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VitaVitaAR King of Knights

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In this world, the bounds of human capabilities go beyond the physical. For some, it stretches into the realm of the supernatural.

In this world, magic is real.

The capacity to weave spells and curses. To call upon magical creatures. To speak to the dead and look into the unseen past. These abilities are a part of this world, just as much as the air itself.

And at the forefront of this world of magic are Witches.




The capital of Refne, the city of Lumiere. One of the greatest and most modern cities in the world, boasting the world’s most complete rail system as well as many places of learning. To some, it is a model for the world’s future.

And yet, despite this, it is also a symbol of this world’s history. Not only is it filled with age-old architecture from all across its existence, not only was it built upon the remains of a long-dead empire, but Lumiere is the location of the founding of the Moon Circle Society, and the location of their current headquarters.

Once, witches were split into many separate covens, who governed themselves under their own rules. But this led to many witches abusing their powers, causing friction with non-magical society, and causing ruin time and time again.

It was the Legendary Witch Notte, Witch of Starlight, who founded the Moon Circle Society. A governing body for Witches that would provide guidelines for those at the forefront of the magical world, for the cooperation of those with and without magic.

All these years later, the Moon Circle Society has only grown larger, and facilitated cooperation between Refne’s government and the country’s witches.

Of course, many of the common folk view magic with suspicion. Legends of such dark figures as Black Witch Angela, Spring-Heeled Jack, and the Erlking linger in the public consciousness.

And at times, some witches’ conduct doesn’t exactly help matters.

It is for that exact reason that the Witches of the Moon Circle Society offer their services.

The cleansing of curses and areas of magical resonance. The removal of evil spirits and monsters. The solving of magical crimes and the apprehension of magic-using criminals. All these services and more are provided to the people of Lumiere by the Moon Circle Society.

It is through this method that Notte believed that those with magic and those without could step into the future.

But naturally, it’s not simply solving problems for nonmagical folk that’s on the table for the Moon Circle Society. Studying magic, education for aspiring Witches, and advancing the magical world are all part of the Society’s mission.

As is exploration.

Beneath Lumiere lies the ancient remains of a long-dead empire, a twisting network of old buildings and catacombs initially discovered by the society’s founder herself. Known as Notte’s Labyrinth, it is not only an amazing historical discovery but also home to numerous magical artifacts and supernatural creatures.

Expeditions by parties of Witches are regularly held in order to map the labyrinth and recover valuable pieces of history. Given the mystical nature of the ruins, with some sections seemingly expanding or changing due to the high amount of free-floating mana, Lumiere’s government has little choice but to rely on the Society to handle the situation and take care of potential threats that could emerge from the Labyrinth.

Unfortunately, times aren’t exactly at their most peaceful in Lumiere.

Rumor has it that the legendary killer, Spring-Heeled Jack, has returned. That the Society failed to destroy him fifty years ago, and that he’s stalking the streets at night in search of his next victim.

No real proof has been brought forward, but the rumor must have started somehow.

Mistrust in witches has been bubbling under the surface.

Thus, it’s only natural for the Moon Circle Society to do their best to put things right. To mend Lumiere’s problems, to map out Notte’s Labyrinth---

And maybe get to the bottom of these rumors.




So, inspired by a few different anime, manga, and JRPGs, this RP will be centered on the Moonlight Circle Society, a unified witch coven that governs witch society and also educates new witches. While magic is not limited to witches, it is said that women are often especially attuned to mana and thus witches are often at the forefront of the magical world. Players will take the role of(preferably mostly relatively new) witches carrying out various missions, from cleansing curses to chasing down criminals to exploring Notte’s Labyrinth.

And perhaps uncovering the truth behind the rumors of Spring-Heeled Jack’s return.

I'd like to keep things at a weekly pace.




Witch: Broadly speaking, a Witch is simply a female magic-user. These days, however, it is most often used to refer to members of the Moon Circle Society, the official governing body for all of Refne’s Witches. Prior to the founding of the Moon Circle Society, Witches were instead arranged in numerous disparate covens with differing ideologies and rules, who often clashed with one another.

Moon Circle Society: Founded by the legendary Witch of Starlight, Notte, the Moon Circle Society’s creation put an end to conflict between witch covens and unified them under a single banner. It also codified conduct for witches, prohibiting intentional harm to nonmagical folk unless necessary for self-defense and providing rules for the sharing of knowledge between witches. This greatly improved the relationship between those with and those without magic, but numerous incidents across the hundreds of years since the society’s founding have contributed to continued mistrust.

The Society handles a variety of magical issues, both for their own sake and the sake of nonmagical folk. Additionally, they also educate young witches, with experienced witches operating as professors. Young witches are frequently assigned basic tasks, such as upper level exploration of the labyrinth or the containing of spirits, though promising individuals may get more advanced tasks more quickly.

The current head of the Moon Circle Society is Lucia, a Grand-level witch of over three hundred years of age. Beneath her is the Council of Stars, all highly experienced witches who assist in governing the Society.

The top level of Witch is known as Grand, with only witches of great accomplishment achieving such a rank.

As the Moon Circle Society was founded for witches, all members are female.

Magic: The ability to do things that should be impossible. The conjuring of flame without a match or any kind of fuel, the summoning of spirits, the control of objects from a distance, the changing of something’s shape, all of these things and more are defined as magic. This capacity to do the impossible is fueled by magical energy, also known as mana. Mana is present in all living things, and the air itself, but those who have the ability to use it are far less common. By forming a pattern, known as a spell, mana can be used to do magic to create an effect. Spells are categorized and documented by the Moon Circle Society, which also monitors the development of new spells. Spells may use words or gestures, or physical components, with the latter being known as rituals. The more complex or powerful a spell’s effect, the more actions it requires. As a result, spells are often referred to as Single-Action, Double-Action, Triple-Action, and so on and so forth. While these actions can be reduced by experienced witches, saying the name of the spell will always make it more powerful.

Broadly, magic is divided into White, Black, and Evocation. While these categories are very broad definitions of spell effects, they are still useful in general terms. White magic is defensive spells, enhancement spells, and spells that heal. Black magic is offensive spells, spells that weaken an enemy, and curses. Evocation is spells that evoke outside entities, such as spirits or fae, usually by summoning.

On average, women are more attuned to mana then men. It’s for this reason that witches are considered the forefront of magic. However, men are capable of becoming accomplished with magic as well, it is simply somewhat rarer. The reasons for this are still the subject of study and debate.

Magic may also be used in the creation of tools, or even artificial beings.

Notte, Witch of Starlight: The legendary founder of the Moon Circle Society nearly eight hundred years ago. Notte was an extremely gifted witch from the rural south of Refne. Her history remains somewhat unclear to this day, but she emerged with her companion Euria and accomplished many things once thought impossible even for witches. Her lengthy list of accomplishments includes documenting the fae realms and discovering the labyrinth beneath Lumiere. These accomplishments culminated in her defeat of Angela the Black Witch, also known as the Witch of Calamity and a living disaster who had terrorized Refne. After defeating Angela, Notte founded the Moon Circle Society and united all witches in Refne. It was less then ten years later that Euria died of an illness, and Notte seemingly disappeared.

Lantern: A form of homunculus created by the Moon Circle Society. Lanterns are living magic detectors who are capable of sensing even the most minute alterations in environmental mana. For this reason, they are used for detecting potential calamities or artifacts. Their senses even surpass those of the most skilled of witches. All Lanterns utilize the pattern of Euria, who is considered the first and only natural Lantern whose existence is defined as a miracle. As such, they resemble her, appearing as waifish girls with pale blue eyes and faded blonde hair. Lanterns possess subdued personalities, but may express individuality through their style of hair and dress.

Witch Arms: Magical tools developed by the Moon Circle Society. Witch Arms utilize mana in order to produce an effect. It can be as simple as a knife that cuts from long range, or as complicated as a rifle that fires beams of magical energy as opposed to bullets. Witch Arms are most often used by Witches, but a subset of very basic Witch Arms are manufactured for the use of Refne’s law enforcement and military.

Refne: The nation within which the story takes place. In general, it resembles this world’s Victorian era. The capital city of Lumiere is known for both the Moon Circle Society’s headquarters and also a number of technological advancements, such as the widespread use of steam technology and spreading the use of travel by rail across the continent. It is situated in the country’s southwest, and also known as the City of Lights. In more rural areas, distrust of Witches is much higher.

Notte’s Labyrinth: The catacombs beneath Lumiere. Despite being called a labyrinth, they are actually the ruins of an ancient empire that predated the current civilization. Little is known about the mysterious empire, but the catacombs are far too dangerous for ordinary explorers due to the presence of monsters and zones of high magical energy. As a result, parties of Witches explore the labyrinth instead, gathering information and various magical artifacts and returning them to the surface. The upper levels are considerably less dangerous, and the deeper the level the greater the hazards. The bottom level has yet to be discovered. The high level of magic in some areas of the labyrinth causes its composition to change daily.

The Witch of Calamity: One of the greatest living disasters known to man. Also known as Angela the Black Witch, she carved a path of terror through Refne over eight hundred years ago. Destroying towns on a whim, cruelly taking lives, and even using living humans for the purposes of her own experiments, it was once believed that Angela would cause the end of the world. And yet, Notte was able to defeat her and seal her away, ending her selfish rampage. Only the Erlking is thought to be a greater threat.

Spring-Heeled Jack: The most recent great living disaster. A magic-using serial killer who stained the streets of Lumiere red with blood nightly around fifty years ago. A powerful magician who was able to evade the Moon Circle Society for far too long, and take countless lives. No-one was safe, and he would change his methods of killing every night in order to find new ways to sew fear. He was destroyed by the current head of the Moon Circle Society, Lucia, who reduced him to nothing but ash. Despite this fact, rumor has it that he has somehow returned and is preparing for another killing spree.




  • Name:
  • Age:
  • Gender: Female
  • Appearance:
  • Personality:
  • Abilities: (The magic they use as a witch)
  • Skills: (Their mundane capabilities)
  • Equipment: (All witches have at least a basic wand and a broom for travel)
  • Brief Backstory:
Hidden 1 yr ago Post by Raineh Daze
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Raineh Daze

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I am nearly done, probably!
Hidden 1 yr ago Post by Eisenhorn
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Eisenhorn Inquisitor of some Note

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Most excellent indeed.

Hidden 1 yr ago Post by Raineh Daze
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Raineh Daze

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Hidden 1 yr ago Post by VitaVitaAR
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@Eisenhorn: Accepted.

@Raineh Daze: Accepted.
Hidden 1 yr ago Post by Azure Bubbles
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Azure Bubbles Making a splash.

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@Raineh Daze Welp, it seems like the grand witch is going to be getting an interesting family. I was going to be making her grandson. 👀
Hidden 1 yr ago 1 yr ago Post by shylarah
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@VitaVitaAR what age range are you looking for in terms of characters? Is it okay if my character has a (NPC) brother that can use magic as well, just as a background character?

I am putting together a character sheet~

EDIT: can a woman wear pants or is that a major faux pas?
Hidden 1 yr ago Post by VitaVitaAR
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@shylarah: Age ranger is generally teens to early-mid 20s. A male NPC can use magic, it's just as noted in the OP it's rarer for guys to be as good with it.

Pants are fine.
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shylarah the crazy one

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Hidden 1 yr ago 1 yr ago Post by Azure Bubbles
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Name: Soren Bellecourt Virelle
Age: 19
Gender: Male (The scandal! I know!)
Appearance: Soren stands at 5’9” with a slender, willowy build, a fair skin complexion, and soft features. He has short wavy dark purple hair, and expressive violet eyes that run in his family and hint at his heritage.



Personality: Soren is gentle, thoughtful, and empathetic. Traits often mistaken for weakness in the world he was born into. Soft-spoken and slow to trust, he tends to observe more than speak, choosing his words carefully. He prefers to avoid conflict when he can. That said, he possesses a quiet determination. Once he sets his heart on something, he won’t be easily swayed.

He is still mourning the death of his mother and mentor, whose teachings live on in everything he does. Her belief in him shapes the way he moves through the world. He believes in the goodness of others, and carries a deep respect for magic as something sacred and intimate.

While magic in this world is deeply tied to femininity, Soren doesn’t shy away from that association, he embraces it. His strength comes not from overpowering others, but from his ability to heal, to protect, and to endure. He finds power in softness and wields it proudly.

Beneath the calm, however, Soren is full of feeling. He longs for connection, aches to be accepted, and sometimes wonders if there truly is a place for someone like him. He has a dry (some would say sassy) sense of humor that really only comes out when he feels comfortable.

Abilities: Soren is a White Magic specialist, particularly skilled in protective barriers, healing, and purification. He excels at shielding others and mending both magical and physical wounds, often using his magic as a way to connect and care for those around him.

He also possesses a latent, emotionally triggered affinity for Black Magic. When overwhelmed by fear or anger, his magic can twist and lash out uncontrollably, manifesting in ways he neither understands nor chooses. These reactions are rare but powerful, ranging from shadowy backlashes to draining auras or sudden curses. He does not fully understand this part of himself, and it scares him.

Skills: Soren’s empathy makes him a surprisingly good judge of people, even if he’s hesitant to act on it. He’s a comforting presence when others are overwhelmed, and often notices when someone is struggling before they say anything.

He cleans when he’s nervous, likes sewing and mending, and he is good at cooking and brewing tea

Equipment: He has his wand and his broom that once belonged to his mother. His mother was working on making a witch arm for him, but she died before she could complete it.

Brief Backstory: Soren is the secret grandson of grand witch Lucia. The only child of Caelia Virelle, a grand witch in her own right. His existence was seen as a problem. Boys weren’t meant to be witches. In order to protect her reputation, Lucia chose not to acknowledge him. He wasn’t allowed to use the family name, Bellecourt. His mother however raised him in secret. She trained him in magic, particularly white magic, and loved him no matter his gender.

Six months ago, Caelia died under suspicious circumstances. The Society claimed it was a magical accident. Soren believes otherwise. Now, with no official place in the Moon Circle Society and no recognition of his lineage, Soren clings to what little he has: his mother’s teachings, her wand and her broom. He lives at the edges of the Society. Some witches allow him to help with missions, out of respect for his mother, calling him an “unofficial assistant.” Soren accepts this. He doesn’t want revenge. He doesn’t even want power. He just wants to be accepted.
Hidden 1 yr ago Post by Click This
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What's the deadline for sheets on this? Might be interested.
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@Click This: No hard deadline yet, though if it got in by the start of next week I'd be happy.

I'll get to the last two bios posted soon.
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Hidden 1 yr ago 1 yr ago Post by Rune_Alchemist
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@VitaVitaAR
Alrighty, here we go. Lemme know if something needs to be changed.
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@shylarah: I've got some issues here. You describe her facial features a lot but don't really go into what she can actually do particularly much. This is especially relevant given she's a curse specialist, which is kind of a really specific field to go into. Curses get pretty nasty, and if that's the bulk of what you're casting...

I dunno, it feels a bit weird not to have a reason mentioned at all?

@Crimson Flame: There's problems here. To start with, I really wish you'd actually consulted me before making a character related to a major lore character. Without knowing more details on Lucia, you can't really know if this character will make sense with what I've had in mind for her.

But on top of that you also made him related to another player's character and didn't consult her, either. Especially given their backstories aren't really compatible, and you killed off a relatively close relative of her character.

I do want to clarify again that male magicians aren't a taboo thing, they're just rarer and the Moon Circle Society was founded by a Witch for Witches. It'd be more difficult for him to get a magical education but not impossible.

I can't accept this bio.

@Rune_Alchemist: Accepted.
Hidden 1 yr ago Post by Azure Bubbles
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I apologize for not consulting you guys first. I got excited and started making a character, and that was my bad.

That being said, I don’t think this game is for me, and I wish all of you good luck.
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@VitaVitaAR I will admit that the description for her is older writing, from another sheet. But if you want more detail on her magical abilities, I can oblige. I figured Alys casts curses (with the exception of Soul Link) far less than she would be dispelling them, but I can add details about what her curses can do if she used them.



Edits: added some debuff curses and status conditions, as well as Grounding, tweaked to mention that her focus is breaking curses more than casting them.
Hidden 1 yr ago 1 yr ago Post by Psyker Landshark
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Hidden 1 yr ago 1 yr ago Post by Fish of Oblivion
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Welp, gotta rip the band-aid off sooner or later. Let me know if I've messed up anywhere:

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@shylarah: Honestly I still think there's no real link between her as a character and specializing in curses. Since one of this RP's inspirations is JRPGs, these sorts of fairly strong character links to their abilities is something I'm really looking for.

@Psyker Landshark: Accepted.

@Fish of Oblivion: Accepted.
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Hidden 1 yr ago Post by shylarah
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@VitaVitaAR Hmm. It's hard to make a strong link to curses, since she wouldn't have had access to potentially cursed artifacts as a child. I guess I could scrap the curse aspect entirely? Have her focus on the classic offensive magic? Oooh! Or maybe in school a bully hexed Christopher, and she resolved never to be defenseless against such things again. How would that be for a connection?
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