Jewel or “The Fallen Guru Jewels”.
Sex/ Gender: Male.
Age: 18.
Place Of Origin: Las Vegas, NV.
Camp Cabin: Head Counselor of Cabin 21 - Eris.

Appearance - Eighteen Years Old:


~Relationship Information~


Relationship Status: Currently single.
Sexuality: Heterosexual/ Straight.
Partner: None at the moment.
Godly Parent: Eris (/ˈɪərɪs, ˈɛrɪs/; Greek: Ἔρις, "Strife") the Greek goddess of chaos, strife, and discord.
Human Parent: Cedric Solomon King (Lead table at the Luxor Hotel & Casino,).
Siblings: None.
Legacy: Mercury (/ˈmɜːrkjᵿri/; Latin: Mercurius [mɛrˈkʊr.jʊs]) - The Roman God of financial gain, messages/communication (divination), travelers, boundaries, trickery and thieves.
Pet/s: None.
Other: Eli doesn't necessarily hold ties or relations with anyone in camp at the moment. His memory was targeted in his last quest erasing most social connections he's had at camp. But he's already determined that he can form these bonds again.



~Personal Information~


Personality: Julius has always been a misguided youth. Due to his unique traits inherited by his mother, trouble always seems to follow the young demigod. Even til this day he wondered if it was his uncontrolled aura, or his father was just unnaturally that bad of an influence. Growing up in a city of expensive gamblers, loan sharks, drug dealers, and women? No chance of influence on a kid right? He's always rebelled, openly and frequently opposing authority. Constant run ins with law enforcement's has driven him to resent authority and those with titles of power. This resentment stretches even to the Thrones of Olympus, though not arrogant or outspoken to know his place, but will still challenge anyone's power he feels necessary none the less. “The Fallen Guru Jewels” as he grew in age so did his mind.

Eli lives on playing the odds in a sly manner, no matter what they be. He watched his father whom at the time was employed at a Casino, play coworkers or other shady individuals at their kitchen table. Practically losing their apartment one game! Constantly watching, hand after hand, shuffle after shuffle, tantrum after tantrum he could sense the adrenaline in their frustration. Their act of throwing bottles and swiping cards of the table, all the disorder. This is what kept the youth around at the games. From the ages 3-13 he stuck around. Learning, not just how to gamble on a table but how to gamble in life. How to bluff your way out of a sticky situation. How to con your way from nothing to something. Having to take a potential loss to possibly gain more in the long run. The simple possibility of getting caught, hurt, exposed just boosts his enthusiasm. Spontaneous and impulsive are also words to describe him.

When the time calls for it; such as during a battle or exchanging opinions in the war room, young Eli doesn't necessarily straighten up from his casual slouch. Though a change in tone and facial expression is easily noticeable. Very few have ever seen him express any emotion outside of his normal character though kids in Cabin 21 claim he gets militaristic when he’s focused on a task. Like a completely new person possesses his body and he becomes iron willed, strategic, and analyzing. Living on the thin line between order and chaos; he still has trouble balancing the two out.

Lastly, Julius is very obsessed with his sense of purpose - to find out the truth, to find out who he really was. Even though it's already defined that he is the Son of Eris he still searches for his meaning in life. What's he too become? How will he impact the world? All he knows for a fact is he'll be great. This drives him to find the answers by any means, most campers are confused when he drifts off in conversations about purpose. In truth he simply wishes for everyone to find their purposes (personally thinks some is worth more than others). His abstract and unorthodox views on certain topics have been seen as philosophic and enlightening. Given his natural chaotic nature and unique insight he's attained a label of “The Fallen Guru Jewels”.

Skills: When Julius used to gamble in the “Gold Slums” he was extremely paranoid though the other troubled teens felt their was no age restriction on finding your own way. Eli was well aware if he was caught in the Slums word would get back to his father. So he took the steps in honing his situational awareness; the ability to observe his surroundings and make detailed assessments about his environment? So that he could mark exits and other potentially useful resources for any occasion.

The young demigod also has an aptitude for extreme and combative sports. The adrenaline he receives from partaking in such events almost gives him the feel of ecstasy. Combat sports are focused on conflict, an area young Eli thrives and draws power from making his common rivals in that particular field to be those in Ares cabin, whom also draws power from conflicts. Extreme Sports are dangerous, and potentially hazardous to health and well being……. Which is why Eli dices in head first. His almost addiction to adrenaline and chance taking has proven to be beneficial. Granting him skills in fields that many care less to dwell on.

Lastly “The Great Fallen Guru” is quite adept at using his hands. With movements smoother than a magician’s whom he'd visually studied from. His pick-pocketing is awful by anyone's standards though up close “magic” and precision with thrown objects has proven useful to himself.

Biography:
Mommy Jewels; his father wouldn't hesitate to call him, childhood was not a common one. Most kids are told to stay away from gambling, and the casinos in general. But not Julius, without a trustworthy babysitter his father was forced to turn his usual work schedule to “Father and Son”. Locked in a hotel room with a promiscuous hostess most of the time. ,”The monsters here are way less scarier “ Cedric would jokingly warn him. Little did he know…...

At the very beginning of brain development Eli was bred in a environment of sin. Once old enough to, the young demigod eventually began sneaking out the room to go watch the tables and soon escaping the entire hotel. The Luxor is where Eli learned about life at an extremely fast pace. But the streets of Vegas is where he learned how life works. Mentally he was already a man by the time he was 8. Attending public school, you can't imagine how much of a bad-ass you'd think you are by telling your bus mates “I live in a casino”.

At the age of 8 years old regulars at the Casino knew Eli better than the dealers. He was a bad luck charm, and the individual gamblers would pay the young demigod to lurk around a certain side of the table, or stick with (trail) someone to disrupt their odds of winning. This was money, money is what Eli liked. He retained everything he saw; the poker faces, the lies, scams, and deceit. By the time he was 10 he was sitting at the tables now, conning the richest out of a $100 just to shut up. Refusal would cause a scene, Eli jumping or throwing something on someone, out vice versa. Pulling out chairs for beautiful women to distract a group of male players at his father's blackjack table.

Eli and Cedric moved up the ladder together. As his father took promotions in the Casino, Eli promoted himself. His own scamming would improve or need find a new outlet. As he continued to progress in age, the more his father stressed staying at the hotel. Naturally the more the youth wanted to explore. Once young Eli hit the double digits it was almost as if security worked for his dad and not the Casino. Someone always followed, watched, caught, or meddled in Eli’s affairs. With his business mind developing, a regular day riding home from school became a rally. Eli promoted his idea of “The Gold Slums” a series of alleyways and abandoned evacuation tunnels on the strip.

It took “The Slums” 2 years to gain any notice. Kids would ruin away from home in dreams of shooting dice and getting rich enough to live their own life. Others their to simply pick a fight, done hiding from truant officers as by this time Eli was also. The Slums were created not only by the demigod though with other kids of similar interests. A common place for random police cars pulling up for the illegal activities poisoning the youth. Though Eli thrived in the environment. In tight situations he could always find a way. “The Slumlords” a gang started by Eli and done of the top con artist and gamblers his age didn't last long before he was sent away to Camp. The Slums are more rumored to be even more flooded then before, with the majority of unfortunate youth picking the Slums over a government run orphanage.

On his 13th birthday it was revealed to Eli that he was not normal like the rest of the children. He only expected as much, if he held a grudge towards someone something significantly pleasing would happen. Sometimes he'd touch things that fall apart, always around an argument or fight. It was explained that the Casino strip was a great place to keep you hidden among the mortal monsters (gamblers, prostitutes, gangsters). And Cedric thanks Eris & Mercury birth for their assistance in watching over him. It wasn't much longer before his goatley companion hauled him off to a new life at Camp.

~Demigod Information~


Demigod Abilities:

Discord Manipulation - Eli has the power to manipulate discord to cause conflict, disagreement, and incompatibility between others to disorganize individuals/groups or cause internal strife. The young demigod’s ability has been perfected over time at the camp. Though sometimes uncontrollable through certain emotions. Hand in hand with the ability to cause discord, he can also absorb it. Thus neutralizing potential chaos, threats, and strife.

Enhanced Dexterity - Eli can precisely control his movements and muscles, making him (for the most part) unable to be clumsy or fumbling. He can keep near perfect balance, or juggle effortlessly without ever tripping or falling over. He can even move his finger or toes effortlessly, with tendon strain no longer being a problem.

“The Fallen Guru” (ironic noe isnt it) can only fall over when physically uprooted or pushed, though most times he still can land on his feet. Eli has proven to be able to stand up right on even the most unstable of surfaces, such as a moving vehicle, a collapsing building, or an earthquake. He also is able to regain balance or bounce back to his feet quickly and perform feats such as, throwing a knife, or fighting at seemingly impossible angles and positions.


Business Intuition - Possesses incredible skill in running businesses and companies. Using this ability, he can perform such feats as always making the right choice when it comes to advancing said business and predicting sources of money crises. This particular ability has many real world and mythical applications. Paired with his situational awareness and long history of conning he's quite the business man. Any topic of situation involving trade or currency he will excel at beyond expectations.

~Weaponry Information~


Weapon/s: Pair of Golden Sneakers.
Weapons/ Name: The Nimbus 3000s.
Weapon/s Type: Supplementary/ Armor/ Gear/ Enchanted.
Attributes: The Nimbus 3000 Sneakers are a pair of winged shoes, the last gift from his father before leaving to camp. These particular kicks grants the user inhuman leg based abilities (Though without proper training this attribute could prove useless). With the 3000 activated, Eli is able to defy laws of gravity such as; running vertically on any surface, magnetic influence, increased leap ability, and doubles the overall leg strength of the user. The sneakers lastly provides a ‘Cloud comforting cushioning’ giving the wearer a feel of walking and landing on the softest clouds of Olympus.



~Other Information~


Other: Eli will almost never be seen with a weapon. He excels at Hand-to-Hand/ Close Quarters Combat (CQC). Although training classes on weaponry is an everyday thing at Camp Half Blood, and virtually everyone has a weapon of choice, Eli has not. He much prefers to move lighter and quicker than his opponents; utilizing his natural agility and speed (Son of Hermes/Mercury) to gain an advantage. This has not stopped him from continuing to practice with ranged weapons such ; throwing knives, shuriken, and at times playing cards.

Julius has a business contract written by himself with an anonymous camper in Cabin #4 for a continuous supply of marijuana. The strains the Children of Demeter create are visually appealing, and most importantly more potent than anything possibly found in the mortal world. Once he smoked some white bud that literally made him float 2 inches off the ground for a few hours.

Eli’s memory was recently tampered with during his last quest (2 weeks prior) though he seems to have retained all knowledge besides his social connections. Smoking has actually been helping with his memory. Though superb in their abilities, even the efforts of Morpheus Cabin has proven futile to piecing his memory back together through locked away parts of his consciousness and forgotten dreams.

~Theme Song~


Theme Song:
"Can't Tell Me Nothing" by Kanye West.
@Vicier Are quests done in a separate thread? Or in the IC of this one?


All quests will be done in the IC thread; and links will be posted to the 'Quests' list in the OOC so that people are able to go back through and read them if they so wish to do so. Each post made for a Quest will be labeled clearly at the top- for example, if my character Aella were to go on the quest for Aphrodite's Dove, the top of her post might look like this:


Aella Lorraine Stedford

Leaning Tower of Pisa ~ Quest ~ Aphrodite's Dove


It clearly shows that she is/ is arriving at the leaning tower of Pisa... that she is on the quest... and then which quest it is that she's actually on at the time. This will help to keep confusion from coming up during the posts; and will give those not involved in the quest a chance to see what's happening to those who are, if they so wish to do so. :3
@Classpet, @Grim327, @Nallore, @NightOwl, @smarty0114

Hey everyone..!

I have some important things to tell you all..! These things will range from plot twists, story arches, quests, special events, games, ect. There will never be a dull moment in the camp; and a big part of thinking it all up, and planning everything out is you guys..! So here goes nothing! Wish me luck, and pray to the Gods everything I write makes sense! x'D





Ideas, Plots, and Story Arches


Got an idea in your mind..? A plot..? Any story arches (both small and long) that can be played out over time..? Come at me people..! If you have an idea that you think is good, if you have a plot that will be fun for everyone involved; if you have a whole story arch in mind that's filled with drama... romance... and all that jazz- then don't hesitate to tell me about it..! I want to hear your ideas..! Honest, and truly, I really wanna hear them..!

This roleplay is not just for me... it's for you guys as well; and I love more than anything to hear your ideas, and to try my best to help make them a reality by incorporating them into the story. All you need to do is talk to me about them- shoot me a PM, mention it in the OOC; either one is completely fine by me, I will always get back to you, even if it might take me a little bit of time to do so. My job as your GM is to make the roleplay as fun as it possibly can be for you all; it's my job- and I have a white board..! Not to mention my trusty document that I save religiously onto my USB that's strictly for roleplaying. I will write it all down, and together with my Co-GM, we'll start working to incorporate it into the fun..!





Quests


I know that we have only just started up the roleplay; but yes, that's right- we have a quest that's already up and will be beginning very shortly. Everyone will have a chance to go out on quests, and have them added to their character's resumes, though I don't think that potential employers take into consideration things like fighting off an ancient cyclops to get a golden fleece... I do have other ideas floating around in my mind, so fret not; if your character doesn't get the chance to be on this particular quest, there will be plenty of other opportunities, and there will also be plenty of things going on in camp at the same time to keep those still there occupied- trust me, aside from the aftermath and picking up the pieces from the affects the quests leave on the camp, there should not be a dull moment. All I ask is that you be patient with me, and if you have an idea for a quest, throw it my way too..! I'm always willing to listen to what you guys want.

As for how the quests will be run, that's just what I'm about to tell you. :D

When a quest is first put together like the one we have up now; both myself and my Co-GM will discuss between the both of us which character is going to become the leader of the quest. For example; this time around, the quest leader is going to be Griffin. Once the leader has been chosen, I will notify that character's writer, and let them know what's going on- the writer will be notified of this in advance of the quest beginning, this allows them a chance to think about what other characters they personally believe will be right to take on the quest, and let me and my Co-GM know who they have chosen. The amount of characters chosen may vary from quest to quest; though aside from the leader, there will more times than none be three others who go with.

The announcement of quests within the roleplay will be made by either Chiron or Mr.D themselves, and on the rare occasion, they may also be made from the other Gods and Goddesses. Do not grow comfortable with what you believe a quest will be; not all quests will involve fetching an item that has been stolen or lost... and not all quests will be from the Greek pantheon either. Once the announcement has been made, either to the council of cabin leaders or to the camp as a whole, the person who has been chosen to lead the quest will be asked to select the campers they want to go with them- aside from me and my Co-GM, this is where everyone finds out who will be going on the quest.

Once all of that has been sorted out and announced; the quest leader will then be sent up to see the Oracle, Rachel Elizabeth Dare, to get the prophecy. From there, the quest has officially begun, and the group will work together to either make it a success... or a failure.





Games


If you wish to have one of the activities (obstacle course, capture the flag, trial of dreams, ect.) started up in the roleplay for a bit of fun for our characters, please feel free to shoot a message to me in the OOC. For the activities to get the okay to be started up, I ask that at least six of the characters (more than one character for each person is allowed in this) to have interest in participating in the game; this way it helps to bring more competition, and fun to writing it all up.

There will be occasions where a game of capture the flag will be automatically initiated; these times will be when the Hunters of Artemis come to stay at the camp, and the game will be held respectfully on the day following their arrival.





Special Events


This was something that I really wanted to implement in my last reboot of the roleplay; however due to certain circumstances, I was never able to do so completely.

Halloween, Christmas, Easter, New Years, Australia Day, and any other holiday that our wonderful demigods hold ties to- our characters will be able to experience it all; and some of them, well, they'll even be helping to run the show. There will be three days over each holiday that we, and our characters will be able to celebrate. So for example: the 30th of October, the 31st of October, and the 1st of November will be dedicated to scaring each other, and awesome Halloween parties- the demigod helping to organize this will be Erin. Whereas the 24th, 25th, and the 26th of December (not to mention the typical lead up to those days) will be dedicated to the wonderful holiday of Christmas- this holiday will be organized by the resident holiday cheer demigod, Roy.

Once the three days is up, things will once more return to normal... or well, as normal as you can really get at Camp Half-Blood, right..? And don't worry; during these times I will be sure to schedule any games, quests, ect. on days leading up to and away from holidays so that we won’t have to worry about any of our characters missing out on any of the fun going on in the camp. I also have an idea involving birth dates, however that is something that will be introduced at a later date.
@Vicier SUCCESS!! Also just reviewed the first quest details. Who'd better to be affiliated with potential war of the gods then Eli's mother. I'm now debating on joining the quest (if possible) he may be a target at Camp if he stays. But staying and leaving both holds potential benefits that I'm not yet ready to reveal.

****EDIT

Is it possible to have two NPC's sorry for editing post just don't wanna spam the OOC. But sometimes when character interaction is low I like to fall into my own little world. My NPCs would be at the disposal of anyone in the camp to use for their benefit if applicable


Of course; you're more than welcome to use as many NPC's as you wish- just however, be sure to keep into account what others have mentioned within their posts and such. For example, I wouldn't NPC a character from the Dionysus or Morpheus cabin, as there are only two campers in both of these cabins. Same with the cabins of the big three- because of the restriction, if there is no character within those cabins, assume that they are empty.

Also, yeah; you're the first person to mention the quest... I should probably explain how they work shouldn't I..? x'D
@Chulance; well you know me hun. You helped me work out my plan for them to a certain point, and I hate to waste an entrance I worked hard on so... Disneyland here we come!! Again... x'D
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