@Izurich it's too bad you're leaving, but I wish you luck with whatever you do next.
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I think it's a fun limitation to work with, not entirely sure where I want to take it yet but I suppose it's something to work out naturally in time? It's usable in combat via the ability to manifest melee weapons, shields, lockpicks...Whatever happens to be useful? I suppose you could argue it's very Green Lantern-y just with a considerable drawback and consequences. Of course she's not trained in martial arts or anything of the kind so at least at the stage where the story begins it would at best be very archaic 'street fighting' if that. But I can also imagine she could fit into some support scenarios by conjuring objects for others though this again, is limited and has drawbacks. Objects that do not have physical contact with her don't stay around for very long unless that's where she focuses her power and even then that's an exceptional 'exertion' at this stage, so something like conjuring pieces of armor for someone else in order to protect them could be life saving but not without risk.
As for recovery it's more of a time based thing. Being unable to sleep means she's somewhat less effective and has to be more useful as a 'competent normal person' as opposed to straight up superhero in the moment. At the same time I view the recovery 'meter' on a sort of 1 to -1 scale. 1 being fully capable and at 'maximum capacity', 0 being in a sleep deprived state where using her abilities starts to be actively risky and -1 being at a point where hallucinations and nightmare manifestations happen, I imagine those as 'rogue powers'. Objects created more on subconscious instinct versus thought out planning. Objects that aren't fully being controlled or less conventional things like tendrils of energy.
In terms of how the usage drainage works I imagine it to be more based on volume and focus currently? (Unless that's too vague?) So to conjure a crate for example that would be fully within her current limit of an object that's about half her size wouldn't result in too much exertion, but to conjure about a house or two worth of crates over the entire day would be quite a lock. Similarly, conjuring and maintaining for example a weapon or two for the entire day wouldn't be very detrimental, but keeping someone else on the team equipped with a set of weapons for the entire day would be far more costly in terms of energy.
Does that help at all?
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Yeeey, that's certainly good to hear, and that's what I was going for. I guess I was just worried that the particular min/max way that I'm looking at her powers might have loopholes that could be op. I was tryna walk that line with her being tough against the effects of her powers, but not actually 'tough' tough.
NOW QUESTIONS ANSWERS:
1) Oh, I forgot, I'm renaming her 'The Streaker' lol, no, I don't think she's a nudist, but this was intentional. I think I saw like a clip of the flash where he was talking about having to make a suit that would stand up to the wear and tear of moving so fast, and I really liked that idea, it made him seem more like he had day-to-day problems. I also like that gear can be a way of like leveling her abilities as the story progresses, because she doesn't really know how to homebrew anything better than her current uniform of a racing skin-suit and lightweight running shoes. I also worry that being able to take object along into time dilation is just like a buncha questions and probably op :P This makes me git creative.
2) Nono, you aren't overanything, I was trying to sound fancy with her limitations. Basically I wanted to make it clear that she can't stop time, or if she can, she becomes useless instead of like super OP while doing so, like ant-man going quantum small.
I hope that clears stuff up, I gotta go eat but I'mma try to finish my backstory and post tonight!
God it's been forever since I did forum RP.
I hope it's acceptable. It really has been a while.
1. I wrote the backstory keeping that in mind. But for some reason I thought I remembered it being two weeks? I’ll change the times a little, my apologies. (EDIT: It should be corrected) And sorry for posting it in the wrong area.
2. I don’t think it would be easy for a possessed person to force her out. But since she is in contact with them mentally, perhaps a big mental assault would make her leave. Or alternatively, if she tries to make them hurt someone they really care about, perhaps the resistance would be really high. I think we should put the difficulty for “protected” NPCs in trying to possess them in the first place. Like maybe some people have a natural psychic resistance that is difficult for Sarah to overcome. Or maybe superpowered people are altered in some way that makes it hard for her to possess them. (She would require an extended time period to gain control over them, I think. Like if they were already defeated and in prison.) Maybe some people can’t be possessed at all. I’ll leave that up to you. I’ll just handle who she targets and why. But at any rate, injuring the possessed one is going to force her out eventually. Both because she shares the pain and because the body will become less effective.
3. As to the sword thing. Maybe the drawback for item enhancement in general should be related to how much her powers have protected the thing from abuse? So, if she’s a door or something and it is hit by an attack that wouldn’t have affected it to begin with, she’s fine. But if the attack would have broken the door, it puts a strain on her powers to be able to make it resist. If this happens enough, her powers wane and she can’t maintain the possession. I’m essentially suggesting an exertion limit rather than a time limit. Though in the case of Camille’s sword (which presumably would be under constant duress if we are in need of this technique), then there would be an effective time limit for activity.
I'm so close to finished but I'm so tired QwQ I'mma finish the backstory tomorrow, but I wanted to run the powers past you cause I was reading over them and was like ... is this OP? This might be OP.