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3 yrs ago
Current I think watching fight scenes can help in general terms with writing combat, since it can give you an idea of flow and choreography.
3 yrs ago
At least if you're writing something you know, with knights.
3 yrs ago
I mean, depends on what you're writing, and the tone and theme of what you're writing. Trained armored knights were legitimately monstrous on the battlefield, so looking up how they fought helps.
4 yrs ago
As much as there's a lot of reasons twitter sucks, I genuinely don't want to see it die for the sake of all the artists who now rely on it. Hoping the shithead stops trying to directly administrate.
1 like
4 yrs ago
roleplayerguild.com/posts/5… If anyone's up for fighting some kaiju, why not try out my new RP, Godzilla: YATAGARUSU?

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Fanilly was rocked where she stood by the sudden pat to her shoulder, eyes widening. Was this man half-giant? He seemed to take up her entire field of vision! And such a thing was not impossible. They had met what was assuredly a half-giant encountering that mercenary company, after all. Still, matters of the genuine, albeit somewhat forceful man's birth were less then important at the moment. His informal nature was also a surprise, and Fanilly quickly tried to compose herself. She was used to enforcing formality on herself in all such occasions, so this took her off guard to say the least.

After a moment's pause, however, she fully took in what the huge man, Ludwig, had said.

"I mean no disrespect, but is it wise to send villagers along in the course of this plan?" she asked, approaching the man once more, "The fighting could grow quite fierce, and I do not want their lives to be endangered if it can be at all helped."

She couldn't understand, exactly, just why there would be civilians travelling with them. After all, it was going to be hard to defend them if they had to eliminate the cultists as well. Wasn't it better for the civilians to stay where they were? It was difficult for the Knight-Captain to understand why this was happening, but Fanilly wanted to get to the bottom of this.
  • Name: Kobayakawa Yumi
  • Age: 17
  • Appearance: "I don't appreciate being snuck up on. Hmph." Yumi's pretty short.
  • Personality: Yumi is a surly and aggressive girl. Irritable and with a mind directed at success, Yumi is quick to criticize and deride others for their perceived failings. She has a domineering attitude and dislikes those who try and disobey her when she feels she as a better handle on the situation then everyone else(which is always), but can easily become flustered or embarrassed if she finds herself in any remotely awkward situation. This includes things like simply being approached too closely, which can result in a a sudden flustered, defensive switch. Yumi is extremely proud of her capabilities as a magus, her pride second only to her tempermental nature. However, she is not completely heartless even if she is a rather abrasive person. Beneath her outer shell of insults and complaints, there can be found a girl who cares deeply for those who could be considered her allies, and who detests backstabbing wholeheartedly. A magus can succeed upon their own merits, without betraying others, in her mind. A magus who feels the need to backstab others in order to find their way to success is simply a failure as a magus who cannot stand upon their own two feet.
  • Abilities: Yumi's affinity is air. As a result, she has several spells relating to this affinity. One particular nasty one can cause the explosion of an undefended target's lungs, but she's reluctant to use this spell and rarely is a target in such pressing need of death undefended from such interference. Aside from a basic ability to construct bounded fields and other such utility and offense spells, Yumi uses two chief items in the course of practicing her magecraft.
    • Familiars: Yumi utilizes a variety of familiars. Chief among these is Ichineko, the unimaginatively-named cat familiar whom she first created as a test of her usage of the Kobayakawa family's knowledge. Seemingly lazy and somewhat playful, Ichineko is swift to jump to her creator's aid whenever it is required. Ichineko is quite fast, and in either form can produce extremely sharp claws as well as eject a burst of prana from the center of her body, targeted at enemies. She has a high level of regenerative capabilities, but is easily disabled and injured. Other familiars include butterflies as scouts and a snail that has 'No practical use'.
    • Mystic Code-Hundred Lance: A set of one hundred razor sharp needles that can easily, and deeply, pierce soft targets, Yumi can control and fire these needles utilizing her affinity for air. After piercing a target, or missing, Yumi can also retrieve these needles. However, barriers and armor can easily deflect this mystic code. Still, it can function as a distraction, seeming like a hundred tiny lances suddenly homing in on a target.
  • History: Yumi was born to the Kobayakawa magus family, a family skilled in a number of different magecraft techniques, including the manufacturing and deployment of familiars. Yumi was, of course, an only child, and therefore inherited her family's crest without difficulty. She was trained in her family's arts religiously, and an early test was the creation of a familiar. Using the body of a recently deceased cat, a family pet who had died, and the soul of a young girl who had suffered from illness and death. By uniting these, Yumi produced her first personal familiar. Since then she has created several others for utility purposes, such as a set of butterflies used as scouts, but her cat has remained her chief familiar. When her family was contacted, they elected to send Yumi as a test of her capabilities as a magus.
  • Other: N/A
Hmmm, my only potential issue really here is summoning the vehicles out of no-where, since that seems it might get a bit ridiculous depending on what he can call up.
@thewizardguy: Going to be honest, um...

There's no way I can accept him. He's extremely powerful and pretty much incapable of interacting with everyone else due to... most of them being human. ^^;

On another note, I really would like people to post. We're on the brink of actually getting some exposition and reaching the point of the RP!
I don't know too much about it but it'll probably work then?
I'll probably be posting this week.
@ACHTUNG: I mean there is the issue of where the boats go.
  • Name: Hayashida Naoko
  • Age: 16
  • Gender: Female
  • Appearance: She's quite short, as well.
  • Personality: Naoko is a girl who takes her duties, regardless of what those duties are, quite seriously. That is to say she is a diligent student, who tests in the highest percentage at the local high school, and takes a great deal of pride in this fact. Indeed, it's doubtless that Naoko is both dutiful and proud of that fact. That's not to say that's all she is, however, far from it. The small girl is also quite temperamental, and somewhat bossy, prone to frequently reminding her fellow students to study. While she is prone to temperamental outbursts, at the same time it can't be said that she doesn't enjoy the popularity she has among some students. Mostly because, in spite of her attitude, she's hardly going to say no if someone volunteers to buy her a snack or something like that. That being said, she's still liable to act rather haughty around such 'fans'. She'd almost never admit it, but the ones she berates and bosses around the most are the people she cares the most about. What Naoko takes with the utmost seriousness, however, is the duties she has as a Hayashida. The Inverse are her enemy, an enemy to be eradicated as quickly as possible, as aggressively as possible. To protect the citizens of Aoyama and the world itself, she will destroy the Inverse wherever they appear.
  • Abilities: Naoko is an Evoker, with a vast amount of Es that allows her to activate and wield the shard of a Relic. Her Es is in great abundance, which allows her a great deal of active time as an Evoker without concern of wearing out. Still, her Es is not endless, and it's possible for her to over-exert herself.
  • Skills: Naoko is an excellent student, with a high grade in every class. She is also a member of the kendo club, and though her true swordplay is obviously not identical to her kendo it is clear that her instincts lend her well to either.
  • Equipment: Naoko's shard is a fragment of the Claiomh Solais, the Sword of Light that brought down the Giants in Irish mythology. While as a fragment it does not retain the power of the complete Relic, it is a notably powerful item. When activated it takes the form of a wedge-shaped sword fitted with a boosting rocket on the base of its hilt and an extensible blade, referred to by Naoko as Solais. It is incredibly sharp and fast, easily and effortlessly cutting through the fields around the bodies of Inverse in an instant. Solais is also capable of projecting beams of light that can cut through Naoko's foes from a distance. Upon activation, the shard clads Naoko in her Relic Gear, a gleaming suit of white, blue, and gold armor over a billowing, frilled dress. Relic Gear by default is capable of protecting the Evoker from attack, and Naoko's features a booster below the bow on her back that can allow her to fly and dodge attacks more effectively.
  • History: Naoko's family has passed this shard of the Claiomh Solais through generations, training their children in its use and in the destruction of Inverse. Indeed, Naoko's parents followed in these footsteps as well. However, her father suddenly died ten years ago, and her mother has become ill enough to no longer be capable of fighting. As a result, this duty has fallen upon Naoko's shoulders.
  • Name: Arturia Pendragon
  • Class: Saber
  • Appearance: "Ex..."
  • Abilities:
    • Strength: A
    • Endurance: B
    • Agility: B
    • Mana: A
    • Luck: A+
    • Noble Phantasm: A++
    • Magic Resistance: A
    • Riding: B
    • Charisma: B
    • Instinct: A
    • Prana Burst: A
  • Noble Phantasms:
    • Excalibur - Sword of Promised Victory: Excalibur is the peerless holy sword forged by the planet. Unmatched by anything but the Sword of Rupture used to split heaven and earth, it is an incredible destructive weapon, a perfect sword created with the purpose of defending the planet. It is considered beyond any other sword in existence, even those that may have technically been crafted with more skill then it is. Its edge is perfectly sharp and it is an excellent tool for piercing and cutting a target, and even firing a beam of prana, but its true power is unleashed when it is invoked as a Noble Phantasm. When its name is invoked, Excalibur unleashes a massive wave of destructive prana that utterly annihilates everything it passes over, atomizing every single thing it comes in contact with. While this is certainly an incredibly destructive weapon, Saber is unable to use it very often due to its high potential for collateral damage and strain on her mana supply.
      Invisible Air: Invisible Air is a sheath of wind that distorts and refracts light around whatever it encases. It is a simple form of magecraft that allows for the protection and obfuscation of anything it surrounds. Saber utilizes it to disguise the form of her sword, rendering it impossible to recognize the weapon she is using as anything other then something she wields with two hands. However, it can also be used as a form of projectile as well as a defense that can be applied to other objects. Saber may also utilize it in order to give herself a burst of speed. When released to expose her sword's true appearance, it unleashes a shockwave that can damage opponents and knock them back.
  • Personality: A strong-willed, stubborn girl who is nevertheless extremely brave and filled with determination, Saber can be said to be one of the pinnacles of knightliness. Truly, she is the King of Knights. So dedicated is she to her knighthood that she considers herself to be a knight before she is anything else. While she is honorable and dedicated, she will not show mercy to her foes if they do not show honor and dignity themselves. A monster, it seems, will be treated as one. Saber has a strong sense of justice, and in all likelihood would first seek to eliminate any foes who choose to harm innocents or plan to do other actions that could be considered evil. Opponents who behave in an honorable fashion are treated with honor and respect, but Saber is not above concealing her weapon to gain an advantage in that regard. In spite of being a proud knight, Saber is riddled with regret and guilt for what she believes were her failures in ruling as King. While she adheres to a philosophy of a king ruling for their people, she still believes that it is her fault that Britain fell. Still, while she has these regrets, there is nothing that will stop her from her dedication to her knighthood nor her pride. In addition, Saber is also capable of being a kind and caring girl who shows concern for others. While she is proud and brave, she is also easily embarrassed and flustered.
  • Other: N/A
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