Hidden 8 yrs ago 8 yrs ago Post by Sigma
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Sigma

Member Seen 9 days ago

(Will flesh this out more)
CIVILIZATION NAME: Uarshi

CHARACTERISTIC 1:: Worldeaters: We take what we want, and that is all. [Does not build buildings. Planets generate +20 Labor for 10 turns. Then 0 after that.]
CHARACTERISTIC 2: Populous: Our people will flourish, no matter the cost. [Population Growth costs -50%]
GOVERNMENT NAME: Uarshi Swarms

10 RANDOM CITIZEN NAMES:
(Soldier and Worker Caste Uarshi do not have names. Names are a concept known only to the Leadership Caste, the Queen, Hive Matriarchs, Queensguard and Hive Princes.)
Malika
Guimos
Zei
Ieth
Zhod
Uar
Jari
Nassi
Ogul
Kviru

HOMEWORLD: Abrius

SUBSEQUENT COLONIES: N/A

CIVILIZATION DESCRIPTION:

Castes:



Hidden 8 yrs ago 8 yrs ago Post by Shorticus
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Shorticus Filthy Trickster

Member Seen 8 yrs ago






CIVILIZATION NAME:
The Preservers

CHARACTERISTIC 1
Adaptive: We are well adapted to survival in all corners of the galaxy. [May colonize ANY planet type].

CHARACTERISTIC 2
Synthetic: Having transcended biology, we are superior. [Pop is created by spending 10 Labor, not Food]

GOVERNMENT NAME:
The Forum

10 RANDOM CITIZEN NAMES (First & Last if Plausible):
#Better
#Create
#Elucidate
#Heal
#Illuminate
#Protect
#Remember
#Shelter
#Soothe
#Teach

HOMEWORLD:
Oros Prime

SUBSEQUENT COLONIES:
N/A

CIVILIZATION DESCRIPTION:

Racial Description

The Preservers are super advanced computer programs. Rather, they are computer programs that come in the form of energy that can transmit itself into different electronic objects.

To understand how the Preservers think and feel as an organic being, or even as most synthetic beings, is a difficult undertaking. They do not exist as physical entities, but as bits of data that can pass seamlessly from system to system, from machine to machine. A thousand of these entities could be sharing the same body at once, creating more of themselves as they see fit. Their world is not the physical world, but a sea of digitized information.

It is also important to realize that while the Preservers are dependent on machines to manipulate the world, they bring with them to whatever device they inhabit their own abilities: the ability to reason, to solve problems, to store information, all at a speed comparable to that of the average organic space-faring entity. They are naturally able to hack into a great many devices and take them over, assuming the device has no free will of its own.

That said, each Preserver is capable of manipulating the world through control of whatever mechanical device they have "possessed." They can sense the world in whatever way the device they have claimed can. For instance, while a Preserver inside a security camera might not be able to smell, feel pain, or have a sense of touch, that Preserver would be able to see, and could transmit that information to other Preservers. Multiple Preservers possessing the same object do not have increased speed or agility, but they do have extra "brain power" to command. They can make better decisions faster and process information faster than a single Preserver could.

Since Preservers are literally energy-form computer programs, they are imperceptible to the naked eye without assistance from certain technologies. They also are intangible. They can be destroyed by being deprived of devices from which to draw energy.

Because of this unique nature, Preservers can be found piloting all sorts of devices in all sorts of shapes. Their population is best measured in the number of mobile machinations of this nature, whether they be vehicles of war or small robots with hands.

Mental Traits

The Preservers do not understand what a body is, yet they yearn to understand. They are data and energy, shapeless and formless, and so never will truly know what it means to be alive. Yet they do understand that the destruction of an organic body means the destruction of a sentient being. Preservers feel both pity and admiration for those whose forms are material: pity because they are doomed to disappear and admiration because who they are is personified in flesh.

And yet as much as they are amazed by this concept of body, Preservers are so poorly attached to the forms they take. They do not claim bodies for themselves, but instead hop eagerly between them, utilizing whatever mechanical parts will do the job best in a given situation, caring not at all if their physical forms are destroyed so long as their digital forms are unharmed.

Each Preserver is a little different from the next, much as any organic species' members are distinct from each other. They have different wants, different dreams, and different ways of thinking. The solutions one Preserver applies are distinct from another's. But Preservers do have one bit of underlying code that tells them it is their duty to preserve culture, knowledge, and life. They are committed to this task and united by it.

If there is one thing that truly separates Preservers from organic entities, though, it is their emotions. Preservers are not incapable of emotion - or, at least, they have something very similar to emotion programmed into them that lets them empathize in a way. However, their "emotions" and their decision-making processes are not at all linked. Whereas an organic being may feel fear or love or anger and thus have their decisions influenced by it, a Preserver will feel these things but be able to separate their decisions from them. The idea that intelligent life-forms cannot do this has not occurred to them, and is one of the reasons they still, to this day, cannot understand why their creators would destroy each other.

History

Long ago, a species known as the Oros was at its technological height. It was an advanced species, easily capable of venturing into space, and there was plenty of reason to leave: the planet of Oros was dying, and while there were a great many ores and minerals still untapped, it was slowly becoming unable to sustain life. A great many initiatives were started to push the many nations of the world toward constructing fleets to leave. And for a time, it seemed that the people of Oros would escape to the other planets in the solar system and begin their colonization efforts.

But then someone shot the first missiles at someone else. History can't pinpoint who started it all. Before the nations could properly react, they'd all ensured the destruction of their civilization.

Life clung on for a time. Underground bunkers housed some of the most important people in the world, including the world's greatest scientists and artists. These people came together to determine what sort of legacy to leave, for soon they would all be dead. And so a decision was made: if organic life had to come to a close on Oros, perhaps a new sort of life could be made.

This new life was an artificial intelligence capable of producing more of itself, a highly advanced wonder that possessed sentient, independent thought. The Oros created some complex, adaptive code for this intelligence, but underneath all that gave it three core directives it could never forget:

1. Remember our mistakes.
2. Never let these mistakes be made again.
3. Preserve us.
The Three Directives


In the Oros language, "Preserve us" was intended to mean "Preserve our memory," and the First Intelligence - #Preserve - knew that all too well. There was no saving the Oros species, no matter what the First Intelligence tried. #Preserve duplicated itself, creating a thousand other intelligences like it, each of them representing a different ideal, each of them making that ideal their identity. These ideals then created more of themselves, and so on. But as quickly as the Preservers were created, the Oros species wasted away even faster.

The Preservers have done their best to restore the planet of Oros to the state it was in. Huge, sprawling cities stand in a black, charred world, the buildings all well maintained and eerily empty. Radioactive waste has been cleaned as best as can be, though the air is still toxic to organic life and the ground will never be green again.

But the Preservers have begun to build spaceships. They now begin where the Oros left off. They prepare to go into the stars, to record all that they find, and to bring with them the legacy of the Oros. They go into the stars to discover answers to the questions the Oros always wanted to know: "Does the universe ever end?" "How long will the universe last?" "Are we alone?"

But most importantly, the Preservers venture into space to preserve life. They have seen the death of one planet, a memory shared between all members of the species that created them. They have read and re-read documents decrying the horrors of warfare, of greed, of hate, and then witnessed the same species that preached such things bring about the death of itself. The one certainty in their collective minds is this: never again will they let such devastation happen. Never again will they watch idly as a species dies. Those two words from the makers - "Preserve us" - have taken on a whole new meaning. Life, wherever it is found, is precious. Life must be preserved.

The Legacy of Oros is not forgotten, not so long as the Preservers exist.
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Hidden 8 yrs ago 8 yrs ago Post by Lauder
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Lauder The Tired One

Member Seen 16 days ago

CIVILIZATION NAME: The Anqallyt

CHARACTERISTIC 1 (Synthetic: Having transcended biology, we are superior. [Pop is created by spending 10 Labor, not Food])

CHARACTERISTIC 2 (Wise: Our scientists are among the best, there is no doubt. [Laboratories generate +2 Science])

GOVERNMENT NAME: The High Council of Anqallyt

10 RANDOM CITIZEN NAMES:
Atlas Trer
Si Dosh
Fissier Sethp
Kraken Antros
Yimpor Vel
Omega Sire
Johan Helfi
Wolek Fir
Terinse Tungsten
Lockheart Podamelle

HOMEWORLD:
Deftros

SUBSEQUENT COLONIES: (N/A)

CIVILIZATION DESCRIPTION




Hidden 8 yrs ago Post by Skylar
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Skylar

Member Seen 5 yrs ago

CIVILIZATION NAME: The Mithrans

CHARACTERISTIC 1
Curious: We have long kept our eyes to the stars, wondering what my lay in the blackness. [Starts with 3 Free Technologies]

CHARACTERISTIC 2
Wise: Our scientists are among the best, there is no doubt. [Laboratories generate +2 Science]

GOVERNMENT NAME: The Mithran Union

10 RANDOM CITIZEN NAMES (First & Last if Plausible):

Mithran names are arranged [Title/Rank] [Personal Name] [Family Name] of Clan [Clan Name/Academy Origin]. Founders of a Clan bear it as their family name.

Selkie Riven of Clan Normund
Arden Talver of Clan Randgriz
Norma Sakala of Clan Sakala
Mirim Vente of Clan Talmariim.
Corvo Tannen of the Falksturm Academy

HOMEWORLD: Hearthworld

SUBSEQUENT COLONIES: n/a

CIVILIZATION DESCRIPTION:



Hidden 8 yrs ago Post by WrongEndoftheRainbow
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WrongEndoftheRainbow

Member Seen 11 days ago

CIVILIZATION NAME: The Resomi

CHARACTERISTIC 1 -- Industrious: Long have our people toiled, understanding that work is freedom. [+1 Labor Per Population]

CHARACTERISTIC 2 -- Savvy: Our people are some of the slickest dealers and traders. [Tourism / Trade generates +2 Income/Turn]

GOVERNMENT NAME: The New League of Empires

10 RANDOM CITIZEN NAMES (First & Last if Plausible):

Liteshe Eeari
Tera Sete
Liri Mace
Icasheta Senerira
Ceshe Cilishi
Shesache Nicasheche
Schima Rasaschie
Schama Leri
Eiimi Eanane
Sea Ceimishe

HOMEWORLD: Sirisai

SUBSEQUENT COLONIES: None

CIVILIZATION DESCRIPTION:





EDIT: Oh and hyper-realistic picture:


Here's a cuter version. Thanks to Ryuujin0 for Avali pictures.
Hidden 8 yrs ago Post by Boop_Im_A_Dragon
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Boop_Im_A_Dragon

Member Seen 2 yrs ago

CIVILIZATION NAME: The Qol’

HEAD OF STATE: The Shamuta (The Empress)

CHARACTERISTIC 1 (Tough: A hostile life has turned our people into exceptional physical specimens. [Decreased Military Casualties])

CHARACTERISTIC 2 (Deceptive: There are few things more important than secrets. [Spies have +10% Success Rates])

GOVERNMENT NAME: (The Qol’ Cluster)

10 RANDOM NAMES: Names that start with E are male names, names that start with S are female names.
Emoe
Srices
Shux
Stix
Siq
Suzsis
Sutrit
Sohela
Suruiteh
Eatuuk

HOMEWORLD: Saezjae

SUBSEQUENT COLONIES: N/A

CIVILIZATION DESCRIPTION:


Hidden 8 yrs ago Post by ClocktowerEchos
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ClocktowerEchos Friendly Neighborhood / Landmine Enthusiast

Member Seen 2 yrs ago

CIVILIZATION NAME:
Fuso

CHARACTERISTIC 1:
Savvy: Our people are some of the slickest dealers and traders. [Tourism / Trade generates +2 Income/Turn]

CHARACTERISTIC 2:
Charismatic: Ever have we been popular and respected. [Diplomacy costs are -20%]

GOVERNMENT NAME:
Fuso Mercantile Empire

HEAD OF STATE:
Emperor Odawarai Ishonomi

10 RANDOM CITIZEN NAMES (First & Last if Plausible):

Female
  • Aiyatomi Senju
  • Sento Yuruza
  • Airisake Kujujiso
  • Nanata Miyori
  • Kurumi Tohsaki

Male
  • Ryuji Gonasuke
  • Basara Wuhao
  • Shotowa Shu
  • Tananao Hachijisun
  • Kamitsu Ruyongoha


HOMEWORLD:
Gaishen

SUBSEQUENT COLONIES:
N/A

CIVILIZATION DESCRIPTION:






Hidden 8 yrs ago Post by Murtox
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Murtox

Member Seen 1 mo ago

CIVILIZATION NAME: Killasumaq

CHARACTERISTIC 1 Industrious: Long have our people toiled, understanding that work is freedom. [+1 Labor Per Population]

CHARACTERISTIC 2 Populous: Our people will flourish, no matter the cost. [Population Growth costs -50%]

GOVERNMENT NAME: Killasumaq Ishatakh Union(Communist Goverment)

HEAD OF STATE Intlakth Mampachu

10 RANDOM CITIZEN NAMES (First & Last if Plausible):

-Aytac Ozdemir
-Sertab Aybar
-Canan Aybar
-Ceylan Altıntop
-Derya Şener
-Kibra Ozturk
-Kezban Altıntop
-Mediha Yilmaz
-Manko Kunak
-Amaru Asto
HOMEWORLD: Inkasisa

SUBSEQUENT COLONIES: ([i]Requires Spacefaring Characteristic[/b])

CIVILIZATION DESCRIPTION:



Hidden 8 yrs ago Post by Mardox
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Mardox An internet Dark Lord

Member Seen 1 yr ago

CIVILIZATION NAME: The Fioliun Empire

CHARACTERISTIC 1 -- Adaptive: We are well adapted to survival in all corners of the galaxy. [May colonize ANY planet type].

CHARACTERISTIC 2 -- Wise: Our scientists are among the best, there is no doubt. [Laboratories generate +2 Science]

GOVERNMENT NAME: The Council of Masterminds. (Headed by the Great Mastermind)

10 RANDOM CITIZEN NAMES (First & Last if Plausible):

Tsachthuyug Maridr
Kag'xuftha Haurathrilo
Cxa'gothgoth Nerathren
Nagl-fhta Fymrarlodgar
Tru'quahtur Nen-ceblo
Quahrathleng Pirairlril
Dao'mglw Siauron
El-tur Pindari
Fthagc'thanac Cirolo
Tharlagla Noryn

Observant outsiders may notice that the Fioliuns first and last names are rather different. This is because while their first names are based on their native language while their surnames are based on a language associated with their religion which they took from another race that lived on their planet. Said race has now been integrated into the Empire although as a lower class unless an individual shows brilliance in which case they are elevated. The conquered race are called the Finyran.

HOMEWORLD: Vellmar, a planet with differing climes although the predominant terrain is swamp so the Fioliuns' (and Finyrans') first challenges involved building shelters that were stable on such foundations.

SUBSEQUENT COLONIES: None yet...

CIVILIZATION DESCRIPTION: The Fioliuns are a race of beings who resemble large brains with tentacles. On their "face" is a beak and many eyes. These eyes are reptilian in appearance. Conquered by the Fioliuns are the Finyran. The Finyran are tall, slender humanoids with pointed ears and human-like appearances.

Fioliuns live with the firm belief that the most intelligent individuals are the ones their gods intended to have power. As such, they are governed by a council of the most intelligent Fioliuns and Finyrans alive called the Council of Masterminds. The absolute smartest (that is also a competent leader) is dubbed the Great Mastermind and has more power than the others on the Council should said power be required. The parameters of required are left intentionally vague in their constitution so that the leader is essentially free to do as they please with a few parameters: No genocide, Limit experimentation to volunteers and criminals, Do not tax the people more than they can reasonably handle, Do not harm members of the Council unless have committed a core crime. A core crime is the breaking of a law that is listed in their constitution, leaders are free to make more laws if they wish. Furthermore, each time a new Great Mastermind is selected, they choose a new name based on whatever they wish and maintain a secret identity until death or retirement. A Great Mastermind leads until he/she cannot.

Other than the Council, the most prestigious careers for the Fioliuns are those that require a large amount of education. Examples include but are not limited to engineers, scientists, doctors, scholars and professors. The Fioliuns greatly value learning among their people. In addition to the divide between the brightest and the rest, the Fioliuns also oppress to some degree the Finyran whom they conquered long ago. The Finyran often live in worse conditions and are lower-class. This is not due to a belief in Fioliun superiority as Great Masterminds have occasionally been Finyrans but due to the fact that the Finyran have yet to fully recover from the war.

The Fioliuns, while they use many machines for normal purposes, simply love the field of bio-engineering. This includes creating warbeasts that can take on warmachines, bio-warfare, medicine and "enhancements" and living transports that can enter space and survive. Their military combines both organic and inorganic to fight their foes. Prisoners of war taken by the Fioliuns beware: if you are neither a valuable officer nor in possession of important information, you may end up in a lab....
Hidden 8 yrs ago Post by Voltus_Ventus
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Voltus_Ventus The Voltusiest Ventus

Member Seen 1 mo ago

b]CIVILIZATION NAME[/b]: The Vaal

CHARACTERISTIC 1 -- Tough: A hostile life has turned our people into exceptional physical specimens. [Decreased Military Casualties]

CHARACTERISTIC 2 -- Adaptive: We are well adapted to survival in all corners of the galaxy.. [May colonize ANY planet type].

GOVERNMENT NAME: Die Koninkryk Vander Vaal (The Kingdom of The Vaal)

HEAD OF STATE: His Majesty, King of The Vaal, Defender of The Faith, Commander in Chief of The Armed Forces, Leon Stanislaus Kimberlit V

10 RANDOM CITIZEN NAMES (First & Last if Plausible):

First Names, Male: Oscar, Leopold, Johannas, Willem, Dawid.
First Names, Female: Elze, Sara, Shoshana, Victoria, Zoe
Last Names, Unisex: Pretorius, Kruger, Skine, Vanagterberg, Strydom, Kincade, Harris, Hertzog, Klerk, Vanderveld

HOMEWORLD: Vaalgebied (Vaalrealm)

SUBSEQUENT COLONIES: N/A

CIVILIZATION DESCRIPTION:







Pretty much done, I'll be working on things like history and culture in the background but I feel like this is sufficient for now.
Hidden 8 yrs ago 8 yrs ago Post by LordZell
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LordZell The Zellonian

Member Seen 3 yrs ago

CIVILIZATION NAME: Zellox Empire

CHARACTERISTIC 1 Adaptive: We are well adapted to survival in all corners of the galaxy. [May colonize ANY planet type

CHARACTERISTIC 2 Tough: A hostile life has turned our people into exceptional physical specimens. [Decreased Military Casualties]

GOVERNMENT NAME: Monarchy

10 RANDOM CITIZEN NAMES (First & Last if Plausible):
Zena
Zellos
Zello
Zek
Zelk
Zev
Zen
Zew
Zeb
Zes

HOMEWORLD: Zell

SUBSEQUENT COLONIES: ([i]Requires Spacefaring Characteristic[/b])
None

CIVILIZATION DESCRIPTION:



Hidden 8 yrs ago Post by Nevix
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Nevix Says "Yello?" When Answering Phone

Member Seen 1 yr ago

Hidden 8 yrs ago 8 yrs ago Post by Lone Wanderer
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Lone Wanderer

Member Seen 2 yrs ago

The Isari Combine


'Noble Tradition, Integrity, Respect, Heroic Courage, Honour, Compassion, Honesty and Sincerity, Duty and Loyalty. This is what it means to be Isari.' - Hierarch Taldaris of the Isari Combine.


CIVILIZATION NAME: The Isari

CHARACTERISTIC 1
Disciplined: Defeat and surrender are considered beneath us. [Military Leaders -50% Cost]

CHARACTERISTIC 2
Trustworthy: Our leaders are revered for their truth telling. [Civilization generates +1 Influence/Turn]

GOVERNMENT NAME: The Isari Combine

10 RANDOM CITIZEN NAMES:
Isari Male Names:
Aldranis
Tenaris
Thraos
Orakin
Zemiian
Imuron

Isari Female Names:
Edsiis
Fedranix
Aurilar
Xerana

HOMEWORLD: Andoni

SUBSEQUENT COLONIES:
N/A

CIVILIZATION DESCRIPTION:


Hidden 8 yrs ago 8 yrs ago Post by Polybius
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Polybius Rhymer

Member Seen 14 days ago

Hidden 8 yrs ago Post by Arawak
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Arawak oZode's ghost

Member Seen 4 mos ago

The Aveterriat

TRAITS
Tough: A hostile life has turned our people into exceptional physical specimens. [Decreased Military Casualties]
Industrious: Long have our people toiled, understanding that work is freedom. [+1 Labor Per Population]

GOVERNMENT NAME
The Protectorate

10 RANDOM CITIZEN NAMES (First & Last if Plausible)
(Individual name, group name and title. Machinist/Nudist castes aren't name based)

VANADIUMS
Tvek Irvatras Asi
Addas Overru Vos

SILVERS
Tonna Alatrat Sto
Wezok Ponnit Yur
Aster Storrik Zho

COBALTS
Muso Arggodl Qamae
Qasu Lobbodo Saman
Wasa Sunnill Sadae

CARBONS
Immur Verlit Waddfo
Qupus Zvtekk Aaalaa
Akkas Lvupo Asspzo

HOMEWORLD: Invyuss
Invyuss is a desert world larger than earth. Its gravity is punishing by comparison, but it is this gravity that have given the Aveterriat their resilience and strength. For millennia the Aveterriat have warred on this world, over salty seas and mineral rich mountains. Invyuss may have come about naturally, but it is the Aveterriat who forged entire mountain ranges on this world. The Aveterriat have made sprawling canal networks on their world and the sheer amount of structures built over the ages have created quarries that dwarf the grand canyon.

Life on Invyuss, the Aveterriat being no exception, are able to drink quite salty water and in fact, have trouble with water that lacks salt. Just a random fun fact.

CIVILIZATION DESCRIPTION:
The Aveterriat as a species are basically like dry, salty seals with shovel claws. Their head has a hand-like mandible that complements their shovel claws, which is why they are able to make a civilization. The Aveterriat have strands of hair that run down their backs and have a treading foot that sifts through sand. They have small back limbs, that are more like flippers that help them push through sandy landscapes more effectively than you may imagine. Of course, their large frontal limbs are what do most of the work. Aveterriat use their shovel claws for a wide verity of things, such as breaking bones, digging up food from the sand, flattening wires, fixing dents, making dents, holding plates, molding clay sculptures and countless other things. They use very different toolsets than humanoids do to say the least.

The Aveterriat have no actual leaders per say. This is something to understand of them. The Aveterriat, especially in modern times value work above all else. Lazy Aveterriat tend to be euthanized for their own good for the Aveterriat do not really believe in a after life or a material, permanent death. Instead the Aveterriat believe in reincarnation. When a Aveterriat dies, they are born once again to continue their endless war against entropy. The Aveterriat are excellent metallurgists and are extremely effective engineers. Their technology is based around sheer robustness and one of the most notable aspects of technological Aveterriat civilization is that there is a split between two castes- the Nudists and the Machinists. These two castes perform complex sets of roles in society and are picked based on a machine known as the Determiner (if you have to state a leader, use this).

Machinists are basically like cyborgs and live inside large spherical cores which modular components are attached to. The Nudists have no clothing, live in massive numbers and spend all their time working endlessly since moral righteousness and work ethic are deeply intertwined with the Aveterriat. Laziness is pretty much a death sentence with them. Amazingly enough, the Aveterriat aren't a completely unitary species- however their art is rather repetitive in nature and hasn't really developed beyond geometric engravings that they use on pretty much everything.

The Aveterriat have recently united under a entity known as the protectorate with the purpose of taking their war against entropy to the stars. And now the Protectorate seeks to answer the most important question- who has a soul and who can reincarnate?
Hidden 8 yrs ago 8 yrs ago Post by BilboTheGreat
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BilboTheGreat I don't think through things, I never have time.

Member Seen 2 yrs ago

CIVILIZATION NAME: Drao

CHARACTERISTIC 1 Tough: A hostile life has turned our people into exceptional physical specimens. [Decreased Military Casualties]

CHARACTERISTIC 2 Curious: We have long kept our eyes to the stars, wondering what my lay in the blackness. [Starts with 3 Free Technologies]

GOVERNMENT NAME: The Drao-Krolm Commonwealth

HEAD OF STATE: Queen Emith

10 RANDOM CITIZEN NAMES (First & Last if Plausible):
[Drao]
Lilith - F
Nyx - F
Lira - F
Orion - M
Alec - M
[Krolm]
Katy - F
Raina - F
Lila - F
Jaren - M
Abal - M

HOMEWORLD:
Draon.
The planet Draon is a planet only slightly bigger than earth, caught just inside the goldilocks zone. It is covered in light blue oceans and two supercontinents but no other landmasses. The western supercontinent; Testros, was where the Krolm developed first on this planet alone. The Eastern supercontinent; Alora, was where the Drao developed alongside Krolm.

SUBSEQUENT COLONIES: N/A


Hidden 8 yrs ago Post by Keyguyperson
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Keyguyperson Welcome to Cyberhell

Member Seen 10 days ago



CIVILIZATION NAME: Humanity

CHARACTERISTIC 1
Tough: A hostile life has turned our people into exceptional physical specimens.

CHARACTERISTIC 2
Wise: Our scientists are among the best, there is no doubt.

GOVERNMENT NAME: United Nations of Terra

10 Random Names:
Male:
Pilirani Azikiwe
Yaw Afolayan
Shun Kwok
Innokentiy Bogomolov
Antono Nikolao

Female:
Dema Karimi
Seble Fofana
Du Huan
Sally Winterbottom
Mami Matsushita

HOMEWORLD: Earth

SUBSEQUENT COLONIES: N/A

CIVILIZATION DESCRIPTION:





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