It's no big surprise that the role-playing scene has shifted drastically in the last few years. People have more real life responsibilities, AI can make finding a face-claim difficult, etc.
The purpose of this thread is honestly just to gather feedback from the RPG community on what rules and guidelines people like to see when they consider joining a roleplay now.
For example - do we prefer posting deadlines? Do we still prefer real life faceclaims? How many characters do we enjoy handling per RP? What genres are more popular now? As GMs, how are we going about making sure writers stay interested and engaged without coming across as overbearing or annoying?
I just want to hear what makes you interested in a Roleplay (outside of engaging plots) and what makes you go "oh, nuh-uh"?
Honestly, some 15 years into this, it becomes more of a relationship game. (Platonic, geniuses.) If anything doesn't click or feel right, I'm not committing. At my writing level, there's too much craft and revision instincts that kick in and don't turn off to waste that on someone/a group that doesn't work for me, for whatever reason.
Anything petty or toxic? I'm gone. You know who you are.
Secondly to that is everything else.
Heroes are popular but reductive. SoL has always been popular (although apparently I've too much social anxiety these days to try one). Fandom has always been popular. Fantasy waxes and wanes. Horror, urban Fantasy, sci fi, more niche so good RPs that last six months can be difficult to find.
I find myself role-playing with a graphical maestro at the moment. I'm not an image/graphics person. I'm a writer that can't draw a stick figure, and the only image editing I'm capable of is resizing.
They intimidate me as much as having to pick a FC for a SoL game. (If you think I know the name of a celebrity under the age of 25, ANY celebrity, I will disappoint you.)
They don't care, though, whether I pick AI or real life or art or comic scans or...whatever. It takes the pressure off, and if I can point to one thing:
Things that take the pressure off? Key.
Whether that's social pressure, character sheet pressure (I truly loathe them at this point and will often not join a RP that requires any CS of any effort), or narrative pressure, or anything else. Make my life easier. I will do the same for you.
GMing...it's just trust. Yes on humane deadlines. (I have a life. It's not uncommon for a week to go by where I thought I'd have time to write that, but I didn't. Or something is blocking the emotional engine behind generation. Whatever the case.)
People that stick around. People that can push narrative. People that make room for you IC. Don't ask me into a game and then it's just you and two people writing amongst yourselves. I'm not here to be your audience, alone, no one is.
The rest is a matter of play it by ear's.
Apologies for the rambling nature.