Hidden 3 yrs ago 3 yrs ago Post by Jeep Wrangler
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War is the most peculiar of human achievements. Never in any other point of history does the rapid technological development of mankind muster the same drive as it does when it's under the pretences of slaughter, defence, defiance and conquest. Intelligent pools of thought are put together to best figure out how to annihilate the opposition. And it all seems so easy to deny its virtuous place in the world, yet it crawls back over and over, lusting off of the banquets of suffering and hate that so easily fuels its fires. Someday, however, an impasse may arise, where humanity pushes itself so far to brutality that only then will it spend all it has to offer on reversing the carnage it has indulged in for thousands of years.

In 1911EC, the most formidable Empire in history launches the swift invasion of the Eastern fringes of unconquered Europan soil, breaching an unsteady status quo held up by twigs and paper. The reasons behind were mainly driven by the lust for ragnite, the ever-so precious material of Ragnite, a natural resource capable of fulfilling the needs of the fuelling the new age of industrialisation, alongside its only-recent manipulation for medicinal and wartime practices. Only a year before, the Atlantic Federation had been birthed out of a taped-together defensive pact, opposing the ideology of the Eastern Autocratic Europan Empire. Whilst the first troops swept through its border nations, such as Assen and Wesel, the mass mobilisation began for the largest military conflict mankind had seen. Many feared for what the war would bring, but the most optimistic of politicians, commentators, generals and citizens slated a year long engagement that would see a rise and fall of one or more great powers. What followed, however, was soon to be known as the Great Europan War.

It is now December 30th, 1914. Four long, gruelling years of violence has seen the greatest loss of life in any existing conflict. The harsh realities of trench-based warfare has set the world continent into chaos. Things have improved little. On one side, the Imperials were halted before their advance could overwhelm the Federation - and over time, the attrition has slowly begun to whittle down the lonesome giant that persists in claiming the valuable resources and expanding its continental ambitions. However, as the Federation's offensive to liberate Assen and Wesel has progressed at an aching pace, the winter has once again settled in. Now, the frontline sits static once more. The Empire holds heavily entrenched ground with the Federation forced to dig in out of fear of losing its gains. And now, with the long-awaited arrival of Vinland soldiers, it's unsure if the coming days will see any victories for the foreseeable future, or if the war will forever persist until it perpetuates humanity's very destruction.




Hello all, and welcome to Valkyria Chronicles: Changing of the Guard, a lite-fantasy-esq historical war drama focusing on the narratives of characters forced to endure its horrendous conflicts. Now, first thing to put out there, yes this is derived from the universe of the same game name, SEGA's Valkyria Chronicles, however I will immediately say that prior knowledge of the series is nothing much of a bonus rather than a requirement. Returning group members range from long-time fans to those who've never even touched or had heard of the source material anytime before what we did, and we don't so much follow the canonical events. For example, the games follow the Second Europan War in 1935, whereas we're currently exploring EW1 in its closing years, before transitioning over to EW2's inception when we eventually conclude its former self, showcasing the chance of technology, ideologies, character development and more.

For those unaware, CotG was a long-running roleplay that started in 2018 and lasted until early 2020. It achieved over 410+ posts and to this day stands as the most successful thing I've ever miraculously ran on this website. You can find the old thread HERE. With this in mind, it should be a clear that this is a continuation from where we left off, yet jumped ahead to the next arc to openly welcome and accommodate new players that wish to partake in this gritty and downtrodden world. Though, do be aware that there is a bit of an anime aesthetic to the RP, as to catch the visual identity of the original series. Below is a small summary of the events leading up to the war and those which have taken place in-RP so far.

So, the cast are all members of - within the EW1 half of the story - the Federation's 15th Atlantic Rifles, an infantry regiment utilised along the centre frontline for the Assen Offensive. However, our characters originate from an array of nationalities under the Federation's umbrella, neutral volunteer forces, colonial dominions and more. The war itself has been a ruthless bloodbath for most of the years, with the arrival of trench warfare devastating the glorious image of combat. Whether failed poets, nationalists uplifting the spirit of their fallen nation, misguided volunteers, terrified conscripts or members of an upper-class fulfilling their duty, the scale of personalities, opinions, inputs and outputs set within the conflict have seen a great pool of personalities live and die in the hands of brutalist fighting.

We don't want this RP to remain a closed club, however, for just returning members, and are actively seeking an ever growing number of roleplayers who want to throw their character into the midst. If at any point you're interested in joining, please tag me on the thread and I'll be happy to welcome you!





Our characters will be, as previously stated, under the command of the 15th Atlantic Rifles. This continuation is set to begin during the Winter of 1914, in the final days of the year, with new introductions of technological prowess, conflicts and spouts of character interaction to happen across its time. These characters are split into 5 infantry roles - Rifleman, Shocktrooper, Gunner, Sapper and Marksman; these serve more as identities and lore guidelines for equipment, potential skills and all that jazz, nothing too gamey.



This sheet is more or less just a skeleton frame that you can rearrange the bones for. Decorate it as you wish, format it as you like and have the freedom to add additional information as you see fit. As long as the necessary parts are included, then it should be all good. I'll let you know in the sheet review if anything major is missing or if there's anything up for debate/change within it. Any questions about suggested characters that don't quite "fit" the mould are open but not always to be accepted, dependent on a case-by-case basis.

Finally, there's the roles that are permitted within the Atlantic Federation Army. Though I'm leaving out the Second Europan War roles for now, they will be added once we arrive there far down the line. Guidelines for said roles showcase their place within the platoon, as well as decide on their main weaponry and specialist role. However, whilst it advantages them in some areas and disadvantages them in others, characters strengths and weaknesses play more into their character + situation. Mostly common sense, narratively speaking, but that's not so much a grand issue to talk about here.



Other than that, I think I've covered pretty much everything there is to cover. If there's anything I haven't cleared up, do feel free to ask in the thread and I'll try my best to answer it! One thing to note is that during wartime sections like the Winter Stalemate and any upcoming battles in the final months of the war, there will be a bit more of an emphasis on player agency, with less restrictive events. Players, within lore reasons and all that, can orchestrate a number of small things for their characters to do, such as raids, small defences, interactions with POWs, being stuck in no man's land, heading to the reserve lines and even relaxing in the towns behind the frontline. A big emphasis on character interaction is hopeful in my eyes, with their developments and relationships forming/breaking the further we get into it. I know how much of you guys love your relationships and rivalries, so go at it my children.

Thanks for reading this! If you've left your interest on the OOC and are still interested, please join the discord here as we have a separate channel for the RP's OOC, just to make it easier to communicate, chat and banter about all things relevant and unrelated to the RP! See you out there!

Hidden 3 yrs ago Post by Jeep Wrangler
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Hidden 3 yrs ago Post by Smike
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Will hopefully have at least a WIP of Vicky up today
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Hidden 3 yrs ago Post by FalloutJack
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FalloutJack The Long Dark Nuka-Break of the Soul

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Reporting for duty!
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Hidden 3 yrs ago Post by Jeep Wrangler
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I shall get my CS up either tonight or tomorrow, though I am waiting for some groovy new art for Jean so it might be a little while-crocodile (unless I use the old one as a placeholder)
Hidden 3 yrs ago Post by Yam I Am
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@LetMeDoStuff Knock knock motherfucker the Slav Zone is here





___________________________________
Leonore-Zofia Küchler-Sokołowšky, 22
________________________________________________________________________________________
Volhynia | Hoznán / Horazan, Volhynia, East Europan Imperial Alliance
___________________________________


D E T A I L E D A P P E A R A N C E

Leo towers over most women from the Federation in an almost statuesque posture, her fit and able frame honed from years of hellish regimen. Fair-haired and with two sparkling azure eyes, Sokołowšky's presence is - barring all else - nothing short of thoroughly impressive. Nestled beneath her army cap and helmet belies her back-length blonde hair, pinned up before battles. No matter where she may find herself, nor with how few resources, Leonore makes a point to take care of herself, and takes immense pride in presenting her best appearance. Always presenting with a unshakeable smile, standing as upright as a mighty ancient oak, the Volhynian is always certain to exude an air of confidence about herself.

Leonore's uniform is a piecemeal assembly of uniforms, strewn together over years of scavenging and stitching. Her singular constants are the iconic white, red, and navy armband of the Volhynian flag, which proudly adorns her left sleeve. She makes note to keep it spotless, always rubbing down any grime or gristle which taints it after each and every engagement.
---P E R S O N A L I T Y

"Extrovert" does not even begin to describe the aggressively outgoing demeanor by which Leonore carries herself. There are few instances in which Leo will refuse discourse..and even fewer in which she will not begin to indulge in all manner of queries and commentaries until exhaustion. This, compounded by Leo's rapid pace of speech, couples together to form a thoroughly colorful vocabulary which leaves its audience wondering if what is spoken is truly what she had meant, or if she simply lacks the diction to hold a more fitting conversation. Perhaps a result of years spent around the Federation's most crass soldiers, Leo seems to be very comfortable asking the more blunt questions in life. She may come across as incredibly to-the-point, and perhaps a bit crude, yet Leonora finds no fault in, "telling it how it is", as she puts it.

---B I O G R A P H Y

The twin daughter of a Volhynian comedian and a Leican-Imperial priestess of Valkyrur, Leonora came to in the eastern city of Hoznán (Known in Imperial Standard as Horazan). In the Volhynian capital metropolis, she was immediately immersed into a turbulent period of Imperial history. From the moment she was born, Leo was exposed to the national rebirth of Volhynia, with more and more voices raising their support for the long-awaited recognition of the historic region within the greater Imperial Alliance. These wishes often clashed with the views of the more conservative hardline Imperialists in Schwarzgrad, who frequently decried this national sentiment as being disruptive to the unity of the Empire. Battles in academic circles soon accompanied fights in the streets and countryside. Citing the composite nature of the Empire, many within the upper echelons of the Imperial Alliance felt that the continued nationalist sentiments of Volhynia's distinct culture - as well as many other subject nations within it - were unfounded. In contrast, the Volhynian volksgeist more frequently decried Schwarzgradian dominance over Imperial politics and culture, claiming the Alliance - in truth - was little more than a formality to High Imperial hegemony.

Leonora, even from birth, was thoroughly torn between the Imperial and Volhynian worlds. Torn between two languages and with two names, the young woman was thrown right into this rift. Instructor after instructor would give contrasting views, the wedge between the two nations only driving between the use of Volhynian and Imperial Standard even in daily life. Her childhood was filled with news of insurrections by paper, and dinnertime conversations of national awakening. Confused and looking for guidance, a young Leo often turned toward her father, asking what to make of the incertitude. He would simply give a gentle smile, put a kindred hand upon her shoulder, and spoke the simple words, "It is better to do the right thing and lose than to do the wrong thing and win. Do what is right, not what is easy."

In the words of her benignant dad's advice, Leonore found her sympathies trudging more and more towards the cause of so many who had bravely stood before the Imperial authorities for the sake of an entire nation. Come the fated day where the Imperial prince saw himself assassinated at the hands of of separatists, Leonore had no doubts in her mind; This was the line in the sand, and the Empire would never be willing to allow the cause of any beneath its iron grasp to be free. Then, it was decided. She searched high and low, traversing all manner of old Volhynian societies before finding the group that would eventually become the Volhynian Legionnaire's Society. In the dead of night, Leonore explained her plans, and gave her last farewells to her siblings with a smile on her face, promising them that - when she returned - it would be to a free Volhynia. With a joyously tearful response, Leo departed her home with the phrase, "Just don't tell mom i'm in Valois."

Upon her treacherous arrival across the Adriats and into Federation soil, Leonore's reception along with the Legion's was met with a rather...lukewarm response. It was clear that the additional help was more than welcome - and from Imperial separatists, no doubt - yet these volunteers, Leonore included, arrived to the Federation with a classical Volhynian uniform, a mishmash of whatever arms they carried from home, and what paucity of Federal language they could pick up from the journey over. Simply put, in 1911, the Federation had no clue what to do with this influx of volunteers from Imperial territories, nevermind how to fit them into the Federation's military structure. Yet, it was ever-clear early on that these men and women who arrived had come to fight, and it was quickly decided in the Federation that they would merely do just that. Leo and her compatriots were put through the standard training regime, and in the weeks of training just before the journey to the front, Leo would march and sing the legendary Volhynian marching tunes with nothing but jubilance, confident that this war would be over by the new year - and with the new year would come a new Volhynia, with a hero's welcome.

The years have not been as kind to her as the initial prospects of war had suggested. Through Maren, Chartreuse, Voiseilles, and Sarrebourg, Leonore has persisted through bloody battle and hellish conflict. Many of her comrades have come and gone, yet her determination remains ironclad. Leo has swore unto herself not to let the many deaths of her friends and compatriots go to waste, and now drives her further and further to see the conflict unto its absolute end, with the proud white, red, and navy flying majestically over Hoznán...no matter the cost.

---P O T E N T I A L S

Fierce Patriot: Leonore will die for the Volhynian cause with nothing but joy in her heart and a smile on her face. Overbearingly outspoken about her admiration towards The Fatherland and its noble plight for freedom, she will never cease to "enlighten" others about the glories and wonders of Volhynia. To her, The Empire is a despotic, tyrannical regime which only desires total Europan domination - and if Volhynia and millions of others trapped within Imperial chains are to be free, it must be military defeated. She borders on fanaticism in her beliefs, and will seldom give any ground on any issues related to the cause.

"Ščo?": When Leonore first signed on to the Volhynian Legions and arrived in Federation lands, she came not knowing a single word of the Federal language. Four years of immersion have helped her comprehension immensely, yet Leo is far from "fluent" in any regard; Her speech is heavily accented, and she often interchanges words she doesn't know with those of her native tongue, fishing for a response. She has heard commands and general phrases aplenty to not be confused with battlefield orders, but in more technical, verbose conversations, Eleonora may have trouble keeping up.

"Marš, Vołyniny, Marš!": East Europans are notoriously stubborn, and Eleonora fits this mold quite well. Equal parts valiant, foolhardy, and utterly obstinate, Leonore refuses to allow any obstacle to slow the inexorable advance of her iron heart. She takes this in stride, often urging her comrades when they find themselves in despair to hold their heads high, always proud, and to forever march forward no matter the bleakness of their battle - For when the dust inevitably settles and the storm is weathered, Leo will say: "Never forget that we are saving nations and enslaved people!"

Veteran Legionnaire: From the moment the Great Europan War erupted, Leo immediately dedicated herself to the Volhynian Legion, trudging off to an unknown land with her comrades-in-arms to fight for a free Volhynia. She has spent four hellish years along the trenches and fields of Europa, and has survived some of its most brutal battles.

---E Q U I P M E N T


---A F F I L I A T I O N S

- Mihaiyl Feodor Sokołowšky (Father)
- Emma Küchler (Mother)
- Josef Gareon Küchler-Sokołowšky (Older Brother)
- Rozaliya Ksenia Küchler-Sokołowšky (Twin Sister)
- Riško Marcel Küchler-Sokołowšky (Younger Brother)

---R E L A T I O N S

None at the moment.

-
-A Template by Load Wraith

Will get a new (and finished) sheet for Inès up soon
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Hidden 3 yrs ago 3 yrs ago Post by Conscripts
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Conscripts An Atom Trying to Understand Itself

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He's back!

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Hidden 3 yrs ago 3 yrs ago Post by Hawthorne
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Hawthorne Mageknight

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Hidden 3 yrs ago Post by Jeep Wrangler
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He's back!



Throw him in
Hidden 3 yrs ago Post by Jeep Wrangler
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I'm gonna be accepting this one chief
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Hidden 3 yrs ago 3 yrs ago Post by Landaus Five-One
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Hidden 3 yrs ago 3 yrs ago Post by Smike
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Hidden 3 yrs ago 3 yrs ago Post by FalloutJack
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Hidden 3 yrs ago 3 yrs ago Post by samakama
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samakama はいどうもー / バーチャルニートサマカマです

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Hidden 3 yrs ago Post by Landaus Five-One
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@samakama Nice to see you here. Also very nice profile, you should get into the discord so you can be part of the discussion. :)
Hidden 3 yrs ago Post by Jeep Wrangler
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@samakama Heyo, I'll give it a proper read through in a couple of hours!

If you could, may yah join the discord server? Once there just ask for the Valkyria Role and you'll be able to just bump around with the boys and grills in the OOC there
Hidden 3 yrs ago Post by Jeep Wrangler
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@Landaus Five-One@Smike@FalloutJackOkay so I've gotten through yours just now, gonna be accepting them. Welcome back
Hidden 3 yrs ago 3 yrs ago Post by Jeep Wrangler
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I'll have to fill out the relations tab later and update the new picture when I get a hold of it, but here it is
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Hidden 3 yrs ago Post by Dark Romantic
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Hello there @LetMeDoStuff, FalloutJack introduced me to your roleplay and I was curious if you're still looking for players! I was looking at Marksman but I was curious if a combat medic was needed. Either way I do hope you'll accept me into the continuing fray!
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