Hidden 3 yrs ago Post by Sep
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@Natty if only we knew a player who consistently liked to play Batman in these games...
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@Natty if only we knew a player who consistently liked to play Batman in these games...


Who?
Hidden 3 yrs ago 3 yrs ago Post by Sep
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<Snipped quote by Sep>

Who?


Who knows?



BTW here's a sheet. Director Colonel Captain America.

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Hidden 3 yrs ago 3 yrs ago Post by John Table
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C H A R A C T E R C O N C E P T P R O P O S A L
CATWOMAN


SELINA KYLE "PROCUREMENT" GOTHAM CITY
C H A R A C T E R C O N C E P T:




Born and raised on the mean streets of Gotham, Selina Kyle has done and seen it all. A teenaged petty thief turned major league carjacker, the choice of prison or the US military meant she said خداحافظ to Gotham and سلام to Afghanistan. After leaving the army and spending some... colorful time in Europe, Selina returns back home to Gotham and opens up shop offering a very particular service. If you've lost something or had something stolen from you, she can get it back no questions asked. Lost causes, regular civilians, and even the occasional crime lord find themselves employing Selina for her services. And you too can employ her for help at the mere cost of 40% of your stolen items value, her cut.


P L O T ( S ) & G O A L ( S ):



1. "Fever"

A serial arsonist has Gotham in its grips in the middle of a scorching summer heatwave and Selina finds herself in the middle of it when Rupert Thorne, noted slumlord and champion of the 1%, comes to her in need of help. The rampant fireburg is targeting Thorne's properties throughout the city in search of something inside the burnt homes. Not even Thorne knows the arsonists true agenda as the spree continues. Selina must race against the clock and beat both the cops and the Batman to recover whatever it is the firebug is after.


2. "The Girl From Ipanema"

Selina and Holly leave the dark and gritty Gotham behind for a trip to Europe. When a former client asks for help in recovering a stolen painting, Selina finds herself back in the high-stakes world of European art theft. As she and Holly dash across the continent one step ahead of INTERPOL, Selina reconnects with an old friend with a mutually invested interest in seeing the painting safely returned to its "rightful" owner.


C H A R A C T E R N O T E S:

Holly Robinson - Selina's assistant and protégée
Alice Tesla - A former client turned technical support for Selina
Jimmy Burke - GCPD robbery detective, Selina's source inside the force
Rupert Thorne - Shady businessman and client of Selina's
Cameron Chase - INTERPOL agent
Louis "Bone" Ferryman - Mid-tier Gotham gangster
Count Vertigo - International criminal and art collector
Parker - World's greatest thief


S A M P L E P O S T:



*This is from a previous game, but characterization and plot are generally in keeping with my intended tone.

Downtown Gotham
12:11 PM


“You come highly recommended, Ms. Kyle.”

Selina looked over her sunglasses at the fat old man. They were sharing a table on the outside patio of the swanky coffee shop. Rupert Thorne looked Selina over like a piece of meat, the old man doing what he thought was a charming smile. She would have been creeped out by it if not for the bits of pastry flake on his tie. It made him more comically sad than anything.

“I do my job well, Mr. Thorne.”

“I can only imagine,” he said with a sleazy smile. “The only thing they wouldn’t tell me was your asking price.”

Selina sipped from her latte before answering.

“Forty.”

“Forty thousand seems steep.”

“Percent. Whatever you want found, I get forty percent of it.”

Thorne frowned “It’s… it doesn’t work like that. What I want is only valuable to me.”

Selina spread her hands and offered a smile that was a little smug without being too smug. “Then forty percent of whatever it’s worth to you. That’s my price.”

“That’s highway robbery!”

“Then call the cops,” Selina said with a smirk. “But if you were able to call the cops, you wouldn’t reach out to a… procurement specialist like myself. And since it sounds like something pretty valuable to you, the longer you haggle the more my price goes up.”

Thorne put his balled up fists on the table. They were squeezed so tightly that they were beginning to turn white. As fun as it was to see him squirm Selina knew that a delicate touch would be needed here on out if she wanted the job. All these rich old men. For all their power and arrogance, they just couldn’t handle a woman even appearing to get the upper hand. It was time to put on the motherly concern.

“Start at the beginning, Mr. Thorne,” she said calmly. “Tell me what’s been taken and we’ll go from there.”

Selina listened intently as Thorne told his story. She wasn’t the only one interested in the tale, however. Inside the coffeeshop a young man sat in front of a laptop with earbuds in and a Gotham Knights baseball cap obscuring his face. To anyone passing by he looked like another would-be writer trying to write a screenplay.

But Bruce Wayne’s earbuds were relaying to him every word of Thorne’s story. The small listening device embedded in the band of Thorne’s wristwatch had amazing sound quality. He was able to perfectly transcribe the details of what Thorne was saying. Since Falcone’s fall, Thorne had become top dog in the criminal underworld. Without the ties to the Italian Mafia, Thorne ran his criminal organization like a business. And like a CEO of a Fortune 500 Thorne kept trade secrets close to the vest. He was too careful. Compared to Falcone and Maroni, Thorne and his men had the discipline of monks. After a year of intense surveillance Bruce was nowhere near finding any evidence that proved Rupert Thorne was a criminal kingpin.

But now?

Now there seemed to be a path to see Thorne thrown behind bars

He just had to make sure he beat Selina Kyle to it.

P O S T C A T A L O G:

TBA
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Hidden 3 yrs ago Post by Kale19
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Kale19 Is mayonnaise an instrument?

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@Sep Thanks for the pic.
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Hidden 3 yrs ago 3 yrs ago Post by Roman
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Roman Grumpy Toad, King of Dirt

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T H E P U N I S H E R
T H E P U N I S H E R

"Some people ask me how I sleep at night."
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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FRANCIS 'FRANK' CASTLE
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CAUCASIAN | EXECUTIONER |
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NEW YORK | NEW YORK | THE U.S.

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
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P O S T C A T A L O G
P O S T C A T A L O G
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C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
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Frank Castle: ex-soldier, special forces. Probably suffering from war-related PTSD; definitely suffering from whole-family-murdered-before-his-eyes PTSD. Self-prescribed therapy: finding those who orchestrated his tragedy, and wipe them from the face of the earth.

Similarly to the Netflix series, my Frank will be an intensely tortured and intensely violent man who, having exacted his particular brand of vengeance upon those responsible for his family's death, decided to pretend he wanted to leave that life behind and live out the rest of his days as a ghost; but there's only so long a man like Frank can pretend to ignore the shit-filled world around him. New heroes simply frustrate him, more emerging vigilantes who remain unwilling or unable to take the necessary steps to stamp out the very sins they came forward to battle against.

So he's back, no longer a whispered rumour, a horror story petty thugs tell each other on long nights; now a terrifying revenant. The Punisher, returned to exact his punishment.
His methods are brutal -
His methods are controversial -
His methods are extreme -
But they are final.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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Frank is a classic Marvel character, the original darker-and-edgier blood-knight, and a staple of many other big-ticket Marvel heroes, Frank's MO being the polar opposite to how we understand 'superheroes' to operate in traditional media. I want to use that contrast to highlight why we love Punisher, and how he's endured for so long (originally appearing as a strange anti-hero antagonist in Spider-Man before his popularity got him repeat appearances and eventually his own series!), but also how Punisher's character can be also used to emphasise the reasons we love our more traditional heroes as well.

Ideally I'm looking to play Frank as a Roaming Character who is pursuing (as always) his own war and his own targets, enveloped in some grand conspiracy once again that has him bouncing from lead to lead, crossing paths with many other heroes, and leaving a significant body-count behind him as he goes.

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Hidden 3 yrs ago 3 yrs ago Post by Kale19
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Hidden 3 yrs ago 3 yrs ago Post by Mao Mao
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Well, here's my sheet as well since everyone's posting theirs. Subject to change tho.

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@Mao Mao be interesting how she feels about Steve flying around on a helicarrier dispensing FREEDOM.

I swear I'm not going to be as cliché and that I take the character seriously. It's just late and I'm only half way through my shift.
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@Sep Diana totally mocks him for the name choice whenever possible.
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@Sep Diana totally mocks him for the name choice whenever possible.


A Captain does not name his vessel. He merely makes it his own.

Hidden 3 yrs ago 3 yrs ago Post by Master Bruce
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T H E B A T M A N
T H E B A T M A N

"People need dramatic examples to shake them out of apathy... and I can't do that as Bruce Wayne."
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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_________________________________________________________
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
_________________________________________________________
Bruce Wayne | CEO Of Wayne International |
_________________________________________________________
Gotham City | NJ | United States Of America

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
_________________________________________________________
P O S T C A T A L O G
P O S T C A T A L O G
_________________________________________________________
C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
________________________________________________________________________________________
Having lost his parents to a common mugger, Bruce Wayne dedicated his life to training himself in ridding Gotham City's streets of crime. At first believing he could accomplish this legitimately, pursuing a law degree, a career with the FBI, and even S.H.I.E.L.D. Academy, Wayne eventually realized that he had to go outside of the law in order to accomplish his goal. Eighteen years after beginning his traversal of the world, from the mountains of the Himilayas to the hidden jungles of Wakanda, employing a number of instructors from organizations such as The Court Of Owls, The Chaste, and The League Of Shadows, Wayne returned to Gotham City and became the vigilante known only to a superstitious and cowardly lot as The Batman. Having aligned himself with James Gordon, eventual Commissioner of the GCPD, aswell as his own self-styled 'family' of vigilantes such as Dick Grayson, Barbara Gordon, Jason Todd, Timothy Drake, Stephanie Brown, Cassandra Cain, Kate Kane, Duke Thomas, Jean-Paul Valley, Helena Bertinelli, and even his own biological son Damian, The Batman's been operating in Gotham for the last fifteen years, living out his dual life as a billionaire socialite by day and the scourge of evil by night.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
________________________________________________________________________________________
Now in his mid-forties, Wayne's become reluctant to admit that his once perfectly honed body and mind are starting to show the signs of age and damage from half a lifetime spent waging his war on criminals. Employing a number of gadgets and vehicles to keep him ahead of the curve, it's become apparent that his days as The Dark Knight are now numbered, whether it be by many years or few precious months ahead. His sense of melancholy has only been strengthened by the death of his adoptive father figure and mentor, Alfred Pennyworth, making Bruce more determined than ever to lead a better example in remembrance of the man who believed in him most...

My intention is to portray an older Batman who's lived out a more-or-less full career, with all of the sidekicks and rogues' gallery members you could imagine. The reason for this is because I want to explore the fragility of Bruce Wayne as a man, something that the comics often forget in their attempt to heighten the capability of the character against his superhuman contemporaries. He's one of the world's greatest detectives, one of its shrewdest warriors, and a legendary hero at this point, but he's still susceptible to everything that plagues humanity - age, disease, and even death. So to take a look at Bruce's mid-life crisis against the backdrop of a One Universe setting is an opportunity that I can't ignore.

O N G O I N G
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
HOW THEY CAME TO BE

A prominent figure from Gotham's history and Batman's past is found murdered, to the astonishment of The Caped Crusader. This person was believed to be dead already, and the method of their homicide strongly indicates that someone in Gotham has pieced together the truth of Bruce Wayne's dual identity. Determined to find the killer before they can claim another of his allies, Batman's journey through a past trauma will lead him on a quest through the Gotham underworld - to many of the enemies that he's made over the years - in an effort to discern who's responsible and why.

Characters Involved: Commissioner Gordon, Two-Face, The Scarecrow, and more as the season progresses
Desired # of Players: Unlimited

SCORCHED EARTH

The Joker has gone wild once again, this time targeting every past associate to ever hench for his horrific crimes and every hideout that's ever acted as his hideaway from the law. Something's got The Clown Prince Of Crime more on edge than ever before, and Batman's determined to figure out why - before The Thin White Duke Of Death's drive to scrape away all traces of his career can leave Gotham City itself in a state of disarray.

Characters Involved: The Joker, Harley Quinn, any others that would be willing to join
Desired # of Players: 1-5

THE HAUNTING OF ARKHAM

Strange happenings and unexplained phenomena have begun to take place within the hellish halls of Arkham Asylum, leading to guards and inmates being murdered in increasingly brutal ways with no sign of escape or forced entry. Batman investigates the cause, having already concluded - based on the available evidence - that the responsible party may not even be of this earthly plane. Or, at least, that these crimes have been designed to appear that way...

Characters Involved: Jeremiah Arkham, Commissioner Gordon, Cash Warren, foes of lesser reknown
Desired # of Players: 1-4

DASVIDANIYA

The Black Widow has made her way to Gotham City, and Natasha Romanova's complicated past with Bruce Wayne suddenly comes into focus once the legendary assassin and Avenger arrives at the doorstep of Stately Wayne Manor. There's an international killer loose in Gotham, and Natasha's luck has run out in catching the culprit, forcing her to employ The Batman's skills in an effort to capture a mutual enemy.

Characters Involved: Black Widow/Natalia Romanova, Deadshot/Floyd Lawton, The Black Lotus
Desired # of Players: 1-4

FAMILY REUNION

Following a botched attempt to rescue his fellow vigilante and biological cousin, Batman and Batwoman find themselves trapped in a deadly game with Edward Nigma, aka The Riddler, acting as their tormentor. As the two work out all possible strategies to escape and the clock ticks away at their impending doom, the Dark Duo find themselves working out some familial issues that have plagued their relationship since the beginning, with one revealing a secret to the other that will change the course of everything.

Characters Involved: Batwoman, Damian Wayne, The Riddler
Desired # of Players: 1-3

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Hidden 3 yrs ago Post by Sep
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Sep Migs Mayfield - Core

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@Master Bruce I am shocked at your choice of character sir!
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@Sep I know! Going completely out of my element on this one. Feels like I'm on shaky ground with this completely uncharted territory.
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Everyone's sheets are looking great. Very excited about the world that's coming together.
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Everyone's sheets are looking great. Very excited about the world that's coming together.


I am really excited for all the discussion people are having about "hey I'll play this rogue for you in this story..." or "hey if anyone wants to play x supporting character at some point..."

I feel like it's really going to help interaction and the longevity of the game as people will probably have their character they keep going back too, but will keep fresh by Dippin in and out of other stories with other characters.

If anyone is wanting to go a Cap legacy such as Falcon or Bucky feel free to come join me on adventures! Though I really like how @Master Bruce has displayed potential plots and I'll work on something similar tomorrow.
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CONGRATULATIONS:
___________________________________
Another quick update, @DocTachyon has been brought aboard as a Co-GM for the game. As with Sep, he was involved in the creation process of the thread and past Absolute and other One Universe style games. Very happy to have his input on the game moving forward along with Sep.
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H A W K E Y E
H A W K E Y E

"Hydra? Did you see that move? They don't teach moves like that in Hydra school, pal! You picked the wrong team! Hail Hawkeye!" - The Inimitable Clinton Francis Barton
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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_________________________________________________________
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
_________________________________________________________
Clint Francis Barton |
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6'3" (191cm) | 230lbs (105kg)
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Male, Caucasian | Justice League Hero, Your Sister's Favourite Adventurer, All-Round General Hunk
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Waverly | Iowa | U.S.A

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
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P O S T C A T A L O G
P O S T C A T A L O G
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C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
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Born in small town Iowa to local butchers Harold and Edith Barton, Harold liked to drink too much and would take his issues with the world out on Edith, and sons Charles (known as Barney) and Clinton. The drink one day took both parents lives, with Harold driving into a tree whilst heavily under the influence, with his wife in the passenger seat, leaving both boys orphaned. Bouncing around various foster homes, the boys were desperate to find a way to remain together, and eventually landed on the brilliant solution of a ten year old boy.

They would run away and join the circus.

Working first as general roustabouts, it wasn't long before the boys were starting to find their ways into shows in bit parts as extras in clown-work, and learning the odd acrobatic move or stunt. The prodigious young boy's potential and amazing hand-eye coordination was noted by global circus headliner Jacques Duquesne - the Sensational Swordsman! - and he began to train him, as well as convincing amazing archer Buck Chisholm - the Tremendous Trick Shot!

Unfortunately, the pair of amazing attractions had less-than-legal alternative forms of income away from the circus, and after extremely rough falling outs with both men (each incident leading to severe injury, near death on the part of Clint) the younger Barton was left with a lot of skills and questionable direction. Having nowhere else to go he remained with the circus, only to watch it change hands as an old lost relative of the current ringmaster returned to pursue his family legacy. Maynard Tiboldt had lost much of his money having previously gone out on his own to make a career as an inventor, seeking to find electronic devices to aid psychological conditions. He felt there were forms of electronic psychotherapy which could bring a great boon to mankind, and that the field had been harmed by the negative reputation brought on by crude techniques such as electroshock therapy. Unfortunately, he underestimated just how much this was the case, and found it difficult to find further investment BECAUSE of this, and had to return to the family circus hat in hand, embittered with shame.

The era had not been kind to circuses however. People now were capable of being wowed, and entertained from various other cheaper, if not free, sources. Current affairs programs hammered some circuses on animal welfare issues, and even the ones who did right by theirs bore the brunt of such a backlash.

Unwilling to twice be ruined by unearned shots to his field's reputation, Tiboldt lashed out and turned to crime. By this point it was an easy sell to most of the workers, many of whom had also followed Swordsman and Trick Shot's example and started down that path to supplement waning income already. Gradually he grew a network within the circus, relying on the facts that carnival workers seldom trusted police, and if he could get enough of the workers onside, the rest would have little choice but to go ahead, or leave.

As a young performer, who had his own reputation for going against previous star performers Duquesne and Buck, he was very much kept in the dark on Maynard's criminal machinations, large thefts were planned after his oarts of performances, and young Clint was completely oblivious to what was taking place. But now earned notoriety was surrounding the circus, to the point that it was staked out by certain costumed heroes, keen on getting to the bottom of the string of mysterious crimes which seemed to follow the circus.

Maynard Tiboldt had been performing mass-hypnosis using a device of his own invention within his own hat. Iron Man and the Avengers broke from their seats as the method of crime became apparent, only to find themselves brought under the Ringmaster's thrall. Fortnately Clint had returned after his show, curious by the nature of some of these coloured costumed Avengers, and turned the tables on the Circus of Crime by knocking the Ringmaster's hat from his head with an arrow.

The Avengers ended the Criminal Circus' run of crimes and arrested most of the offending carnival workers, this left Clint both out of work and with only one reference of any value for future employment. Fortunately it was a good one.

Iron Man was impressed with how Clint had handled himself, and Clint in turn was impressed with the notion of a regular man going out and performing these feats of heroism with only himself and the fruits of his own creativity.

'Hawkeye' joined the Avengers, first on a probationary role, before fully earning his stripes. Unfortunately it eventually proved not to be the perfect fit for Clint, as the anti-authoritarian Avenger bristled with what he saw as marching orders being given by the team's handlers who kept the Avengers accountable. He parted ways with the team on good terms with most of the teams heroes, but unable to approve of being a part of a team where they're micromanaged and directed by political machinations.

Fortunately the Avengers weren't the only show in town, and he'd more than impressed with his capabilities at this point.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
________________________________________________________________________________________
Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves?

It's somewhat baffled me that Green Arrow has been the archer of preference in these kinds of games. Clint, to be perfectly honest, has a more instantly recognisable "fun" personality, he's virtuously synonymous with a team environment (having been a part of the Avengers, Defenders, led the West Coast Avengers, filled a mentor role for the Great Lakes Avengers, led the Thunderbolts... and was even the first Marvel character to get Justice League membership in the crossover publications they printed). If there's a team in comics Hawkeye COULD be on, he's pretty much been on it. Which demonstrates how fitting he is for a game like this where collaboration is front and centre.

Hawkeye had long been defined by his brash bull-headedness against authority figures (particularly male authority figures), redemption, and the troubles brought around by his weakness for the fairer sex. I think I've got enough laid out that I can accurately portray these things.

What do you hope to accomplish and where do you want the character's story/stories to go?

This will be a younger Hawkeye, back when he was still very much butting heads and driving to become the kind of leader he believes himself to be... even if he's not quite there yet. That journey is the one we're on now.

This will be a ROAMING character generally, and at least at first. Although I may interject the odd plot line in the mix to round things out, introduce backstory and add depth. For the most part there will be a lot of drifting around with Justice League activities.

O N G O I N G
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DEATH DEFYING ACTS

<Snipped quote>

IN THE PYTHON'S COILS

<Snipped quote>



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CONGRATULATIONS:
___________________________________
Another quick update, @DocTachyon has been brought aboard as a Co-GM for the game. As with Sep, he was involved in the creation process of the thread and past Absolute and other One Universe style games. Very happy to have his input on the game moving forward along with Sep.


Nobody laughed at this one. They take him more seriously, which is good.

It's his Birthday afterall.
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<Snipped quote by Lord Wraith>

Nobody laughed at this one. They take him more seriously, which is good.

It's his Birthday afterall.


Another year older, but the wiser part is questionable since he chose to work with us.

Happy Birthday @DocTachyon!
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