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3 yrs ago
Current I think watching fight scenes can help in general terms with writing combat, since it can give you an idea of flow and choreography.
3 yrs ago
At least if you're writing something you know, with knights.
3 yrs ago
I mean, depends on what you're writing, and the tone and theme of what you're writing. Trained armored knights were legitimately monstrous on the battlefield, so looking up how they fought helps.
4 yrs ago
As much as there's a lot of reasons twitter sucks, I genuinely don't want to see it die for the sake of all the artists who now rely on it. Hoping the shithead stops trying to directly administrate.
1 like
4 yrs ago
roleplayerguild.com/posts/5… If anyone's up for fighting some kaiju, why not try out my new RP, Godzilla: YATAGARUSU?

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@Crimmy: Accepted.

@HereComesTheSnow: Accepted.

@Rin: I'll help out however I can!

@shagranoz: Plenty of room.

Yeah, I'd like that just to keep everything formal. ^^;
Hi again. There's the interest I was hoping for, too. ^^;

So here we go!
The sun sinks low as you walk home from school, your friends already have gone their separate ways for the day. At the moment, you're feeling a little bit alone, to be honest. At least the sky is pretty, the setting sun panting the clouds in shades of orange and red as it slowly sinks towards the horizon. For the moment, your mind is on various concerns having to do with school. Your grades, all the homework you have due... ah, it's not so bad but still, thinking of homework can be a little bit stressful, right? So your mind drifts to other matters, as you adjust the skirt of your school uniform after pausing for a moment. You're a little embarrassed to admit it, but one of the matters that floats through your brain is the fact that, well... Ever since you were a little girl, you always wanted to be some kind of hero! And you'd heard about them, those girls who were lucky enough to get those incredible powers... Ah, it's something you'd always wanted!

You'd spent so much time looking at fansites, reading up about everything anyone knew about magical girls. Even with the popularity polls and everything, no-one actually knew the identities of the girls. In a way, that was exciting, wasn't it? One could be at your school! But there was also that feeling of jealousy. How did they get picked out, and why hadn't you been picked if so? There had to be some reason, though... right?

You sigh as you walk along. Maybe you shouldn't be too worried about this... maybe it's better to just try and focus on your homework, and forget about a silly little dream you had since you were a little girl.

Until you hear that voice from behind you. It's a small one, and as you turn it's revealed to be the voice of a little girl. No, no, not a child, a girl who could literally sit in the palm of your hand. And she has wings... and... and... it's a fairy?!

"Hi there!" the girl says brightly, proudly displaying the badge on her chest. "Would you like to be my partner, so I can ignite your heart and you can be a hero?!"

You say yes faster then you can even think.




For years, there have been magical girls. Girls who have gained incredible, magical powers in order to defend the innocent from evil. And these girls are the world's best defense against the Negari. Monsters of all sorts of shapes and sizes, magical girls are the only ones who can effectively fight and defeat them whenever they appear.

Thanks to magical beings known as fairies, tiny winged girls, form partnerships with human girls in order to give them the power they need to defeat the Negari wherever they appear. And so, across the world, hundreds upon hundreds of magical girls balance their daily lives and their duties to defeat the Negari!

The largest concentration of magical girls is in Japan, and something that has come to exist across the years is popularity poll for magical girls, one for each city and a larger national one conducted once a year. In addition, numerous magical girl fansites have sprung up on the internet.

Of course, fame and popularity gets to some magical girls' heads, and disagreement between girls can turn into full-blown fights over who gets to patrol where or who takes what spot in the polls.

Still, even with these conflicts, rarely is anyone seriously hurt, and the magical girls keep defending the innocent!

And yet, something strange has been happening recently. Lately, there has been an unusual amount of Negari appearing in and around the coastal Umitori City. This has resulted in fairies being a bit more aggressive in their search for magical girl candidates, often looking for anyone who remotely has potential. However, there's rumors that someone else might be after these candidates...




So, a magical girl RP!

Tonally, I'd like this to actually start out fairly light and even silly at times. However, it will have a serious plot and fights are intended to usually be fairly serious. It'll get increasingly serious as it goes on, as well.

Magical girls can vary a lot in appearance, as their outfits and powers are influenced by the girls' subconscious. As a result, no two magical girls are alike!

Every magical girl has a fairy. Fairies have assigned themselves the job of searching for candidates. They all possess some level of magical healing ability, so if a magical girl is injured, her fairy can help her get back on her feet.

Fairies carry a book of regulations, with three top rules for magical girls at the beginning.

RULES:
1. Magical Girl Candidates must be from 8 to 18. However, once a magical girl candidate becomes a magical girl, they remain one.
2. MAGICAL GIRLS MUST BE GIRLS!!!
3. Magical girls may not use their abilities against nonmagical individuals. The exception is when a nonmagical individual poses a serious threat to a magical girl.





The Negari steadily became more and more common as humans grew more and more clustered together. While there are so many benefits to cities and inter-connectivity, unfortunately this has lead to negative emotions more easily clustering together and birthing more Negari. The stronger the negative emotion that creates a Negari, the more powerful that Negari is.

The most basic form can be destroyed in droves by any competent magical girl, but more powerful types of Negari can prove to be a serious danger even to the most skilled among them. There's even Negari who might be fully intelligent and humanlike, if born from powerful enough negative feelings.

Regardless of type, they nearly always attempt to hurt innocent people, though it's possible they can be directed by a stronger power, or that the intelligent Negari may have more complicated motivations.




  • Name:
  • Magical Girl Title:
  • Age: 8-18
  • Gender: Female(MAGICAL GIRLS MUST BE GIRLS!!!)
  • Appearance:
  • Magical Girl Appearance: (Usually just an outfit change, very rarely does any physical change)
  • Personality:
  • Skills: (What they can do as a regular human).
  • Abilities: (What powers they have as a magical girl. Include attacks here!)
  • Weapon(s): (Most magical girls have some kind of tool or weapon!)
  • Brief History:
    • Fairy Name:
    • Fairy Appearance:
    • Fairy Personality:
  • Theme Song:
Really happy to see all the interest, I'll help out however I can as well!

One or two more people and I'll post an OOC.
The sun sinks low as you walk home from school, your friends already have gone their separate ways for the day. At the moment, you're feeling a little bit alone, to be honest. At least the sky is pretty, the setting sun panting the clouds in shades of orange and red as it slowly sinks towards the horizon. For the moment, your mind is on various concerns having to do with school. Your grades, all the homework you have due... ah, it's not so bad but still, thinking of homework can be a little bit stressful, right? So your mind drifts to other matters, as you adjust the skirt of your school uniform after pausing for a moment. You're a little embarrassed to admit it, but one of the matters that floats through your brain is the fact that, well... Ever since you were a little girl, you always wanted to be some kind of hero! And you'd heard about them, those girls who were lucky enough to get those incredible powers... Ah, it's something you'd always wanted!

You'd spent so much time looking at fansites, reading up about everything anyone knew about magical girls. Even with the popularity polls and everything, no-one actually knew the identities of the girls. In a way, that was exciting, wasn't it? One could be at your school! But there was also that feeling of jealousy. How did they get picked out, and why hadn't you been picked if so? There had to be some reason, though... right?

You sigh as you walk along. Maybe you shouldn't be too worried about this... maybe it's better to just try and focus on your homework, and forget about a silly little dream you had since you were a little girl.

Until you hear that voice from behind you. It's a small one, and as you turn it's revealed to be the voice of a little girl. No, no, not a child, a girl who could literally sit in the palm of your hand. And she has wings... and... and... it's a fairy?!

"Hi there!" the girl says brightly, proudly displaying the badge on her chest. "Would you like to be my partner, so I can ignite your heart and you can be a hero?!"

You say yes faster then you can even think.




For years, there have been magical girls. Girls who have gained incredible, magical powers in order to defend the innocent from evil. And these girls are the world's best defense against the Negari. Monsters of all sorts of shapes and sizes, magical girls are the only ones who can effectively fight and defeat them whenever they appear.

Thanks to magical beings known as fairies, tiny winged girls, form partnerships with human girls in order to give them the power they need to defeat the Negari wherever they appear. And so, across the world, hundreds upon hundreds of magical girls balance their daily lives and their duties to defeat the Negari!

The largest concentration of magical girls is in Japan, and something that has come to exist across the years is popularity poll for magical girls, one for each city and a larger national one conducted once a year. In addition, numerous magical girl fansites have sprung up on the internet.

Of course, fame and popularity gets to some magical girls' heads, and disagreement between girls can turn into full-blown fights over who gets to patrol where or who takes what spot in the polls.

Still, even with these conflicts, rarely is anyone seriously hurt, and the magical girls keep defending the innocent!

And yet, something strange has been happening recently. Lately, there has been an unusual amount of Negari appearing in and around the coastal Umitori City. This has resulted in fairies being a bit more aggressive in their search for magical girl candidates, often looking for anyone who remotely has potential. However, there's rumors that someone else might be after these candidates...




So, a magical girl RP!

Tonally, I'd like this to actually start out fairly light and even silly at times. However, it will have a serious plot and fights are intended to usually be fairly serious. It'll get increasingly serious as it goes on, as well.

Magical girls can vary a lot in appearance, as their outfits and powers are influenced by the girls' subconscious. As a result, no two magical girls are alike!

Every magical girl has a fairy. Fairies have assigned themselves the job of searching for candidates. They all possess some level of magical healing ability, so if a magical girl is injured, her fairy can help her get back on her feet.

Fairies carry a book of regulations, with three top rules for magical girls at the beginning.

RULES:
1. Magical Girl Candidates must be from 8 to 18. However, once a magical girl candidate becomes a magical girl, they remain one.
2. MAGICAL GIRLS MUST BE GIRLS!!!
3. Magical girls may not use their abilities against nonmagical individuals. The exception is when a nonmagical individual poses a serious threat to a magical girl.





The Negari steadily became more and more common as humans grew more and more clustered together. While there are so many benefits to cities and inter-connectivity, unfortunately this has lead to negative emotions more easily clustering together and birthing more Negari. The stronger the negative emotion that creates a Negari, the more powerful that Negari is.

The most basic form can be destroyed in droves by any competent magical girl, but more powerful types of Negari can prove to be a serious danger even to the most skilled among them. There's even Negari who might be fully intelligent and humanlike, if born from powerful enough negative feelings.

Regardless of type, they nearly always attempt to hurt innocent people, though it's possible they can be directed by a stronger power, or that the intelligent Negari may have more complicated motivations.




  • Name:
  • Magical Girl Title:
  • Age: 8-18
  • Gender: Female(MAGICAL GIRLS MUST BE GIRLS!!!)
  • Appearance:
  • Magical Girl Appearance: (Usually just an outfit change, very rarely does any physical change)
  • Personality:
  • Skills: (What they can do as a regular human).
  • Abilities: (What powers they have as a magical girl. Include attacks here!)
  • Weapon(s): (Most magical girls have some kind of tool or weapon!)
  • Brief History:
    • Fairy Name:
    • Fairy Appearance:
    • Fairy Personality:
  • Theme Song:
With those gone, he's accepted.
I think the sci-fi vehicles are a bit overkill in this case. ^^;
Thaln has had a history of conflict. Laying to the southeast of the triumphant kingdom of Velt, and south of the venerable Lordship of Ithillin, Thaln has found itself long embroiled in various forms of conflict. From idealogical conflict between the kingdom's nobility, to the clash of warriors on a battlefield. Its history was born from warfare. It is these conditions that resulted in the rise of the Iron Rose Knights.

An orphaned girl, no older then sixteen, took up a fallen warrior's sword and defended the Mayonite High Priestess Salferi Falthir with her life. Despite no prior training in the art of swordplay, she fended off several armed soldiers and ensured the Priestess's safety. This girl, due to her miraculous defense of the High Priestess, was immediately granted sanctuary and assistance. But her one desire she named above all was to found an order that could defend Falthir, ensure that no harm came to the High Priestess of Mayon. It was here that the Iron Rose Knights came to be.

First lead by the girl, whose miraculous swordplay paved the way for tradition, they began as Knights of the Mayonite Clergy. Since then, successors of the orphaned Elionne Carthet had always been maidens born under a full moon, as the miraculous girl knight herself was. Over time, their purpose changed. Motivated by the Mayonite tenets of the protection of those who could not protect themselves, the Iron Rose Knights slowly began to grow more distant from the Mayonite Clergy.

Two hundred years since their founding, the Iron Rose Knights have become defenders of Thaln and its people. A noble order of knights founded on Mayon's kindness. Their symbol, over so many years, has become a simple Iron Rose as opposed to the stylized Mayonite Rose. A link to their roots, and a show of their continued love of the goddess, while also symbolizing that times have forged them into more then guards for the High Priestess. Of course, this change could never have happened if the High Priestess had not chosen to give the Knights' services over to the kingdom.

Since their founding, and the changing of their purpose, the Knights have proven themselves by again and again striking down warlords, bandits, and foul cults.

Now, Thaln is at relative peace. An era of simplicity, it seems, as compared to a past of conflict. The current King and Queen have governed wisely, and their daughter has shown herself to be a popular figure among the people.

The Iron Rose Knights stand ready, to strike at any threats that may rise.

However, can they truly prepare themselves for a threat from within?




The Iron Rose Knights stand in service of Thaln's people. An elite force that adheres to old tradition, this does not mean there is no dissent in the ranks. One of the chief sources of such dissent is their method of selecting the captains of the Iron Rose Knights.

While no-one can deny the miraculous nature of Elionne Carthet, the first captain of the Iron Rose Knights, the tradition that resulted from her has begun to wear thin on some nobles, and some within the ranks of the Knights. To pick a young girl, inexperienced even if she has fought and trained in swordplay, over those with more experience on the battlefield. Simply because she was born on a full moon. This has rather sharply resulted in backlash in recent years, even after the tradition has gone on so long.

And the current captain, recently selected, must bear it.

And some nobility even say that perhaps the time has come for such an old order to fade away...




Here's some information crucial to the setting:

Races(ONLY HUMANS ARE PLAYABLE. PLEASE ASK IF YOU DESIRE OTHERWISE. I MAY CONSIDER IT):
  • Humans: Straightforward and coming in many varieties. Humans in Thaln are ruled by the King and Queen of Thaln, living Thaln's Capital of Aimlenn.
  • Elves: Elves, too, come in several varieties, with splits even within these varieties. High Elves dwelling in cities, High Elves dwelling in forests, Wood Elves dwelling in Forests in both tree-cities and in a manner more one with nature, Dark Elves dwelling beneath the earth and far to the North in Barukstaed. The greatest differences between these varieties is culture and architecture, as all elves are unable to die of old age. They are also capable of reproducing with humans, producing half-elves. Of course, Elves are extremely rare in Thaln.
    • High Elves: There are a handful of High Elven settlements beyond Lethienvel, but they are few and far between. Rarely, a High Elf from beyond the veil will venture into the rest of the world. High Elves boast perhaps the greatest proficiency with magic among their kind. An extremely rare sight in Thaln.
    • Dark Elves: From the Far North, Dark Elves are mysterious folk who dwell so far to the North that the sun rarely pierces the snowstorms. Another rare sight in Velt. Dark Elves are highly proficient assassins and are skilled in the art of stealth and infiltration. An extremely rate sight in Thaln
    • Wood Elves: The most common variant of Elven kind in Velt, and the youngest, Wood Elves dwell in forest cities and towns. They are fond of solitude, but gracious hosts to visitors who arrive with their permission. Few intruders, however, return alive. Wood elves are known for their skill in archery and hunting. There is a Wood Elf Settlement in Thaln, but finding it is extremely difficult.
  • Dwarves: Short, bearded folk dwelling in their deep mines and working metal, dwarves have a reputation for honesty, loyalty, and being the most stubborn people you could possibly meet. Dwarves often build vast kingdoms within mountains across the land. The dwarven capital is far North of Thaln, in the great Grey Mountains, home to their most vast halls and the Deep King. Dwarven metalworking is the best by far in the land, but they lack magical capabilities entirely. They are only ever seen in Thaln as traveling parties.
  • Nem: A diminutive race from the deserts of the south, the Nem resemble small humans, commonly reaching heights of around 3'4-3'5. They are universally pale in skintone, with red or yellow eyes and black hair. Nem males cannot grow facial hair, and as a whole they are small and agile but lacking in physical strength. They are also known for being skilled archers, and wielding curved swords(well, more like daggers to the larger races). Their language lacks an equivalent to the letter "B", and some Nem have trouble pronouncing it as a result. They are nocturnal and possess excellent night vision, but during the day their vision is slightly worse than a human's. They also easily burn in the sun and must wear covering clothing to move during the day. Most Nem live in their desert homes, but there are a few found in Thaln as well. They have an extremely low alcohol tolerance. Nem worship a night goddess known as Ila-Nem.
  • The Hundi: The Hundi are a a near-human race. On average they are around the average human height, or slightly shorter. What physically sets them apart from humanity is their soft, furred, dog-like ears and tails. Loyal, proud, and honorable, the Hundi are said to be incapable of lying. On every Hundi's sixteenth birthday, they are sent on a journey to practice their highly-valued combat skills and learn about the world first-hand. An unusual custom of the race is their unique marriage rights. An opponent who defeats a Hundi in honorable combat immediately gains the position of that Hundi's fiancee, to be married as soon as possible. Hundi are most common in Ithillin, but some enter Thaln as part of their mandatory quests, or as wanderers or the occasional sellsword.
  • Sapient Undead: Living beings who have, for whatever reason, revived after death with their mind intact. Usually this process only occurs with the recently dead. In place of the inherent life of any living being, they possess what magi refer to as a "mana reactor", a wellspring of mana simulating life and allowing a corpse to be animated. Their bodies do not decompose, and they are immune to poisoning or the effects of bloodloss(though their blood does indeed flow it serves no purpose). The "mana reactor" allows their bodies to heal, but decapitation is unquestionably death for even the most powerful of sapient undead. They can also be hacked to pieces, their bodies capable of healing but needing its parts to be fixed in place before such a thing is possible. One possible source of Sapient Undead is necromancy.
  • Fairy: Fairies resemble female, human-like children. With the exception of the fact that human children tend not to be six inches tall at most, winged, and wearing clothing made from flowers. Fairies possess translucent insect-like wings, and all fairies are female. They tend to possess a childish immaturity, but they are in fact adults. Fairies tend to be inquisitive and curious, as it benefits such a small race of beings to investigate their surroundings thoroughly. Their curiosity extends to when they meet new people, as well. Fairies are mostly harmless, the worst they seem to be able to bring themselves to do being mischevious pranks upon other, larger races. However, harming or killing a fairy will bring the anger of other fairies upon the perpetrator, and they carry a large amount of sharp objects and know how to aim for the eyes and throat far too well. Fairies cannot die of old age, and only violence or disease can kill a fairy. A common sight in Thaln's forests.
  • Nagas: One of the monstrous races, and an extremely uncommon sight outside of the wilds, nagas are human until you reach their thighs. For, from the thighs down, a naga possesses a strong, thick snake tail instead of legs. Nagas are carnivorous and possess sharpened teeth, though no naga dwelling in Thaln is venomous. There are various races of naga across the lands, though only one dwells in Thaln. A naga's tail is incredibly strong and remarkably dangerous.
  • Harpies: A mountain-dwelling monstrous race, harpies are an unusual race of beings in that they are entirely female, relying on the males of other races for reproduction. In place of arms they have a pair of wings, and therefore lack hands and cannot create clothing or tools easily. Harpies dwelling in towns or cities often live with a roommate of another race in order to be dressed properly. A harpy's bird-like feet are highly dexterous and possess sharp claws, and their wings are strong enough to easily break a man's arm. They are light due to their hollow bones and highly cold-resistant. On average they are somewhat shorter than human females.
  • Orcs and Goblins: A race divided into two categories, largely by strength and size. Orcs are on average a head taller than a human man, and are very burly and powerful. Goblins are usually a head shorter on average, and are wiry and thin. They usually possess sickly green or grey skin, and are violent barbarians who pillage and steal from others. Orcs are generally found roving in warbands, while Goblins often hide in deep, dank caves. Both Orcs and Goblins are known to eat the flesh of other races. Orcs ride boars, often given aggression-boosting herbs.Not playable, even if you ask.
  • Trolls: A relation to Orcs and Goblins, Trolls are tall, muscular, and dim-witted beasts. Eating anything they can get their hands on, trolls are more monsters than they are sapient beings. Orcs often use them as attack dogs of a sort, filling them with aggression-boosting herbs. Not playable, even if you ask.
  • Mindless Undead: Undead reanimated by a source that does not retain their mind. These undead can be revived at any point after death, and unlike sapient undead their bodies are not preserved. Rotting corpses or skeletal warriors, mindless undead crave flesh and will attempt to consume it even though they are incapable of digesting it. With the aid of guiding intelligence, such as a necromancer, mindless undead can wield weaponry. Necromancy can also raise mindless undead. They may also occur in places of great violence or magical disturbance. While a bite from a mindless undead can cause unpleasant infection, they are usually no great threat to a prepared warrior. Mindless Undead are considered an abomination by the Dual Church of Reon and Mayon, and are exterminated whenever possible. Not playable, even if you ask.
  • Giants: A race of huge humanoids, often ranging from seventeen to twenty-five feet tall in height. They resemble, quite simply, enormous humans of either gender. They are extremely strong and physically capable, but few giants ever posses the capability of performing magic. Velt's Giants live in small settlements resembling human villages, but there are giants with a more tribal civilization further south. In spite of the size difference, half-giants are possible. They tend to be around ten feet tall and have immense strength.


Locations:
  • Thaln: A land covered in forests and plains, Thaln has had a remarkably bloody history. However, in recent times there has been a period of relative peace. The last notable conflict was the War of the Red Flag, between the Kingdom's armies, including the Iron Rose Knights, and the forces of the rebellious noble Phoran Cal and his allies. It ended in a resounding victory for Thaln's forces and Phoren's soldiers were crushed, the noble himself struck down by the Iron Rose Knights' previous captain. However, she died shortly afterwards from her injuries. There have been several years of peace since then, but only recently was a replacement captain of the Knights selected and instated.
  • Velt: The country of Velt, northeast of Thaln, is a vast land composed largely of plains and forests, with a few notable mountain ranges(such as the Northern mountain of Cahladren, home to the dwarven city of Draz'khzidra). The River Nirinel runs through the heart of Velt, and the Veltan capital of Meridan is situated on its Southwestern bank. Velt is dotted with ruins of the past, from the crumbling Blue Ridge Watchstation overlooking Vaelin's Lake, to the deep, dark ruins of the Prison-Castle of Mad King Haldric. Meridan is a vast, wealthy city, featuring the White Tower as the seat of its royalty and the rulers of Velt. As for climate, Velt enjoys warm summers and snowy, yet relatively mild winters. Another notable landmark is Caraan Valley, the location of the final battle in the Orc War. It was here that Captain Mathen beheaded the Orc Chieftan Gridashk and the Orc legions were broken.
  • Ithillin: The land to the north of Thaln, ruled by Lord Indril of Calthir. Similar to Velt in climate and geography, though lacking in the mountainous regions to the North, Ithillin has a bustling trade with Velt and the two countries enjoy excellent relations. Thaln experiences some of this trade as well. The country's capital is Calthir, situated to the northwest. Deep in the southeast their lies the Black Pit, Talderia, a foul crater given a wide breadth by all but the most insistent of adventurers.
    • Talderia: "And the King's misdeeds destroyed all, his black heart darkened his city, and all was brought to ruin." The ruins of the ancient city of Talderia are located in Ithillin. They are given a wide breadth by travelers, and it is often times that Talderia is referred to as the Black Pit. For the ruins of Talderia have become a den of the utmost evil, filled with the most vile beings beyond imagining. None who venture into the Black Pit ever return.
  • The Veil of Tears/Lethienvel: The famed, or perhaps infamous, rushing wall of water dividing the western land of the High Elves and the lands east of them. There are gate-ways between them, though the water. There is no visible source, and yet somehow it appears to flow. Though somehow, it is difficult to tell if the water flows up or down. Its infamy stems from a tragic event in the history of the High Elves, the first occurrence of the spilling of High Elven blood by other High Elves. The tragedy and regret from this incident gave the location its name, and to this day many High Elves still have reluctance to cross the Veil. However, there are some settlements on the opposite side of the Veil.
  • Orodagor: In the land Northeast of Ithillin lies the shattered remains of a relic of a long-passed age. Orodagor, the Black Fortress, was a stronghold for the armies of Hidroroth of the Dark. Hidroroth, the poison existence born from the utter fall to evil of one of the world's deities, sought to paint the world in shadows an consume all life in a shroud of darkness. He was slain, ultimately, in the Battle of Inmoorn, thousands of years ago, his spirit left to the judgement of the Gods. Orodagor was one of the remnants of this long-passed age, abandoned for centuries. However, nearly eight-hundred years ago, a new figure appeared and made her stronghold here. The Witch-Queen of Orodagor, as she came to be known, threatened Velt and all the lands around it by sending her coven of witches to overtake the lands. She was apparently slain at Orodagor in spite of her incredibly powerful magic, but rumor has it she did not perish here.


Other:
  • The Church of Reon/The Church of Mayon: The largest religion among humans in Thaln, originating from Velt, this dualistic religion worships both the Sun Goddess Reon and the Moon Goddess Mayon. Both Goddesses, it is said, cannot be separated from one another. Reon's symbol is a highly-stylized lily, and Mayon's is a similarly-stylized rose. Chapels to the goddesses are paired, and adherents focus on either one or the other. Paladins of both goddesses are a common sight, with Reonite paladins being highly aggressive combatants while Mayonite paladins are often more intended to keep peace. The religion is deeply anti-slavery, and Reonite paladins are often deployed to break slavery rings and free those being sold through them. Worship for either sect features the sacrifice of lilies for Reon and roses for Mayon. In Thaln, Mayon worship is more common then Reon worship, but both goddesses are revered.
    • Reon: The sun goddess Reon is believed to have the form of a beautiful maiden. While unimpressive in stature in spite of her nature as a deity, it is said that the goddess possesses a fiery nature. She is described as having fair skin, flowing, long blonde hair, and alert blue eyes. She is clad in red and gold robes. Reon is said to have a palace on the surface of the Sun, a paradise that all her worshippers go to after death. Naturally, the aspect most strongly symbolizing her is fire. Lilies are even burned to be sacrificed to her. The weaponry of Reonite Paladins is often enchanted so that it is capable of in some way channeling this divine fire. Reonite Paladins are highly aggressive fighters, their purpose being to destroy evil.
    • Mayon: The moon goddess Mayon also takes the form of a beautiful maiden. She is taller than Reon, with shorter, black hair and somewhat darker skin. Her eyes are a soft shade of amber. She wears robes of blue and white, and like her counterpart possesses a palace, though naturally hers is situated on the moon. The aspect that most strongly symbolizes her is water, for water is directly effected by the phases of the moon. Incorporating water into weaponry in a direct manner is difficult, so unlike Reonite Paladins, Paladins of Mayon do not often use such enchantments. They are more protective, often wielding enormous tower shields for the purpose of defending themselves and the innocent from evil.
  • Magic: Many races possess a natural internal source of mana. However, not everyone has enough to achieve the status of a mage. Magi are practioners of magic educated by a tutor or by a Mage's College, honing their skills in order to cast a variety of spells. Spells require some concentration and the ability to cast, using chants ranging of at least one word. Stronger spells require more words and therefore take more time to cast. Running low on mana is dangerous as it may strain the caster's body, causing them to lose consciousness or worse. Magic users educated outside of the accepted systems are known as witches, and are viewed with no small amount of suspicion.





So, um, basically to summarize this is an RP about an order of Knights in a conflict-filled country, taking place in a fantasy setting filled with all kinds of different fantasy-related things. Of course, Thaln has less interaction with some of the other races then some other countries do, but it's a fantasy RP nonetheless.

It'll be arc-based, and I'll freely take suggestions from players for arcs and even allow them to control antagonist NPCs for an arc or two if they run it by me beforehand.

A final note, as indicated by tags, there's anime influence in the setting and this RP.




Bios:
  • Name:
  • Age:
  • Gender:
  • Race: Human(unless you discuss it with me AND your idea is approved. Nonhuman Iron Rose Knights must be an extreme minority)
  • Appearance:
  • Personality:
  • Brief Backstory:
  • Equipment:
  • Skills:





This RP is ALREADY IN PROGRESS!

But it'd be great to have more members, so please drop by if you're interested!
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