Hidden 7 yrs ago 7 yrs ago Post by VitaVitaAR
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Hidden 7 yrs ago 7 yrs ago Post by Raineh Daze
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Raineh Daze Figure of Hourai

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Hidden 7 yrs ago 7 yrs ago Post by Afro Samurai
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Afro Samurai Like a Raisin in the Sun

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Hidden 7 yrs ago 7 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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  • Name: Kino
  • Universe: Kino no Tabi/Kino's Journey
  • Appearance: "Do you ever feel jealous of the birds?" While Kino is most certainly female, many people are liable to mistake her for a boy due to her slender build and manner of dress. She is also very short.
  • Personality: Kino is a girl who exhibits a strong desire to travel. The driving force behind her actions is to visit new places, to see new things. To put it simply, Kino is a traveller, through and through. She also does well to not judge the customs and actions of others, remaining neutral towards them as best she can. However, in certain cases something will drive her to action. When she is capable of changing a situation and has become angry enough to do so, even her calm, collected appearance does not hide the fact that she has made the decision to do whatever she can. At most times, Kino is rather pleasant and friendly towards others, provided they do not attempt to hinder her in any way. Kino very quickly flips a switch from collected compliance to absolute lethality without the slightest hesitation. If something threatens her life, her reaction is very quick and without the slightest pause. Regardless of her personal feelings, Kino does not hesitate to kill in self-defense. At the same time, the needless destruction of life is something she refuses to engage in. She will only kill if necessary or if she has been sufficiently angered to believe it is the only way to change the situation. Kino is also quite the cheapskate. If she gets low prices or something for free she is quite visibly pleased by it.
  • Powers/Skills: Kino is physically speaking an ordinary human. She is not particularly strong in keeping with her appearance, but rather she is heavily trained in various ways in which to kill an attacker. Kino can move very fast, avoiding gunshots and other attacks easily. She is trained in the use of a variety of combat knives, as well as in marksmanship. Kino can hit a a target from hundreds of feet away with a handgun. Due to extensive practice, she is also incredibly quick on the draw. Kino is also adept at surviving in the wilderness, knowing how to set up shelter and hunt for food if the need be.
  • Brief Bio: Kino was raised in one country, but she left. She was found by someone who trained her, and she began her journey, to various countries with all kinds of different customs and beliefs.
  • Equipment: Kino carries a variety of knives(including one that can fire bullets from around the blade) on her person at all times, as well as .44 single Action Revolver holstered on her hip(using liquid explosives in place of gunpowder), and a .22 automatic pistol holstered on her lower back. All of these weapons are usually hidden beneath her jacket. Kino has a variety of camping supplies and food stored in various containers strapped to her motorrad, Hermes. Though calling Hermes equipment is rather unfitting, as he is a sapient talking motorcycle.
  • Others: N/A
Hidden 7 yrs ago Post by TheFake
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Hidden 7 yrs ago 7 yrs ago Post by Burning Kitty
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Hidden 7 yrs ago 7 yrs ago Post by Flamelord
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Hidden 7 yrs ago Post by Afro Samurai
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Afro Samurai Like a Raisin in the Sun

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Hidden 7 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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  • Name: Sakura Kyouko
  • Universe: Puella Magi Madoka Magica(Post-Series, there is no third movie)
  • Appearance: "I'll kill you if you waste food."
  • Personality: Kyouko is a rough, abrasive girl with a rather selfish attitude. She has no qualms about stealing food or other items, and feels that it's simple fact that she has to do whatever she can to get by. She's something of a tomboy, and her taste in fashion makes her come off looking rather like a delinquent(which is not an entirely inaccurate assumption given how she acts). She is also somewhat obsessed with food, carrying snacks on her person at nearly all times and frequently seen eating. And eating. And eating. Kyouko eats a lot. In spite of her selfish, abrasive attitude, Kyouko has a softer side that sometimes comes out. A girl who sometimes remembers she wanted to help people, a girl who likes stories that, no matter how bad things get, have a happy ending. As a result, even if she initially tends to treat them like idiots, Kyouko has a soft spot for people who want to help others, deep inside her. Due to certain events in her home universe, her softer side is now more likely to come out. However, this doesn't change the fact that she's often abrasive and rough towards others, and still quite selfish.
  • Powers/Skills: Kyouko's body is stronger and more durable as a result of being a Puella Magi. On top of this, she can transform into her magical girl form, sporting a red outfit and a spear that can unlink itself to become almost-whip like, the segments connected by chains. The spear is highly extendable as well, and incredibly sharp. Kyouko is far more difficult to kill then a normal human, but if her Soul Gem is destroyed she will instantly die. Kyouko also possesses illusions and an enchanting ability that in action is basically being able to sweet-talk others into doing things for her, but she is as of now unwilling or incapable of using it. She sports an aggressive fighting style fueled by her equally aggressive personality.
  • Brief Bio: A girl who suffered tragedy after becoming a magical girl, which formed her current worldview. Due to a chain of events, one that massively effected the world, she now has more company and likely a brighter future, even in her eventual death.
  • Equipment: Kyouko carries her Soul Gem, which she uses to transform in a magical girl. In this form she carries a spear that can detach itself and become something like a chain whip, which she can wrap enemies in. The tip is extremely sharp. At any given time, she has a mass amount of snack food on her person.
  • Others: N/A
Hidden 7 yrs ago Post by Lmpkio
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Lmpkio Kaiju Expert

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Hidden 7 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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  • Name: Misaka Mikoto
  • Universe: Toaru Kagaku no Railgun/Toaru Majutsu no Index
  • Appearance: Only My Railgun
  • Personality: Most people who do not personally know the Third-Ranked Level Five would naturally assume her to be someone high-class and refined. After all, she goes to Tokiwadai and has such a high level of power, right? This is perhaps why many people do not recognize her, as the real Misaka Mikoto is a friendly and relaxed person who doesn't have a problem talking to most people. She's also rather short-tempered, however, and possesses a sharp competitive streak that often results in excitement when she sees she's up against a challenge or a strong foe. She's also rather proud of herself, and at the same time quite childish. In spite of her tomboyish attitude, she loves childish, cute things, especially the children's mascot character Gekota. The frog draws her attention at all times. She is rather possessive of her Gekota merchandise. At the same time, Mikoto is tries to hide her love of such things, finding it rather embarrassing when people notice.
    The Electric Princess of Tokiwadai has a heroic bent to her personality. When there's trouble, she tries to help out as best she can. However, she also seems to have trouble asking for help when she has problems. Thankfully for Mikoto and all her friends, recent events have lead to her remembering how willing to help they all are.
  • Powers/Skills: As the strongest Electromaster and Third-ranked Level Five Esper of Academy City, Mikoto naturally exerts a great deal of power and fine control in relation to her abilities.
    • Offensively, the fact that she is referred to as "Railgun" is rather indicative of her capabilites. But before that, she has other options. She can fire electricity at her opponents, channel it through objects or her body, and general use electricity in a variety of different ways. Should this be ineffective, she can electromagnetically manipulate metal objects and use them as bludgeons or projectiles. If there is a high concentration of iron in the sand nearby, like there is in many areas of Academy City, she can draw it out and manipulate it to form a chainsaw-like offensive weapon.
      Of course, there is also Mikoto's Railgun. Replicating the effects of the actual weapon with her electromagnetic capabilities, Mikoto launches projectiles at Mach 3(at least). The usual ammunition is an arcade coin that disintergrates, giving the railgun limited range. However, any metal is theoretically an option, though larger objects are obviously more straining to use. Mikoto holds back against most opponents, for the obvious reason of not wanting to kill anyone.
    • Defensively she can use metal to shield herself, and no electrical attack is of any use against her. She can also use metal objects to dodge by pulling herself towards them, or even stick to the walls or ceiling and walk on them as long as there is metal close enough to the surface. This allows her a high amount of maneuverability.
    • As a utility, Mikoto is capable of hacking anything that is electronic. She can infiltrate databases through terminals, or shock commands into machines and robots. She can also remove herself from surveillance in such a manner.
    • Mikoto's abilities are not without their downsides. She can tire out, and going overboard can cause blackouts in the surrounding area. She is also not physically very strong and has no idea how to fight beyond her Esper power, besides dodging and running. Unless you count vending machine kicks.
  • Brief Bio: After participation in various incidents, including one that hit extremely close to home and one particularly recent one, Mikoto is still the kind of person who will help solve trouble wherever she can.
  • Equipment: Mikoto carries a a large number of arcade coins as ammunition, as well as a few other items of no particular note, such as a cell phone.
  • Others: N/A
Hidden 7 yrs ago Post by Rin
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Hidden 7 yrs ago Post by Tachi
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Name: Lucia of Whitehill
Universe: An original fantasy setting
Appearance: She's about 5'10".
Personality: Lucia is generally polite and soft-spoken, especially with those she doesn't know. She has a strong sense of justice and hates seeing innocent people suffer. She is very protective of her allies and willing to throw herself into harm's way to defend them. As a knight, she grew up learning about honour and chivalry. She is always eager to improve her skills, as both a knight and a mage.
Powers/Skills:
Swordsmanship: Lucia is a skilled swordswoman, having trained since childhood. She can easily hold her own against much larger opponents or groups of enemies.
Magic: She is also a capable spellcaster, able to use her sword as a focus to fire off her spells or channel magic through it to enhance her attacks.
  • Blazing Heat: Creates a fireball which explodes on impact or used to superheat the blade of Lucia's sword, greatly enhancing its armour piercing ability.
  • Fury of the Storm: Creates a bolt of lightning which chains between enemies or sends electricity coursing through her sword, enhancing its damage.
  • Frozen Burst: Fires a burst of magic to freeze an area, potentially causing anyone crossing it to lose their footing. Alternatively, causes cold energy to surround her sword, before crystallising into spikes of ice on contact with an enemy, causing massive damage to unarmoured targets.
  • Blessing of Might: Enhances her strength and agility.

Brief Bio: Lucia was born to a wealthy noble family in the city of Whitehill, with a history of providing knights for the royal guard. She began her studies in swordsmanship and magic at the age of five. On her eighteenth birthday, she left home and embarked on a heroic journey. She wasn't sure what heroic deeds she was meant to be accomplishing, but it was a tradition stretching back generations and she was happy to go. Since then, she has travelled in search of monsters in need of slaying, damsels in need of a knight in shining armour and other such glorious pursuits.
Equipment: Her sword, which is enchanted to be nigh-indestructible, due to some issues channelling fire and ice magic caused with mundane weapons, and her armour, which is just mundane steel.
Others: Not that I can think of.
Hidden 7 yrs ago Post by ACHTUNG
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ACHTUNG AVANT

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  • Name:

    • Nogami, Aoi
  • Universe:

    • Zettai Karen Children
  • Appearance:
  • Personality:

    • A nice and friendly young girl that one would consider completely average apart from certain unique aspects... That's not entirely a bad thing considering the personalities of two of her immediate best friends. She's the fulcrum between sharp-tongued sarcasm and barely contained excitable brashness. Though this does mean she can sway one way or the other depending on the atmosphere of interaction.
  • Powers/Skills:

    • Teleportation is the primary way she expresses her esp, although she also has the pre-requisite and complementary abilities that come with teleportation. Her specific core ability is the manipulation of space and dimensions of which the most often seen example of it's use is teleportation. Parameters are not completely defined but what is certain is that the volume of space she's relocating (which includes things in it for obvious reasons) is inversely proportional to the displacement distance... So she can transport large things short distances or small things for much more significant distances.
      An incomplete list of things that can be one with it and also things that disrupt it.

      • She can teleport things into other objects. An example would be to teleport an explosive device deep into the ground to reduce it's blast...
      • She can selectively teleport parts of things somewhere else. Example would be teleporting a part of a lightpost away to make a clean cut...
      • Additionally she can change the orientation and positioning of things she teleports...

      • One of the things that can disrupt her ability to teleport is interference, If there's a significant amount of substantially large particles or objects in the vicinity it becomes difficult for her to displace all objects in the area of where she will teleport something to, For instance if there's a lot of insects around, it becomes a possibility that if she teleports to any area, she can miss an insect to displace as she teleports into that space, thus ending with the insect inside her, which is very likely unpleasant...
      • Being distracted, be it emotional, physical or psychical can also limit her ability to properly make use of her ESP. In instances requiring great concentration, something as little as talking to her can be enough of a distraction. Of great concern is being incapacitated during usage of her ability. An example would be getting electrocuted while performing her ability, now while this will disrupt her from completing her task, there is a great chance that she might lose control of it.
      • And as per usual, any ESP limiting devices or signals can significantly interfere with her abilities...
    • Spatial awareness and recognition is one of those complementary abilities that she has. While teleportation is the most commonly seen example of her set of abilities, her spatial awareness is one that's most commonly used, because even she is not consciously aware that she's doing it. She can sense in one way or another through her own psychic senses the ebb and flow of space (since space and time is connected, we could assume time as well) and any disturbances within it. This means she can sense the movement and shape of objects in her vicinity as well as whatever other happenings in the space around her. This includes the effect of other abilities. She displays the ability to know the location from which another teleporter teleported something from and the ability to predict where they teleported it to.
    • As a side-effect of being able to manipulate space and dimensions, While there are many ways her ability can be disrupted, she also has the ability to disrupt others. Most prevalent would be other teleporters though any other ability that requires space and dimensions can be messed with to a limited extent.
    • Aside from that, her abilities are what one would expect of a young lady like she is... Above avarge physical fitness and a passable level of competence in unarmed and armed combat without her abilities. Non combat abilities run the gamut from being good at games (hey this can come in handy) to the skills that make a good housewife... She's clever and intelligent as well to boot.
  • Brief Bio:

    • A level seven teleporter esper from Kyoto. She ends up working with a group called B.A.B.E.L. with her friends Akashi Kaoru, Sannomiya Shiho and their handler Minamoto Kōichi.
  • Equipment:

    • Nothing of too much note apart from her phone, which thinking about it, would probably not work too well with a telecommunications system from a different universe.
  • Others:
Hidden 7 yrs ago 7 yrs ago Post by Raptra
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Raptra Fluorescent Birb

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  • Name: Rex Salazar
  • Universe: Generator Rex
  • Appearance:
  • Personality: Rex is an overconfident, impulsive, rebellious and headstrong teenager, though, he can also be selfless and empathetic towards others. He is also rather intelligent and quick-witted, and tends to crack jokes. He is pretty expressive, especially concerning his need to blow off steam when the pressure gets too much to handle.
  • Powers/Skills: Unlike other EVOs, Rex has control over his nanites. He has the ability to grow various types of machines from his body which he uses for offense, defence and transportation. He can create two of these builds at one time. He can use his nanites to interface with technology and can communicate with and control it, making him a technopath. His nanites also give him enhanced healing abilities. Rex can cure EVOs by extracting their active nanites (this last one probably wouldn't matter in this RP, but oh well).
  • Brief Bio: Rex was born into a family of brilliant scientists who were involved in the Nanite Project. Nanites are microscopic machines that were originally created to eliminated diseases and starvation across the world. However, the project was later sabotaged by Rex’s older brother to keep some extremely powerful nanites from falling into the wrong hands. The explosion killed their parents, and caused nanites to spread across the planet and bind to the molecular structure of every living thing in the world. This was known as the Nanite Event. Nanites are normally harmless. However, when activated, they mutate the biology of their hosts, giving them grotesque physical features and/or special abilities. These mutated organisms are called EVOs (Exponentially Variegated Organisms).

    Prior to the Nanite Event, ten-year-old Rex was critically injured in an industrial accident. He was injected with fully programed nanites that successfully saved his life, but also gave him new, extraordinary abilities. Rex became amnesiac after the Nanite Event, his memory loss assumed to have been caused by the explosion. He was later found and taken in by Providence, the organisation responsible for dealing with hostile EVOs. Rex lived and grew with the organisation after that, at the same time working for them as their secret weapon to fight and cure EVOs.
  • Equipment: The various types of machines that he can grow from his body, plus a pair of enhanced goggles that provide thermal, microscopic and nano vision.
  • Others: Rex has at least a rudimentary knowledge of Spanish and Chinese. He tends to interlard his speech with Spanish wording, but often humorously mispronounces the words. Rex has underwear with motorcycle patterns, enjoys Spanish soap operas, and likes playing with toys during baths.
Hidden 7 yrs ago Post by thewizardguy
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thewizardguy Dumbgeon Master

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  • Name: Johny Gat
  • Universe: Saints Row franchise
  • Appearance:
  • Personality:
    As second-in-command of the Third Street Saints, Johny Gat has a talent for mayhem. He's in some ways a good person at heart, trying in his own way to make the world a better place, but his methods are.... questionable. A hard upbringing has given him a casual, comedic attitude towards death. Despite this he's loyal to those that befriend him, and will happily lay his life down for those who manage to earn the title of 'friend'.
  • Powers/Skills:

    [The Badass Factor]
    Like many of the Third Street Saints, Gat seems to be supernaturally badass. He regularly achieves feats that seemingly defy the laws of physics, can fistfight his way through an army of swat officers and can survive bullets to the face. He flips and kicks around and ignores the limits commonly applied to humans. While he may not be supernaturally strong or fast, his seemingly supernatural knack for achieving the impossible makes him a formidable combatant indeed. But do not confuse this for immortality, as enough opponents or a sufficiently strong enemy can still kill him. But don't expect him to go down easy.

    [Hammerspace]
    As if it were normal Gat can carry an absurd amount of firepower on his person. While he is unable to spontaneously generate guns he can carry a lot of them, and switch between them with ease. He may rapidly switch from a rocket launcher to a machinegun, or an arm-mounted laser canon, or his signature dual Shepherd handguns. His ability to carry such ludicrous amounts of firepower assist him in his various explosive stunts and escapades.

    [The Gang]
    Along with Gat come a group of 'homies'. While he didn't manage to bring along any named members of the Third Street Saints he does still have the assistance of his mob of nameless followers. They can bring him vehicles which seemingly appear out of thin air, show up to assist in fights (albeit in relatively low numbers), and occasionally just walk around the city. While certainly useful they lack Gat's 'awesome factor', and can be defeated with ease in combat by most.
  • Brief Bio:
    Growing up on Saints Row, Gat was constantly surrounded by gang wars. Realising that the only way to bring any peace to Stillwater was by wiping out the competing gangs, he joined the Third Street Saints. From there he took the fight to his enemies, wiping out the Rollerz, the Ronin, and later the Syndicate. This version of Johny was never abducted by Zinyak, and continued to fight alongside the Saints as they took on Philipe, Killbane, and later the STAG initiative. He helped the Saints grow into one of the most influential pop culture icons in the world, as well as the undisputed masters of both Steelport and Stillwater. From clones to robots to hackers to zombies, nobody could stand in his way. But even as Boss was saving the world by dismantling a nuclear missile Johny was drawn into this strange world, seperated from the rest of the gang. With only his homies and his guns as company, he's set to make it big here as well.
  • Equipment:
    A ridiculous quantity of guns. In addition to your standard arsenal of machine guns, smgs, handguns and sniper rifles he also possesses some advanced tech taken from the STAG initiative. This includes prototype laser weaponry, a device that takes control of vehicles at range, and a set of EMP shock bombs. He also has access to a variety of vehicles, ranging from tanks to planes to jets.
  • Others: slightly alternate Gat because I didn't want to use Boss.
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