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Hidden 6 mos ago Post by Sep
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Sep Definitely Not Sep

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Name: Krangen 'Krang' Kroveaddos
Species: Lasat
Age: 31
Equipment: Lasat Bo-Rifle, Commlink, wrecked X-Wing fighter, datapad, R2 series astromech 'Chirper'.
Skills:

  • Combat - Trained to use his Bo-Rifle either as a rifle or in its staff configuration. He can easily fight his way through most basic trained opponents. Being a Lasat, he also has greater strength than a human, making him an even deadlier foe.
  • Pilot - Trained as a snub-fighter pilot. He has had experience flying a variety of craft. He's no Luke Skywalker, but he feels like he can hold his own.
  • Commando Training - His role in the rebellion has led him to hone his survival, evasion and infiltration skills.
  • Mechanic - Being a pilot on Lasan, there was little in the way of mechanical services. As such, Krang had to learn how to maintain his own fighter, a skill he has kept up-to-date in his services to the Rebellion. In many ways, the Rebellion has valued his time in their hangar as much as his time in the cockpit.

Weaknesses:

  • Lasat - While being a Lasat has its advantages. Prehensile toes, physical strength, speed. It also has its drawbacks. Due to the Siege of Lasan, they, as a species, are incredibly rare. Between this and his physical stature, it makes it hard for him to blend and hide in with a crowd. Now that the Imperials know who he is, it will make subtrefuge on his identity nearly impossible.
  • Quick to anger - Perhaps it's due to species biology, perhaps it's due to the fact he had childhood trauma or the fact he was shot down and wounded while the majority of his species was wiped out.
  • Thick Skulled - Lasats by nature, or nurture, aren't dumb. They aaree however, slow to learn new things and accept new ideas. Krang does not break this stereotype.


History:

Krang was only a child during the Clone Wars. He doesn't really remember that version of the Republic. The one before Palpatine corrupted and twisted it into something evil and omnipresent. Like many Lasat, during the Clone Wars, his family was fiercely loyal to the concept of the Republic and its ideals. While the Grand Army of the Republic was the main fighting force behind any military action against the Separatists, Krang's father was killed during a small infiltration attempt by the Separatists.

This turned out to be the only military action that took place on Lasan during the war. It motivated Krang to do better, to do more. Live up to hisfather'ss legacy. Like many other sentient beings and many other worlds, Krang and Lasan welcomed the formation of the Galactic Empire. Celebrating the end of the war and the new age of peace and prosperity. He joined the Honour Guard, like his father before him. When he was old enough, becoming a pilot. Carrying his father's bo-rifle once he had it bestowed upon him.

He flew his old Z-95 headhunter with distinction as pirate raids plagued the system, with increasing fervour. That was until. The Unyielding entered orbit. The small Gladiator Star Destroyer filled him with such joy; all he wanted was an invitation aboard. The chance to fly one of the Imperial TIE Fighters.

This was until the Galactic Empire's true colours started to shine through.

Sanctions. Limitations. Curfews. Life started to become hard on Lasa; more and more of the responsibilities of the Honour Guard were stripped away.

More and more Lasat fought back.

Then the Unyielding returned, under cover of two Imperial Star Destroyers and her support ships. The Siege of Lasan. He was twenty-two years old, and his world ended. Disruptors tore through his people. Krang only survived after his ship was shot down and crashed; he was picked up by a Rebel Commando, Tyrell Omi-Ren, who successfully smuggled him off-world. Since then, Tyrell has been Krang's teacher, commanding officer and confidant. Krang acts as a large part of Tyrell's support network. Need muscle? Krang. A pilot? Krang. Mechanic? Krang. Hand to Hand? Krang. The two compliment eachothers skills perfectly, plugging any potential weaknesses that the other may have alone.

So while Tyrell posed as an Inspection Officer on Dubrillion - A health and safety inspection officer, if you can believe that, Krang was there as his 'slave'. Garnering the intrest, intruige and jealousy from some of the other officers. The two were supposed to journey to their rendezvous together, but at the first jump point where they ditched the shuttle in favour of their two X-Wings, they were ambushed. Tyrell slammed the datacard into Krang's astromech and ordered him to leave. The result? Crashing down on Tregallon. Silently wishing he hadn't left his friend behind.

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Hidden 6 mos ago Post by Half Pint
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Half Pint I'm the one that's alive. You're all dead.

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Name: Trelvik Noss
Species: Sullustan
Age: 43
Appearance:
Trelvik is built like a scatter gun - short, stocky, but packing a lot of power. His face is marked and scarred by shrapnel burns and old blunt trauma. He is normally seen wearing his now out of date reinforced rebel cap and goggles, but if he ever has it off one would notice one ear ridge that is partially collapsed and re-hardened, the result of a close detonator blast.

He wears layered Rebel surplus reinforced with scavenged plasteel, crudely welded and repainted more than once. A thick scarf is wrapped tight around his neck and lower face. His gear is about one or two generations back from the current Rebel outfit, and he's taken care to scratch off any visible Rebel markings on the outside of his gear. He's yet to come across any who've noticed his allegience through his clothing - at least, not any who could beat him in a fist fight.
Equipment:

  • A280 Blaster Rifle
  • DL-18 Blaster Pistol
  • Machete
  • Field Survival Kit
  • Datapad

Skills:

  • Close-Quarters Combat: Exceptionally dangerous at intimate ranges. Frightening when forced into melee.
  • Navigation and Spatial Memory: Innate Sullustan sense of direction, even underground or indoors.
  • Jungle and Wreck Fighting: Excels in dense terrain, low visibility, and broken structures.
  • Improviser: Extremelly good at improvising with weapons and environment

Weaknesses:

  • Reckless Aggression: Pushes too far, stays too long, hits harder than necessary.
  • Authority Issues: Resents distant command decisions, especially after being sidelined for so long.
  • Out of His Prime: He's older than he was when he was in the thick of it, and a bit out of practice.
  • Haunted Reputation: Some Rebels remember why he was sidelined and haven't forgiven him.

History:
Trelvik Noss was born beneath the surface of Sullust, in the deep industrial districts where the cities never saw open sky. His family weren't rich by any means, and made their way in life as miners working for the ever present SoroSuub corporation.

He grew into physical work quickly. Of course, he started off with a miner alongside his father, but this quickly grew to bore him. Instead he career hopped for a bit in his younger years, trying everything from
fFreight routing to emergency response. All were jobs where spatial awareness mattered more than speed. His natural Sullustan sense of direction made him reliable, and reliability made him valuable. He wasn't brilliant or ambitious, by any means, but he was reliable.

During the Clone Wars, Trelvik was in his mid-twenties. Sullust changed hands more than once, and neutrality became a polite fiction. He saw armies pass through, supplies seized, and civilians caught between banners that all claimed to be temporary. By the time the Republic fell and the Empire rose, Trelvik had learned a hard truth: governments changed, but the people doing the bleeding rarely did.

The early years of Imperial rule were quiet for him. Shipping lanes were nationalised. Local authority disappeared. Workers were conscripted or replaced. Suddenly the foremen and managers were singing Empire songs and hanging propaganda on any free wall. Trelvik avoided open resistance at first, focusing on survival, moving off-world when he could, taking contract work as escort and security on marginal routes.

He joined a Rebel aligned cell in his late 20s. The Empire had closed too many doors, taken too many people and changed too much. To say he was radicalised was an understatement. The clone wars and ensuing rise of the empire had taken too much from him, taken too many people.

For years, Trelvik became known as a dependable frontline fighter. He held evacuation corridors, secured crash sites, and held off waves of storm troopers that bought others time to escape. He wasn't flashy and he definitely wasn't subtle. But when things went wrong, and they often did, Trelvik stayed upright when others broke. His reputation grew not as a hero, but as someone you could trust when plans collapsed.

That trust fractured during an extraction operation several years before Yavin. The mission was meant to stay controlled and precise. An Imperial logistics node sat on the edge of a civilian block. Too close for comfort to any unneeded casualties, but still workable if discipline held. Trelvik's unit was assigned to apply pressure at a distance while another team extracted a Rebel asset elsewhere in the settlement. The rules were clear: keep the Imperials pinned, do not engage within the block.

However, the pressure wasn't enough. Stormtroopers began advancing instead of pulling back, tightening their perimeter rather than breaking for the diversion. The extraction was stalling, time was bleeding away. Trelvik pushed forward to force a reaction - closing ground he wasn't meant to close, compressing the fight into tighter streets.

That was when the Imperials threw a thermal detonator. It wouldn't have landed anywhere near civilians if Trelvik hadn't advanced. It would have detonated in open ground, between combatants. Instead, it bounced along the ground oand skidded back toward his squad.

Instinctively he swatted it away, his natural sense for self preservation taking over. He didn't even look where he'd batted it towards, he just continued firing. It was only as he heard the detonator about to go off that he stole a glance.

He'll never forget what he saw. An open doorway into a family home, the look of terror on their collective face as the detonator rolled to a stop at the daughters feet.

The fight ended seconds later. The extraction succeeded. His people survived. A little girl did not.

There was no ambiguity in the reports. No shared responsibility. The detonator throw was logged. The deflection was logged. The impact point was logged.

Noss, T. - unauthorised advance.
Noss, T. - device deflected.
Civilian casualty.


Command didn't dress it up as a tragedy of war. They didn't excuse it as unavoidable. They called it what it was - a lapse in judgment by someone trusted to know better. They didn't court-martial him. They didn't strip his gear or his pay. They simply took his authority away.

Frontline assignments stopped. Assault rosters vanished. He was reassigned to work where reactions didn't matter and instincts couldn't kill anyone.

Trelvik didn't argue. He was already in a prison of his own conscience, as far as he was concerned he was better off away from the frontline.

By the time of Yavin, Trelvik was 42 and sidelined. Living in the arse end of the galaxy on Exaron, wasting away his days doing busy work for the Rebel Alliance and drinking his life away in the local bars. It's been sometime since his mistake, and the empire has only gotten stronger and more oppresive. He's made multiple attempts to request transfer back to where the fighting is happening - to no avail. If anyone remembers him at all they just remember his failure and his brutality.

When word reached him that Tyrell Omi-Ren had been shot down with crucial information, Trelvik recognised the stakes immediately. If he ever had a chance to get back to the frontlines, to get back to where his fighting mattered - this was it.

He doesn't expect absolution.

He expects one more chance to be necessary.
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Hidden 6 mos ago Post by Pirouette
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Pirouette Stories Yet Untold

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Name: Vissa Karth
Species: Human
Age: 28
Appearance: She has an understated, functional appearance shaped by practicality rather than style. Her build is lean and compact, suited for endurance and quiet movement rather than brute strength. She carries herself with a reserved, alert posture, the kind that suggests constant awareness of her surroundings without obvious tension.

Her features are sharp but controlled, with a calm, guarded expression that rarely gives much away. Dark hair is usually kept short and manageable, cut in a way that won’t interfere with movement or draw attention. She favors muted, neutral colors and layered clothing that can blend into urban or industrial environments. These are typically long coats, fitted jackets, reinforced trousers, and sturdy boots.

Equipment: Two A180 Blaster Pistols, Fractal radio kit, slicing kit with electronic lock breaker, a suitcase worth of clothes
Skills:
  • Infiltration - Whether by slicing or other means of clever entry, Vissa has an expertise of entering secured facilities to extract something of value
  • Espionage - Spy work has included years of practice of posing as someone she is not, eavesdropping, and social engineer to gather intelligence
  • Imperial and Rebel Cryptography - A feature of her training that isn't her strongest forte but she is able to sit down with codes to unbundle or bundle encrypted messages
  • Counter-Surveillance – Training in identifying surveillance patterns, detecting tails, and recognizing when an operation has been compromised before extraction becomes impossible.

Weaknesses:
  • Covert, Not Combat Trained - Vissa is not a soldier and will not excel and even flounder in direct firefights.
  • Lover in Bounds - The Imperials have her husband in one of their prisons and she'll do anything to get him out
  • Grief-bound Resentment - Teeming with frustration over never having the opportunity to free her husband, she blames the Rebellion at every turn
  • Procedural Rigidity – Relies heavily on training and protocol; improvisation under chaotic conditions can rattle her.

History:
Whoever Vissa was before the love of her life, Maro Karth, came into her life was nothing. For those that push to find out where she came from, the answer differs every time. She was an apprentice seamstress on a backwater planet, a prominent aristocrat on a core world, a dirty urchin in the underbelly of Coruscant... Each time she'll spin an elaborate backstory, something belonging to one of her personas just to spare the small pleasantries. She, frankly, doesn't care because all what is important to her is the happiness she felt with Maro.

In her youth, she had been one of the many that were displaced due to the war. She'd find herself in the care of a refugee encampment that was set up as some kind of philanthropic endeavor that some senator put together. She was too young to really understand the specifics but that was where the formative years of her life were spent, meeting the most important person in her life. Maro. There were few that were the same age as her and so Maro and her simply had no one else but Vissa knew even that young that she wanted to be with Maro forever.

When the war ended, Vissa and Maro were about at the age they could set out on their own. Their parents may have tried to stop them but the two had slipped away on a shuttle to start their lives together. They can always ask for forgiveness later because what would life be without their true love?

Life together was worth it but being so young and essentially starting from nothing made it harsh. Yet they carved out a living on the planet they found themselves on which happen to Lothal. They lived a legal and peaceful life but in the stirring activity of the Rebellion, Maro was caught in an Imperial sweep resulting in imprisonment and being shipped off to some facility. Vissa frantically pleaded with the Imperial officials, anyone that would listen to her, but it all fell on deaf ears.

Emboldened and angry at the Empire, Vissa threw herself at the feet of the Rebellion to help the cause. She'd operate as an insurgent on Lothal for a time until her true talents of blossomed where she'd be sent off world to start operating as an undercover agent. Yet as the years passed, promises of running an operation on maybe where her husband was kept seemed emptier and emptier. Vissa was about to tender her resignation when the call came through her radio.

Urgent. Need agent to assist downed pilot on Tregallon. Dispatch immediately.

The information packet came through and reluctantly, Vissa accepted that being so close to Tragellon she would help but this time, the Rebellion owed her massively.
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Hidden 6 mos ago Post by Mao Mao
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Mao Mao Sheriff of Pure Hearts (He/Them)

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Edelweiss, edelweiss / Bless my homeland forever

Name
Ciaran Jubert

Species
Human

Age
27

Appearance
One look at Ciaran, and you can tell he used to be well-off before years away from civilization started to gradually chip away at it. The military-regulated low fade hairstyle has evolved into a shag cut, mainly due to preference and limited access to a barber, while still avoiding facial hair so he won't have to shave once a week. His workout routine has helped to keep his body somewhat in shape, though it has gotten chubby in recent years.

His clothing options have gotten limited since the time of elaborate, expensive outfits and military uniforms. Ciaran mainly wears attire resembling that of a guerrilla fighter: long-sleeved shirts, fatigue pants, combat boots, and ponchos for rainy days. All loose-fitting and camouflaged to better blend with the forested environment. Additionally, he's equipped with a backpack issued by the Rebel Alliance, specialized for survival in the jungle.

Equipment
A280C blaster rifle, RG-4D blaster pistol, Alliance tropical weather backpack, Medpac, stolen 74-Z speeder bike.

Skills
Military Child - Jubert is a well-known family name on Tregallon for a reason, with military service going back generations. Some stayed here to serve in the garrison, while most left the planet to join the military. Republic, Separatist, Imperial, it didn't matter the allegiance as long as they were fighting for something. Ciaran was no exception. He participated in fitness and service programs as a child and then graduated from the Imperial Academy with honors. People assumed he would have made an excellent officer for the Empire. But he instead was the first in the family to desert, an act unheard of before and one that will haunt the bloodline.
Officer Training - Ciaran's time at the Imperial Academy shed light on the ugly, true side of the Empire, long hidden from him. But he can recognize the good that came out of it. The skills and abilities he acquired while an officer cadet remain valuable. He knows Imperial tactics and strategy extensively, while retaining knowledge of their inner workings, particularly within the army. And his combat skills were further enhanced, which made his peers envious of his presumed natural-born talent. But that wasn't given to him; he had to earn it, as his parents before. The one benefit of being raised by military parents.
Experienced Rider - When Ciaran isn't practicing sutures or working on his blasters, he is cruising on his speeder without a care in the world. He commandeered it from an Imperial outpost a few years back after its rider had left it all alone. It's his only means of escaping the confines of the remains of a bygone era. And he can't easily slip into a village, town, or city since his face is plastered on wanted signs in every corner. Riding his speeder in the rainforest is the only way Ciaran can be truly alone and take a brief breath from his tumultuous life he has found himself in.

Weaknesses
Ostracized - Traitor. Deserter. Jubert. That's all Ciaran will ever be remembered for. A middle child for a prominent military family who ran for duty when it came knocking. A man who benefited greatly from the Imperial occupation of his own home. He hasn't forgotten it, nor has he forgiven himself for it. The Insurgency sidelines and snubs him as a painful reminder. The Empire keeps on increasing its bounty on his head as a price for defiance. And his family has disowned him all for not following their twisted values, ones they're willing to kill and die for.
Second-rate Service - Ciaran knows a lot about Imperial tactics and strategies from his days at the academy. He knows some things about handling a speeder bike in the rainforest without crashing it headfirst into a tree. He knew nothing about being a medic when he was first assigned the position. It was the leadership's way of inflicting as much pain as possible by making him redundant, a cautionary tale meant to be told. He accepted it without complaint and taught himself the basics of medical care via datapads and the holonet. He had the time to hone it in, of course, but he's not exactly the ideal doctor one would seek out.
A Sizeable Reward - Governor Rax Tsundre placed a bounty on Ciaran Jubert fifteen minutes after he fled from his family home as a means to capture him at the spaceport. But to his chagrin, he evaded arrest and vanished deep into the rainforests to work alongside the rebel cell. Even then, that doesn't necessarily explain the lucrative reward offer for his arrest alive. A rumor soon spread that it's his own mother who raises the reward each year to entice bounty hunters to bring her son home and see him receive his just deserts for ruining her family's reputation among Imperial circles.
Extremist - Ever since childhood, Ciaran had the value and importance of independence etched in his mind by his parents. His mother, in particular, made her thoughts about the Republic pretty clear. But even then, he was starting to appreciate the Separatist cause. Then the Empire arrived. And after witnessing the extent of their cruelty towards those deemed dissenters as a cadet, he held newfound disdain for them now. Nowadays, Ciaran believes the only way to achieve peace is to dismantle the regime thoroughly through radical measures. A sentiment his comrades share, while those outside will undoubtedly view it as extreme.

History
Ciaran's earliest memory was celebrating with his parents and siblings their newfound independence. He asked his mother what the long word meant, and she explained how it meant their home was now unshackled from "bad, repressive people who were pretending to be something they were not." That answer didn't make complete sense to a young Ciaran, but seeing how happy everyone around him truly was left behind such a profound impression. And growing up with military parents made sure it stuck.

When Governor Larkers had Tregallon secede from the Republic, the Juberts were among the first to pledge loyalty to the Separatist cause. Then two years later, the Clone Wars began. Ciaran was still a child, but that didn't prevent his parents from enrolling him in military training and fitness programs. While his home didn't see direct combat, its resources and manpower were diverted to the war effort. He and his family were more than eager to contribute at first. But the war soon became a stalemate, and the demands imposed by the governor strained the economy to its limit. The price was becoming too much for everyone to handle, something that would have naturally boiled over if the war had continued any longer.

So when the Galactic Empire brought the war to an end, the Juberts made their allegiances clear by leaking Governor Larkers' plans for maintaining independence to Imperial officials. Their reward? Their children, who were of age or serving in the garrison, were granted favorable consideration in the new Imperial Military despite their ties to the Separatists. Ciaran and his siblings, who still couldn't serve yet, received preferential treatment in admission to the Imperial Academy.

There, he saw the price of defying the new order up close in all of its brutality. While his siblings relished the cruelty, Ciaran despised it with every fiber of his being. When it came time to graduate, instead of joining the Officer Corps, he did nothing and headed back home. His small act of defiance towards an illegitimate government. That move unsurprisingly upset his parents, who pleaded with him to reconsider, to no avail. Then each one of his siblings began pressuring him to "not let the opportunity slip away." And before long, the new governor himself came to visit for dinner one night and issued a non-so-veiled threat disguised as polite conversation.

But that wasn't the breaking point; the intervention was.

Seeing his entire family together, he was faced with a choice: show unwavering devotion to the Empire or be branded a deserter and risk the consequences. Ciaran already knew the choice had been made for him long before the governor walked in with two stormtroopers to bear. But that didn't mean it broke his heart to see his loved ones become such hypocrites. He knew what had to be done. After accepting the offer to serve as a cadet off-world, he packed a bag and escaped through his bedroom window.

Ciaran didn't get far before his face was plastered all over the spaceport on wanted signs. By the evening, all of Predolm knew of the sizable bounty on his head. By midnight, his own parents were leading a planetwide manhunt for the traitorous deserter. Ciaran had to flee the city and head deep into the rainforest in a frantic attempt to find refuge until tensions cooled. Instead, the Insurgency found him the following morning and elected to take him captive. The leadership said it was done out of an abundance of caution to make sure "he wasn't part of an Imperial ploy." But the fact that the votes to turn him over to the magistrate for the reward credits accounted for close to half made their animosity clear enough.

Not that he blamed them. His parents essentially sold off Tregallon to the Empire, which had been plundering and pillaging the planet of its resources since their arrival. He was a Jubert, a tainted name to many, and he was ready to make amends.

Ciaran, for all he had learned from the Empire, was assigned as the medic and quickly ignored by leadership. He didn't question their decision and gave it his all, even if it was mediocre. There weren't any significant incursions that could have easily overwhelmed him and the limited supplies. Then the Rebel Alliance did the impossible and destroyed the Death Star. It motivated them to begin planning a series of raids against Imperial targets. One of those was the research facility on Dubrillion.

This presented the Insurgency with the ideal chance to finally attack the Empire. It took days to improvise a game plan for a simultaneous attack on Imperial outposts to strain their efficiency. And they were supposed to strike when the skies started raining the burning remnants of the Imperial defense fleet. Ciaran mentally prepared himself for the likelihood that he would have to kill his siblings and his parents. But if it meant his home was finally free of repressive people, it was worth the cost a thousand times over.

Then a lone X-Wing came tumbling down and crushed any hope.

Hidden 6 mos ago Post by Kensai
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Kensai

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Name: Captain Jayla Vess
Species: Lorrdian
Age: 32
Appearance:


Equipment: Light blaster pistol, wrist-mounted dataslate with hidden lockpick set
[b]Abilities(For Force Users): N/A
Skills: As an Imperial Intelligence officer, Captain Vess is a highly skilled operative, trained and experienced in the dark arts of infiltration, slicing, and data gathering and analysis. She is aided greatly in this by the Lorrdian mastery of kinetic communication, being able to read the body language and microgestures of most sentients to determine their moods and intentions.
Weaknesses: Confident to the point of arrogance, Vess holds the intellectual capabilities of most others in contempt. While her faith in her own beliefs is not unjustified, it can lead to underestimating friends and foes alike.
The rivalry between Imperial Intelligence and the Imperial Security Bureau is vicious - to the extent that Intelligence operatives joke that the ISB spends more time snooping on them than any other organisation. This is not far from the truth. Doubly so for Vess, who is considered doubly suspicious due to her racial origins.
History: Jayla Vess was born Ja-v'la Na Isha on Lorrd to a family that struggled in poverty. Despite all the disadvantages this imposed, the clever young woman managed to scrape together an education sufficient to qualify her for a spot at the Imperial Academy, which was actively recruiting Lorrdians for the intelligence services due to their special talents in kinetic communication, considered particularly useful in interrogation. Vess grabbed at this opportunity to get offworld and make something of herself, and has served with distinction since.
Unfortunately, the infighting within the Empire is sometimes even greater than its conflict with the Rebel Alliance, and much of Vess' time and efforts have been wasted in internecine struggles with the Imperial Security Bureau. She hates the ISB with a fury that the Rebels cannot evoke in her - she considers the Rebels professional targets, who might be expected to resist her efforts, but the ISB are clumsy, brutal goons that know only how to break things and rile the populace against the Empire.
She has grown increasingly frustrated with the Empire, and how she is treated as a second-class citizen, almost a non-Human, despite Lorrdians being genetically Human. It may not take very much for her to decide that she's had enough of her current posting at Imperial Outpost Epsilon on Tregallion... especially as the lockdown and the influx of personnel means that an entire company of ISB has fetched up on her doorstep claiming jurisdiction over the case, and trampling all over her carefully curated contacts and plans.
Hidden 6 mos ago Post by Lord Wraith
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Lord Wraith Thunderbringer

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_____________________________________________
R 4 - F 4
R 4 - F 4

_____________________________________________

NAME:
_
R4-F4
Affectionately 'Arfer' or 'Arf'
SPECIES:
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R4-Series Astromech Droid
AGE:
_
Thirty-Two Standard Solar Cycles
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EQUIPMENT:
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Unlike its predecessors, the R2-series and the R3-series, the R4 units were designed for life outside the pristine hangar bay. It was simpler, tougher, and cheaper than previous models.

An exemplary R4 unit, R4-F4 has seen a lot of action and as such has been repaired, upgraded and modified several times over its existence. As such, R4-F4 has been fully outfitted with a wide array of equipment listed below:

  • Akar-Deshu's Lightsaber
  • Acoustic Signaller

  • Arc Welder

  • Circular Saw

  • Extendable 0.3m Video Sensor

  • Fire Extinguisher

  • Fusion Cutter

  • Holographic Projector/Recorder

  • Intellex VI System with Mark V Plugin

  • Motorized, All-Terrain Treads

  • Retractable Fine Worker Arm

  • Retractable Heavy Grasper Arm

  • Retractable Third Leg

  • Rocket Booster

  • Scomp Link

  • Small Internal Cargo Area

  • Zero-Gee Manuevering Thrusters
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HISTORY:
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R4-F4 started life like any R4-series Astromech Droid. Rolled off the assembly line, he was initially delivered to Coruscant, where the Jedi Order had purchased him for use in their Service Corps, specifically the Agricorps. However, fate intervened, and as R4 was delivered to the Jedi, the Clone Wars began. The Jedi were transitioned from peacekeepers of the Galaxy to Generals of the Grand Army of the Republic. Likewise, R4 was quickly repurposed from a humble farming astromech to a co-pilot alongside a Jedi Knight.

Initially serving in the Jedi Hangar bay, servicing both the Delta-7 and its successor, the Delta-7B Aethersprite-class light interceptors. R4, or 'Arf', as he became affectionately known due to both the sound of his designation and his enthusiastic 'bark-like' chirps, became accustomed to a wide variety of ships, including the later Eta-2 Actis-class light interceptor and the T-6 Shuttle. Due in part to a retrofitted Intellex V, Arf had access to schematics and blueprints for the entirety of the Republic's fleet.

As the war waged on, Arf was forced to leave the hangar and enter into combat. He flew numerous missions alongside Jedi Knight Quilan Vos. These missions took Arf to many corners of the galaxy and follwoing the fall of the Republic, Arf went into hiding alongside his master, eventually finding a new purpose in serving the Hidden Path.

Tragedy however struck, and Arf and Vos were eventually separated, Vos deeming it too dangerous to keep the droid with him and Arf was left in the hands of the Rebel Alliance bearing a confidential hyperspace route locked within his subroutines and carrying a token from his time with Vos.

Eventually, Arf ended up on the backwater world of Exaron, where he assumed he had been forgotten...
PROGRAMMING:
_
As an R4-Series Astromech Unit, Arf does not have 'Skills' but instead is programmed to maintain and repair all manner of ships, repulsorcraft and other vehicles. As a unit originally purposed for agriculture, he is knowledgeable in several planets' worth of flora and fauna exclusive to the Outer Rim.

Arf's primary programming is to solve problems and has been designed to pragmatically find solutions to any task assigned to him. Having worked alongside the Jedi Order, the Hidden Path and the Rebel Alliance, Arf has adapted to several different problem solving circumstances making him a very resourceful droid.
WEAKNESSES:
_
As an astromech droid, Arf is notably limited in forms of communication, mobility and overall sentience. While he is constantly underestimated due to be a lowly astromech droid, he is also overlooked and not respected either, seen as more of a tool than an individual. Like all droids, he can be instantly limited by a restraining bolt.
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Hidden 6 mos ago Post by Stormyx
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Stormyx 𝚍𝚛𝚞𝚗𝚔 𝚊𝚝 𝚝𝚑𝚎 𝚊𝚒𝚛𝚙𝚘𝚛𝚝

Member Seen 22 hrs ago





Species: Twi’lek
Age: 30

Equipment:
Medical Satchel; contains various items including Bacta patches, coagulants, pain suppressants, wraps, traditional Twi'lek tools.
Diagnostic Scanner - Civilian grade, held together by tape and dreams at this point.
Vibroknife - Concealed and rarely used.
Datachips, Credit stash, cache map - Favours, whispers, and contingency funds.

Skills:
Traditional Healing & Trauma Medic - First and foremost, skills that are deeply ingrained rather than trained. A calm and nurturing touch and intuition. She can sense what is wrong before her equipment can confirm it. Training and determination for the trade later in her life has given her a more foundational knowledge and means she can rapidly stabilise real wounds through diagnosis and improvisation of what she has available.

Discretion and Trust - Both go hand in hand. People speak freely around her. She does not pry, posture, or judge. Korsu easily adjusts her speech patterns and adopts appropriate body language to blend in or disappear. She has a generally soft manner and thus can keep people calm without having to threaten.

Survivalist Stealth - Korsu knows the lay of the land of where she is. She knows when patrol routes change, and she picks up on trends quickly and knows how to fragment and pass on information effectively. You'll also never know she was there. Being thorough and meticulous for details means she can sanitise and clean up a space to avoid forensic detection.

Calm Under Pressure - Korsu can keep her wits about her in crisis situations. Threats and chaos rarely shake her focus, meaning she can function when others panic.

Weaknesses:
Physically Vulnerable / Non-Combat - Korsu can be very easily overwhelmed. She has no formal weapons training as well as minimal experience and exposure to any kind of arms. In a violent encounter, she would be reliant on others and her quick thinking to get out of there…

No Tactical Awareness - She relies on instinct over a sense of practical and lived experience of being part of a tactical team.

Avoidant of Direct Confrontation - Korsu prefers not to argue, prefers not to fight even with words and will take a subtle action and delay things rather than have a decisive and direct confrontation.

Self-Reliant - Fiercely independent and stubborn and will rarely ask for help, even if allies and resources are available.

Heavy Moral Compass - Every life she fails to save, every consequence of passed information erodes her emotional resilience over time.

Unyielding Ethical Lines - Once Korsu has decided something is wrong, she will not participate in it to a stubborn degree.

History:
For Korsu, life under the Empire was hell. She lived under two banners; scarcity and control. Born far from privilege and brought to Imperial space as a young child she spent years moving around and between labour districts and fringe settlements. Long before Imperial clinics Twi’leks relied on line healers. Keepers of anatomical knowledge, tradition, and ritualised care. Methods passed from lekku-to-lekku in the form of a communal and ancient art. The emphasis of returning to a state of calmness. Such a manner was passed to Korsu; not from a living lineage, but a broken one. Korsu does not remember her family clearly. All she has are impressions of them. Names are gone and faces blur together and whether it was through displacement, sale, or evacuation, she became separated when she was young. Just one of countless Twi’lek strays left scattered across the galaxy.

In the fringe settlements, her methods developed from spiritual instinct to actual skill in the field through practice and a willingness to learn. This was a field she learned out of necessity and a desire to keep her hands busy and stay gentle out of principle. What began as mutual aid hardened into her own oath. If she had the means to save a life, she would not choose who deserved it.

Information brokering grew naturally from her work. People tended to talk when they were tended to and when they felt they were safe, and they always were. She never sought power and influence; simply remembered what she had heard and found where it should go to have the best effect. She learned where information needed to go to prevent raids, soften crackdowns, or give a desperate family a chance to disappear before it was too late. Such whispers led her to her current path. Such whispers tested her oath eventually.

A wounded Imperial Shock Trooper left bleeding out with armour cracked and his squad, if he ever had one, gone. All gone. He was an easy target. Leaving him would have been easy. Should have been easy. Leaving him would have been justified. The Empire had taken years from her and innumerable others but when she looked into his eyes, she could not reconcile that this soldier was part of that same machine. He was just dying, and if he did then the Empire had killed him too.

It was in secret that she treated him, and it required resources she could barely afford. Still, when he happened to survive she expected him to report her, to kill her, or to disappear. He stayed. Together they draw little attention and wander through just as yet another odd pairing on a planet full of them.
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Hidden 6 mos ago Post by Awesomoman64
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Awesomoman64 I should go

Member Seen 5 days ago


Name: Denon Brimarch
Species: Human
Age: 27
Appearance:
Coming soon.
Equipment: DLT-19 Heavy Blaster. Battle armor. Weapon repair kit.
Abilities(For Force Users): That’s just old superstition.
Skills:

Heavy Weapons guy: Years of training with the most outlandish and experimental gear have taught him how to use nearly every type of weapon with deadly proficiency no matter how impractical they appear. If it looks big and unwieldy, give it to Denon and he’ll show you what it can do.

Juggernaut: With the strength and endurance to match a wookiee, it takes more than a one shot to bring Denon down. He can shrug off most small attacks, especially when armored up. And if he gets close… Well, don’t let him get close.

Blaster Crafter: Denon could disassemble and reassemble an E-11 with his eyes closed since he was a child. As long as the parts are available, he can build, repair, and modify practically any weapon needed for an occasion.

Rapid Deployment: Down time, sleep, proper meals, all things Denon has learned to go without. Whenever the call for action comes, be it the middle of the night or just after a different fight, Denon will answer. Ready to take on any threat.

Weaknesses:
Indecisive: A lifetime of fighting for a cause that turned out to be a lie has left Denon questioning everything; especially himself. While he can still make snap calls on the battlefield, don’t expect him to contribute in the war room or to speak up in meetings.

Stealth is optional: Denon likes big guns and heavy armor. If subtlety is needed, it is best to leave him at base. Or waiting in the shuttle in case the alarm goes off.

Flex-inability: Despite how easy Denon can swing around giant weapons while covered head to toe in armor, all that gear still weighs a great deal and limits his mobility. Running and crouching is about the extent of movement he can manage.

War never changes: After everything he did and saw in the corps, Denon has grown numb to violence. It’s the only thing he’s good at after all. He lost track of his kill count years ago and accepted the fact he too will perish one day. Death surrounds him, and it doesn’t bother him anymore.

History:
For Denon, life under the empire was a dream. The youngest son of a BlasTech executive, he was spoon fed the propaganda of the empire. Led to believe that their legacy was not one of arms dealers profiting off war, but businessmen helping provide the tools needed to secure peace. Tools to bring order and spread the prosperity of the empire so that all could enjoy the luxury they had. Tools Denon had quite an affinity for. While his father and older brother negotiated contracts with the empire, Denon would be at the shooting range learning and mastering all the creations BlasTech R&D had to offer. Longing for the day he’d be able to use his skills to defend the galaxy from any threat.

Though his father refused to let him enlist in the stormtrooper corps, it was only a matter of waiting for the right opportunity. When whispers of disloyalty among his family began to spread across Coruscant, Denon was quick to suggest he enlist. In his eyes, he would finally be serving the empire that had given him so much. And to his family, having a son in the military would certainly quell the rumors. Reluctantly, his father gave him his blessing. It was only later in life he understood his hesitancy.

Due to his familiarity with the weapons of the corps, Denon was already ahead of the other cadets. Blasters of all sizes, scatter guns, rockets, he was a natural at all of them, earning him a place among the Heavy Assault Troopers. Even better, a lifetime of obeying his father’s every command meant following orders without question was second nature to him. Not since the clones had the empire seen such a perfect soldier.

After several years of service with an exemplary record along with his family connections, Denon was selected for advanced training to become a shock trooper. After completion, a small ceremony was held to acknowledge those being promoted. Yet while his family celebrated his advancement and his superiors commended his accomplishments, Denon showed no delight in his new position.

Despite now dawning the red and white armor of the empire’s elite forces, Denon had become completely disillusioned. In his time as a stormtrooper, he had crossed every line and committed unspeakable atrocities across multiple planets all in the name of the empire. He made every excuse he could to keep going, but eventually he found he couldn’t deny the truth any longer. The foundation of his family’s luxury and success was built on the blood of the innocent. He wasn’t there to uplift anyone, merely add countless more bodies to the pile. Everything he believed was a lie. The empire had shown itself to be nothing more than an oppressive regime, and he had let them twist him into their instrument of death.

There was no longer a man behind the helmet, merely a shell with his visage. A husk still following orders not out of a sense of duty or righteousness, but because it was the only thing he knew. There was nothing for him outside the corps. Besides, he’d rather die than return to his old life of ignorant bliss. And if he tried to go on his own, leave everything behind. Both his family and the empire would put a price on him. They would prefer him dead to being noncompliant. The best option it seemed was death. At least, that’s what he told himself as he watched a rebel ambush descend on his squad at the battle of kattada. His last thought before his armor gave to the barrage of blaster bolts.

That should have been the end. The force, however, had other plans. Denon awoke to find himself far from the battle. In the care of a Twi'lek named Korsu; a gifted medic and rebel information broker who had brought him back from the brink of death. Not for any gain, but simply because she believed it was the right thing to do.

In that selfless act, Denon was reminded why he had enlisted in the first place. His desire to defend the weak and fight for a better galaxy came flooding back. The empire might not have stood for these things, but this Twi'lek did. With his unit having been declared KIA, and seeing as he owed his undeserved second chance to her, it only made sense he offered her his services.

Since that day, Denon has acted as Korsu's personal bodyguard. Wherever she went, he was there protecting her and those in her care, as well as helping track down and chase any leads the rebels may have. Even if that lead just had their X-Wing shot down and was now being hunted by every stormtrooper in the system…
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Hidden 6 mos ago Post by Landain
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Landain Legendary Seeker

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Hidden 6 mos ago Post by Sanity43217
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Sanity43217

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Name: Rhett Calder

Species: Human

Age: Late 30s

Appearance:
Rhett Calder looks like a man who does not heal cleanly. He has shoulder-length dark hair, usually worn loose and tied back only when a situation turns serious. His face is marked by constant stubble or a short beard, kept more through neglect than intent. He wears dark sunglasses almost at all times, concealing a mechanical prosthetic eye beneath.

His clothing is civilian and understated. A dark, tailored armorweave suit that looks closer to heavy cotton than armour, worn and scuffed from use. He carries himself with a subtle stiffness, favouring old injuries, and moves with the economy of someone who has learned exactly how much pain he can function through.

Equipment:
RSK-44 blaster pistol
Vibroknife, concealed for close-quarters use
Tailored armorweave suit, civilian cut and blaster resistant but not heavy armour
Mechanical prosthetic eye providing low-light assistance and depth correction only
Dark sunglasses to conceal the prosthetic and obscure eye movement
A small black hair tie kept in his jacket pocket

Abilities (For Force Users):
Not applicable. Rhett Calder is not Force-sensitive.

Skills:
Close-quarters combat using Teräs Käsi principles applied pragmatically rather than ceremonially
Close-range blaster fighting and weapon transitions
Hand-to-hand grappling and joint manipulation
Situational awareness and threat assessment
Intimidation through presence rather than theatrics
Urban survival and familiarity with criminal spaces
Able to continue functioning while injured, though at clear physical cost

Weaknesses:
Not Force-sensitive and vulnerable to overwhelming Force abilities
Takes hits he should avoid and pushes through injuries rather than disengaging
Old wounds reduce stamina in prolonged engagements
Alcohol as a coping mechanism, controlled but present
Not a planner or commander, performs better reacting than leading
Deep self-loathing limits self-preservation instincts
Will abandon or violently end contracts if personal lines are crossed

History:
Rhett Calder was born into slavery. His mother was owned, and he was sold shortly after birth into criminal hands. He was raised as labour and muscle, trained from a young age to be useful rather than valued. Violence became a skill before it became a choice.

As an adult, Calder worked security and enforcement for smuggling operations connected to local crime syndicates. One early job revealed its true cargo to be slaves. Calder executed his employer on the spot, freed those he could, and walked away from syndicate work. The incident barely registered beyond a few circles. Syndicate bosses die frequently, and the galaxy is large.

Since then, Calder has survived as a mercenary and bounty hunter without illusions about morality. He does not seek redemption or crusades and understands one man cannot fix the galaxy. Instead, he draws lines he will not cross. Slavery and the exploitation or harm of children are absolute boundaries. If a job crosses them, it stops being a job.

Now semi-retired on Tregallon, Calder keeps a low profile and takes occasional work to survive. When the situation surrounding Banshee Down unfolds, neutrality becomes harder to maintain. Calder does not see himself as a hero or a good man. He sees himself as the result of cruelty and refuses to allow others to be shaped the same way, even if it costs him.
Hidden 6 mos ago Post by Taka
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Taka The Last Son of Vegeta

Member Seen 10 days ago



Name:
Quin Vallis

Species:
Human

Age:
25

Equipment: Pocket Navigator, Compass, Cara's purple lightsaber, A-180 blaster, and a Phrik Sword

Abilities(For Force Users):

Force Sense - His most talented application of the force, Quin inherited his mother's aptitude to sense the world around him. The most basic ability of the Force that Quin has trained routinely since he was a child, he can feel the world around him, see without sight, and sense the feelings of others. Sensing danger is a notable trait that many Force Sensitive learn naturally to which Quin is in apt in its usage, helping him survive as long as he has. He cannot see the far future as many other jedi but at times there are glimpses. Like those that came before, Quin does not have full control over the ability. Lastly he has learned to conceal himself from other force users, protecting him from the watchful eyes of the Sith.

Force Jump - A utility application of the Force, Force Jump allows Quin to leap distances and close gaps beyond what a normal human can do. A simple ability at its core and Quin is still learning how to take it further.

Force Speed - Another utility application of the Force, Quin can use the Force to enhance himself mentally and physically. At the bare minimum, it improves his reactions, slowing the world down and letting Quin react to danger. At his most, he can increase his muscle speed for very brief moments. This takes a toll on Quin, exhausting him of energy quickly.

Skills:

Duelist - Trained extensively under his mother, Quin is quite formidable in close range combat, specifically when fighting against a single opponent. His mother required that he surpassed her so he relentlessly trained in Form V Djem So and Form III Soresu. Soresu was meant to defend and escape when needed while Djem So to end fights quickly. While not a master of either style, when combined with Force Sense, he could nearly defeat his mother in a duel. A talented fighter, Quin seeks to master the forms and stand alongside those that came before.

Guerilla Warfare - To survive in this harsh galaxy, the Wookies that housed Quin taught him how to disrupt and wear down the Imperial Forces through unconventional warfare. Through repeated conflicts with the Empire, he has quite the understanding of tactical warfare no matter the environment.

Stealth - To ensure his survival, Quin has always studied hard on how to sneak and hide just out of sight, combining it with his Force Sense which gives him an advantage that most do not have. There is not much to say but that Quin has snuck his way past a few patrols.

Language Understanding - While he speaks basic fluently, Quin can understand Droidspeak and Shyriiwook.

Navigator - During his time as a mercenary, he has learned to navigate through the stars, using the force to navigate beyond the dangers of hyperspace. He is skilled at calculating routes, well-planned and from scratch when needed.

Weaknesses:

Weak Force Connection - Due to his mother's rigid rule that he must not deepen his connection through meditation, Quin has a weaker connection to the force than most. Despite his obvious talent in Force Sense, he has been restricted from deepening his bond with the force in fear that the Sith will find him. This is why Quin has no skill within telekinesis and can only use certain force powers for a limited time.

Physically weak - Despite the constant training, Quin is not physically strong by any stretch of the imagination.

Fear of the Sith - Quin harbors a deep fear of the Sith due to his mother and what he's seen the Empire capable of. This leads to him constantly holding back in fear that Vader will find him and hurt everyone he loves.

History:

For the Jedi, relationships were often frowned upon, if not, outright forbidden. Many believed that strong attachments would lead to the dark side of the Force, so many Jedi chose to abstain or exile themselves from the Order to pursue their love. One such example came at the hands of Cara Bondi, a Jedi Seer, and Jace Vallis, Jedi Knight. They shared a love that would blossom into a child, an action that would call for their expulsion from the Order, a decree directly from Master Yoda. They would take their leave from the Order, intending to still fight for the Republic alongside their former Order allies.

For years, they raised their child with love and affection, embracing the emotions and attachment that had been denied to them. Quin knew love unlike many younglings, listening to the stories his parents told of the Jedi and the peace they brought to the Galaxy. Fairy tales danced in his head, he wanted to stand alongside the other Jedi one day to show them that he too was a hero. Cara and Jace would begin their sons training on their own, teaching him what they knew, introducing him to the Living Force.

At only the tender age of 5, Quin would live through one of the worst moments in the history of the Jedi, the return of the Sith and the execution of Order 66. Their home would be invaded by the newly minted Empire, clone troopers seeking to eradicate all Jedi. Knowing they couldn't both fight and protect Quin, Jace would make the choice to fend off the clones while his family made their escape, forcing Cara to endure the toughest choice of her life, and valiantly fighting till the end.

Following Jace's strict instructions, Cara would make her way to Kashyyk, meeting with a Wookie friend of the man she loved. They would take young Quin into the forests, giving them a place to hide from the Empire. Quin did not understand the situation but the fear he felt was all too real, and his mother eventually explained to him their situation. Cara was left in agony from her choice that day, and pain in her heart at the loss of the man with whom she had created her greatest gift to the galaxy.

For the next several years, Cara would raise Quin, teaching him of the current state of the world. Quin would come to know the story of his father's sacrifice, and why they needed to hide at all times. The memories he had made in the short time with father haunted him, always waking at night longing for the warmth his father provided. A part of the young man wanted to act out and fight back against the Empire, but he knew that would be unwise, his mother always spurring him to keep to secrecy.

Cara was no fool, training her son to be a capable survivor. She taught him what she knew, using their forest home as a method of real world applications to that training. There was always a giddiness to train from Quin, a bond connecting him and mother in a way that was never supposed to be. The moments in-between the training, the little jokes, heartfelt hugs, and family dinners gave them a level of hope that would go on to spur Cara toward letting Quin grow as a force user, always cautious of Darth Sidious' ever watchful eye.

Eventually things would take a different path as Cara's guilt would eventually get the past of her upon seeing a wounded rebel seeking shelter, happenstance as they sought to escape the Empire after failing a recent mission to Kashyyk. Cara could feel it and so could Quin, this was the force showing them that they were needed. Quin would question the rebel, gaining a sense of morality that he hadn't before. His father had died fighting against the evils of the Empire and now more suffered at their hands. They would end up helping the rebel escape Kashyyk, and in turn starting their fight against the Empire.

Quin would continue his training, the results bearing ripe fruit, Cara pushing him harder. Each moment they had was spent preparing him, turning someone that was once a survivor into a fighter. Tragedy would strike swiftly as a rebel base that Cara and Quin were stationed at. Quin would not be allowed on the front line as Cara's fears began to rise. The young man would still find a way to help whilst his mother showed the prowess of the Jedi. Cara could not allow herself to run again, the younglings' faces passing through his mind over and over. She fought valiantly, displaying every force ability and lightsaber form she had learned, a Knight of the Jedi. Despite the offense she displayed, it was not enough to stop from being overwhelmed and dying a hero like Quin's father before her.

His mother's death would destroy Quin, leaving him in despair as he questioned whether he could follow in her footsteps. This pain would slowly fade away as he befriended a Duros by the name of Jade, their bond growing through their hatred of the Empire. He would end up joining her on her ship, becoming a mercenary to get by. Their supply runs would eventually morph into jobs for the Rebels, always putting the needs of the oppressed in front of him. He'd follow Jade no matter what job she decided to take as he trusted her, though in the back of his mind he wondered if he could too could become a Jedi like the ones of the past, inspiring hope for a better tomorrow.
Hidden 5 mos ago Post by Chev
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Chev The Pecking Order

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Hidden 5 mos ago Post by Birdboy
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Birdboy Feathered freakshow

Member Seen 3 hrs ago

Name: Jade Sum
Species: Duros
Age: 26
Appearance:

Equipment:

  • DL-18 Blaster Pistol
  • Cycler rifle
  • Wrist-mounted fibercord whip launcher
  • Scramble keys

Skills:

  • Sharpshooting: Growing up in a remote farm on Saleucamii, learning to shoot was basically a necessity for basic self-defense. When things got boring, Jade enjoyed plinking and practicing her shot. She is a deadly sniper and a decent shot with blaster rifles and pistols.
  • Dogfighting and piloting: Years of experience driving hovercrafts and swoop racing geared Jade up for proper spacefaring starships, but Jade's skills go beyond that. She's a natural in the cockpit and flies a ship like she was navigating with her own body.
  • Hacking: Jade is far from an expert, but she's picked up the skill to get through electrical locks and alter child logs for ships. She's not going to be decrypting Imperial orders, but getting doors and locks open should be a cinch.
  • Leadership and moral support: Above all else, Jade's unwavering adventurous spirit and way with words are her greatest assets. She is a lifeboat in a sea of despair, and rouses the courage of the most cowardly. When the chips are down, just having Jade around helps keep people's minds at ease.

Weaknesses:


  • Never tell me the odds!: Jade lives for the thrills and pushing her luck is simultaneously exhilarating and has payed of for her in the past. As such, she tends to take unnecessary risks and doesn't think about failure.
  • Up-and-coming: Jade is skilled and bold, but she lacks experience. Some things just can't be taught, and Jade will have to learn that the hard way.
  • Soft-hearted: While she is a rough and tumble country girl, Jade's heart isn't as tough as she is. She believes in mercy, and a wise enemy could use this to their advantage.
  • Back line: While Jade is a crack shot, she has no martial training and very little experience. An enemy that can get close to her has all but assured victory, as Jade is not strong enough, tough enough, or skilled enough to fight a foe at melee range.


Personality: Jade is shockingly bubbly for a criminal. She enjoys her banter and has a somewhat impish nature. She seemingly lacks a single serious bone in her body, always joking, teasing, and making light of her situation. She is brazen and brave but not a fool, though she teeters on the fine line between the two.

That said, when the chips are down and the cards are on the table Jade knows knows when to drop this persona, because for all intents and purposes it is a persona. She acts brave and laughs in the face of danger but in reality she is a young lady falling down a dangerous path and she knows it. She may like to tease and prank but she takes peoples feelings very seriously. She can be empathetic to those close to her.
History:
Born in the last days of the clone wars, the earliest years of Jade's life were filled with strife and peril. Her family struggled as battles between separatists and the republic ended abruptly with the final orders of the clones. In the various battles that unfolded on the planet, Jade's brother was killed in the crossfire before she was even able to remember him. The planet had tried to remain neutral in the war, though once the Empire formed and claimed Saleucami as its own, very few denizens of the planet argued. Jade's parents were just relieved to be able to return to a life of safety and seclusion.

Unfortunately for them, their daughter was not. It wasn't immediate, but as Jade grew up, she yearned for more than just this humble farm life. The older she got, the more rebellious and adventurous she became. At first, it was just going into town, something she could do when the family needed supplies or to sell their produce. Eventually these little errand runs turned into a chance for her to hit the town: to dance at cantenas and enjoy the spice of life. She took up swoop racing when a boy who took an interest in her let her drive one and she turned out to be good. She did her best to keep this from her family, but the changes to her personality were noticed.

As jade grew out of her teen rebellious phase and into pining for a chance to see the world beyond her home. Chain codes and intense empire restrictions kept her from ever just up and leaving, but hearing the tales of merchants or other travelers who got to travel the stars and see the galaxy, enamored her. By the time Jade was a proper adult at 20 she had long since outgrown her old haunts. No one wanted to race her, the cantenas all seemed so dull, and Saleucami lacked any real entertainment.

Jade's chance to leave would come from another duros. A charming traveler she met in one of the seedier cantinas in town let it slip that he had evaded the Empire to get here while talking to her. That night, she bought his drinks while he regaled her with tales of his adventures. This was Dula Hura, a smuggler here to sell narcotics in exchange for weaponry stolen from the empire. Dula enchanted Jade, he was everything she ever wanted to be: bold, adventurous, exciting and charming. That night she begged him to take her with him. Against his better judgement he did, and Jade never looked back.

Unfortunately, time with Dula was brief, but it was a time Jade could never forget. Fleeing from her homeworld, Jade was disappointed to see how much of the outer rim was just like Saleucami. Sparse towns and farmers scraping by under the ever-present eye of the empire. The few places that weren't controlled by the empire were run by scum and villains. Dula tried to keep Jade out of the hairier parts of his business, letting her pilot and help with hauling but keeping as much of the actual dealings from her as possible. Still, no matter how protective the older Duros was, there was always the inevitable shoot-outs and chases. Jade quickly learned how to fire a gun to kill, and her relationship with Dula grew closer from their shared battle bond. Things were looking good for the two of them: until the Empire struck.

On a supply run to a small rebel faction, the duo quickly learned that the rebel cell had been discovered. Dula was ready to drop off his supplies, take his money, and leave but the rebels offered him additional payment to help them defend their humble base. Dula initially denied them, but Jade coaxed him into accepting when she learned there were children in the base as well. Reluctantly, he stayed to fight.

The Duros duo fought valiantly, Jade having taken a vantage point with her sniper rifle while Dula used planted explosives and traps to funnel the stormtroopers into the Rebel firing lines. The battle was bloody and brutal, and Jade choked at a pivotal moment, resulting in Dula being shot down. This would also be the first time Jade ever saw a Jedi in action, as amongst these rebels was a survivor of Order 66. Ultimately, the rebels won, but casualties were high, and the base was no longer safe. Wracked with guilt and grief, Jade's hatred for the Empire grew that day. She offered to help resettle some of the rebels, and amongst them she made a friend, another who had lost someone dear to them: their mother.

Jade used Dula's old ship, and with their new friend, she continued the same line of work she was used to, though with a significant lean towards the Rebels. Dula had worked for them purely for the money, working with Hutts and pirates just as often, so long as the money was right, but Jade now had a personal reason to do anything she could to take out the Empire. At first is was just supply runs. Then it was helping smuggle rebels safely across the stars. Then, she was another hired gun for the rebels, never donning the uniform and joining their ranks but seemingly always on their side.

Eventually, she was contacted for another job: to meet up with and potentially support the local rebel cell on Tregallon since they had been put under lockdown. It was the same as any other job to Jade, so she eagerly joined up, for a price.
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