I don’t care if you use RL faceclaims, I still imagine your characters as cartoon characters anyway. :P
I am neither surprised nor disappointed by this.
I don't really care about character sheets. I'd rather you just describe him/her/they/them in the role-play.
I also don't like cliques or rules. More often than not on RP sites (though not this one, as far as I can tell) groups of people form groups and gossip about others. I just don't care about that at all. Toxicity sucks and I just can't get on board with it. I don't care about ego or getting points for following the crowd.
While I find myself yearning for more opportunities to just write my character in without a sheet, I do think that having something in the way of an organized reference for characters. Especially in genres where things like powers, skills, equipment, etc, are factors; and especially especially when combat is to be expected. Coming from my experience in CRP, Character Sheets effectively serve as a sort of contract that combatants can be held liable to.
More than likely, cliques exist here. There are certainly groups of players that tend to run together regularly. It happens just about anywhere you go.
<Snipped quote by Sugar and Spite>
People that make room for you IC. Don't ask me into a game and then it's just you and two people writing amongst yourselves. I'm not here to be your audience, alone, no one is.
I hope it’s not weird or wrong of me to say that I feel validated hearing this coming from someone other than myself.
Aesthetics are not necessary for a game. Sometimes, organized and stylish BBCoding makes a more consistent delivery. However, focusing too much on appearance can overwhelm players and distract from the narrative.
Not every game requires players to have only one Main Character. If a player (and the Game Master agrees) that he can handle more than one MC, this potentially can add more to the story.
Non-Playable Characters create a dynamic game. Game Masters should not be responsible for carrying all the weight of pushing the narrative. NPCs give players more options with interacting inside the game's design.
I’ve definitely been, at times, overwhelmed by some of the BBCoding. But I also see the result and the value therein. Particularly the heavily coded character sheets, which, once post [properly filled], present a more organized and concise layout of the necessary information.
My [admittedly limited] observation has been that players will ultimately have one character whose arc is at the center of their writing. Even with multiple MCs/PCs, there will be some hierarchy.
NPCs are a fun way to expand the world of an RP without having to fully invest in their progression/development.
<Snipped quote by shylarah>
I can respect that, and I appreciate you taking the time to respond. Do you think that the GM giving resources to help find faceclaims when requiring RL FCs would be beneficial to you, or people who have the same train of thought? Not asking that to try and persuade, but just genuine curiosity.
@IAmTheIsland I agree that deadlines can be a double edged sword kinda thing. If one were to just let life direct the pace of an RP, what are your thoughts on going in that direction? I imagine it can be difficult to trust people will return or to keep plots going (especially in sandbox style) if people are disappearing for months unless you are writing with people you know well - which makes us end up in the `clique hole`. I also agree that I myself would like more feedback on why sheets are being denied. I try to give feedback as a GM when I deny a sheet, but I feel most others refrain because it can - more often than not - be seen as offensive.
@Qia Case by case for character caps is something that I can and do vibe with. That being said, it can sometimes look like you aren't holding peopke to the same standards and rub others the wrong way because you're 'letting someone break the rules.' Have you seen something similar and/or do you have any thoughts on navigating that? As someone who's been on the site for 10+ years, there are certain writers that I know and am more willing to be a bit more lenient with, but I never want someone to feel like they are being treated different, simply because I do not know them. I can also attest to your thoughts on a praise system; I've seen them do both good and bad. Kinda feel like a well rounded praise system starts with the GM team - you cannot raise this writer, and not the next. Even if it's something like `great post!`, I feel like it is important to acknowledge everyone, and if the GM doesn't set that standard than others will be way less likely to follow.
Personally, I’m willing to wait for long stretches between posts if need be. It definitely takes a group that is more dedicated to the journey rather than the destination, if that works as an analogy. Sometimes it does feel like players and GMs get a bit impatient about moving the story along, getting to the next big moment, and pushing through just to finish the RP. The anecdote I brought up is of an RP running on a forum where RPing is a subset of a larger community; thus, the people involved are, generally, active elsewhere on the site, and are all very familiar with each other from years of RPing together.
I think the key is in being able to leave the RP alone ICly while maintaining contact and discussion on an OOC basis. Though oftentimes it seems that the IC stagnates in tandem with waning discussions on Discord.
With respect to character caps, I do think it’s important to bear in mind there does come a power dynamic, particularly in SoLs and Sandboxes. When one person is allotted five characters to another player’s 1, the player with five characters has more means by which to influence the direction of the RP. My opinion is that everyone in an RP, if not being limited to a single character, should be entitled to up to 2 characters without any GM discretion. Frankly, I find running more than one character makes things easier than trying to get one character to cover all angles.
On that, I’d say that it’d help to ensure that players that are running a handful of characters aren’t just throwing all of them in one direction. Like, if ruling is going to limit some players to one character, another to three, but allow a third player to have six, then maybe put it out there that somewhere in that run of six characters should be one that can bounce off of the one. I feel like that would help to balance out the dynamic.
It kinda goes back to Ruby’s point: no one wants to join an RP and just become an audience.
That being said, I can’t say that I’ve ever seen anyone in an RP consistently writing for more than 3 characters at a time. I think, as I mentioned earlier in this post, there seems to be a tendency to prioritize; some characters will sit out for stretches until they’re needed for the writer’s story beat.
Critique can be challenging. There’s a teacher sort of element to providing feedback. Being able (and willing) to break down a character (or a player’s posting, etc), and identify both the faults and strengths, is what separates critique from criticism.
If it means anything from me, the few times that I’ve bounced ideas/thoughts off of you have been positive experiences. Never felt attacked, and felt that you offered sound direction on how to achieve what I was going for through more lore-friendly means.