C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Marc Spector Steven Grant Jake Lockley _________________________________________________________ 30 | Jewish-American
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A L L I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ KHONSHU - Marc's patron deity, the one who gave him new life as he lay dying in a half buried temple. ◼ JEAN-PAUL "FRENCHIE" DUCHAMP - Marc's best friend and partner in his vigilante escapades, being the pilot and mechanic of the Mooncopter. ◼ GENA LANDERS - Owner of Gena's Diner in the Bronx, Jake's favorite place to recuperate after a long shift. ◼ BERTRAND CRAWLEY - An old wino who bums around Gena's Diner and provides information to Jake. ◼ DETECTIVE JONAS FLINT - A freak beat detective and Moon Knight's contact in the NYPD. ◼ MARLENE ALRAUNE - The woman whose life Marc saved in the Middle East. She's tried to keep her distance from the vigilante since he escorted her back to America. ◼ LAYLA EL-FAOULY - A mercenary who was Marc's lover as well as a part of the Karnak Cowboys with Marc and Frenchie. (Deceased)
S O M E T H I N G I N B E T W E E N ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ JACK RUSSELL - A young man cursed with lycanthropy, transforming into a werewolf by night. (Upcoming) ◼ SCARLET FASINERA/STAINED GLASS SCARLET - A vigilante armed with a crossbow whose eagerness to kill criminals puts her at odds with Moon Knight. (Upcoming)
A N T A G O N I S T S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ RAOUL BUSHMAN - A ruthless mercenary and the man who killed Marc, indirectly creating Moon Knight. (Upcoming) ◼ THE COMMITTEE - A shadowy organization that has decided to capitalize upon and exploit superhumans and supernatural beings to fill their own pockets. (Upcoming) ◼ ANTON MOGART/MIDNIGHT MAN - An art collector turned serial art thief who steals priceless paintings and sculptures to add to his own collection. (Upcoming) ◼ ROBERT MARKHAM/MORPHEUS - A man who underwent testing for an experimental drug to help with his insomnia and died not long after. (Deceased, Upcoming)
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P O S T C A T A L O G U E P O S T C A T A L O G U E
Moon Knight kind of became the new hotness for me after many years of only ever apping Q and occasionally the Punisher in these games. I tried my best to come up with a cool concept for Q that was unique from what I'd already done to avoid retreading old ground, but I found that I was at a loss for anything beyond my initial arc. So rather than continue beating a dead horse, I'm going to beat a dying horse.
Marc's origin is pretty standard Moon Knight fair: mercenary, killed by Bushman, resurrected by Khonshu, came back to America to become Moon Knight. Marc and his alters have just begun their superhero career, only active in NYC as Moon Knight for about two months at the start of my run. His supporting cast will be composed of the initial supporting cast from the 80s Moench run (with a far more removed Marlene because I do NOT find her interesting), with some characters from MK's later runs such as Detective Flint and Layla El-Faouly thrown in.
Because I do plan on getting back to Odyssey at some point, I do not plan to retread the ground I was planning on treading there. In Odyssey, I was planning on telling a story focused on Marc's Midnight Mission and him taking on almost exclusively supernatural threats. I do still plan on doing a few supernatural plots but the main focus will be on the criminal underworld of NYC, paying respects to Silverstein's Daredevil/Elektra concept where NYC has become a cyberpunk dystopia but without all the cool shit. While Silverstein plans on focusing on the political and social corruption of the Big Apple as well as DD and Elektra fighting more monstrous versions of their usual rogues, I plan on Marc tackling smaller scale threats such as gangs, mobs, and lower tier metahumans and mutants.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
My goal is to get into crossovers (which I haven't done in almost two years and before that it had been six years) and focusing on a "villain of the week" style formula when I do solo posts, with small self contained arcs each lasting a post or two, three tops. To get myself started, I plan on throwing myself into Roman's monster attack in NYC and going from there.
If you're in NYC or any of the adjacent cities or can realistically slot your character in AND any of these catch your eye, feel free to send me a PM on RPG or a DM on Discord about making it a crossover.
Roughly Chronological Order Hungry Like The Wolf - Moon Knight is hired by the Committee to capture a werewolf that has been stalking Staten Island, putting him on a collision course with a young lycanthropic man named Jack Russell. Midnight In A Perfect World - The Midnight Man has been striking art galleries and private collections throughout New York City, stealing priceless paintings and sculptures. Moon Knight takes it upon himself to investigate. The Killing Moon - A ruthless vigilante, the Stained Glass Scarlet, has been striking the mob families of New York City, leaving crossbow bolt ridden bodies in her wake. Conflicted on her methods, Marc tries to seek her out to decide if he needs to stop her or if he should just leave her be. Came Back Haunted - Marlene enlists Moon Knight's help after her brother Dr. Peter Alraune begins receiving threats to his life from a former patient named Robert Markham. The strange thing is, Robert Markham died four months ago.
A L L I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Winston is a hyperintelligent gorilla uplifted on the Horizon Lunar Colony. During Overwatch’s operational years, he served as the team’s primary scientific consultant, providing analysis and technical support from a secure off‑site facility. After the fall, he accepted a quiet position within SHIELD’s science division. ◼ Dum Dum Dugan is a veteran S.H.I.E.L.D. operative with decades of field experience. During Overwatch’s operational years, he served as the primary liaison between the task force and S.H.I.E.L.D. ◼ Bobbi Morse AKA Mockingbird is a S.H.I.E.L.D. operative with a background in biology and counterintelligence. She worked alongside Overwatch on several joint missions and briefly had a romantic relationship with Lena before later marrying and returning to full‑time S.H.I.E.L.D. duty. ◼ Genji Shimada is a cybernetically enhanced swordsman who served as one of Overwatch’s most agile infiltration specialists. After the fall, he vanished. ◼ Angela Ziegler is a world class medical researcher who oversaw Overwatch’s medical division. After the collapse, she accepted a consulting role with SHIELD and now focuses on humanitarian work while maintaining discreet ties to her former teammates. ◼ Vivian Chase AKA Sojourn was Tracer’s former captain during her time at Overwatch, with her looking up to her greatly. After the fall of Overwatch, she stepped away from active duty and settled into retirement in Toronto. ◼ The Soldier is a mysterious figure also fighting Talon.
A N T A G O N I S T S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Widowmaker is a cold and precise Talon sniper. ◼ Reaper acts as one of Talon’s enforcers. ◼ Sombra is a Talon infiltrator and hacker. ◼ Doomfist was a vicious supervillain Tracer once helped capture. Rumours suggest he now leads Talon. ◼ Taskmaster is a contract mercenary with the ability to mimic any fighting style. ◼ Cheshire is a deadly assassin known for her smiling cat mask and her use of poison.
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P O S T C A T A L O G U E P O S T C A T A L O G U E
Overwatch operated as a joint SHIELD–UN task force created to respond to crises that exceeded the reach or jurisdiction of any single nation. It worked in the shadows, handling metahuman incidents, rogue science threats, and politically sensitive conflicts that governments could not publicly acknowledge. Its roster blended elite soldiers, intelligence operatives, scientists, and enhanced individuals whose abilities made them uniquely suited for rapid response missions.
Lena Oxton, a former RAF pilot, joined the task force after a chronal displacement accident left her body stuck in time. Stabilised by the chronal accelerator she now wears, she became one of Overwatch’s most agile operatives, specialising in infiltration, extraction, and high risk civilian protection. She went by the moniker Tracer, a name that reflected both her abilities and her presence on the field. She formed deep bonds with her teammates and carried the spirit of Overwatch’s idealism even when missions demanded secrecy and sacrifice.
The task force collapsed when tensions between Gabriel Reyes, former head of Blackwatch covert operations, and Jack Morrison, former field commander of Overwatch, escalated into open conflict. Their feud culminated in the destruction of Overwatch’s Swiss headquarters, an explosion that killed personnel, shattered public trust, and gave world governments the justification they needed to shut the program down. In the aftermath, members scattered. Some folded into SHIELD, some returned to their home agencies, and others disappeared into private life. Tracer tried to do the same, attempting to build a normal existence away from covert operations. Reports of Talon resurfacing across Europe have pulled her back into action, determined to stop Talon before they gain momentum again.
Should note that I’m omitting certain elements from the world of Overwatch in order for this concept to work in this shared universe. Omnics don’t exist for example and obviously the world isn’t as technologically advanced as that in the Overwatch universe. I’m mainly focusing on Overwatch and Talon themselves, rather than the various other factions in the universe.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
I fell in love with Overwatch and its world when I first started playing it many years ago and eagerly awaited each new lore drop. I always wanted to explore that universe myself and see where the story of Overwatch’s reunion and Talon’s return might lead. This is as good an opportunity as any.
We will be following Tracer’s investigation into Talon, taking her across the globe as she attempts to stop their operations. I can see her encountering a range of mercenaries and assassins as she tries to track down their source. At the same time, she will be looking into contacts from her old Overwatch days, potentially leading toward the formation of a new Overwatch.
I want to delve deeper into the world of secret agencies, mapping out SHIELD, Overwatch, Talon, and other villainous organisations as they appear. This can hopefully lead to collaboration with anyone else playing characters in similar spaces, such as Captain America or the Winter Soldier.
Given the superhero nature of Tracer, she can also work in a wide variety of scenarios, so collaboration is not restricted to the themes above.
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Mark Jonathon Grayson _________________________________________________________ 19 | American / Half-Viltrumite
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A L L I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Nolan Grayson / Omni-Man — Father, mentor, and the secret Mark doesn't yet know to look for. ◼ Debbie Grayson — Mother, force of nature in her own right despite the lack of powers ◼ Atom Eve — Closest peer among the Titans; their dynamic is honest in a way most of his relationships aren't. ◼ Starfire, Cyborg, Monster Girl, Aqualad, Beastboy — The Titans roster; allies by proximity and shared work, not yet by formal commitment. ◼ Cecil Stedman (Wider Game NPC) — GDA Director; pays the bills for the Titans and keeps a close eye on Mark. The relationship is useful and uncomfortable in equal measure. ◼ Art Rosenbaum — Costume designer and one of the few older figures Mark genuinely trusts outside of his parents
A N T A G O N I S T S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Omni-Man — Latent. Mark does not yet know. ◼ The Viltrumites — The big bad shadow on the wall. ◼ The Mauler Twins — Recurring antagonists. ◼ Hardline (The artist formally known as Titan) / Machinehead / Brother Blood — Emerging threat. ◼ Cecil Stedman (Wider Game NPC) — Potential antagonist depending on the choices Mark makes going forward.
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P O S T C A T A L O G U E P O S T C A T A L O G U E
For a long time I've been pondering how to adapt an Invincible concept to these games while also maintaining the DC/Marvel focus they tend to have. Right now seems like a pretty good time to attempt this balance given the more varied concepts this game as well as the nice gaps people have left with their concepts I can fill in. With many of Kirkman's concepts being 'how he would do x hero team' I felt replacing the Teen Team with the actual Teen Titans (or just Titans in this case) worked well, with a combination of their Invincible comic characters and Titans team members.
Mark Grayson grew up knowing his father was one the most powerful hero on the planet, and for a long time that felt like a gift. Then his own powers emerged and the gift came with weight: expectations, comparisons, and a world already full of legends. He has been Invincible for a few years now — long enough to have earned his name and the attention of the GDA, not long enough to feel certain about any of it.
Mark Grayson is nineteen, about to start college, and increasingly aware that more established heroes, most notably the Titans, seem to have already figured out things he hasn't. He hasn't committed to the them, or indeed any other formal institution; he tells himself it's about freedom, but some of it is about not wanting to be seen as a sidekick to his own era.
His Viltrumite heritage is, to him, simply the reason his dad is strong and he is too. He has no knowledge of the Viltrum Empire, no sense of the ancient divergence from the ancient proto-Kryptonian spacefaring civilisation, and no idea that his father is anything other than the hero he presents as. That unknowing is the quiet fault line running under everything. The story is about what happens when the ground starts to shift.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
The immediate arc centres on Mark beginning university while navigating an increasingly complex heroic landscape. The GDA's sponsorship of the Titans puts him in proximity to Cecil Stedman — a man whose methods he already finds uncomfortable. The Titans themselves represent a kind of peer pressure: join, contribute, commit. Mark wants to do things his way, which is half principle and half the fact that he genuinely doesn't know what his way is yet.
As Kryptonians exist in this setting I think the best way to merge the existence of Kypton and Viltrum to an extent. Viltrum was an off shoot of the ancient Kryptonian spacefaring society (in the vein of Last Days of Krypton) before they self-isolated themselves, and have developed significantly differently in the time apart. They would not have been aware of each other due to the vast span of time involved and efforts by both to eradicate complicated history. I am more than happy to change this based on feedback from relevant parties but it seemed a reasonable mystery I could eventually explore.
The shadow of Omni-Man underlies everything. Nolan is managing his own crisis of faith alongside a calculated patience, and Mark is the unwitting variable in both. The goal is not to rush that revelation but to seed it — through Mark's growing discomfort with his father's certainty, through encounters that Nolan handles in ways that don't quite add up. This is notably later than this occurs in the show or comics, as I would like to tell that story without making it an established part of the game's lore, as well as the presence of something of the big hitters of DC and Marvel provide a fairly compelling reason for Nolan to delay any attempts he has to co-opt his son into his grand schemes
Zhane, a Power Ranger from the planet of Korovia who like his team. Defended the planet from evil alongside his best friend, Andros. But when a centuries-old evil, the Death Ranger Spa'ark, breaks free from their prison and starts wrecking havoc on the planet. Zhane and the Rangers are called, and while they manage to kill the Death Ranger. This only caused Spa'ark to possess the closest Ranger, which happens to be Zhane. Which, while possessed by Spa'ark. They kill most of the team, and Andros dies freeing Zhane from Spa'ark's control. Only for Spa'ark to possess Andros's dead body.
After the fight, Spa'ark flees, stealing a spaceship and eventually crashing on Earth. Now with his team dead and his best friend's dead body possessed. Zhane, after recovering and tracking down Spa'ark to Earth. He heads to Earth to stop Spa'ark once and for all and to avenge his team and friends.
Not knowing what to expect on the planet, but Zhane has a mission, and he will do it or die trying.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
I wanted to play Zhane and a Power Ranger since I have a renewed interest in Power Rangers thanks to this site, and I have been wanting to tell a mature Power Ranger story on this site for some time. So after remembering how some Rangers were from another planet and doing research of the Power Ranger Comics. I found my muse and went with characters that I feel would help me the most, and ones I like.
But since I am playing a Power Ranger, I am not bringing everything from the show into the rp. There will be no zords or anything like that. Just a lone Ranger from another planet trying to stop another evil Ranger.
Which I plan while Zhane is trying to stop Spa'ark and avenge his team. He can still help others and do crossovers with others as he travels around the United States and maybe the world, tracking down an evil Ranger who is essentially a necromancer who seeks to stop death by controlling it. Meeting and helping other heroes in the process. Maybe even gain an enemy, it depends on who he meets and who he manages to piss off. Bringing an unexpected Power Ranger angle into the rp and one I hope people like.
A L L I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ CARTER SLADE - Previous Ghost Rider ◼ ELENA 'YO-YO' RODRIGUEZ - S.H.I.E.L.D. Agent ◼ JASPER SITWELL - S.T.A.K.E. Field Director ◼ MARTIN 'WARWOLF' REYNA - S.T.A.K.E. Agent ◼ JUBILATION 'JUBILEE' LEE - S.T.A.K.E. Agent A N T A G O N I S T S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ JIM CORRIGAN - Deputy Sheriff ◼ RAY NADEEM - FBI Coordinator ◼ MEPHISTO - The Lord of Evil ◼ JEFFERSON ARCHER - The Highwayman ◼ ADAM HENDERSON - Host of Null ◼ BUFORD 'BUBBA' RITTER A.K.A. EBENEZER LAUGHTON A.K.A. JONATHAN CRANE A.K.A. HAROLD MILNER A.K.A. ICHABOD KRAIN - The Scarecrow, a Herald ◼ THE STRAW MAN - Fear Itself -
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T H E S T O R Y S O F A R... T H E S T O R Y S O F A R...
Danielle Ketch was born Halloween night, 2006, to single mother Roxanne. Her father was out of the picture far before her birth, unable to handle the idea of becoming a father and providing for a family, and his departure had left Roxanne destitute. The poverty and hardship she felt in the months leading up to and shortly after Dani's arrival created an unfair resentment of the daughter who she felt had robbed her of her one proper chance; Roxanne was a cold and distant mother, barely achieving bare minimum for Dani's wellbeing most days, and this subsequently taught Dani how to look after herself, and more importantly, how not to be like her mom.
Their differences only widened the rift between them, and as Dani grew, what little relationship they had deteriorated further. Dani would spend days at a time away from home, returning only when no other options for shelter were available - and even then, she'd still occasionally opt for a bus stop bench instead. When Dani turned 18, her mother stopped getting benefits, and also stopped being legally responsible for her wellbeing - so Dani got a day to fill one box with whatever few possessions she could claim as hers, and then her mom told her to hit the road.
A lifetime of being unwanted had not instilled Dani with a naturally happy or friendly disposition, and once ejected from her home, she began to wear out her welcome with the few people left in her small nowhere town who were willing to lend futons and couches and floors. When she eventually hit the streets, she ended up getting ticketed for vagrancy, and then arrested for assaulting a deputy, and then spent a night stewing in a cell with nothing to do but sit with her rage and misery and misanthropy; nothing to do but wish for revenge. This was when Mephisto appeared to her, and offered just that.
Dani left her little parish of Hicksville in the Devil's asshole of nowhere that night forever, under cover of darkness and on the wings of power far from her own. By the time she woke up from her unconscious escape, the redneck hive she'd left behind was a smoldering inferno on the far horizon. Whatever power Mephisto had lent her had razed the town to the ground as its first act, indulging Dani's thirst for vengeance against a cruel and cold world in a most terrible wreaking of revenge. It left ash in its wake, and worse still it remained within her, residing in her heart, hungry and thrashing for more.
Now on the run from forces both mundane and Hellish, Dani spends every sleeping moment reckoning and grappling with this new presence and power that seeks to dominate her completely - and every waking hour fleeing from its consequences.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
Dani Ketch was a character I tried a long time ago, before my knees creaked, and I have been wanting an opportunity to revisit her. While Black Knight's very character-driven, the way I like it, he's also mopey and unsure of himself and has a lot to learn, and won't have much of an opportunity to travel. Dani, on the other hand, will be a road-trip story all across the US with a (planned) ensemble cast, that will allow me to revive some other concepts I've enjoyed previously, explore more characters I've never thought about playing with (like I'm doing with Dane), and let me cross paths with nearly anybody else in the game - all while still scratching that supernatural itch I love so much and having a plot to pursue in the meantime. I recently discovered some art that reinvigorated my ideas for the character, (thank you @Lord Wraith for the edits once again!) and I have a very strong saga to pursue with Ketch and her eventual crew.
P O S T C A T A L O G U E P O S T C A T A L O G U E
A L L I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Ted “Wildcat” Grant – Manager of the Big Cat Boxing Gym Chad is basing himself out of for his international stay. May pop out of retirement to mentor the world class boxer on his new foray into the world of superheroes. ◼ Rafael “El Diablo” Sandoval – A city councilman and ex-boxer who took the name ‘El Diablo’ in the 90s in Dos Rios, Texas. ◼ Greta “Secret” Heyes – A superpowered spirit who remains shackled to this world after being killed by her brother William. ◼ Shunsui Kyoraku – Current Captain-Commander of Soul Society, the body that oversees soul transmigration in the East from its separate metaphysical dimension. ◼ Yukio Hans Vorarlberna – President of Y. Hans Enterprise. Former acquaintance of Chad’s. ◼ Ichigo Kurosaki – A translator living in Japan and Chad’s best friend since high school. Saved the world from the demigod figure Yhwach 23 years ago.
A N T A G O N I S T S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Esteban Corazón de Ablo – An alchemist from medieval Spain, subsisting to the present day through his knowledge of magic and sciences. ◼ William “Harm” Hayes – A teenager still on his killing streak.
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P O S T C A T A L O G U E P O S T C A T A L O G U E
Twenty-three years ago, the world as we know it almost ended. Mass destruction of souls tipped the metaphysical balance in ways that would have collapsed the cycle of life and death, creating a world with neither. It may have been a better world, especially for those who fear death, but it was averted. Things did and still do remain as they are. Chad did not save the world himself, but he was there supporting his friends along the way, recognized for it in some ways as others went unnoticed, and that was fine. Since then he’s found footing in a boxing career, becoming world renown after more than a decade in the ring.
But for all his strength, he has so much buried within that hasn’t seen the light of day. The part of him that burns to fight has grown cold as hard fists are covered in padded gloves. The part of him that flourishes from helping others has withered under the spotlight. The devils in his shoulders are whispering to him to seek something more, and he is one chance encounter away from listening.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
An off-handed reference to Bleach in the Discord channel discussing this experimental game in this lineage left me wondering: how could I make it work? While most of the setting would be relatively difficult to incorporate due to its deliberate distance from Earth’s society and human perception, Chad is what’s called a Fullbring, and can use his powers without turning into a ghost that’s invisible to most people like the majority of the rest of the cast. And he’s also Chad. Bleach is a favorite story of mine, but in a cast of phenomenal characters, Chad is at once among the main cast and is only passably fine. The 'Yamcha' of Bleach, if you will. Part of my aim would be to expand and focus on a relatively secondary character in the source material. An angle with which to do that is his age. Comics are cyclical, rebooting characters and moving their storylines forward in time (Captain America was once displaced from WWII by only a couple decades…). But manga start, go for their length, and end, with really popular ones continuing on in some fashion (Bleach included as we wait for its continuation after a tease several years ago now). To represent this, I set the Bleach timeline at exactly the length it is in canon. The main conflict of Bleach concluded in 2003 over 20 years ago, the epilogue set 10 years later too long over. While he has so much context to his backstory, in the RP he’s a gentle giant who’s boxing career is leaving him cold, his superhero career being born out of an intersection of the fighting he enjoys (at odds with his defensive pacifism) and the kindness and will to help others that are so central to who he is. In rediscovering the self he hasn’t touched since high school, he’ll rediscover the strength he tempered alongside his friends, and perhaps see some inner devils along the way.
Tonight another woman died in New York and nobody cares. This City is just like Gotham; turning people into background noise and letting the rain wash away the edges of what's left. She'll be a line item tomorrow, if she's anything at all and then it'll just happen again. I used to think it was all random; all bad luck for these women, but that kind of chaos is never so clean, and never so evil.
I never believed in hell but I’m starting to think someone else does and they’re patient enough to build it one life at a time.
Her name was Holly and she thought this was her break. New city, new start. One good night away from something better. I’ve heard that story before. By the time I found her someone had already decided what she was worth. Just another girl to force through the cracks and let her name disappear twice; once from the street, then from the record.
Somebody built this entire system and it's working exactly as intended.
Vicki Vale thinks she can drag it into the light. Maybe she can prove it exists. Me? I don’t need proof. Somebody knows why this keeps happening and when I find them, I’m not asking twice.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
Above all, this will be a self-contained story delving into all things cult, occult, and the cyclical nature of power and violence. Nine lives, nine posts, one story. I want to lean into my weird and wonderful way of twisting a narrative into something character driven and exciting, and hopefully compelling to read.
It will be from the POV of Selina/Catwoman navigating her search in a new city (there are a lot of players in Gotham already so this may not work there) with a side support of Vicki Vale offering a different perspective on the case and disappearances, with an altogether different motive, and some appearances of Felicia Hardy as New York's original cat.
D E F E N D E R S O F T H E E A R T H D E F E N D E R S O F T H E E A R T H
"An athlete, a traveler and a mad desperate scientist. Alone against an empire. But Dale never gave an inch. You had two hands, breath in your lungs. It doesn't matter what changes from there. Whether it takes a few days or ninety years. You keep fighting the fight. And then the next one. Until they're all saved, every one of us." - Doctor Hans Zarkov to and of Flash Gordon. "Magic, my friends, is simply the art of illusions. Of course it's always important to spice up illusions with a little razzle-dazzle." - Mandrake the Magician "You never find the Phantom. He finds you." - Old Jungle Saying "Always figured Prince was just a name. Took a white bloke in purple to tell me I'm actually African royalty. Dear old Dad never had that talk with me, did he?" - Prince 'Lothar' Diallo
C H A R A C T E R P O R T R A I T C H A R A C T E R P O R T R A I T
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Alex "Flash" Gordon _________________________________________________________ King of the Impossible, Saviour of the Universe _________________________________________________________ Pilot, athlete, adventurer | Interplanetary Freedom Fighter Open
C H A R A C T E R N O T E S C H A R A C T E R N O T E S
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► Collegiate All-American athlete Flash Gordon, one of three earthly survivors of a plane crash in the Dark Woods near Bangalla. Upon proving their adaptability and ability to survive, Zarkov incapacitated the other pair for their 'true journey' to travel to the planet Mongo - 'mad' scientist Hans Zarkov desperately sought backup after investigating a signal related to a string of horiffic global natural disasters with strange origins. Alongside of Zarkov, and fellow post-grad academic Dale Arden, herself a cartographer with a strong knowledge in geology and biology, the three stumbled upon the planet and it's authoritarian ruler Ming the Merciless who had his own plans for the trio, as well as horrible designs for the earth.
Aided by three other Earthly heroes; The Phantom, Mandrake the Magician and Lothar, as well as a S.W.O.R.D Science team comprised of the expertise of Adam Strange and Adam Brashear. Flash Gordon, Dale Arden and Hans Zarkov were able to relocate the planet Mongo to another goldilocks orbit of a distant star, far beyond Ming's allies and vassel states, lost to all he knew and unable to locate the earth to seek vengeance, and escape Mongo's clutches in a ship of Zarkov's design.
Now the trio explore space whilst fleeing Ming's grasp and his seemingly limitless robot army, all whilst trying to find a way home which won't lead the monstrous Ming the Merciless back to earth's doorstep. -
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► Mandrake the great illusionist is a master of a rapid form of hypnotism who can have subjects seeing illusions in moments, with nought but simple gestures and hand movements, and focused force of will.
Being a man with such a focused interest on magic and illusion, Mandrake has a natural curiosity and can seldom see a trick he doesn't want to understand - this interest has seen him move into the field of detective work and crime solving. But given the fact he has also dabbled in actual mysticism and possesses both some degree of actual magical ability, as well as numerous magical items which have possessed remarkable properties and powers, he often finds himself squaring off with actual supernatural sorts and beings foreign either to this planet, dimension or reality.
Mandrake lives in the high-tech mansion Xanadu in upstate New York, with his wife Narda, his friend and co-worker of the stage the strongman Lothar, and his chef and live-in housekeeper who he pried away into early retirement from Interpol, Hojo.
Hojo's intel connections still remain, and were proven of great importance on a specific occasion where Mandrake was able to thwart an attack on the U.N, which threatened amongst other U.N. officers, one Diana Palmer. This was the first occasion Mandrake met Kit Walker, "for there are times when the Phantom leaves the jungle and walks the streets of the town like an ordinary man"#.
Mandrake also owns an upscale apartment in the city of Mawitaan, the capital city of the African nation of Bangalla. This comes in particularly useful when looking into Lothar's heritage, or reuniting with an old friend... -
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Kit "Walker*" The Phantom _________________________________________________________ The Ghost Who Walks, Man Who Cannot Die _________________________________________________________ The Bane of Pirates Everywhere | Jungle Protector Open
C H A R A C T E R N O T E S C H A R A C T E R N O T E S
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► In the jungles of the African nation of Bangalla, there is a myth about "The Ghost Who Walks", "The Man Who Cannot Die", The Phantom. Because he seems to have been around for generations, people around the world believe him to be immortal. In reality, the Phantom is descended from twenty previous generations of crime-fighters who all adopt the same persona, the same creed. When a new Phantom takes up the mantle from his dying father, he has to swear the Oath of the Skull: "I swear to devote my life to the destruction of piracy, greed, cruelty, and injustice, in all their forms, and my sons and their sons shall follow me."
Today's Phantom is the twenty-first in the line. Secretly he has no superhuman powers, relying only on his wits, physical brawn, skill with his weapons and fearsome reputation to fight crime.
Two signatures of the character are the two rings he wears. One has a pattern that he leaves on visitors to his region he approves of, called "The Good Mark" which marks the person as under his protection worn on the left hand, closer to the heart. The other has a skull shape and is worn on his favored punching hand, called "The Evil Mark", which leaves a skull-like scar on the enemies he punches. Furthering the myth and legend of the Phantom amongst bad men.
His base is in the Deep Woods of Bangalla. The Phantom lives in the fabled Skull Cave, where all previous Phantoms are buried, and the chronicles of The Phantoms past and present are kept and written. So that each generation may learn the lessons of the past. This written knowledge has also helped continue the myth of the Phantom as an immortal figure. For how could this seemingly ageless man remember facts and details from events so long ago?
The Phantom is also the Unknown Commander of Bangalla's world famous Jungle Patrol, and has been for over a hundred and fifty years. Tying him in to receiving law enforcement information, furthering his ability to fight crime. His written orders are usually delivered to a safe - wired which emits a signal to alert the second in command (currently Colonel Worubu) that orders have been left. He also has the encrypted 'X Band' radio as a form of contact.
The Deep Woods are protected by the local Bandar pygmy tribe, whose proximity have them far more aware of the true nature of the Phantom - not that they would ever tell. The Chief of the Bandar tribe is Guran, Guran has been the current Phantom's friend since childhood, and remains a close friend to the 'Walker' family to this day. Guran was the best man in his wedding to Diana Palmer.
The remainder of the 'Walker' family, consist of the twins, Kit (because of course) and Heloise. They also have an adopted older brother Rex King, who has recently had to spend more time away from the rest of the family learning his own responsibilities - he is the Crown Prince of neighbouring Kingdom of Baronkhan. He struggles with these responsibilities even more than most, having only known the jungle until a later age than children of the Phantom would usually leave for purposes of expanding their education. But whilst he lacks in formal education, he has a great heart and sense of justice, as one would expect in a child of the Phantom. The twins love their older brother and the feeling is mutual, with all three being raised with the same love of their parents.
The Phantom has three animal helpers, a mountain wolf, Devil, who seldom if ever leaves his side, and a horse, Hero. He also has a trained falcon named Fraka, which generally remains with Guran in the Skull Cave.
The Phantom shares a sense of justice with Mandrake, and as Lothar's royal heritage came to light, is one of the people Mandrake knows who is best suited to learning of his responsibilities and expectations from a people he has unfortunately had little connection with, beyond the blood that pumps through his veins from his father.
The Phantom lended Flash Gordon aid when their plane crash-landed in Bangalla, before his forced trip to Mongo with Dale Arden at the hands of Zarkov. -
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Prince "Lothar" Diallo _________________________________________________________ Strongest Man in the World _________________________________________________________ Former Performing Strongman | Adventurer and Crime Fighter Open
C H A R A C T E R N O T E S C H A R A C T E R N O T E S
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► Prince 'Lothar' Diallo was raised in Liverpool by his father. He was always, less than forthcoming with the details of where exactly they came from beyond the broadest 'Africa'. His father struggled to make ends meet in their new home, but did what he could to put food on the table, with never a complaint.
Young Prince used his schooling as an opportunity to branch out and find his interests. And those interests came in the form of sports and theatre.
He found himself loving to perform, and with a natural ease in putting on muscle he found numerous sports clubs seeking his service.
As he became more time short, he cast aside the sports clubs to focus on his love of theatre, but continued working out for its own sake.
Strangely he found his practical strength just keep improving with the work, regardless of whether he had need for it. His strength almost seemed purely natural... until it seemed virtually supernatural.
Then the serious roles dried up, but he found himself in different areas of demand in the business of show.
He found work as a strongman/muscleman in various travelling shows, and took the paid gigs. But didn't see the purpose until a touring magician explained what service he can provide.
'Misdirection is pivotal in magic. Controlling the audience's focus. The eye naturally wants to gravitate to you, and if given just the smallest nudge by a truly proficient illusionist... Well, with you, my friend, I could hide the Brookly Bridge.'
Mandrake noted that whilst he was working as a strongman, he was a stage-trained actor. And Lothar appreciated it, for most couldn't see beyond the muscles. He'd even taken to developing an accent, to maintain expectations, playing up his African roots, even though he couldn't remember ever being south of London. He had a good scowse down, for parts, but his true voice was more proper than 'proper'.
He became a permanent addition to Mandrake's own show and toured the world with him, and as such he began to become embroiled in Mandrake's own extracurricular pasttimes and distractions. And all the way his prodigious strength became incredibly useful, and proved to be the difference in many cases and situations.
It was just before a tour of Africa, where Prince Diallo finally asked his father where in Africa they came from, and that he might take the time to look old family up, when the whole story came out. In one tearful outpouring.
'Prince' wasn't just a name. His father was the son of the Wambesi Chieftain. And his mother had been the daughter of the Chieftain family of the Llongo and Osi-Wey tribes, in an effort to bring peace after a recent war.
What he left out was that Lothar was 'Prince of the Seven Nations'.
As Lothar attempted to reconnect with his roots and made it too publicly known that he was indeed looking for the tribal lands of his birth, plots and conspiracies began to be formed, as will happen with such power-shifting news.
But no news in the jungle escapes the ears of the Phantom. As he went to meet and warn the newly returned 'Prince of the Seven Nations' he attempted to thwart an assassination attempt.
Only to find that Lothar, with his incredible strength, had thwarted it himself.
He was no less appreciative for the effort however, and formed a friendship with the Phantom in his own right. As well as a special kinship with another who had found themself in a similar position - the Phantom's adopted son Rex.
Lothar generally lives and follows Mandrake around, often calling him 'Mandrake the Mealticket'. But their movements have often been swayed by Lothar's recent need to come to terms with his responsibilities as the 'Prince of the Seven Nations', for people he is struggling to reconnect with despite sharing no lived experience with them, who he must find a way to lead. -
Three Heroic selfless defenders of justice and humanity find that the fight for justice is on an even bigger scale that they never considered.
The boys names were Tim Tyler and 'Spud'.
Mandrake, known as a man who could find justice and someone whose interests in challenges spanned wide, was approached with a request to find the two orphaned runaways. As always, he put the case forward to his friend, former performer and compatriot Prince 'Lothar'.
The trail led them through India and Africa, as the boys last whereabouts put them working for the Ivory Patrol - a small, poorly funded group who task themselves with the destruction of the poaching industry.
As the case delved deeper, and Mandrake used his many and varied means to attempt to find the boys, it looked like they had been taken, as the poachers' paths found themselves delving deeper into jungle, towards the almost untouched and unknown grounds of the Bandar - a little known pygmy tribe scarecly touched by the ever-probing hands of modern civilization.
A tribe with their own interesting lore, myths, legends, and sayings.
The echoes of drums became ever more prevalent as the men reached deeper into the jungle. For the Phantom has a thousand eyes and ears#.
Finding the boys later, unharmed but with a strange story to tell, the natives who had lent them aid and their murmurings of a purple ghost who protected them unseen from the depths of the jungle.
The tale sounded absurd, but with the boys returned completely unharmed, beyond all reason for the dangers of the jungle it left little doubt in Mandrake's mind that indeed some kind of trick was at hand. And nothing piqued his curiosity like a trick he could not yet understand.
With that, his interest in the strange happenings in the Deep Woods of Bangalla began.
But answers were slow in trickling out.
More came his way back home, when Mandrake and Lothar thwarted an attack on the U.N., and the pair met the Bangalla representative to the U.N. and had the barest glimpse at the mysterious visage of her husband from the shadows. Who thanked the pair for their help.
It wasn't until much later that a trip to Bangalla for the pair saw Mandrake and Lothar come face-to-face with the man who would be legend. The myth which somehow had spanned back to the 1500s, yet still stood before them.
The trick's methodology did not get past Mandrake. But true to the magician's code, he never told a soul.
A new friendship borne, amongst allies with shared values, and what would be a very useful resource on the ground in making sense of Lothar's familial past and responsibilities, as his father told a tale which unravelled his own ancestry and revealed him to be 'Prince of the seven Nations'.
This was not the strangest thing to happen that year, however.
A small aircraft crashed in a clearing in the Bangalla jungle; the survivors, a brilliant scientist of questionable stability and notoriety, a collegiate cartographer with a vast knowledge in geology and biology who had been interviewed by many private companies looking into space exploration, and Alex 'Flash' Gordon - collegiate All-American student-athlete, majoring in sociology.
The trio found themselves surviving the depths of the dark jungle, with few questioning how there happened to be a convenient clearing in what otherwise looked like untamed forestry. The scientist, Zarkov, found himself satisfied with the pair's ability to keep themselves safe from the trials and perils of the jungle. Strangely, he seemed to act as if his approval and satisfaction was something they should seek under the circumstances, but 'Flash' was too distracted by another question which plagued him.
It all seemed too easy. The worst of dangers seemed to be cleared. And he could have sworn he saw movement in the shadows.
Under the pretense of foraging, Flash separated himself from the others and waded deeper into the jungle alone. Until a voice held him. A voice which could chill the bones of lesser men. A masked figure clad in purple stepped from the shadows.
Both men had questions.
And as the Phantom explained his purpose as a protector in these parts, and Flash explained how the trio came to be in the jungles of Bangalla, Flash began to discover his own concerns and queries about the scientist amongst them, Zarkov, as he spoke them aloud. Thoughts he hadn't previously given proper mind.
The Phantom agreed that he would lead them from the jungle to Mawitaan, and watch over the trio, paying special attention to Zarkov from a distance.
...but it was in two days that a secret rocketship blasted from the jungle, tearing through the sky and beyond.
Zarkov had brought the pair here to test their abiity to survive and lend support for a theory he had. A theory which would see him build a rocketship with the intention of going to the planet Mongo - for the fate of the Earth!
Upon Mongo, Flash Gordon, Dr Zarkov and Dale Arden came face to face with Emperor Ming the Merciless, a cosmic authoritarian figure of immense power, resources and with vassel worlds all across the galaxy! In this world power and desire reined supreme, and ran the whims of its highest class of royalty.
Upon meeting Dale Arden, Ming was instantly enamoured with taking possession of her, and saw little value in Flash Gordon, sentencing him to death on a whim like discarding rotten fruit - only for his cause to be pleaded for, by Ming's daughter the Princess Aura; who herself wanted to claim Flash Gordon for her own.
These earthlings seemed rich in spirit, and hope, having come from a world ignorant to the ways of Ming the Merciless. Playthings are always more valuable before they are broken... Few things seem more exotic than a plaything from a new world.
The trio discover that, in support of Zarkov's theories, Ming has been setting off a string of increasingly volatile and frequent natural disasters; earthquakes, tsunamis and volcanoes - in order to annihilate much of the world's population, and making it easier to subjugate it's survivining people into Mongo's new slave class, and stripping the earth of all of its valuable minerals, metals and rare earths.
Ming has come to claim this new world entire.
It is now twelve months later, and with the efforts of the Phantom and Mandrake, combined with the sacrifice of the intrepid three on Mongo, and the efforts of a 'home' contingent of Earth-bound S.W.O.R.D scientists by the names of Donald Brashear and Adam Strange, the threat has now been considered 'neutralised'.
An assault on Mongo headed by Flash's trusted compatriots Mandrake and the Phantom, saw Ming's forces pushed back as they were forced to defend themselves from a revolutionary front led by Flash Gordon and allies he found in strange places upon Mongo itself.
One final sacrifice from Flash, Dale and Dr Zarkov saw Mongo reloacted by newly discovered 'Zeta beam' technology to another goldilocks system, far from earth, adrift from Ming's allies and vassel planets in a corner of the universe unknown to him.
Mandrake and the Phantom broke free of Mongo in time. Flash, Dale and Zarkov could not.
The later trio find themselves hurtling through space, searching desperately for a way back to Earth, pursued endlessly by the vengeful Ming the Merciless.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go?
For Pulpy Space Opera..? Flash Gordon.
For Pulpy Mystery..? Mandrake.
For Historical-Fiction Pulp Action..? The Phantom
For all other face-punching Pulpy fun... there's Lothar.
Possible Plots:
T H E W O R L D ( S ) O F T H E D E F E N D E R S T H E W O R L D ( S ) O F T H E D E F E N D E R S
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Clark Joseph Kent // Kal-El _________________________________________________________ 33 | American | Kryptonian
S U P P O R T I N G C A S T S U P P O R T I N G C A S T
A L L I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Jimmy Olsen, Best Friend. Photographer at the Daily Planet. ◼ Lois Lane, Girlfriend. Ace journalist at the Daily Planet. ◼ Perry White, Boss. Editor-in-Chief at the Daily Planet. ◼ Ma and Pa Kent, Parents. Happily retired in Smallville. ◼ John Henry Irons, Friend. Former engineer at LexCorp, founder of Steelworks. ◼ Kelex, Assistant. Artificial Intelligence stored within Superman's rocket. Damaged in the initial crash, much of Kelex's memory has been corrupted, offering precious little information about his world of origin. One of Clark's last connection to Krypton.
A N T A G O N I S T S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Lex Luthor, Archenemy. Billionaire owner of LexCorp. Sponsor of the Legion of Justice. Egomaniac. ◼ Ultra-Humanite, Mad Genius. Formerly a biologist attempting to unlock the secrets to human evolution. Currently a hyper intelligent, albino gorilla and petty criminal. ◼ Winslow Schott, Toyman. Weapons manufacturer with a fixation on children's toys. Currently imprisoned in Stryker's. ◼ Maxwell Dillon, Electro. Former electrical lineman turned to living electricity. Former thief, now a member of the Legion of Justice. ◼ John Corben, Metallo. Soldier turned cyborg by the Metal-Zero project. Member of the Legion of Justice. ◼ Kristine Calverly, Burnout. A thrill-seeking speedster arrested for manslaughter. Member of the Legion of Justice. ◼ Nathan Jones, Coldcast. Vigilante 'hero' with the power of magnetism. Recruited as a member of the Legion of Justice. ◼ Rudolph Jones, Parasite. Turned into an energy devouring monster by an accident at Star Labs.
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P O S T C A T A L O G U E P O S T C A T A L O G U E
Two scientists, desperate to save their only son, placed him inside a rocket.
The Last Son of Krypton took to the stars- amless, wandering, guided only by the winds of fate.
Fate sent that rocket crashing into a field in the middle of nowhere. Two bewildered farmers found a crying babe within. They embraced this alien child from the stars as their own. Raised him to be compassionate, honest, and just.
As he grew into adolescence, Clark Kent discovered the power of the sun flowing in his veins. He wasn't sure what to do with it yet. Even at twelve years old, he crushed steel if he squeezed too hard. Trying to jump up to the kitchen counter sent him through the ceiling and into his bedroom. Once, he ran so fast down the highway he couldn't stop- exploded straight through the guard rail, two trees and Thomas Lang's tractor. Everything he could do frightened him to his core.
Finding the rocket and the message from his birth parents changed everything.
Ma and Pa encouraged Clark to embrace who he was, to dispense with his fear and harnass what he was capable of to the benefit of others. Clark started by helping his neighbors. Smallville was the safest town in the world until Clark graduated high school and left for college in the big city. Metropolis was a wholly different animal to Smallville. Here, Clark had to contend with more than highwaymen and natural disasters. Metropolis had super intelligent albino gorillas and mechanized war machines shaped like children's toys. It had a couple million residents crying out for hope as billionaires bought up their neighborhoods, polluted their water and smuggled extraterrestrial rayguns into their streets. Metropolis was where Clark Kent, the superpowered, well-meaning if terribly clumsy teenager, became SUPERMAN.
This is Clark's second year wearing the cape. He's tangled with a number of rogues, such as the previously mentioned Ultra-Humanite and Toyman. It hasn't been exactly easy for him, but the Man of Steel will soon find there are some problems he can't solve with his fists and a hopeful smile.
The mayor of Metropolis just unveiled a new task force for dealing with the 'metahuman problem' plaguing their fair city: the Legion of Justice, a semi-independent law enforcement initiative sponsored and equipped by none other than LexCorp. Armed with highly advanced weapons and lab-grown superpowers, Lex Luthor's very own Legion will all but replace Metropolis's need for Superman.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
I love Superman. I've loved him since I was yay high and watched him kick ass in his animated series. To me, he's the quintessential superhero. He inspires people to stand up for themselves and fight for a better tomorrow. He is hope for a brighter future personified. His drive for truth, justice and dignity for all are core parts of his character I want to emphasize that in my writing. Moreover, the way Superman affects the people around him is just as pivotal. I want to portray the people of Metropolis as a living, breathing society, and explore how the existence of someone like Superman changes their everyday lives.
The Legion of Justice will introduce Superman's greatest archenemy, Lex Luthor, in a slightly different light. Lex is the proud sponsor of Metropolis's newest superhero team. Acting with the confidence of the mayor and full legal authority, The Legion is meant as a test launch for Luthor's real project: PlanetWatch(name pending for more focus group testing), a global hero initiative to replace the 'anarchy' of vigilantism with profit-driven, metric-orientated crime fighting.