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Hidden 6 yrs ago Post by Blue Demon
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Blue Demon

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Deathcry

Abilities
Alien Biology Deathcry is a warrior of the shi'ar race. While humanoid in appearance they greatly differ in Biology. The main differences are increased stamina, super-strength, durability, enchanced senses and their talons.
Increased Stamina: Shi'ar can far exceed human levels of stamina. When the average human is collapsing with exhaustion the average Shi'ar is only mildly winded.

Super-strength: An average Shi'ar can lift around one ton on Earth.

Durability: All Shi'ar have lightweight hollow bones. However this does not mean they are very breakable. They can take more punishment then your average human.

Enhanced Senses: All Shi'ar have superior sight, smell, taste, hearing, etc. It's not at superhuman levels but far more than your average human.

Talons: All Shi'ar have talons on the ends of their fingers and toes. They grow naturally and most Shi'ar care for them and sometimes even paint them like humans.

Origin And Backstory
Deathcry was born Sharra Neramani. Her first name was never used in any company for it was the name of one of the most revered deities in Shi'ar culture. Instead she went by her last name or Nera. She was raised as a commando. She never knew her parents. She did know she was somehow related to the ruling family. This caused a lot of animosity among the other younglings in her clutch that were undergoing the same training. Nera always felt as if she had something to prove to the others. And she proved her right to be there through rage and violence. She quickly escalated up the ranks and became the best earning her commando name Deathcry. For she when unleashed her warcry her opponent died. After her induction to the commandos she went only by her new name.

Becoming a commando didn't mean everything was now happy for Deathcry. She still struggled to prove her worth and most of the other commandos did not want anything to do with her. The few exceptions became her closest friends. The most important to Deathcry was Casnal, her lover. The two had been part of the same clutch and had become commandos together. Their relationship was rocky and rather tenuous, but Deathcry clung to it with both hands. Perhaps this was her undoing. For when Casnal's other lover, a normal thing in Shi'ar culture, decided to insult Casnal and prey on Deathcry's insecurities during a meal, she flew into a rage. By the time the rest of the commandos had pulled her off her victim he was dead.

After the other commandos determined that Casnal's other lover was in fact dead, they put Deathcry under guard. There she remained until two of the Imperial Guards arrived. Wordlessly they took Deathcry to the council house. There the Majestrix decreed that Deathcry was to be stripped of her birthname and to be exiled. Without any fanfare Deathcry was promptly placed on an outgoing ship. They abandoned her on an unknown planet (at least to Deathcry) with nothing but the clothes on her back and her wits.

What Makes This Character 'Ultimate'?
I'm pretty much remaining Deathcry from the ground up. They only things that remain are her family relations, her species and her reason for exile. Everything else is taken and changed for my own enjoyment and hopefully everyone else's too. Some of the changes I made really focus on the character as an individual. She's just been exiled and is alone and adrift in a harsh universe. I want her to grow and change, not at all what happened in the comics. I want her to move past her rage and anger and become something more then just a soldier and killer.

Supporting Characters
Deathbird/Cal'syee Neramani - Unknown to Deathcry, Cal'syee is her mother. As Deathbird she is a villain currently on Earth working with A.I.M. due to her advanced technical knowledge.

Lilandra Neramani - Aunt to Deathcry. She is also Majestrix of the Shi'ar Empire.

D'Ken Neramani - Uncle to Deathcry. He is currently comotose. He was formerly Magestor.

Nightscream/Casnal Tregnar - Deathcry's best friend and lover.

Sample Post
The blood of Nera's enemies made the ground slick under her combat boots. The screams, both of pain and of joy, echoed around her. Her own cries filled the air as she cut down another rebel. Nera didn't know who these small vaguely humanoid felines were. Or even what their planet's name was. The only thing that mattered to the commando-in-ttaining was that she was to eliminate the threat they posed to the Empire.

"Left!" Casnal's cry sounded over Nera's earpiece. A few lasers hit her force field as she turned her head to just in time to see Casnal's own personal force field falter under an onslaught of heavy weapon fire.

"Casnal!" Nera's heart nearly leapt into her throat as rage reddened her sight. How dare these creatures rebel against the Empire? Against them? She swallowed down another scream as she formulated a plan. There was a small sound from her own personal force field. Nera, without taking her eyes off Casnal and the other Shi'ar with her, lashed out with her short blade. The sound of death caused a small smile to twist her lips. Served it right.

Nera lifted her eyes to the sky as she activated her tracking system. An UAD would be overhead soon. With rapid eye movements she was able to gain access to its piloting system. They HUD intrinsicly knew what Nera needed after being partnered together for so long. Sentience in technology definitely had it's perks.

The UAD fired upon the rebels and their last Harrah. They had no chance against the the aircraft. The energy weapons cut right through the stone bunker. Something internally caught fire and the whole base exploded. The heat rushed over Nera's force field and she was never so grateful for it in that moment.

As the heatwave dissipated Nera hurried over to Casnal. She was distantly aware of the small furry rebels surrendering. Others in her squad were also providing assistance to the formerly besieged Shi'ar. However Casnal took up all of Nera's attention.

"You okay?" Nera asked gruffly. As if she hadn't just been concerned her best friend was going to the.

Casnal smiled. Her purple skin was smudged with some ash hut she was still beautiful. "I'm good. Thank you."

Nera snorted. "Next time I'm leaving your sorry ass to die." She leveled a finger at her friend. "You idiots deserved it today for letting yourselves get pin-"

Nera was cut off as Casnal pressed her mouth to hers. "Thank you." Casnal repeated before she turned and headed toward the field commander. Nera remained in place, stunned, for a long second before her brain kicked back into gear.

"Casnal!" She cried as she hurried after her friend and maybe soon to be lover.
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Hidden 6 yrs ago 6 yrs ago Post by Nib
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Nib

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The Magnificient



Character You're Applying For:
Pietro Maximoff (Quicksilver)
Jean Grey (Miss Marvel)
Scott Summers (Cyclops)
Tara Markov (Terra)
Garfield Logan (Beast Boy)
Jubilation Lee (Jubilee)

Powers And Abilities:
With this X-Force team, I want them to be young adults around the age of 18-20 and so their powers are at their basic level with only some years of training behind them. At this stage, they have remained hidden and have not had any field practice as actual heroes. The only training they’ve had with their powers has been within the walls of the Xavier Institute. Throughout this game, they will come out of the shadows as heroes and train further with their powers as they do, all the while dealing with anti-mutant individuals and groups.

Origin And Backstory (In A Maximum Of Four Paragraphs):
Charles Xavier and Max Eisenhardt met when they were both still young men. Max was a victim of the Holocaust at a young age and was experimented on ruthlessly by Nazi scientists when they found out he was a mutant. They kept him heavily medicated and only partially conscious . He was eventually able to escape from his torment and immediately began using his powers to fight back against the men persecuting his people. He would often stoop to his enemy’s level in his crusade. While Max fought and struggled, Charles Xavier was pampered and studied his own mutant powers and how they came about. He was eventually approached by the United States government for his powers as well as his expertise. He worked with the government to clean up after incidents involving mutants. Through his work, he learned about Max and his fight against the Nazi party. By this time, Max had his own small band of guerilla fighters, some with their own powers. As the U.S. entered the war, they joined with Max’s forces. With Xavier’s help, they kept the aid of super-powered individuals a secret. Max was unhappy with this outcome but was convinced by Charles to work with the government for the betterment of both mutantkind and other super-powered individuals in need of aid.

For years they worked at this task, with Charles using his powers to erase memories on a massive scale to keep the secret, especially due to Max’s rather violent and extreme tactics in the field. Because of this, Max was kicked from the program. With Max went other individuals, Raven Darkholme among them, and they formed their own band of supers. They focused on fighting against people they deemed evil. Their activities created more work for Charles and his abilities. This continued for years, and Charles slowly stepped back from the program and focused more on educating the younger generation dealing with their powers. As he grew in age, Charles’ powers waned until he was unable to comply with the government and perform another mass memory wipe, and thus individuals with powers became common knowledge. With that, Charles was let go from the program.

Fully away from the program, Charles was able to focus solely on educating the younger generation. Eventually, he crossed paths with Max again. Without the government being involved, Max was more willing to listen to his old friend and agree to join him in his goal to educate the younger generation. Raven Darkholme was lost to the wind by this point. There were many disagreements as the partnership was begun anew, mostly with allowing the students to enter the field with the other super-powered individuals. Charles was still hesitant because of the government, but Max believed the students could help people in need. The stalemate lasted for a while, but as Charles’ health got worse and he was bedridden he agreed to let the older students into the field under Max’s supervision and the condition that they would not operate as violently and extreme as his guerilla fighters had in the past. Knowing his friend did not have long left in this world, Max agreed to his conditions.

The first field team would be christened “X-Force” and be made up of: Pietro Maximoff, Jean Grey, Scott Summers, Tara Markov, Garfield Logan, and Jubilation Lee. Pietro came to the Xavier Institute for Gifted Children with his father, Max, and has been made the field team leader. Jean was one of many students found by Charles and has become his personal student because of the nature of her powers, though her telepathic abilities have been suppressed for years by Charles. With his health getting worse, he must focus all of his remaining power on keeping her powers in check until she can fully control them. Scott was found by Charles and Henry McCoy after an incident with his powers going unchecked; this was one of the last times Charles was able to perform a mass memory wipe and take Scott into his school to help him. Tara and Garfield were transient teens hiding away because of their powers, but they were found and brought in by Henry. Jubilation Lee was one of the lucky ones and found the school as her powers began showing and was able to avoid incident. Their goal as the X-Force is to help people in need and find those individuals with powers and mutations who live on the fringe of society in hiding and give them a home and a safe place to learn how to control their powers.

What Makes This Character 'Ultimate'?:
I think these characters will have interesting interactions together as they grow as heroes. What makes them ultimate is how they must overcome bigotry thrown at them by the people they work to save as they also try to make the world a better place for their own kind. This team is also led by Quicksilver with Xavier and Magneto acting as mentors along with Henry/Hank McCoy.

Supporting Characters:
Max Eisenhardt (Magneto) - The current supervisor of the X-Force field team and long friend of Charles Xavier. Max recently joined the Institute to help younger individuals learn to control their powers and help those in need.
Charles Xavier - Founder and current head of Xavier Institute for Gifted Children.
Henry McCoy - Henry is also known as Hank or Beast. He is a mutant and friend to Charles and has been with the school since its founding. He has a genius-level intellect and develops the team’s tools and gadgets.
Danny the World - Danny is a sentient brick able to construct buildings and streets around him because of his unique physiology. Danny is Xavier Institute and has constructed the entire campus and its building from his main brick. He is able to communicate telepathically with those on campus. He is also able to transport his main brick and others to different locations around the globe; when he does so he is able to maintain the structures of the campus and so acts as the field team’s mode of transportation.

Character Picture:







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Hidden 6 yrs ago 6 yrs ago Post by DocTachyon
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DocTachyon Teenage Neenage Neetle Teetles

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Post Catalog:
Part One - The Ranchero of Miracle Mesa
Prelude
Strings; Issue 1
Strings; Issue 2
Strings; Issue 3
Strings; Issue 4
Strings; Issue 5; Finale
-
Riders on the Storm; Issue 1
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Hidden 6 yrs ago 6 yrs ago Post by Hexaflexagon
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Hexaflexagon

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Name:

Natalia “Natasha” Alianovna Romanova / Наталья “Наташа” Алиановна Романова

Alias:

Black Widow / Чёрная вдова

Powers & Abilites



Наследи Кудрина:
Under the direction of famed Soviet geneticist ██████████ ██████████ ██████████, Natasha was injected with a Russian variant of the █████████ developed during Project: Rebirth used on ██████████. The serum when injected within the body provided enhanced ██████████, ████████████████████ as well as other ██████████ ██████████. These genetic augmentations have pushed Natasha far beyond the physical limits of an ordinary human being and has even slowed down her aging to a near standstill.


мокрое дело:
Hell wasn't some imaginary place for Natasha, no Hell was very real and was called the Красная комната. While some may argue about the ethics involved in the Red Room’s treatment of children, you couldn't argue with the results. In the world of espionage and wetwork, Natasha might as well of written the book. She’s skilled in several dozen ways to kill somebody from traditional CQC to firearms and everything in between. Beyond straight intimidation, she is well versed in various more subtle ways to gain information through ways such as cybersecurity and straight up seduction to name a few.


Железная воля:
Blades will not break her. Bullets will not break her. Words will not break her. Fear will not break her. Naturally of courageous disposition, the training she had undertaken and several lifetimes over of wetwork experience has bestowed upon Natasha an indomitable will.


Backstory:



According to official records, Natasha was born in █████, Russian SFSR in December of 19██. Natasha would early on find herself orphaned by the German Wehrmacht. Shortly after, she would be later spotted in the company of army captain named ██████ ██████████ ██████████. █████ was reportedly with Natasha up until atomic fire devastated Hiroshima and Nagasaki. ████ would start a successful post war-career working for the КГБ, and it was through here that ██████ ███████ ████████ of █████████ became aware of Natasha. Soon afterwards Natasha would be sent to ██████████ to begin her studies at the Красная комната.

Inducted into the fledgling рограмма ██████████████ Чёрная вдова. Natasha would soon enough become the program’s most promising test subject. During this time she also underwent intense genetic augmentation trials administered by ██████████ ██████████ ██████████, based upon ██████████ recovered by ███████ ██████████ from Project: Rebirth. Eventually in █████, Natasha was deemed ready by her handlers and would be sent into the field..

Natasha would soon find herself pursuing Soviet interests across the globe. Sightings of a red haired women matching her description first appeared in ███████, then ██████████, and within a month as far afield as ███████. Natasha is reported to have worked with some of the USSR’s greatests assists including:██████████ ██████████ ██████████ AKA “Rocket Red”, ██████████ ██████████ ██████████ AKA “Red Guardian”, and perhaps most interestingly ██████████ ██████████ ██████████ AKA “Winter Soldier”. During this time allied agents also reported having hostile engagements with her including: ████ ███████ ██████████ AKA King, and ███████ ████████ ██████ AKA Agent A-1.

After the collapse of the USSR in the late 1990s, Sightings of Natasha have decreased from their peak during the “Golden Years”. From what little information we have gathered, Romanova still works for the ФСБ in some capacity, through in apparently a much more limited fashion saving her deployment for only mission critical assignments. Recently though our eyes in ██████ have picked up sightings of her in ███████. Whatever the reason is, we can be sure that it definitely is not in our interest that she succeeds.

Known Associates:


Ivan Petrovich Bezukhov - Deceased
Dmitri Pushkin
James Buchanan Barnes
Kingsley 'King' Faraday
Yulia Orlova
Ava Anatalya Orlova


What Makes This Character 'Ultimate'?:


I always wanted Natasha the spy epic that she deserved; following wetwork missions, finding herself bit by bit. Yet to my great dismay, I was never able to really make it work. This time though I think I’ve found something that work. My idea is to pull a Last of Us, God of War, Logan, or perhaps my favorite Turner’s thread in Count Zero with Natasha and Ava. (Ava in this verse is a little older being fourteen years old. Also I’ve made her mother Yulia a runaway from the Black Widow Program and a close friend of Natasha.)

Ava will hopefully help facilitate character growth and lead me to more smooth transition to Natasha’s exit from the world of wetwork. Yet beyond that, I hope to use her as a sort of mirror for Natasha to reflect on and in turn reflect upon the themes I want to hit upon. Themes that are best summarized by quoting Faulkner “The past is never dead. It's not even past”. This Natasha is trapped by her past, haunted by it both figuratively and mentally.

And unlike in some tellings of her tale, she won’t crawl out of the quagmire because she fell head over heels for some boy. She’s going to have to do what she does best instead - fight for it.


Sample Post:




Post Catalog:


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Hidden 6 yrs ago Post by An Outsider
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An Outsider A Glorious Failure

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B L A C K C A N A R Y


N A M E
Dinah Laurel Lance

A L I A S
Black Canary

P O W E R S A N D A B I L I T I E S
Black Canary is a naturally gifted hand to hand combatant. Remarkable balance, speed, poise, and grace combine with an intuitive feel for technique and form to create what could one day be a world class fighter. A lack of experience is her one great failing, but she’s working overtime on that. Nightshifts, mostly.

While lacking in the skills of detection and investigation that her father had her natural guile and intelligence goes someway in making up the difference. On top of that a misspent youth has taught her some less than savoury skills, such as how to jimmy a lock, and disarm a car alarm. She’s no world class thief, but she does have a talent for getting into places people would rather she’d stay out of.

No discussion of Dinah’s powers would be complete without mention of her ‘Canary Cry’, an ultrasonic scream so powerful that it can shatter glass, crack concrete, or disorientate opponents. It might even be capable of more, though Dinah is hesitant to experiment with it. Collateral damage is difficult to contain.

O R I G I N A N D B A C K S T O R Y
Born to a murdered PI and a former punk rock queen, Dinah Lance led a mostly directionless adolescence, anything to spark some excitement and piss off her overbearing, controlling mother. Ted Grant, a family friend and something of a surrogate father figure inspired a love for combat and the martial arts, but without any real drive for the future she didn’t know what direction she should pursue her passion. All she knew was that she couldn’t end up fighting for fighting’s on sake. Ted had drilled that into her.

The Lance’s discovered they had a mutant in the family during a prank gone wrong. Dinah and some friends decided to break into her high school after hours, though got more trouble than they bargained for when the cops were called. The teenage intruders managed to scrape a narrow escape, but in the ensuing confusion a scared Dinah unleashed her sonic scream, shattering a police cruisers windows, and blowing the eardrums of the officers. Terrified at this turn of events she went to her mother, who decided that to keep her daughter safe they would have to hide her uniqueness from prying eyes. Part of Dinah was happy to go along with her mother’s decree, though another, smaller part worried that it was the wrong choice. That they were covering up something they should have been celebrating.

At the age of nineteen she met Oliver Queen, the charismatic and charming ‘Prince of Star City’. She quickly found herself falling for the older boy, though she retreated from him when she realised he was falling just as hard for her. Without any real idea of where she wanted to go in life, or what she wanted from the world, she couldn’t allow herself to become Olly’s. If she did, then let him down, she’d never be able to forgive herself. Better to let him cut himself loose early, she figured, than allow him to tie himself to her just for them both to drown in each other’s issues.

Drowning would prove to be a poor choice of words however, when in a few short weeks later a ship Ollie was on would sink, leaving everyone to believe the young billionaire had drowned at sea. Tragedy would be heaped on with tragedy when Dinah senior would pass away a few months later. Both these incidents together would conspire to make the younger Dinah realise how half-heartedly she’d been wasting her life. With one eye on the horizon she would leave Star city to travel America, to find that drive she’d been missing for so long. Ironically it wouldn’t be until she returned to Star five years later that she’d finally find that purpose she was missing. Seeing the poverty and crime rampant in her family’s old neighbourhood of the Glades made her realise what dire straits her home town was in, made her realise that she needed to follow in her father’s footsteps. She needed to become a lawman. Only she’d have to do it her own way.

W H A T M A K E S T H I S C H A R A C T E R " U L T I M A T E " ?
In a lot of ways this concept is really just a streamlining of the various backgrounds and origins that Black Canary has been given over the long years since her inception. Dinah is still a legacy character, though her mother was never a superhero, rather a punk rock singer calling herself the ‘Black Canary’ who assisted her husband on his cases. Dinah here is a mutant rather than a meta human, which will allow me to explore themes and storylines that aren’t necessarily open to a DC meta. Most importantly Dinah is younger, angrier, and less experienced than she is usually depicted. Whether she develops into the calm, cool, and utterly commanding heroine she can and should be is the storyline I intend to pursue here.

S U P P O R T I N G C H A R A C T E R S

S A M P L E P O S T
Hidden 6 yrs ago 6 yrs ago Post by Supermaxx
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Supermaxx dumbass

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Ultimate One Universe: Year One Application



The Unflinching Traitor to Mankind...Blue Beetle!

"Where the hell are we?! Why am I falling?!"
"We are approximately eighteen thousand feet above sea level."
"Ah, ese puta madre! WHY?"
"No time. I'd suggest you brace for impact."





Full Name

Jaime Reyes

Alias

The Blue Beetle

Powers/Abilities

Synaptic Symbiosis Interface: The Scarab Parasite has embedded itself within the genetic code of the human being known as Jaime Reyes. It's fused together with his internal structure seamlessly, altering his physiology on a molecular level to make Jaime a more perfect host body for the Scarab unit. These changes make Reyes far more robust, even in his 'ordinary' form, and his energy consumption has been made two hundred times more efficient for added endurance at less of a cost. Most importantly, however, it is what allows the Scarab to communicate with Jaime telepathically.

Technological and Biological Assimilation: There is no singular race in the entire universe that can be described as perfect. Each has flaws- gaps in it's knowledge that can be exploited. The Scarab was designed to circumvent this flaw. It's body is the perfect blend of technology and biology, forged with the express purpose of assimilating and absorbing any and all tech it encounters deemed to be useful in the pursuit of perfection. Thus far, the Scarab has encountered nothing it cannot absorb within itself and make use of. Assimilated parts are typically 'upgraded' using other bits of technology already installed in the Scarab.



Origin

In a time when Pharaohs ruled and magic ran rampant through the earth, a great light appeared in the sky, followed by the thunderclap of it breaking through the atmosphere. An object from the sky, small enough to be held in the palm of the hand, would change the course of human history forever. But it wouldn't be the day it landed, for whoever had directed the Scarab here hadn't accounted for mankind's...superstitions. A tribe had seen it fall, and chased the fire in the sky to it's landing point. After much argument, it was decided that they had best hide it away- the gods would not want mere men meddling with their herald. The Scarab was placed within a tomb, deep in the catacombs of a mountain fortress for the dead. And there it would remain for thousands of years, forgotten.

It wasn't until 1968 when Dan Garrett, a young archaeologist on a dig in Bialya's famed tombs, that the Scarab was uncovered once more. Dan knew the object was different the moment he lay eyes on it. Fearing that such a momentous discovery would be stolen from him by his peers, Garrett hid the Scarab away, smuggling it back to his college campus in the United States. Garrett studied it for decades, never letting another soul know of it's existence. He obsessed over it's origin, chasing after extraterrestrial conspiracy theories in search of answers until the day he died. No one knows when Dan truly passed; he was out traveling the world on his unending quest one day when he simply...vanished. His estate chose to donate most of his belongings- including, unfortunately, the Scarab- to the Smithsonian Museum.

There the Scarab would remain on display until exactly a week ago. A small group of students all the way from El Paso, Texas had managed to scrounge up enough money to afford a visit to the world famous museum. Sixteen year old Jaime Reyes was among them, dragged along by his history-obsessed best (and only) friends, Paco and Brenda. He'd rather be nearly anywhere else, if he were honest; he finally got the chance to travel, but they wanted to go to a museum? Jaime, bored to tears by the tour guide, decided to slip off and explore on his own. That was when he ended up in the Bialya section: and that was when his life was ruined. The Scarab decided to awaken for the first time in three thousand years, bursting forth from it's exhibit and forcing itself down Jaime's throat.

Reyes blacked out. He didn't wake up again for quite some time.

And when he did, he found himself sitting across from an agent of SHIELD.

What makes this character 'Ultimate?'

When I set out to to create the Ultimate version of Blue Beetle, I had two goals in mind: Reworking the Reach to be more than another alien race that wants to conquer earth, and emphasizing how absolutely terrible it would be to be Jaime Reyes. He was your everyday, ordinary High School kid before one day an alien parasite forced itself onto his body and tried to make him a cybernetic murder machine that betrays the entire human race. That's terrifying! And I feel as if most versions of the character don't really explore just how frightening a situation this would be. So, I plan to rectify that.

Supporting Cast

Paco Tejas: Jaime and Paco have stuck together through thick and thin. They met all the way back in Kindergarten, and haven't spent more than a week apart from one another since. Paco's one of many middle children in a family of eight. He loves his family to death, but by God if he can't stand how crowded his tiny house is.

Brenda Del Vecchio: The coolest person willing to associate with Jaime, Brenda's been part of the gang since seventh grade. Both her best friends were made aware of her...less than ideal home life a long time ago, and they've done their best to support her through her struggles.

Ted Kord: Ted Kord is the owner and CEO of Kord Industries. Based out of Metropolis, the tech company is best known for it's advances in nanotechnology- it's one of a handful that's managed to avoid being devoured in the ever-growing titan that is lexCorp. Ted has always fashioned himself as a self made man, and he'll be damned if he sells his soul to anyone.

The Brotherhood of Evil: Yet to be encountered.

La Dama: A faceless crimelord and the queen of Texas's underground. Real name unknown. Influences stretch all the way down to various Cartels in Latin and South America.

Jasper Sitwell: The agent assigned to interrogate Jaime after the Smithsonian Incident. Special Agent In Charge of the Blue Beetle Operation.

Issue #1



The Blue Beetle Series:



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Hidden 6 yrs ago Post by Roman
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Roman Grumpy Toad, King of Dirt

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▼ POWERS & ABILITIES:


// PEAK PHYSICAL CONDITION| Having undergone several kinds of rigorous training across his lifetime, Matthew has achieved a human body at peak physical performance, with his strength, speed, stamina, endurance, agility, and reflexes all at the absolute upper limits of human capability.


// PEAK MENTAL ABILITY | Matthew is incredibly gifted, having studied hard and achieved great academic success in his civilian life, and honed that intellect into some more practical talents for his vigilantism. Skilled in detection and problem-solving, Matthew also has a fantastic working knowledge of criminology and psychology. Furthermore, Matthew is able to detach himself from emotional response when necessary, able to turn to logic and rationality and focus entirely on his goals, suppressing emotion completely.


// SUPERHUMAN SENSORY SYSTEM After the accident that caused Matthew's blindness, his other senses began to compensate far past what was expected of them, and with Stick's later training, Matthew has honed these remaining senses into the superhuman, unlocking extraordinary abilities.

SUPERHUMAN TOUCH | Matthew's sense of touch is so acute that his finger can feel the faint impressions of ink on a printed page, allowing him to read by touch. The rest of his skin is equally sensitive, enabling him to feel minute temperature and pressure changes in the atmosphere around him. Even with his senses of smell and hearing blocked, he can feel the presence of a person standing five feet away from him simply by his or her body heat and disturbance of air, which he can use to predict the movement of people nearby.

SUPERHUMAN HEARING | Murdock's sense of hearing enables him to detect an acoustic pressure change of one decibel at a pressure level of seven decibels. He can hear a person's heartbeat at a distance of over twenty feet, or people whispering on the other side of a standard soundproofed wall. He is also able to focus on a particular sound, however quiet, and block all others out. Matthew's hearing also allows him to use incoming acoustic information to map out his environment in 360 degrees.

SUPERHUMAN SMELL | Matthew's sense of smell is so acute that he can distinguish between identical twins at twenty feet by minute differences in smell. He can detect odors from even the smallest concentrations in the atmosphere. Furthermore, his ability to remember smells enables him to identify nearly any person by their natural odor alone, and he can use this to track a mark across a large distance, even through a crowd.

SUPERHUMAN TASTE | Matthew's ability to identify and remember tastes in incredibly tiny quantities enables him to determine every ingredient of a food or drink he tastes, and even taste particular vapors in the air.


▼ ORIGIN & BACKSTORY:


Born to a nameless mother, Matthew grew up with his father, Jack Murdoch, a semi-pro underground boxer for Hell's Kitchen and its underbelly. Jack had a penchant for getting back up off the mat despite however many broken bones he'd picked up, and this trait seemed to pass to Matthew, who would treasure it in later years; for most of his childhood, however, Jack tried to keep his only family hidden from the violence that plagued the downtrodden Manhattan neighborhood and instead directed Matthew's attentions to his studies, making sure he kept up in school until Matthew started to excel by himself. Jack was proud that such a bright child could be called his, and he foresaw an escape from Hell's Kitchen for his son - an escape that would not find Matthew; at nine years old, Hell's Kitchen put in its claim to the child. A traffic accident and a courageous, reckless act, caused a truck hauling chemical waste and toxic run-off to crash and overturn, spilling its cargo across the road and onto several bystanders - including Matthew. Caught in the spill, the chemicals burnt his eyes irrevocably. Jack and Matthew's lives changed forever - Matthew bound to the abilities that would reveal themselves over the next few months and years, and Jack bound to dealing with a disabled son who displayed abnormal reflexes and sensory overload.

Matthew spent his formative years learning his new place in the world, refining the senses he had left and continuing his studies. Jack continued boxing, losing and winning when the local mob told him to, until eventually - as he realized Matthew's abilities and intelligence were beginning to pull him to greater things - he took a final stand, winning an against-all-odds boxing match in Round 9 against 'Crusher' Creel, despite being instructed to stay down in the fourth. Jack Murdock never made it home. Matthew fled Hell's Kitchen the same night, cursing the criminals that had shaped his life and ended his father's. He found refuge in an nun's orphanage for a time, until his abilities took the notice of a blind man who called himself 'Stick'; Matthew left with Stick to train his mind, senses, and body, and he never (figuratively) looked back.

Many years later, Matthew returned to Manhattan to pick up where he had left off in his education; securing a place at Columbia, where he met Foggy Nelson, and going on to secure a Summa Cum Laude Law Degree from Harvard Law, with Foggy attaining a Cum Laude Law Degree alongside him. Taking a cue from Harvey Dent, an admired peer Murdock had met at university, Murdock moved back to Hell's Kitchen with Foggy to become New York's newest ADA, a high profile judiciary position that gave Murdock quick access to the information he needed to start cleaning up his home. However, Matthew soon found that courtroom law was far from the 'justice' he sought for the people of Hell's Kitchen. At first, it was those in his immediate vicinity; a blindfold and dark clothes for the domestic abuser in the next building over, the cop taking bribes from the local dealer to keep him operating on student corners. Beyond that, Matthew moved his scope to the broader picture, donning padded athletic wear and a more stylized 'mask' to take on gambling rings and amateur human trafficking. Soon enough, Matthew saw too much in court to stand by without action any longer. It was time for the suit, to combat the massive crime organisation that underpinned the criminal everyday of Hell's Kitchen.

It was time for Kingpin. It was time for Daredevil.


▼ SUPPORTING CHARACTERS :


// ALLIES
FRANKLIN 'FOGGY' NELSON | Matthew's partner in law as Assistant District Attorney and lifetime best friend, the two met at Columbia Law and have been inseparable ever since. Foggy is Matthew's walking conscience and moral compass, always there to guide Murdock back towards the light when the Devil strays too far into the dark.

KAREN PAGE | A beautiful blonde hired by Foggy to be his and Matthew's assistant, Karen is tenacious, intelligent, and a little too morally upstanding to be safe in Hell's Kitchen. She enjoys a fiery chemistry with Murdock, although he refuses to let anything come of it.

STICK | A martial arts master with supersensory abilities even more advanced than Murdock's, he recognized Matthew's condition at the orphanage and took him away for training. He is mysterious, stoic, and guarded, but nonetheless a strong ally of Matthew.

JACK MURDOCK | Matthew's father, a semi-pro boxer in Hell's Kitchen who raised Matthew as a single father. He did well, teaching Matthew to be a kinder and better person than Jack was, and after Matthew's accident, still encouraged him to pursue his studies. Tragically, he eventually crossed the mob of Hell's Kitchen while Matthew was still young, and Matthew has been trying to do his father proud ever since.

// FRIENDS
HARVEY DENT| The zealous and enthusiastic ADA of Gotham City, Murdock met Dent at Columbia Law and the two immediately formed a strong respect for each other. They rarely talk anymore, but Murdock keeps tabs - Gotham is a difficult city, and allies there are hard to come by.

// ENEMIES
THE KINGPIN | The unquestioned head of nearly all organised crime in New York, with an iron grip on Murdock's neighborhood of Hell's Kitchen, and an intellect to match his physicality. Ruthless, violent, intelligent - there is no criminal in New York who would cross the Kingpin. But there is a Devil waiting to face him.


▼ SAMPLE POST:


Matthew followed the clacking of the metal heels deep into Hell's Kitchen, every step rippling out across the street and down the curb, lighting up the asphalt. The ripples mixed with the rain, every individual drop giving him constant flashes of the city - every sidewalk tile, every trashcan, every streetlight. A whole city as one surface, pulsing and radiating soundwaves and heat. Matthew himself spread noise, the low wet thud of his boots against rooftops feeding him information that he accepted, analysed, and discarded. Above all that was Matthew's mark, and now, despite the rain, he was picking up smells as well - wet leather, musky cologne...and the slight tinge of salt, mixed with oil and the unmistakable scent of gunpowder. The salt carried the sea with it, but Matthew already knew they were headed to the docks by their direction - but the oil and gunpowder was from the pistols Daredevil's mark carried, holstered beneath his coat around his torso. They'd been fired recently, but the man didn't carry the smell of blood with him, so Matthew assumed it was target practice or goods testing. They were drawing closer to the docks and he was learning more about his mark every step - testing pistols. Flashy fashion sense. Bald, wearing sunglasses, thin vest top. Something in his left pocket - the coat swung heavier on that side. He leaped another rooftop, putting a hand to his batons in mid-air. Something told him he'd need them.

Matthew kept on the mark's trail. They went a couple more blocks and then buildings gave way to warehouses and Matthew had to hit the ground if he wanted to follow. Warehouses were noisy and involved a lot of glass - in the rain, he didn't want to slip. Or put his foot through a pane. The guy carried guns, and bulletproof armour was hard to move in. Instead, he dropped carefully, leaping from the rooftop to the indent of a window a few stories down on the opposite building, landing with the balls of his feet on the outcropping and springing back, flipping backwards from the window and reaching out to grab a steel cable that was strung between the buildings another few stories down. His orientation didn't matter; he kept track of himself through proprioception and the buildings through sound, air pressure, the smell of brick and concrete. The cable flexed as it took his weight and he dropped the last few metres, rolling as he hit the ground and unsheathing his batons. He spun them in his hand and tested the retracting cable that strung them together, and then, satisfied, re-centered his hearing. The footsteps were still there, still his mark's. They'd been alone for a while now, and he hadn't changed his gait. Matthew slunk across walls and behind shipping containers, still in pursuit. They were by the sea's edge now, and the docks had turned into massive corridors of corrogated metal, walled off by cargo.

He whistled. A simple four-note tune, but it was clear in its purpose. A woman appeared from behind one of the containers. Matthew had heard her heartbeat as they'd approached - it remained calm. His mark's did not. He cleared his throat, and spoke:
"The guns are good. I'll take more pistols, and I want to add the assaults and the sniper. It'll all be useful." His heart rate was rapid, but his breathing and words remained steady. He was about to do something stupid.
"You sound like you're takin' a crew. He doesn't like supplying crews. They might get stupid and think they're competition." She replied, voice calm, heartbeat to match. She seemed to anticipate it.
"No crew. Just what's needed for the target. High-risk."
"If you're going after who I think you're going after you're going to need a crew. Not like you'd lose much on the split."
"I don't need the money." It wasn't a boast - his heartrate hadn't faltered, so he believed it. Either he was well-off or didn't care. "I'm not doing it because someone paid me to do it." Still telling his truth. "I'm doing it because it can be done. And everyone's going to know my name when I do it." He seemed proud in himself, puffed up on his own stupid ego. The woman just shrugged.
"Whatever. Just make sure you keep whatever trouble you stir up to yourself. He doesn't need egos bringing trouble back to him. You know what he wants for the goods. You can wire it direct."
"I know what he wants." Muttered the man, voice low - trying to be threatening. Matthew primed himself, every muscle wound tight, ready to spring. His fist clenched around his batons. The man unholstered his pistols, arm stretching out to hold it in front of him. "But only I get what I want."

The woman would have begun to laugh, had Matthew not loosened his body and launched from the corner, already raising his arm to strike with the baton - but the woman had seen his fast movement and the man had noticed her, throwing his arm out behind him to the left without looking and pulling the trigger. Matthew felt the arm's movement through the air, the heat from the muzzle and the sound of the gun telling him the exact path of the bullet and he was able to throw himself backwards to the ground immediately, feeling the air ripple and vibrate above him as the bullet slammed into a shipping container and ricocheted away. Matt barely had time to register the good shot before he flicked the top of his baton as he fell, releasing the cable that tied the two together and whipping his arm out as he hit the floor, hitting the man's inside wrist, nearly breaking it with the force of the throw and forcing him to drop the pistol. He slid in the rain, pitching forward and pushing up on his feet as the mark drew his other pistol in his remaining hand. He barely had to time to wrap his finger around the trigger before Matt brought his stick straight down on the arm, cleanly breaking the ulna as the shooter yelled out in pain, silenced by a boot to the chest as the other pistol clattered to the ground. The woman was pissed - at the mark.

"You brought the fucking Devil with you? You let him follow you? You're a fuck-up and a nobody! After threatening me? He'll come see you soon, don't you worry about that. Then, people are going to know who you are."

She was gone before Matt could stop her - not that it would have been useful to do so. He took a deep breath through his nose, analysing all the scents he could find before isolating one that would be easy to follow up on - fish, variety of, from the nearby market she obviously frequented - before he delivered a sharp heel-kick to the skull of his mark. Extorting an arms-dealer to get weapons so he could go after the very same vigilante that had already surreptitiously followed him to said dealer. He probably wasn't doing much damage that hadn't been done already.

It didn't take long to deliver the no-name to the PD, and Matt wondered if he'd see him later in court. Probably not - he didn't see much of his handiwork. He usually got them on the streets before he needed to defend their victims in the courtroom. He spent the rest of the night on more patrol, thinking over his new lead through the arms dealer and listening to his city. Matt had his own problems; but Hell's Kitchen wouldn't see anymore trouble tonight.


▼ WHAT MAKES DAREDEVIL 'ULTIMATE'?:


This is a Matthew Murdock who, instead of helping bleeding hearts and the unfortunate, still has dreams of being a big city lawyer. He's high profile and works high class cases, directly taking on the mob on both his civilian guise and during the night when he dons the horns to become Daredevil. It is more important than ever to keep his dual life secret, as he becomes a bright target to the underworld on both sides of the law.

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