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Hidden 9 yrs ago 9 yrs ago Post by Mtntopview
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Mtntopview

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Name: Blackout Age: Unknown, possibly millions of years. Gender: Male Appearance: Blackout | Blackout Vehicle | Scorponok Canon, AU, or OC?: Cannon Universe of Origin: Transformers (2007 live action movie) Personality: Blackout has been described as the “hound” of Megatron. This stemmed from the fact he was always looming behind his leader, silent and waiting for his orders. His specialty is in tracking down and eliminating targets that his lord Megatron designates, and he will not stop until they are fulfilled. Another facet of Blackouts personality would be his distrust in his comrades, as he constantly is trying to detect plots against his leader. Although the massive Decepticon may seem far from stealthy, he can be quite sneaky at times. He is very skilled at using his companion, Scorponok to fulfill missions or eavesdrop on enemies. Abilities/Weapons: Blackout often fulfills the role of a transport for his comrades due to his large size. For this reason, he is very well defended. He is armed with a missile launcher, flares, 2 arm-mounted Gatling cannons and two Energy cannons, a chest-mounted laser cannon, as well as the ability to disrupt electronics via EMP blasts. He also can detach his tail rotor blades as a close-combat weapon. He also carries the Cybertronian scorpion, Scorponok. He usually sends his companion out to hunt down any survivors from his attacks (please note that Scorponok is currently not with Blackout at the moment. He's still hiding in the desert where he was defeated). When forced to, Blackout has no qualms using his arsenal combined with his massive size and stature to completely overpower his opponents. Backstory: Once a member of the Cybertronian Defense Force, he ended up becoming one of Megatron’s most trustable soldiers. After Megatron left to pursue the Allspark, he was placed under Starscream’s command. He didn’t get along with the air commander, as he viewed his superior to be a threat to his true leader. In a way, he was very right, as Starscream had no interest in trying to locate Megatron. As the Decepticons arrived on Earth, Blackout eliminated several bases and attempted to hack into the local Earth’s defense systems in order to locate their leader, who had landed on the planet hundreds of years ago. However, his infiltration was interrupted after the base commander cut the hard lines to the server, cutting him off from his leader’s location. He proceeded to eliminate the base, and even launched Scorponok to hunt down a small group of survivors. Later, Blackout took part in the battle at Mission City, and attempted to kill the human boy who was carrying the Allspark. He then fell back for a short time, before coming to his master’s aid as he fought the Autobot leader. However, as he was focused on targeting Prime, the human soldiers that Scorponok had failed to kill managed to finish him off, along with the assistance of some human jets. He then collapsed the ground as his spark failed and he went offline ... or so the Autobots/humans believed. Faction: Shadow Eternity ------------------------------------------------------------------------------------------- Name: Brawl Age: Unknown, possibly millions of years. Gender: Male Appearance: Humanoid form | Tank form | Size comparison Canon, AU, or OC?: Canon (AU for where he doesn’t die) Universe of Origin: Transformers (2007) Personality: To say Brawl is a warrior is like calling Cybertron a hunk of metal. Brawl does not just enjoy fighting, he is consumed by it. Tearing Autobots apart is embedded into his very core, and every fiber-optic cable of his being is obsessed with wild, unyielding combat. The only thing he enjoys, or even cares about, is the fury of battle. And he loves a good explosion. Particularly if it's one he created, and if it's an Autobot that is exploding. While it's not uncommon for ambition or independent thinking to cause trouble in the Decepticon ranks, Brawl's never had that problem. This is mostly because he suffers from a severe lack of both qualities. Where others question orders, Brawl simply carries them out, perfectly happy to let his superiors do all his thinking for him. Abilities/Weapons: With the ability to transform into a M1 Abrams tank, Brawl is quite armored. In fact, he’s probably the toughest Decepticon on Earth during the film. He takes numerous hits from both human and Autobot weaponry, and either it bounces off his armor or he shrugs it off. Brawl is almost always the most heavily armed combatant on the battlefield. He’s armed with four missile launchers on each shoulder, cannons on his back, a machine gun on one of his arms, and a long cannon on the other. He also has twin blades one of his arms, to deal with any annoying opponents who manage to get close. Backstory: After locating the Allspark and Megatron, Brawl was among the first Decepticons to respond to Starscreams orders. After joining with their comrades, they pursued the humans fleeing with the Allspark, and cornered them in Mission City. Their attack began with Starscream, disguised as a human fighter jet, and unleashed a salvo of missiles on the human/autobot force. Caught off guard, one of the Autobots was disabled and a few humans were injured. Taking advantage of the confusion, Brawl charged straight in. He unleashed a few shots at the Autobots as they sped away for better cover. However, Ironhide charged straight at him. As he was busy trying to swat the Autobot fly in front of him, another suddenly appeared on top of him. Jazz and Ratchet had taken to the sidestreets, and managed to surprise him. Transforming out of his vehicle form, he threw the Autobot on top of him into a nearby building. At the same time, he tried launching a few missiles at Ironhide. However, Jazz had distracted him enough, and Ironhide’s cannons and Ratchet’s saw both did quite a bit of damage. The Autobots had managed to disable one of the missile launcher pods on his shoulder, and also cut off his arm. Not that it stopped him! A few moments later he was back up and shooting again. Of course, it was likely from his master appearing that he even managed to live. As the Autobot Jazz was taken, the others had fallen back. Once he recovered however, he re-engaged the human soldiers. This battle went on for a while, mostly to his advantage. He kept them suppressed with heavy machinegun fire, and was sure to win. At least until the yellow Autobot scout arrived. It was being driven on a tow truck, and coupled with the now rallying human soldiers, he was forced to fall back. Severely wounded, he was about to be rendered offline until Blackout arrived and relieved him. The massive warrior held off the attackers until both of them could retreat. Wounded and leaking Energon, things were looking bad for Brawl. With Megatron and most of his comrades dead, he fled the city and went into hiding. As much as he hated it, he knew that being offline was worse. It was during this exile that he met up with an organization that promised him an even greater chance at destroying things. Of course, they were no Decepticons, but it was better than nothing. Faction: Shadow Eternity --------------------------------------------------------------------------------------------------- Name: Soundwave Age: Unknown Gender: Male Appearance: Soundwave | Soundwave | Vehicle form | Laserbeak | Laserbeak Canon, AU, or OC?: Cannon Universe of Origin: Transformers Prime Personality: Soundwave's most defining characteristic is his total, unsettling silence. He could speak, but chose not to as a testament to his ability to keep secrets and as a vow of silence. Besides his silence, he was also very loyal to Megatron, and constantly used his skills and abilities to intercept plots against his master. Spending years doing this has caused him to trust very few people, and he's constantly evaluating his peers for any signs of betrayal. However, Soundwave is not an asset on loyalty alone. He is concise and pragmatic in all his endeavors. If he doesn't harm something or someone on a mission, to call it mercy would be to lie. If the action is not relevant to the mission, he will not make it. However, pity those who are his objective, as he will utilize all his resources to track them, and will almost certainly succeed in finding them, which usually is not the most pleasant of experiences. Soundwave is excelant at obtaining and witholding information. He is not fazed by almost all forms of torture, and is willing to go so far as to send himself into a coma and erase all his memories in order to keep information confidential. If he is ever heard touting his superiority, it is likely that he is relaying a fact, and not gloating. Abilities/Weapons: Looks can be deceiving. Such is very true for Soundwave. Although he appears skinny and fragile, he is an incredibly dangerous opponent. He fought for years in the gladitorial pits in Kaon, and was only ever beaten by Megatron by a thin margin. He often uses his second pair of "tentacle" arms in unison with his armored main arms to disable and destroy opponents. His main arms block and stab at the foe, while his more frail tentacle arms wait for an opening to pin down and throw his enemies. These extendable arms also can drill holes, shoot lasers, generate electricity, and hack into terminals. In a way, they are far more useful than his regular arms. However, it's not just on the field of battle that Soundwave is impressive. He is a walking database, and has amassed a huge amount of data on various subjects. From the profiles of every enemy he's ever fought, to every communication he's intercepted, Soundwave catalogs everything. Not only that, but he also is a master at hacking computers and databases, and can intercept communications on a planet-wide scale. He can display all this on his visor, which is his main form of communication. However, these tools pale in comparison to his pet that has almost become his symbol. Laserbeak, a cybertronian minicon who is used for both information gathering as well as defeating opponents. The condor-sized bot is stored on Soundwave's chest, and is almost always receiving and sending data between Soundwave. Not only does he act as a relay for Soundwave, but he can also store all of his data, so if he loses it all, it can be re-uploaded by Laserbeak. When used in combat, Laserbeak is often overlooked, allowing him to sneak in deadly surprise attacks that disable and destroy opponents. Backstory: (Go here for more info on Soundwave) For years, Soundwave remained trapped in the Shadowzone. Constantly watching his universe progress. However, eventually, he had had enough. Waiting for a spacebridge to open, he attempted to activate his own groundbridge near it. He hoped that it would create a similar effect to when he was trapped originally, and freeing him from his prison. However, it had a different effect. Instead of returning him to the main dimension, it launched him outside his universe. From there, the confused spy met up with some organization that called itself "UMMA", and became one of it's agents. With no Decepticon faction to be loyal to anymore, he dedicated himself to the UMMA. Faction: UMMA
Hidden 9 yrs ago 9 yrs ago Post by Masaki Haruna
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Masaki Haruna OLD TESTAMENT

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**Name:** Gray Fullbuster **Age:** 25(Real age) **Gender:**Male **Appearance:** [This stripper](http://www.fairytailfans.com/wp-content/uploads/2014/08/623b2__tumblr_n9w6a0R5J31swaz3po6_400.jpg) **Canon, AU, OC? :** Canon **Universe of Origin:** Fairy Tail **Personality: **Gray has a laid-back personality, but will get serious when the time calls for it. He tends to be vulgar and sarcastic depending on how he views things, either way he expresses himself eccentrically and has a weird habit of stripping. There are times he takes things personally due to pride but not to the point of overdoing it. **Abilities/Weapons:** **Ice Molding Magic**. Molding magic of ice, used in many ways and relies on user's creativity. Gray can create ice out of nothing or other sources by giving it shape and form of inanimate objects. He is also able to control icy properties and channel it with his own. Specializing in it and having been practicing it for years, Gray possesses extreme mastery over it, being capable of creating countless amounts of objects for a multitude of uses. Gray is also resilient to the cold as an Ice Mage and trained as well by his Master, Ur. This magic however lacks firepower. **Ice Devil Slaying Magic**. Passed on by his Father, Silver Fullbuster. This magic is ice that posses demon slaying properties and is effective against demons. An advanced form of ice magic that is nigh incorruptible, in other words it can't melt by any normal means and only higher forms of fire can match its wicked power, it has fire power which ice make lacks. As a Devil Slayer, Gray is immune to ice and can replenish his energy by eating ice. To some degree, Gray is able to resist curses(curse type form of magic) which turns his body into charred black but it doesn't really boost his capabilities, this leaves him weakened. He can combine ice make and devil slaying magic together, giving it shape and along with its fire power. **Backstory: **Gray once was once living in a small frosty town in the north, his town and people were abolished by the demon Deliora; him being the only survivor. He later underwent the tutelage of Ur and partnership with his elder ice mage, Lyon, viewing once that he needs all the power he can get to slay the demon, Deliora. Ur willingly thought him ice make. Upon hearing news about the demon's location, Gray headed to Brago and disobeyed his master, in an attempt to avenge his people, he failed to do so and was left unconscious. His master, Ur was the one who sealed the demon as well as triggering Gray's change into a better person. At that time, his partner Lyon grew bitter and parted ways with him; Gray walks his own path which will eventually lead to the events of Fairy Tail Zero, Ice Trail and his allegiance to the Fairy Tail guild and relieve thrilling adventures as the Mage of Fairy Tail. He discovered the multiverse upon a job request and little does he know about it, it brought him here! **Faction:** UMMA
Hidden 9 yrs ago Post by LaXnyd
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LaXnyd

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_"Are ya ready guys!? PUT YA GUNS ON!"_ Name: Date Masamune, the One Eyed Dragon Age: unknown, early 20s Gender: Male Appearance: ![Date Masamune, totally historically accurate](http://vignette3.wikia.nocookie.net/s__/images/4/4e/I%27m_good%2C_real_good..png/revision/latest?cb=20110515010635&path-prefix=sengokubasara "Date Masamune ") Canon, AU, or OC?: Canon Universe of Origin: Sengoku Basara Personality: On the battlefield, Date Masamune acts as an arrogant, brash warrior who treats battles like a giant party. Although he will have respect for people who prove their honour as a warrior - not strength - that rarely stops him and his army from being one of the biggest showoffs on the battlefield, often charging down AFTER ensuring they have everyone's attention. Off the battlefield, however, the one eyed dragon is careful, contemplative and thoughtful, often listening to the advice of his right hand and strategist. Masamune always remains loyal to his men who in turn are loyal to him. Abilities/Weapons: Expert Swordsman - as a Samurai, Date Masamune is highly skilled with swords. His personal style involves the use of three Katanas on each hand, giving his own, unique, unorthodox style the nickname "Dragon's claws." Basara - a term given to a great warrior of the time. As a 'Basara', Masamune is able to perform great feats of strength and speed, with an aura (blue, in his case) forming around him in correlation to the amount of power he is utilizing. The Date Army - his loyal army that would follow him to the depth of hell and back - and have once done so, having taken up arms against the demon king of the sixth heaven Oda Nobunaga. Leading them is Katakura Kojuro, nicknamed the "right eye of the dragon" Backstory: Born as the heir of the Date Clan, Masamune lost his right eye in early childhood due to smallpox - determining it to be a potential weakness in a fight, he ordered Katakura Kojuro to gouge it out. Leading his first battle at the age of 14, he took over the Date clan at the age of 17 and participated in the Sengoku battles among the many Daimyo of Japan to unite the land. Faction: Neutral
Hidden 9 yrs ago Post by Caelum
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Caelum

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Name: Emiya Shirou Age: 18 Gender: Male Appearance: Have some images Canon, AU, or OC?: Canon (AU Variant 2) Universe of Origin: Nasuverse, Fate/Stay Night (Unlimited Blade Works Route) Personality: Due to being one of the only survivors of the great fire that took hundreds of peoples lives, Shirou has a great amount of survivors guilt, and a empty personality. He thinks that is unfair for himself to prioritize over the needs of others. He has a rather distorted sense of value, where he only finds satisfaction from assisting people without any compensation, thinking that helping people is its own reward. When it comes to protecting others with his life, he will do so without a second though, even if it can lead to his death. However, if someone has brought their own path to destruction, he will not intervene, and simply watch. He is extremely stubborn to his ideals of helping and protecting others, to the point of others mental anguish. No amount of words can convince him to stray from his path, though he slightly has done so through the teachings of his alternate self, Archer. As a person, Shirou enjoys Home Cooking, Blind Dates, and repairing electronics. His Japanese is good, but his english is rather poor. He is very independant due to the loss of his parents, and does most things for himself, including shopping, cleaning, and even working to pay his own fair share of the rent. He takes pride in his independence, and dislikes having others do things for him. Abilities/Weapons:Emiya Shirou, by himself, is only an average human teenager of 18 years old. Physically, this is his limit, and his speed, strength, and endurance is as said so, though slightly increased due to injuries sustained in his past. His skills in swordsmanship and combat skills are that on par of a basic swordsman. However, he is also a magus. This is where he differentiates from a normal boy. From a young age, he was taught as a spellcrafter by his adoptive father, Kiritsugu, although with much displeasure. He only knows two abilities justifiable as magecraft, Reinforcement and Tracing, both of which cost Prana. Prana is magical energy akin to Gasoline for mages. It cant exist by itself or do anything by itself, so it must be bound to a recipient. Basically, its the mana of the Fate world. There are two different types of Prana, each one has its own special uses of its own. Mana is the natural energy in nature. It is the energy that manifests itself in the world, and is the stronger of the two. However, it takes a long time for nature to recover such energy. Od is the prana found in living beings. It manifests over time through Magical Circuits, which are like a Psuedo-nervous system for a mage. They allow a person to convert life force into prana for use in abilities. For Shirou, his magical circuits and maximum limit are both rather low, so he cannot obtain as much Prana through this method as others. In laymans terms, Shirou, for instance, would have 30 Prana at the end of UBW route, and reinforcement would take 1, while Tracing would take 5, and his reality marble would take 20 to release, and 1 for every 30 seconds he is in it. He regains his prana at a rate of about 3 per day, although, if given prana by another being (Be it through either injection or sex), he can regain as much as needed by the other person. Reinforcement lets Shirou reinforce or increase the effectiveness of an object at the cost of his Prana. Anything he analyzes can be increased in effectiveness, including living beings, like eyes (To see further) or weapons (To make them stronger, or cut better.) Shirou is also able to understand and analyze objects before him, for instance, the entire layout of a broken microwave, allowing him to quickly repair parts of it. Shirou's other ability is Tracing. To put it in quotes, "If you can't defeat it, then imagine what can". Tracing, by nature, is the ability to create a complete copy of something, with the same properties as the original item. Shirou is able to reproduce Swords, Weapons, and Armor by nature, and can reproduce any sword he analyzes. These swords are completely identical to their counterparts, and have the same strength and durability as them, just slightly weaker. These abilities, however, are infact not due to his skill as a magus, rather, a special ability called a Reality Marble. The concept of a Reality Marble is simple-It is having one's inner world materialized and projected onto reality. Shirous Reality Marble is Infinite Blade Works. Due to being implanted with Avalon, the legendary sheath of Excalibur, Shirou's nature, and his elemental affinity, were changed to 'Sword'. This created the reality marble known as Infinite Blade Works. This world, inside of Shirou, is a barren wasteland of rubble and debris, filled with millions of swords in every direction. In this world, Shirou is free to create and manifest blades at a much faster rate, as well as having the blades be much stronger and retain their original histories- Which means, when Shirou uses them, he gains their original users skills with the blade. However, as in the real world, they are slightly weaker. Shirou can freely levitate the blades and use them in whatever way he wants. In addition, when using the full power of his reality marble, he and his opponent are sucked into this world, which is just that- Unlimited Blade Works. This land is stable and stays put together until the users Prana is completely depleted, and gives him all of the aforementioned abilities, as well as increasing the passive ability of Avalon ten fold, and without the need of Arturia. Lastly, his final, passive ability is the Regenerative factor of Avalon. Avalon is the sheath of Excalibur. Embeded into Shirou at a young age to save his life, it has the innate ability to regenerate his wounds faster. Although it is completely useless unless King Arthur/Arturia/etc Pendragon/Saber, is around. Due to the nature of Shirou's body and lack of training, he has a very low amount of Prana in his body. This severely limits his abilities, and makes it virtually all but impossible for him to use his Unlimited Blade Works ability without a very impressive amount of Prana help. Outside of his abilities as a basic swordfighter and his reinforcement, of course, Shirou is no stronger than an ordinary human, albeit with some regenerative powers. Of course, beyond this, Emiya Shirou is just a normal human male. He's susceptible to all forms of shock, mental control, and direct attacks as any weak, flimsy human- And excessive blood loss or pain will knock him out. Stab him in the heart and he's a dead man- Cut off his head, he's a dead man. He has no magical resistance of any kind, so he can easily be killed by this as well. Backstory: Ten years before the start of Fate/stay night, Shirou was an ordinary boy living with his parents in Shinto. A great fire nearly killed the boy, but he was saved by a man named Emiya Kiritsugu, who implanted Avalon into him and nurtured him for several years until he to eventually fell to death. Before he did, however, Shirou promised to uphold his adoptive fathers sense of heroics, planning on becoming the hero he always looked up to. In addition, over the years, he learned some magic from his adoptive father. There are several different 'endings' after this point, but for the sake of his abilities and plot, we will be using the Unlimited Blade Works route as our base. Shirou, at the age of 16, was unintentionally pulled in a war called the Holy Grail War, a war over a powerful artifact that could grant the user any wish they desired. The war, fought between seven magi who summon mystical heroes from history to fight one another (Called Servants), is fought usually every decade, but this time, it was only 10 years since the last war. Emiya was pulled in during a late night at school when he witnessed two servants, Archer and Lancer, fighting each other. The rule of the fights is for the servants not to be seen by bystanders, and if they were, they were to be killed. Shirou was nearly killed by Lancer, before being saved by a girl named Rin Tohsaka, the master of Archer. Returning home having only knowledge of being stabbed by lancer, he is greeted once again by the cool servant, ready to kill him once again. This time, Shirou is saved by Saber, a servant summoned by him unintentionally to protect him. From here is where the Unlimited Blade Works route takes off. Pushed into the war, Shirou vowed to fight to save everyone, and make sure nobody was hurt during the war, while still fighting for the grail himself (Though he had no idea what he would wish for). From here, he was cast into an adventure, where he fought with a future version of himself (Archer), lost his servant (Saber), and nearly died several times. By the end of it all, he found himself facing a dangerous challenger, one he would never imagine fighting- Gilgamesh, the King of Kings, a servant from the last holy grail war. The two fought an unbelievable battle, but through the usage of his Reality Marble, Shirou was able to defeat this foe once and for all. After this, he lived a 'peaceful' life with his friend, Rin Tohsaka. (Or just read the wiki page for him. Either or works. :v) Faction: UMMA
Hidden 9 yrs ago Post by Pirouette
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Pirouette Ghoul

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Name: Claudia Coppelia Age: 26 Gender: Female ![](http://fc06.deviantart.net/fs70/f/2012/261/1/6/personal_works_by_subakzzang-d5f7inc.jpg) Canon, AU, or OC?: Canonically... it is an OC? Universe of Origin: Monster Hunter Personality: Claudia is laid back, forth-coming, and friendly. Being laid back is not only what comes natural, but also amplified by the sheer boredom she feels as a UMMA agent. Her forth-coming nature comes somewhat hand-in-hand with her general friendliness. She likes people and company because she has spent an extensive amount of time hunting alone, valuing company in their absence, or in small groups, which boosts her quite well with the camaraderie. Her forth-coming, and general bluntness, is the result of her universe not tending to sugar coating things. With large monsters wanting to kill you at any moment, it makes life appear short and the last thing you want to do is regret telling the girl back home you love her or that your comrade in this fight sucked. Abilities/Weapons: Outside of the magic of a great feast before a hunt, there is no magic to speak of in Claudia's world. Instead, combat prowess and survival really come down to finesse, ingenuity, and knowledge. [Black Harvest](http://img3.wikia.nocookie.net/__cb20100816092207/monsterhunter/images/e/e5/AlatreonSA.png): Claudia wields a massive Switch Axe, called Black Harvest, made out of the finest materials one could hunt in her universe. A Switch Axe is a device which can transform into either a heavy handed axe or a heavy broadsword in mid swing! The way this is accomplished is by using pre-loaded cartridges to eject the weapon into place with a press of a trigger. Claudia is especially potent with this weapon in her hands and the weight, like all weapons in her universe, doesn't seem to phase her at all. She is still quite nimble on her feet despite the weight. In addition, she packs her own arsenal of devices and potions to help with a hunt. These items include but are not limited to: Flash bombs, Dung bombs, Health potions, Air Philler (temp water breathing), throwing knives, shock and pitfall traps, and so on. Please note that Claudia will not always have everything on hand but rather, she prepares what gear she believes will come in handy for the hunt ahead. Finally, Claudia has hunted every monster imaginable in her own universe so when it comes for hunts in different universes, she can pick up on the details pretty quick. Although now she is hunting enemies of the UMMA, instead of monsters (much to her distaste). There is quite a difference between the two but she is slowly picking up on what to do. Backstory: Originally, Claudia was a member of the Hunter's Guild in her universe. Throughout her life, she managed to hunt and kill everything the guild had thrown at her. Each monster, or Wyvern, had possessed its own sets of challenges at first but as each monster gave up the bounties of their skin, scales, claws, and organs, Claudia got stronger and stronger through her gear. She finally finished with what she has now. The Great Alatreon Wyvern provided all the necessary materials for her unique take on the Alatreon armor and her weapon, Black Harvest. After that, well, things got a little strange and quiet. Challenging beasts were few in number and there was no need to hire Claudia's famed services so nobody did. Then one day a strange chasm cracked into the surface of their planet. It sunk deep into the ground but at the bottom, a great starlight expanse invited the inhabitants to go take a look. Fearing the worst, Claudia was hired to investigate and so she did. On the other side of the chasm, a strange new world existed. Claudia hardly had a chance to examine it until she was greeted by all sorts of folk. There was no unity in that group and instead, they all looked like they didn't belong with one another. However, they explained that this was a vast expanse of many other worlds meeting in one place. A strange and foreign concept to Claudia and the rest of her world when she retreated and told the tales, but Claudia would live that concept out as she would be delegate to their planet after the UMMA invited their planet to join. Faction: UMMA
Hidden 9 yrs ago 9 yrs ago Post by Kael Taiyou
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Kael Taiyou Guillotine

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-Transfered this to the signup thread-
Hidden 9 yrs ago 9 yrs ago Post by Lost Cause
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Lost Cause

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Name: Nanoha Takamachi Age: 19 Gender: Female Appearance: Uniform, Barrier Jacket (Normal), Barrier Jacket (Exceed Mode) Canon, AU, or OC?: Canon Universe of Origin: Magical Girl Lyrical Nanoha Personality: Nanoha has a deep, kind personality but is also rather energetic and idealistic, showing a certain joie de vive. A major aspect of Nanoha's personality is that she always tries to understand other people. As such, she's shown to always take a diplomatic approach to problems and tries to reason with her enemies at first. However, she's also shown to be a pragmatic heroine, as she's not afraid to use force if communication alone is not enough. Abilities/Weapons: - Carries the Intelligent Device Raising Heart Exelion (Regular, Buster, Exceed) - Spell List (Subject to GM nerfs) Backstory: Probably easier just to link this since it’s a long one. Faction: UMMA
Hidden 9 yrs ago 9 yrs ago Post by mattmanganon
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mattmanganon Your friendly neighbourhood tyranical dicator

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Hidden 9 yrs ago Post by Masaki Haruna
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Masaki Haruna OLD TESTAMENT

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**Name:** Hisoka **Age:** 28 **Gender:** Male **Appearance:** ![enter image description here](http://vignette1.wikia.nocookie.net/hunterxhunter/images/6/67/Hisoka_PR_Movie.png/revision/latest?cb=20121110063929 "enter image title here") Canon, AU, or OC?: Canon Pedophile **Universe of Origin:** Hunter x Hunter **Personality:** Hisoka is portrayed as entirely self-serving, self-absorbed and selfish because he does whatever he likes as long as it pleases him in some way. His insatiable love for spilling the blood of powerful fighters in combat serves to fuel his sadistic desires. In order for them to grow to their full potential (so as to improve the pleasure of killing them later, allowing them to live. With his manipulative and self-centered nature, Hisoka is essentially a sociopath. He has no problems on killing girls, kids, or even boys, surprisingly he gets sexually turned on when he faces an opponent he so like. Other times he would assist his foes if there is anything fun to do. **Abilities/Weapons:** Hisoka demonstrates a balance between offense and defense combat as well as intellect, playing riddles and mind boggling IQ related stuff. He is also a card expert and uses cards as sharp weapons. Last but not least his nen is Transmutation which is to mimic matter properties, specifically gum and rubber. His power is called Bungee Gum, named after his favorite gum as a child. Bungee Gum! Elastic Love~ <3 <3 <3 Hisoka can alter his aura's consistency into an incredibly sticky substance somewhat akin to bubble gum, albeit much stronger. It can be used to pull opponents within punching range for a flurry of rebound pummels. Bungee Gum can both stretch and contract, depending on what Hisoka desires. It can be attached either by pointing at his target or through direct physical contact. Additionally, Bungee Gum can also be used to cover a greater area by molding it into a sheet rather than a string. It is so reliable and durable that it can act as a shield against attacks or as a means to return them to their original caster. Bungee Gum! Texture Surprise~~ <3 ahhhnn~ ahhnn~ Hisoka can apply his aura to any thin surface (such as paper or cloth) and change its appearance. He mainly use this ability for deception. As well as make his card look invisible though the naked eye for surprise attack. Hisoka named this after the stickers that were included in a popular snack a while back. **Backstory:** Not much is known about his past, Hisoka doesn't show interest and lets it stay enigmatic, he does whatever he pleases. [What is seen cannot be unseen, according to him.](https://www.youtube.com/watch?v=IFZQCbnEyMI) **Faction:** Shadow Eternity
Hidden 9 yrs ago Post by SillyGoy
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SillyGoy Goius Sillius

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**Name:** Chalcedon **Age:** 143 **Gender:** Male **Appearance:** ![Chalcedon](http://i.imgur.com/wOejSMP.jpg "Brother Chalcedon of the 5th Company") Underneath that suit of power armor is a true hulk of a man, standing proud at 8 feet and 5 inches with thick, powerful cables of muscle stretching taut bronze, hardened skin. Bald like a monk, fierce blue eyes stare out forth below bushy black eyebrows, and a stern face, chiseled with hard outlines like a Greek statue, scowls eternally. On many parts of his body, there are metal stubs that jut out forth from his very skin, marring his demigod physique, that let him interface with his power-armor’s machine spirit. Grotesque scars, each with a story to tell, and just as frequent as the stubs, also cover great swathes of his body. **Canon, AU, or OC?:** Canon. **Universe of Origin:** Warhammer 40,000 **Personality:** _ “For those I cherish, I die in glory!” – Chalcedon’s last words before being “killed”._ The sacred fraternity of the Lamenters is well-known throughout the Imperium for its compassion towards the common man, the people whom they swore to protect, and Chalcedon is no exception. Though having seen death and ruin enough to fill a thousand lifetimes, he remains a proud paladin of virtue, and through his veins the kindness of Sanguinius flows with the strong pounding of his twin hearts. But while such compassion is considered as weakness by some, Chalcedon shows none of it for the enemies of mankind, showing only hatred and delivering righteous fury. Indeed, he would go to great lengths to save a single human life – provided, of course, the tactical situation wouldn’t go awry from the action. The Emperor loves His servants and citizens, and perhaps the Lamenters are a personification of that love through the geneseed of the Blood Angels. Mild-mannered and soft-spoken for a Space Marine, the only battlecries he yells amid the chaos of the battlefield are those that may inspire his allies. He needs not to even taunt the enemy, for they are below him, and whatever message he may wish to convey, they may receive duly and justly at the nose of a bolter round. The Adeptus Astartes' primary mission is to protect and serve. And by the Emperor, Chalcedon will protect and serve. **Abilities/Weapons:** **_Equipment:_** - **Power Armor, Astartes Mark VII Aquila-pattern:** Constructed in the holiest forges using arcane alloys of adamantium and plasteel, and coated with an ablative layer of ceramite, truly is this set of powered armor fitting for the distant grandson of a literal God, the noble paladin that is a Space Marine. Worth more than a thousand mortal souls, it shrugs off lasers, bullets and witchcraft alike as if they were nothing. Without it, a Space Marine is but a mere goliath on the battlefield. With it – and he is never seen without it – he is a god of war. In addition to its protective value, the Mark VII has got a suite of sensors to smell, see, or hear the enemy from kilometers away. Vacuum-proofed, a Space Marine is able to fight in the airless void of space, and its advanced NBC facilities render the perils of any environment be it radioactive, biological or chemical, utterly nil. Machine spirits and other software are run by a powerful cogitator that analyzes the battlefield in real-time and tags the enemy, ensuring that they do not get away from their coming redemption. - **Bolter, Astartes MK Vb Godwyn-pattern:** The primary weapon for most Space Marines, the Bolter is the foremost cleansing tool when dealing with horrid existences such as aliens, mutants, heretics and traitors. Firing a .75-caliber rocket-propelled grenade at 700 rounds per minute, one projectile is more than enough to gore a man inside-out. Built-in sensors and automatic targeting software can communicate with those in a Space Marine’s suit to provide accuracy that is unmatched. This automatic weapon is optimally held with both hands and is iconic of the Adeptus Astartes. - **Chainsword, Redeemer-pattern:** It is well that the chainsword is so common in the arsenals of the Space Marines, for what is a knight without his blade? Or rather, hundreds of them, powered by a promethium-fueled motor to let them rev and churn against the enemy’s flesh, turning the foe into mincemeat and gore. A cross between a chainsaw and a sword, it is a true battlefield weapon whose teeth, made of monomolecular-sharp adamantium blades, will cut through steel and muscle alike almost without effort. - **Frag Grenade, Type 23 Talvir-pattern:** These are potent fragmentation grenades whose purpose is to kill infantry with blast and shrapnel. With a high yield and a large blast radius, these grenades are effective situational weapons. - **Krak Grenade, Mark 14 Katana-pattern:** These are potent anti-tank grenades whose purpose is to destroy armored vehicles with a single, earth-shattering blast. With a high yield and a target-reactive construction that focuses it in such a small blast radius, these grenades will devour and destroy any tank-sized armored foe. _**Personal Skills and Abilities:**_ - **Angel of Death:** If the Immortal Emperor of Mankind – praise be His Name – is Humanity’s one true God, then the Space Marines, the glorious Adeptus Astartes, are his Angels. Though they are not angels of comfort, but rather, they are angels of death. Their wings are not made of immaculate, silken feathers but of screaming rocket engines. Their music is not played with the serene melodies of a harp, but with the loud roar of a bolter or the revving of a chainsword. Whereas other angels will inspire you with love or joy, Space Marines will inspire you with terror and fear. Chalcedon is one such monstrosity, and he, along with his peers, is a super-soldier, a warrior almost without equal in the galaxy he calls home. If the subject is warfare, be it trench, maneuver or blitz; be it melee or ranged, Chalcedon knows it all, as warring is the only purpose of his existence. - **Secondary Heart:** Chalcedon, like all other Space Marines, has had a secondary heart grafted into his system, which allows him to survive his other heart being crippled. He also benefits from the improved bloodflow offered by the extra organ. - **Ossmodula:** This implant has modified the growth of Chalcedon’s bones during his growing years, making them larger and stronger. In addition, it has caused his ribcage to expand, thicken, and fuse its members to become a solid, bulletproof shield of interlocking demigod bone. - **Biscopea:** Serving as a hormonal basis for the implantation of other organs, the Biscopea also encourages heavy muscle growth. As such, Chalcedon is now a true hulk of a man, as strong as the giants of legend. - **Haemastamen:** Space Marines benefit from this tiny implant in that their blood becomes more efficient at carrying oxygen from an increased haemoglobin content. - **Larraman’s Organ:** Blessed be Saint Larraman for forging this sacred implant, for it allows Space Marines to survive even the most grievous of wounds. This organ releases Larraman’s Cells if Chalcedon is wounded, and immediately seals the offending injury with a near-instantaneous generation of scar tissue. - **Catalepsean Node:** This implant makes it so that Space Marines require but 4 hours of sleep daily, and can potentially go for 2 weeks fully awake. Switching off and turning on areas of his brain during sleep smartly, it also allows a Space Marine to sense his environment during slumber, ensuring that he does not get ambushed. - **Preomonor:** This is a pre-stomach that can isolate or neutralize poisonous or otherwise indigestible foods. This organ allows a Space Marine to eat almost anything. - **Omophagea:** A specialized brain implant that allows a Space Marine to “learn by eating,” by allowing him to read the genetic memory of his meal. So, even if one decides not to talk till death, a Space Marine may simply take a bite out of his flesh and extract roughly what he wants to know. - **Multi-lung:** This third lung activates when a Space Marine enters a low-oxygen environment or even water, and allows him to breathe in both. With highly-efficient toxin dispersal systems, this organ allows a Space Marine to breathe even poison gas. - **Occulobe:** With the help of this organ, the Apothecaries of the Lamenters, through their blessed work, has given Chalcedon and his brothers superior eyesight, and allowed them to see in night almost as well as in the day. - **Lyman’s Ear:** Lyman’s blessed organ allows a Space Marine to hear sounds normally inaudible, to a point where he can almost – almost – hear his own muscles contracting and expanding. It also renders him immune to dizziness and motion sickness. - **Sus-an Membrane:** This implant merges with a Space Marine’s brain and allows him to enter in a state of suspended animation, preserving his body for years, activated at his command or when extreme trauma is inflicted upon him. The longest recorded period spent in suspended animation was undertaken by Brother Silas Err of the Dark Angels, who was revived after 567 years. - **Melanchromic Organ:** This implant will increase or decrease the melanin level of a Marine’s skin depending on the intensity of sunlight. It also protects the Marine, to a point, against other kinds of radiation. - **Oolitic Kidney:** In conjunction with the secondary heart, the Space Marine can filter his blood with this organ very rapidly, rendering him immune to most poisons. The drawback is that the Marine must stay unconscious while his blood is circulated at a very high speed. - **Neuroglottis:** This enhances the Space Marine’s sense of taste to the point where he can track down his target by taste alone. - **Mucranoid:** This implant allows a Space Marine to sweat a substance that coats the skin and offers extreme resistance against the heat and cold, and can even provide a measure of protection in the void of space. Activated only by Apothecarian rites, it is common to do so when a Space Marine is expected to fight in space. - **Betcher’s Gland:** This implant allows a Space Marine to spit a blinding contact poison so corrosive that, given time, it can even break strong metals. - **Black Carapace:** The most distinctive implant, this resembles a firm, black plastic that is implanted directly underneath a Space Marine’s skin. Having matured, Chalcedon’s Black Carapace, like the ones of other Astartes, is fitted with neural sensors and interface points with which he can synchronize with his power armor. Chalcedon, being a member of the Lamenters, does not suffer from the Black Rage nor the Red Thirst thanks to the borderline-heretical genetic tampering by the Priesthood of Mars during the conception of his chapter. **Backstory:** _ “I am no longer Chalcedon, son of Makedon, but Chalcedon, son of Sanguinius, the Beatific One, and am now until forever an instrument of war of the Immortal Emperor, praise be His Name. I will be the arrow that fires from His bow, the blade of His sword, the mail around His fist, as I join the sacred fraternity of the Adeptus Astartes.” – Excerpt from Chalcedon’s initiation oaths._ Chalcedon was born on the feral world of Turkje in the year 40,849 AD with a pedigree of warriorhood and was recruited as an adolescent by the Lamenters chapter as their fleet passed by. Passing through the painful trials of a space marine neophyte, surmounting the mounds of bodies of failed candidates that collected over the years, Chalcedon, after serving honorably for three decades as a scout in the 10th Company, was promoted to full battle-brotherhood and given his own set of power armor. Beginning the Eternal War as a true Astartes battle-brother in the 9th Company, Chalcedon hacked, gored, shot and detonated foes as he rose up to the 8th, 7th and 6th Companies. Chalcedon also fought against other Space Marines in the dissident Badab War, particularly distinguishing himself when the Minotaurs chapter attacked the Lamenters’ fortress-monastery. Personally taking down five enemy Space Marines with bolter and chainsword – and not without lament, for he was forced to slay his own brothers – he was promoted during post-war chapter reorganization to a place in the 5th Company as a tactical marine and awarded several orders of merit, though no honors could placate his aching hearts as over 500 Marines of the Lamenters perished in a pointless conflict. He was there when the chapter was sentenced to a century-long penitent crusade, and he was there when it ended: serving in the 5th Company as a Sergeant – and intending to do so till his death, having formed a strong bond with the members of that unit – Chalcedon spent the last century of the 41st millennium fighting hard as a Space Marine should against, amongst others, the horror that was the Tyranid Hive Fleet ominously named Kraken. Planet after planet, his chapter, the Lamenters, defended, though at a great cost each battle, for while Space Marines are gods of war, they are not infallible, and numbers can overwhelm. Every engagement had them face tens of thousands of Tyranids at the least and over a trillion at the worst. When the chapter had only 300 Space Marines left, out of the 1,000 it should have, Chalcedon’s twin hearts sunk into inconsolable sorrow and became as cold as the void of space. Chalcedon met a poetic end as he was struck by a Zoanthrope’s psychic bolt the moment his chapter was cut off of communications with Imperial command. However, instead of being guided to the Emperor’s Palace, or becoming a paladin of the Legion of the Damned, what Chalcedon found after death was… a whole new world. Or rather, a whole mess of them. **Faction:** Chalcedon’s loyalty lies with the Emperor of Mankind and nobody else!
Hidden 9 yrs ago Post by Scarifar
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Scarifar Presto~!

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Name: Medic Age: Unknown, possibly mid-30's Gender: Male Appearance: [A man of science.](http://www.wallpapermay.com/thumbnails/detail/20120605/medic%20tf2%20team%20fortress%202%201920x1080%20wallpaper_www.wallpapermay.com_22.jpg) Canon, AU, or OC?: Canon Universe of Origin: Team Fortress 2 Personality: Claims to be a doctor, but his true passion is to perform "experiments" on people for the sake of "science". He especially loves implanting people with baboon organs. Also has an affinity for some silly hats. Abilities/Weapons: - Syringe gun: As the name implies, it shoots syringes. They don't really do much, but they produce excruciating pain upon impact. Also, the syringes somehow heal Medic for slight amounts of health upon a successful hit on an enemy. - Bonesaw: What else do you think bonesaws are for if not for tearing people to shreds? Also it somehow charges the Medic's Ubercharge by 25% (see below). - Medigun: the device the Medic is most well known for. It can cause a person to rapidly regenerate and recover, repairing any injury that has been inflicted and even repairing the clothing. Its most powerful ability, however, is the Ubercharge: an 8 second period of invincibility and increased damage for the person he is healing. Unfortunately, the Medic requires both hands to operate the Medigun, so he can't do any damage himself, but he can reap the benefits of invincibility. However, getting an Ubercharge ready takes time, far longer than how long the actual Ubercharge lasts. - Regeneration: due to the healing device on his back, the Medic is capable of a slightly fast regeneration. It's still faster than if one heals at the natural pace, but it's still pretty slow. Backstory: Raised in Stuttgart, Germany. Became a doctor when the Hippocratic Oath was no more than a mere Hippocratic "suggestion". Lost his medical license after performing an operation which resulted in the loss of a patient's skeleton. Stole a catering van that was filled with wedding doves, and named one of them Archimedes. Then employed by Redmond Mann as a mercenary in an attempt to steal Blutach Mann's share of land they inherited in their father's will. Appeared in the Multiverse after an accident involving the Engineer's teleporter being sabotaged by the enemy Spy. He offered his services to the Shadow Eternity and is now one of their best doctors, assuming that title could be applied to him. Faction: Shadow Eternity
Hidden 9 yrs ago 9 yrs ago Post by BluetheElf
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BluetheElf An abnormal wood elf

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"Oh, hello! It's-a me, Mario!" •Name: Super Mario •Age: Unknown, could be anything. •Gender: Male •Appearance: ![](http://www.hierzijnwij.nu/wp-content/uploads/2011/11/Mario-3D-500px.jpg) •Canon, AU, or OC?: Cannon •Universe of Origin: The Mario Multiverse (Yes, there are many Mario Universes •Personality: Just looking at Mario tells you his personality. Mario is a caring, fun loving guy who always want the good side to win the day, and if he has any say in current events his wish WILL come true. Mario is a hero, and a total saint to anyone in trouble in any way, shape, or form. He is also friendly, and will go out of his way just to make new friends. However, he does not tolerate evil actions. Villans are not on his good side, and if your plots involve hurting someone prepair for plumber shoes smashing your head. However, Mario forgives as quick as he jumps, and if you turn away from evil Mario will welcome you into his friend list with open arms. •Abilities/Weapons: Normal Abilities: Mario is much stronger than a normal human. He can jump up to 40 feet high, run tiwce as fast as a normal man, break solid bricks with his bare hands, and preform many other moves which can get him to new places or break objects in his path. Super Mario: Mario can consume a red mushroom at anytime to grow twice his size! Now only that, he is much stronger and can break bricks much earier. This is also a way of cheating death, as if he is gravely injured while in this state he will shirnk down to his normal size and be fully healed. Hammer: Mario carries around a large battle hammer which he can use to break blocks or people's skulls. While he would normally have a problem with spiked enemies, he can simply smash them with his trusty hammer and take care of them. It's also very usefull for pounding stakes into the ground as well! •Backstory: (Everyone knows this, play NES SMB.) •Faction: None, but is a total good guy.
Hidden 9 yrs ago 9 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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![ ](https://33.media.tumblr.com/a9fcf9d82f94bf191e0936403363bcc0/tumblr_n547i0ReMN1sbwxdko1_500.gif " ") Name: Kiss-Shot Acerola-Orion Heart-Under-Blade Age: 597 Gender: Female Appearance: [The Iron-Blooded, Hot-Blooded, Cold-Blooded Vampire](http://th04.deviantart.net/fs71/PRE/i/2012/332/3/3/kiss_shot_acerola_orion_heart_under_blade__render__by_kelvincheng-d5mfbkw.jpg) Canon, AU, or OC?: Canon Universe of Origin: Kizumonogatari Personality: Haughty, arrogant, and with a regal flair, Heart-Under-Blade is much like what one would expect from a vampire of her age and power. Even so, she is quite charming and surprisingly friendly, able to get on well enough with most people if they can see past her egotism. However, behind this veneer lies a heartless, bloodthirsty monster that pays little mind to the countless victims of her hunger. Or does there? This too, is an act, as she harbors a deep sadness in her heart. Heart-Under-Blade secretly wishes to end her immortal life, as she has grown tired of the endless years of loneliness, and is weighed down by the guilt of taking so many lives to sustain her own. Abilities/Weapons: As the most powerful vampire in the world, Heart-Under-Blade boasts a number of vampiric abilities, including but not limited to superhuman strength and speed, transformation, flight, weather manipulation, wall-crawling, shadow manipulation, hypnotism, energy absorption, and night vision. Her more obscure abilities include matter creation, which allows her to create simple objects of varying size, seemingly out of thin air. Heart-Under-Blade's regenerative ability is prodigious, as no physical injury short of destroying her entire body can kill her. She is also a true omnivore, able to swallow and digest nearly any physical object, and then regurgitate it later if she so chooses. Finally, her mastery over "ghastly energy" (what fuels supernatural beings such as herself instead of ki) is great enough that she can project it at will, with such results as being able to seemingly induce explosions merely by glancing at something. Heart-Under-Blade's magic sword, Kokorowatari, is also of note, as it is an enchanted sword of demon-killing, and can cause catastrophic harm to supernatural beings with even as much as a scratch. Backstory: The past of the King of Strangeness is a mystery to all but her, but a few things are known: she was human at one point, with a human name, and her master (the previous King of Strangeness) is now dead. She has traveled the world for centuries, fulfilling her whims and feeding on the lifeblood of countless humans. Her exploits were many, though it is notable that she has only ever sired two vampiric servants. Her first was a samurai in medieval Japan, who killed himself out of despair (a common fate of vampires). The latter was an ordinary Japanese schoolboy, nearly four-hundred years later. Though none know but her, Heart-Under-Blade is suicidally depressed, and desires greatly to end her life. Her travels of late have not been those of adventure and whimsy, but a search for anything that can truly kill her. Perhaps some small part of her still desires life, as she has yet to willfully expose herself to the sun, instead seeking a quicker, less painful death. It is known that another vampire could drain the energy from her until she died, but only a vampire of comparable power to her would be capable of harming her, and almost none of such prestige exist. Faction: Independant
Hidden 9 yrs ago Post by mattmanganon
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mattmanganon Your friendly neighbourhood tyranical dicator

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Name: Bjorn the Fell-Handed Age: 10,000+ Gender: Male Appearance: ![](http://vignette4.wikia.nocookie.net/warhammer40k/images/4/4f/Dred_Bjorn_Fell-Handed.png/revision/latest?cb=20141203133243) Canon, AU, or OC?: AU Universe of Origin: Warhammer 40,000 Personality: Many see Bjorn as the oldest and wisest mind in the Imperium, due to his being the last living being to have faught alongside a Primarch. Although he is wise and battlethirsty, not many knew that he was a notorious womanizer. It's suspected that he might actually be the ancestor to many of the current Space Wolves... It's the reason that he was nicknamed "The Fellhanded" as, during one long hunt, he nipped behind a large bolder for some personal relief and was caught by Leman Russ, who loudly proclaimed to the rest of their group. "LO, IT SEEMS HE IS BESTING A MIGHTY FELL-BEAST WITH ONLY HIS HAND!!!" Surprisingly enough, Bjorn has proven diplomatic skills, managing to avoid a war between the Space Wolves and Inquisition, after current Great Wolf, Logan Grimnar killed a Lord Inquisitor for ordering his men to fire upon civilians. An astounding feat, as none have ever convinced the Inquisition to rescind an order of Excommunicate Traitoris before, and none have since. All in all, Bjorn can be best described in 5 words "Gumpy, Vicious, Randy Old Sod." Annoyed that he is forced to spend his time in a stasis pod, being woken up every millenium to tell the young ones what a great guy Leman Russ was, and not being allowed to go back to battle. Quote ~ "Do you have any idea how pissing annoying it is that every time I go to sleep, I wake up to find more Wolf crap has been loaded onto me?! I can barely move anymore!!!" Abilities/Weapons: Immense Combat Experience: Was a warrior for the Space Wolves for over 10,000 years and showed his immense combat prowess on many occasions, most notably during the Battle of The Fang, in which he faced a Daemon Primarch in single combat and managed to drive the Demonic Demi-God into retreat. Immense wealth of wisdom: Bjorn is the oldest living thing in the Imperium, apart from The Immortal God Emperor himself. Meaning that he has been around some of the wisest and has learned much. Bjorns words have been known to shape the future of the galaxy, so heed his advice. Dreadnought Body: Due to his age, his physical body withered away millenia ago, as such, his battered and beaten body was placed into the large mechanical body that preserved his remains whilst keeping his mind in-tact. This body was created using some of the most advanced technologies in the Imperium, far more advanced than the standard Dreadnought, which allowed him to remain sane and intact for almost 9500 years since he was first put in it. Trueclaw: The large claw on his right arm, it is known for it's speed and deadliness. It also has a flamethrower built into the underside of it. Hellfrost Cannon: A large cannon mounted onto his chassis instead of a left arm. It fires a beam of energy that is approximately -4000 degrees. Wolf Amulet: An amulet with a shield generator built into it. Deflects most small arms fire, and can take the occasional Lascannon shot as well. Smoke Launchers: Built onto the top of his frame, allows him to pop smoke and make him harder to hit from ranged fire. Searchlights: A large pair of searchlights either side of his Smoke launcher, allows him to light up the dark. Backstory: Mostly un-known, due to most imperium records from around the Great Crusade and Horus Heresy being lost. The first currently recorded mention of Bjorn in Imperial records occurs towards the end of the Great Crusade, when he was picked by Lord Leman Russ himself to be part of his pack, after Bjorn had showed a lot of promise in battle. Bjorn took part in the Burning of Prospero, during which time he was infected by a Malefictum, but was saved only by having the infected arm cut off by one of Lord Russ' Custodes. He recovered quickly, but the Space Wolves were unable to reach Terra in time to defend her from the Chaos forces final assault. After the Final Battle, Russ left the Space Wolves and ventured into the Eye of Terror to find his corrupted brothers and end them, taking with him, only his most trusted of battle brothers, leaving Bjorn behind as Great Wolf in his stead. His heroic career at the head of the Space Wolves ended during a raid against a fortress during the Proxima Rebellion in 934.M31, when he was so severely wounded and crippled that he was beyond the aid of the chapter's Apothecaries, and his paralyzed body was transplanted within a Dreadnought. Over the following five hundred years he remained at the forefront of battle. Eventually however, the long years took their toll on the warrior, and he began spending longer and longer periods dormant in stasis sleep. The first particularly notable time he was awoken from stasis currently known of was during the first Battle of the Fang in M32. At this time, as part of a scheme to permanently deny the Space Wolves the ability to produce Successor Chapters, as well as gain a measure of revenge for the Burning of Prospero, the Thousand Sons invaded Fenris, the homeworld of the Space Wolves. Before falling on the world, Magnus had ensured that the bulk of the Space Wolves Chapter would be off-planet; The Fang was defended by only one Great Company of Adeptus Astartes, as well as their serfs and mortal soldiery. Also present were several of the Space Wolves' Dreadnoughts, chief amongst whom was Bjorn the Fell-Handed. Under orders from Jarl Greyloc, Bjorn was awoken, and the first Great Wolf charged headlong into the fray, rallying the severely outnumbered Space Wolves, destroying countless Thousand Sons and crippling the Daemon Primarch, Magnus The Red. Bjorn now spends his time in the Space Wolves mighty fortress, The Fang, in suspended animation. He is awoken every 1000 years so that he may tell stories of old, and is awoken on special occasions, or during times of great emergency. Faction: Factionless **** Name: Ryuko Matoi Age: 17 Gender: Female Appearance: ![](http://37.media.tumblr.com/ab560c8be82f214256ba348bac1adac1/tumblr_mvpv3vtLOc1slnf7ro4_400.png) Canon, AU, or OC?: AU Universe of Origin: Kill La Kill Personality: Ryuko has a relatively simple personality: fierce, stubborn and fearless. She is determined to strive for her goals without any fear of the reprocussions of what might happen because of it, choosing to take every situation as it comes. Abilities/Weapons: [Senketsu:](http://www.myminifactory.com/uploads/object-images/15d184b844080c90019144f0165167e81a6b2744.jpg) Senketsu is a living weapon, a school uniform that is made out of Life Fibers, a mysterious form of thread that grants limitless power to those who wear it. By just wearing him, there is an increase to overall speed, strength, toughness and almost all physical abilities. However, Senketsu can release his form by drinking the blood of his wearer. When released, he takes on a new, skin-tight form that boosts the wearers abilities over 100 fold. He is also able to identify abilities and create defenses against them, by changing the uniform in a multitude of different ways. Such as, his [Senjin](https://33.media.tumblr.com/9f2a3442ebb6b88f87e1a28e376697d3/tumblr_n3kfilSNM41s1mkj9o1_500.gif) form, in which he produces blades all across the uniform to protect against physical opponents. His [Shippu](https://33.media.tumblr.com/29acee07d57a7a5564aa284a0acbb00b/tumblr_mxdjwn3W9g1skthduo1_500.gif) form grants his user mach-speed flight. He is also able to combine these forms as his wearer wills. [Senketsu Kisaragi:](http://img1.wikia.nocookie.net/__cb20140328021910/kill-la-kill/images/f/f0/Ep24-kisaragi.jpg) Senketsu Kisaragi is Senketsu's ultimate form, becoming a bright golden glowing figure. In this form, the users abilities are magnified beyond measure and is granted flight, however, this form can only be attained by absorbing vast amounts of Life Fibers. Scissor Blades: Her swords, a pair of scissor like blades that are made of solid Life Fibers. Remarkable strength: Even without Senketsu, Ryuko has shown an almost superhuman level of strength. Master Swordswoman: Ryuko is able to weild her blades with incredible ease and skill, even without much training. Skilled Tactician: Ryuko has shown on multiple occasions that she is not only able to overpower opponents, but also figure out their weakness and a way to exploit it. Backstory: (Spoiler free, nothing in here is information not present in the first 3 episodes) Ryuko's mother is initially presumed to have died after she was born and her relationship with her father, Isshin Matoi, was strained. Ryuko spent her early childhood living in the dorms of Ox Elementary School as her father focused solely on his studies. Without parental guidance Ryuko became a juvenile delinquent, constantly getting into fights and even going so far as to join a gang. Six months before enrolling at Honnōji Academy she received a message from her father and returned to her home only to find him bleeding to death with a red Scissor Blade plunged into his chest. Isshin told her up front that if she wanted to live a peaceful life, that she should get up and walk away, but if she wanted to 'fight' in his place she should take the blade, for as long as she had it she would surely be able to find his killer. Before Isshin could provide Ryuko with further information she caught sight of a shadowy female figure out of the corner of her eye wielding the other half of the Scissor Blade. Ryuko dashed outside the house but was unable to apprehend the fleeing woman. Before she could get back in an explosive device of some kind detonated and lit the house ablaze. Ryuko watched in horror, screaming for her father, but to no avail. Vowing revenge Ryuko became a wandering vagrant looking for clues behind the killer's identity and whereabouts. Ryuko managed to track her fathers killer to Honnouji Academy, and the Student Body Presedent, Satsuki Kiryuin, who supposedly had information that she required. After a thorough beating by the head of the school Boxing team, she was forced to retreat to her fathers house to lick her wounds. There, she found his underground base and the being that was to become her long time friend and partner, Senketsu. Senketsu was a living uniform that demanded blood in return for unfathomable power. After returning to Honnouji and thoroughly defeating the Boxing team captain, she enrolled in the academy in an attempt to fight her way to the top. She began living with her friend Mako Mankanshoku, a girl with a giant heart and seemingly limitless energy. The Over the next few months, Ryuko's world was turned upside down as the truth to her fathers killing, as well as the rest of her family would come to light. After the debacle was sorted, Ryuko and Senketsu finally managed to have a normal life. Faction: Factionless
Hidden 9 yrs ago Post by Rin
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Rin

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- Name: Gue'vesa'ui Velk'Han Sabina Shi'ur Carolinus. Quick explanation on the Tau parts of her name: Gue'vesa ("Human Helper") is the name given to humans who accept the Greater Good and join the Tau Empire, and a Gue'vesa'ui is the equivalent of a sergeant to a squad of Gue'vesa auxiliaries; making it more of a rank than a name. Velk'Han indicates that she is from the Velk'Han Sept, and Shi'ur ("Strong Triumph") is a Tau name she took as a show of loyalty to the Empire. So her "name" is roughly "Human Auxiliary Sergeant of the Velk'Han Sept, Sabina Strongtriumph Carolinus. - Age: 21 - Gender: Female - Appearance: [Filthy xenos sympathizer.] (http://moerin-satsuki.deviantart.com/art/Tau-Empire-Gue-vesa-507455331) - Canon, AU, or OC?: OC - Universe of Origin: Warhammer 40,000 - Personality: Sabina is somewhat more idealistic than you'd expect a human from the grimdark future of the 41st millenium to be. As she grew up in a mixed human and Tau culture, she firmly embraces the philosophy of Tau'va, or the Greater Good as it is more commonly known to humans; the ideal that all sentient beings should strive to ensure the greatest good for the greatest number of beings in the galaxy. In addition, due to being far from the worst excesses of the Imperium's corruption and ruthless dogmatism she is somewhat more open-minded than most humans of the Imperium and will accept new ideas and technologies rather easily. Despite this, she _does_ still venerate the God-Emperor of Mankind, although in a somewhat warped way; the most obvious difference from the norm being conveniently forgetting the "abhore the alien" part. She's not as observant as a human from the Imperium, though. - Abilities: Sabina is fully trained for combat, and whilst she does not possess the superhuman abilities or extensive training of a Space Marine she can still at least hold her own in a fight. She is a pretty decent marksman, and much prefers using her guns to fighting in close quarters. - Equipment: [Pulse rifle] (http://wh40k.lexicanum.com/wiki/Pulse_Rifle), [EMP grenades] (http://wh40k.lexicanum.com/wiki/EMP_Grenade), [Markerlight] (http://wh40k.lexicanum.com/wiki/Markerlight), [laspistol] (http://wh40k.lexicanum.com/wiki/Laspistol), knife, flak armour. - Backstory: Grim darkness, far future, only war, etc. etc. you all know that part. On the eastern fringes of the galaxy, the ancient and monolithic Imperium of Man borders the upstart Tau Empire, a civilization of aliens dedicated to the philosophy of the Greater Good. The young race has expanded their territory rather exponentially over the past few centuries, eventually even engulfing some human-held worlds. Whilst pretty much every other race in the galaxy would do so by enslaving and/or brutally murdering the native populace, the Tau are marked out by the fact that they will actually resort to diplomacy first and only bare arms when that fails. At first many of these Imperial worlds were taken by force, but as the word of the Greater Good spread, as well as the fact that humans were actually being treated better by the alien civilization than their own people and that they were allowed to still worship the Emperor as part of the Tau Empire, a few worlds chose to secede of their own free will. A few generations ago, that is exactly what happened to Sabina's home planet; she is a third generation Gue'vesa, which is the name that the Tau use for humans who have embraced the Greater Good. Unfortunately, the Imperium of Man, due to their dogmatic xenophobia, aren't exactly pleased with the Tau Empire gobbling up their worlds and have declared all Gue'vesa to be heretical traitors. Currently, the Achilus Crusade is trying to recapture some of the worlds of the Velk'Han Sept in the name of mankind, and whilst Sabina's world is currently the furthest away world from the current conflicts she knows that it is only a matter of time before the Imperium (amongst other, even worse things) turn their eye upon it. As such, she has trained as a Gue'vesa Auxiliary, willing to turn arms against her own kind in the name of the Greater Good. Unfortunately, during a recent engagement she and her cadre were attacked by something even worse than the Imperial forces; the traitor legions of Chaos. During a vicious firefight, she was struck by a bolt of psychic energy hurled by a vile sorcerer of the ruinous powers, but luckily for her she didn't die. Instead, well... She ended up in another universe. - Faction: UMMA
Hidden 9 yrs ago Post by Laughing Matter
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Laughing Matter Demon Knight

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**Name:** Kiba, formerly known as Hiroto Kanzaki **Age:** 20 **Gender:** Male **Appearance:** He's about six feet tall with a lean muscular build. In battle, he wears dark grey armor plating that's shaped to fit his form, making it seem like a second skin of sorts. Underneath the armor's layer is a black body glove made out of protective fibers. His helmet resembles [this](http://i.imgur.com/jeRPAcq.png). Underneath the helmet is someone who has red orange eyes and short dark blue hair. The armor is mostly for show though, since his natural toughness more than suffices for most battles. **Canon, AU, or OC?:** OC **Universe of Origin:** Heartcatch Pretty Cure **Personality:** Arrogant, self-centered, and always looking for fights to hone his skills in. However, he's not averse to working with others from time to time if it benefits him, which is why he joined Shadow Eternity. **Abilities/Weapons:** Enhanced physical attributes: Speed, strength, reflexes, endurance, and so on are vastly above normal human capacity. His casual punch carries far more power than a tank shell, just for reference. Ki manipulation: He can either concentrate his ki onto his palm to unleash a powerful ranged blast, or shape it as a sharpened blade on his hand. Supernatural awareness: Hiroto, or Kiba as he calls himself now, is able to sense other sources of ki and magic. Body reading: He's able to judge his opponent's next move by viewing the subtle nuances of his/her movements and demeanor. **Backstory:** Hiroto's parents were usually away on business trips, and was mostly raised by the caretaker they hired. For the most part, Hiroto's childhood was fairly normal, though a part of him felt empty and aimless during this time. This bout of normalcy ended when he was nearly killed by a Desertrian, and only the timely arrival of Cure Flower saved him. Inspired by the display of strength before him and desiring it for himself, Hiroto decided to try and find someone who would teach him how to fight. Eventually, he found Kaoruko and practically begged her to be her pupil. Kaoruko saw no harm in teaching him at the time and agreed to his demand. Hiroto's progress was nothing short of amazing. He mastered in days what it took weeks for most others to grasp, though he does train more relentlessly than the majority would, and even Kaoruko couldn't get him to stop. One day, during another Desertrian attack, Hiroto managed to glimpse his teacher transforming into Cure Flower. Needless to say, he was shocked that his mentor was the one who saved him years ago. Hiroto talked to Kaoruko about this and told her that he wouldn't tell anyone. He also asked if it's possible for him to attain the level of power a Precure has. Kaoruko replied that he can't attain the power of a Precure, but he can find his own unique strength and tells him power isn't the sole purpose of martial arts. Hiroto only nodded in response but was dissatisfied by her answer. Shortly after that incident, Hiroto parted ways with his mentor and set out on his own to find the power he's looking for. He looked into rumors of people performing seemingly superhuman feats by using their ki. If there was any substance to them, Hiroto figured that his ki would manifest during constant fighting. In a world where giant monsters and Pretty Cures exist, he figured it's not completely out of possibility. He challenged several dojos along the way and crushed them during his pursuit for more power. Eventually, during at the age of 17, Hiroto's burning desire for strength and his frustration at what he sees as unearned power in the hands of Precures suddenly takes shape as a dark red aura enveloping his body. Before he could rampage with this power, a cloaked man comes to offer Hiroto a place among a group called Shadow Eternity and promises him undreamed varieties of power he can earn. He takes this offer without hesitation, of course. Three years among Shadow Eternity caused Hiroto to drop his old name and calls himself Kiba from now on to reflect his rebirth. **Faction:** Shadow Eternity
Hidden 9 yrs ago 9 yrs ago Post by Scarifar
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Scarifar Presto~!

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Name: Senbonzakura Age: Unknown Gender: Male Appearance: [A samurai of power.](http://www.ckarea.com/bbs/data/attachment/forum/forumid_277/11052217168773ddca3ee760b5.png) Canon, AU, or OC?: AU Universe of Origin: Bleach Personality: Can be perceived as calm and collected at first impression. However, he's actually very impulsive. Tends to act first and think later. Can be hypocritical. Childish and impatient. Abilities/Weapons: Master Swordsman: Senbonzakura is highly proficient in swordsmanship. Enhanced Speed: Senbonzakura is a very fast combatant. Being the Zanpakuto of a master of Flash Step, he can naturally use it himself, although he is not as proficient. Zanpakuto: Because he is the spirit of the blade, he naturally has the powers of his own Shikai and Bankai within his own blade. - Shikai: By calling out the command, "Scatter", Senbonzakura's sword form separates into a thousand tiny blade petals, which fly toward Senbonzakura's target. Senbonzakura can control and direct the blade petals by slashing at his target with the hilt of his sword. The blade petals themselves reflect light in such a way as to resemble cherry blossom petals. - Bankai (Senbonzakura Kageyoshi): Basically a giant version of his Shikai. Senbonzakura activates his Bankai by dropping his sword blade-first into the ground. As the sword phases into the ground, two rows of a thousand giant blades (really more like 16-20 blades) rise up behind him before separating into a countless amount of blade petals. Backstory: Senbonzakura was forcefully summoned out into the real world by the power of a Zanpakuto spirit named Muramasa. Senbonzakura was brain washed and turned against his master, Byakuya Kuchiki, and Senbonzakura managed to defeat him. After a period of time, Muramasa was defeated, but Senbonzakura no longer had a place to go. Senbonzakura managed to avoid capture from the other Soul Reapers, and entered the Research and Development building. There, he wandered around the building, and eventually came across a portal. He powered it up and went inside, and it was then that he appeared in the Multiverse. The Shadow Eternity was quick to enlist him into their ranks, and he now serves under their command. Faction: Shadow Eternity
Hidden 9 yrs ago 9 yrs ago Post by Moonman
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Moonman Ancient Aelings

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Name: Arragoz Plizgin

Age: Unknown. If one was to the ask the Ork directly, the answer would either be 'Lots' or a series of unintelligible grunts.

Gender: One uv' da Boyz.

Appearance: Ya din't see dis, cuz I'z too sneaky.

Canon, AU, or OC?: OC

Universe of Origin: Warhammer 40k.

Personality: As a Kommando, Arragoz displays a level of kunnin' uncharacteristic to most Orks. Rather than simply charge into battle while yelling 'Waaagh!,' he prefers to sneak up on the 'stoopid humies', plant a few explosives here and there, before proceeding to shoot, stab, and explode his way out of whatever situation he got himself stuck into. In the event he is outmatched, or 'has uvva fings to do' according to Arragoz, he will promptly unload as many explosives as physically possible, set them off, and use the chaos to cover his retreat. Truly, a master tactician.

Despite this, he is still an Ork, and will gladly get stuck in wiff da Boyz in a proppa fight. He is also quite fond of nickin' weapons, armour, and shiny fings in general, especially off of humies.

Abilities/Weapons:

Slugga: Arragoz' prized slugga, while poorly made by the standards of most civilizations, is both reliable and incredibly effective in the hands of a proppa Ork Boy. With the Ork's latent Waaagh! field keeping it in working order, and the almost nonsensical volume of fire it can produce more than making up for its poor accuracy, it has served as Arragoz' preferred tool for krumpin' unsuspectin' gitz.

Choppa(s): In the unlikely event that the hailstorm of bullets from his Slugga fails to do the job, Arragoz will be more than happy to fall back on his tried and true choppa. If that still fails to kill something, he will use his second choppa (which also doubles as a knuckleduster), for double the choppin'.

Stikkbombs and other 'Splodey Fings: Arragoz carries a variety of explosives on his person, ranging from simple grenades and mines to shaped charges and melta bombs.



As one of the countless greenskins which make up the dreaded Green Tide of the forty-first millennium, Arragoz possesses a number of traits that make him into an excellent fighter. His tough hide and semi-fungal physiology make him immensely difficult to harm, and even when he does suffer an injury, it will likely do little to impede him. An Ork can easily survive being dismembered or even decapitated, and just about anything short of extreme trauma or outright disintegration. In short, he is, as Orks often say, Ded 'Ard.

Paired with this immense degree of durability is an exceptional level of strength, allowing Arragoz to easily overpower normal humans and hold his own against a 'Spess Muhrine.' However, it is worth noting that, like any proppa Ork, Arragoz is in a bizarre state of authority-fuelled growth. So long as he remains the biggest and strongest Ork in the area (not exactly a difficult task, given the circumstances), he will continue to slowly get bigger, greener, and meaner, eventually ascending to Nob status and beyond.

Due to his race being genetically engineered by the Old Ones to serve as soldiers that could be mass-produced on a moment's notice, Arragoz' brain contains a wealth of instinctive knowledge regarding both the waging of war and the crafting, operation, and maintenance of his wargear. Combined with his experience as a Kommando, this makes Arragoz 'da best there is at wut he does.'

Backstory: As an Ork of the Blood Axes clan, Arragoz spent his early life fightin', winnin', and lootan', as most Orks are wont to do. However, as time passed, he began to exhibit a particular fondness for being kunnin' and sneaky, even more so than the average Blood Axe Boy. Unsurprisingly, it didn't take long for Arragoz to find himself working with a unit of Kommandos, where his talents could be put to proper use. The next several years were also spent fightin', winnin', and lootan', but in a sneaky 'n' kunnin' way.

Eventually, a crack team of Kommandos, one of which was Arragoz, and a few Mekboys were chosen by Warboss Mardrug to partake in 'Da Great Titanheist.' As the name implied, they were to sneak onto the forge world of Canto II, which had recently been attacked by a Tyranid splinter fleet, and nick a Warlord-class Titan called the Wrath of Caseopea while nobody was looking. The first few parts of the plan went exceptionally well, with the forge world's inhabitants being none the wiser as they snuck on board the Titan. Well, with the exception of the Titan's crew, but they didn't really count, since the Orks shot them before they could do anything.

Unfortunately, that was the point where things started to go wrong. When the Meks jump-started the fusion reactor, the machine spirit of the Wrath of Caseopea was a tad grumpy. Because they had slaughtered the Titan's crew, the Orks had no way of actually controlling the Titan. A minor oversight on their part, obviously. Arragoz and the other Boyz were carried along for the ride as the confused and enraged Titan went on a rampage across the forge world, prior to overloading its own reactor and violently exploding. Despite this spectacular failure, Arragoz 'died' happy, knowing that he got to see such a massive boom before the end. However, instead of going up to the big green Waaagh! in the sky, where he could spend eternity fightin' and winnin' with Gork and Mork, the Ork found himself transported to an unknown location, surrounded by some weird-looking humies.

Before he had the chance to shake off his confusion and start krumpin' gitz, the group explained that if he were to aid them in their endeavours, he would be greatly rewarded. Arragoz asked if he'd get to 'fight fings,' to which they said yes. It was all the convincing he needed.

Faction: Shadow Eternity.
Hidden 9 yrs ago Post by Raineh Daze
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Raineh Daze Figure of Hourai

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All the 40k... and 1d4chan. This calls for something to make both the existing characters _really confused_! **Name:** Leman Russ **Age:** Over 10,000 years old if you compare 'date of birth' to 'date in the Imperium', but given where he's been... **Gender:** Female now, of all things. **Appearance:** [Something here has gone very wrong.](http://safebooru.org//images/206/a1220da754817c38adc67449c8de3bdf3eb03ea0.png?205958) **Canon, AU, or OC?:** AU **Universe of Origin:** Warhammer 40,000 **Personality:** Quiet, cerebral, a teetotaller: all of these things are totally inaccurate ways to describe the Wolf King, known for being boisterous, raucous, and besting the Emperor in a drinking contest. Possessed of a rather touchy sense of honour, she's not above seeing the humour in a situation. Despite the temper, though, it's not a good idea to underestimate her ability to think: being an angry, boisterous fighter isn't the same thing as being a mad berserker, and she *was* raised by wolves. **Abilities/Weapons:** As a human designed to be a great general and leader of men, Leman is deceptively capable of strategy and inspiring others. Her more known skills, however, are straightforward: fighting, drinking, and having senses that would be good for tracking *or* for not being crept up on. Though vastly more skilled than any normal Space Marine, this is rather tempered by her current unintimidating state, and lacking most of the equipment associated with Space Marines... or, indeed, their impressive array of random abilities. She still has the nameless blade given at the onset of the Great Crusade 10,000 years ago, and whilst its sharpness is almost incomparable, it's not really all that *fancy* a weapon. It doesn't need to be. Finally: despite what may have been expected, and despite what some may have thought, Freki and Geri are manifestly not dead... seeing as the two ancient wolves are continuing to accompany the 'brother' that they now loom over, making her that much more intimidating. **Backstory:** Long ago, the Emperor of Mankind was conducting a project to create immensely superhuman warriors--and the Primarch Project was the portion of that ambition to create generals for the legions he was creating. However, Chaos refused to sit idly by and allow this plan to succeed, and scattered the twenty Primarchs across the Galaxy. Leman landed on the Death Planet of Fenris and was found, not by humans, but by the enormous wolves that dominated the ecosystem. Thus, he was raised by an enormous wolf, presumably aided by his DNA being somewhat lupine anyway. After the pack proved itself a threat to people, the king sent a raiding party to eliminate the trouble... and aside from killing Russ's foster-mother, dragged him back to the king. Here, he learned to act as a human and not some ravening beast, and served the King as the man's greatest warrior until his death, when he was chosen to be the next ruler. It was at this point that the Emperor somehow heard of him, and concluded that only a Primarch could have done such a thing. He arrived on Fenris in disguise, but rather than submit to some stranger, Leman challenged the Emperor to a series of tests. He out-ate the Emperor and out-drank the Emperor but was defeated in a fight. Thus, Leman Russ took control of the Space Wolves legion, and lead it through the entirety of the Great Crusade, where they picked up a particularly terrifying reputation. At the onset of the Horus Heresy, the Emperor tasked the Space Wolves with travelling to Prospero and dragging Magnus the Red back to Terra--an order that Horus corrupted into 'kill the Thousand Sons'. Being vastly against the use of psyker abilities anyway and believing the order to have come from the Emperor, Leman was quite willing to carry out this order. Sadly, the attack on Prospero meant that the Space Wolves were too far away from Terra to be present for the Siege. Quite a long time later, he chose to take the strongest of the Space Wolves--sans Bjorn, who he left to lead the rest--into the Warp, swearing to be back for the Final Battle. None, save for Magnus the Red, know what has happened to the missing Primarch, though the Space Wolves search... As it turns out, being in the Warp for untold millennia whilst dealing with genetic instability is about as far from optimal as you can possibly get. With his retinue worn away due to attrition, and his form altered to the point of being unable to use his former equipment, Leman was in a poor situation. *She* found her way *out* of the Warp... into the Multiverse at large. At least that meant she could find some fitting clothing. **Faction:** UMMA
Hidden 9 yrs ago Post by Earnest Evans
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Earnest Evans Backdown Champion

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_Name_: Hampus the Red _Age_: 31 _Gender_: Male _Appearance_: ![enter image description here](http://hydra-media.cursecdn.com/magicka.gamepedia.com/3/3e/Magick_meteorshower_4.PNG "Hampus during a bad day.") _Canon, AU, or OC_?: Canon _Universe of Origin_: Magicka _Personality_: Hampus is a jolly fellow, often preferring to create bright lights and toy around with his Magicks over hunting down enemies and destroying them. Hampus, being a wizard, possesses no sense of morality and actively ignores the happiness and safety of those around him. He perceives anyone without magical powers to be on the same level as vermin, and those *with* magical powers to be competition to abuse and destroy. Of course, Hampus is not liable to actively scheme and go after those he views as inferior. All in all, Hampus is a fool wrapped around a core of pure magical power and absolutely no compunctions against using it. _Abilities/Weapons_: **1**. Hampus is horrendously frail, dying from attacks that would only maim a regular human. Hampus is very quick to tire, and is barely strong enough to swing his sword. **2**. His only saving grace is the fact that he eventually revives when killed. Revivification takes longer to complete the more damage Hampus' corpse takes. At the lowest level (Hampus has bled to death or has died by poison) this takes half an hour. The longest this will ever take is a full 72 hours, achievable by cremating or otherwise disintegrating his corpse. **3**. Hampus' true glory lies in his magical powers. Hampus possesses limited power over the fundamental elements of the world. **4**. These elements are Water, Lightning, Life, Arcane, Shield, Earth, Cold, Fire, Ice, and Steam. Hampus can summon up at most six fist-sized motes of pure magic related to these elements. The more motes he has summoned, the slower he moves and turns. **5**. Hampus is capable of projecting a blast of these elements directed either directly forward, at his immediate area, towards himself, or into his weapon for a more powerful blow. **6**. Hampus cannot summon two elements that are diametrically opposed (Water & Lightning, Arcane & Life, Cold & Fire, Shield & Itself, etc.) at once. **7**. Spells primarily featuring Earth take the form of a single projectile. The projectile's size grows the more motes of Earth he has summoned into it. **8**. Spells featuring only Fire, Lightning, Water, or Steam take the form of a concentrated spray of the relative element. The more motes, the longer Hampus can keep a spray up and the further the spray goes. **9**. Spells with any amount of Arcane or Life take the form of pure energy emitted in either a beam (when projected forward) or a wave (when projected all around him or into his weapon) **10**. Spells with a Shield mote in them take on persistent properties. For example, a spell with Fire and Shield will create a small series of firestorms, each only about the size of Hampus. **11**. Shield spells with Life or Arcane motes in them come in the form of a series of motion-activated magical "mines" that unleash a small concussive blast of whatever element was summoned alongside them, if projected. If cast on Hampus himself, Hampus is given a modest level of protection against whatever elements were included in the spell. **12**. Shield spells with Earth or Ice in them form solid barriers of said element. If imbued with other elements, the barrier is charged with it, and will discharge a burst of those elements when destroyed. If applied to Hampus directly, a thick layer of rocky or icy armor forms up around his body. Hampus is significantly more resistant to brute force and heat, but is greatly slowed down so long as the armor lasts. **13**. In regards to natural defense, Hampus is very lightly-dressed. With only a robe for protection, Hampus largely relies on magical shields and ensuring enemies cannot reach him. **14**. Hampus' only mundane weapons are his ceremonial staff and blunted shortsword. Neither of these are very effective weapons, and Hampus isn't skilled enough to use them effectively even if they were. Their only use is to bolster Hampus' confidence and help him project his spells. _Backstory_: A resident of the country of Midgård, Hampus was a wizard residing at Castle Aldrheim. After spending several years learning how to use magic to its fullest. However, since his teachers are wizards, he had only learned what entirely mundane utilities limitless magical potential could fulfill. All in all, Hampus was a model wizard: lazy, stupid, frail, and filled with contempt for his fellow man. One day, he was whisked away by a Teleport spell gone wrong, and appeared in the middle of a small Shadow Eternity outpost. When Hampus' panicked self-defense impressed the leader of the camp, he offered Hampus a job in the Shadow Eternity corps. Hampus, having no knowledge of English at this time, handily agreed and was shanghaied into Shadow Eternity's lowest echelons. While performing his duties, he managed to (barely) pick up the English language, and can now speak with (some) fluency. Ultimately, Hampus enjoys being able to use his powers while not being forced to deal with the consequences all by his lonesome. _Faction_: Shadow Eternity
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