Here's the first one. I'll finish #124 at some point. Finding images is haaaard.
“They say music used to be the language of peace. I’m afraid it’s now a cry of war." -||- L y d i a " L y r i c " G a l l a g h e r || # 0 6 2 || F e m a l e || P a s s i v e -||-
-||- P h y s i c a l P r o f i l e -||- Lydia takes the appearance of a girl in her middling teens. She is rather taller than an average human female, at 175 centimeters, and bordering more on underweight for her height at 54 kilograms. Her hair is a whispy, ashy brown and is cut short around her pointed jaw. Her eyes are a deep, deep brown almost seeming black, framed by long eyelashes, and her skin is fair - but streaked with plenty of livid red scars.
In terms of attire Lydia favors dark, subdued colors, with grey and various shades of stormy blue dominating her wardrobe. Comfort is key over fashion and she will often wear oversized sweaters or sweater dresses, thigh-high socks or soft leggings, and cushy shoes. Always on her person is her violin case, which is fashioned as a backpack, and was likely once black before age and some amount of dust have turned it a vaguely dusty brown color.
-||- P s y c h o l o g i c a l P r o f i l e -||- A serious and somewhat reserved young lady, it's rather hard to befriend her. She doesn't say much to those she doesn't feel comfortable with. However, if you hang around her long enough, you will have a fiercely protective, loyal-to-a-fault friend and ally. When she sets her mind to something she is incredibly determined to see it through, though it is difficult to persuade her into such zealous pursuit of anything - it has to be her own idea. She does care about all her "siblings" and will fight to protect them, but beyond that familial bond she has little motivation for this whole "saving humanity" thing. Overall, she demonstrates no hostile intent other than a slight apathy for the program as a whole, and does not attempt to antagonize her siblings.
-||- A b i l i t i e s -||- || S o n o k i n e s i s || The ability to bend sound and shape it into whatever she desires. (Some aspect of control over air is a collateral effect of this.) Currently, her favored method of attack is funneling the sound into a high-pressure, excruciatingly loud "needles" that tests show to be enough to cause significant pain and long-term (perhaps even permanent) hearing damage. With intense focus she can also expand the sound waves and air into a high velocity "wall" that can crumple sheet metal, shatter glass, and possibly crack brick or concrete. While she can use any sound, if need be, she does prefer to use the sounds of her violin. It's cleaner and easier to control and shape than ambient environmental sounds. Also, artistry, and all that. Her power does not seem to drain her much, and seems to have an effective range of approximately two hundred meters, though Lydia is constantly striving to improve that. Also, she has a variety of echolocation and other related abilities that do little in terms of actual damage, but are very helpful in terms of reconnaissance and ... also snooping. Maybe a little too much snooping.
|| R e g e n e r a t i o n || As most Children of Eve, Lydia has a regeneration ability that enables her to, more or less, not die of blood loss or anything from her injuries. This said, her regeneration is imperfect - once the immediate threats of dying by blood loss or infection of an open wound are gone, her body kind of forgets about it, leaving her with the mess of unsightly scars she has now.
-||- W e a k n e s s e s -||- || H u m a n S t r e n g t h || Lydia is, at the core, human, and has a human tolerance for pain, and human strength, in terms of crushing or other wounds. She would die to an injury to vital organs, as there is a limit to how much her body can repair, and she does have a somewhat longer recovery time than many of the other children.
|| A u r a l H y p e r s e n s i t i v i t y || Given the attention required to direct and shape a sound, Lydia is (especially when directly using her powers) highly sensitive to ambient noise. Even moderately loud things (if she's standing next to a yelling commander, say) are highly painful to her, and can disrupt her concentration.
EDIT: Oh hey I actually finished something within a deadline for once! Here's Miri.
"I've found silence a more suitable companion than the spoken word." -||- M i r i a m " M i r r o r " G a l l a g h e r || # 1 2 4 || F e m a l e || S a f e -||-
-||- P h y s i c a l P r o f i l e -||- Though apparently Miriam came from the same egg donor as Lydia, she finds that hard to believe. The two are almost nothing alike in form or temperament - Miri stands a mere 137 centimeters, though she has a form that seems to suggest she's of the age of twelve to fourteen. She is somewhat on the thin side, though not particularly underweight. Her hair is a soft, medium brown, cut precisely to shoulder length, and her expressive doe eyes are a similar shade of brown with vaguely golden undertones. Her skin is fair, and is somewhat prone to freckles and blemishes.
In terms of attire she's picked up on her (biological) sister's style. Lots of oversized sweaters and soft pants, though she at least tolerates brighter colors, favoring warm shades of orange-y brown and forest green and despising shades of gray as being too drab. Often she wears turtleneck sweaters and will at times leave them pulled up over her mouth.
-||- P s y c h o l o g i c a l P r o f i l e -||- Most peculiarly, Miriam displays almost no desire to vocalize around her peers, preferring to write or draw than speak. In other regards, however, she is relatively normal. Curious, and expressing no ill will towards the establishment, and certainly not towards any of the other children. She is quick to join in any games and activities the others have, and seems to share an especially close bond with Lydia. It should also be noted that she has a slight mischievous streak, at times deliberately making noises or copying other Children's vocalizations to make the others in the room startle, or to irritate them, though it's mostly certain she has no malevolently antagonistic will for it.
-||- A b i l i t i e s -||- || R e f l e c t i v e A n t i p a t h y || Miri's main power, it forms a passive, reflective aura around her that will bounce back the majority of powers that strike it, rendering her mostly immune to powered attacks. If she strains herself, she can shape this aura to curve another Child's attack or focus it into a point (and consequently amplify it) or diffuse it. She can't modify the overall strength of the attack, though she has proven able to focus aura-style attacks down to pinpoints and make them dramatically more powerful.
|| M i m i c r y || Less of a mutant thing and more of a personal skill, Miri has an uncanny ability to mimic almost any sound she hears, be it natural sounds, ambient sounds, or the voices of the other Children. Mostly, it's only good for distracting and entertaining. Also it does seem to be the only way she's willing to verbally communicate, writing if she must speak for herself.
|| P h o t o g r a p h i c M e m o r y + S u p e r i o r I n t e l l e c t || Maybe it's a mutant thing, maybe it's part of what she's taught herself with the mimicry, but she remembers pretty much every detail of everything. It does make freaking people out with mimicking a lot easier (repeating things back to the person who said them in their own voice is a lot of fun) and it also means she learns new tricks with her reflections somewhat faster, and remembers exactly what each power's impact is going to feel like and how best to brace for it. In addition to all of this, her brain allegedly has a higher processing capacity and reaction time, to allow for the fact that she needs to instinctively calculate angles and directions and focal lengths to use her powers to the fullest.
-||- W e a k n e s s e s -||- || I m p e r f e c t S h i e l d || While her shield is good, it doesn't stop the full force of a powered blow - even if it's designed simply for her to reflect around a corner, it's got to be high powered, and high energy attacks hurt. It's likely that even if she sustains no direct injuries she is going to be out of commission in the sick bay for a while after a mission.
|| O n l y H u m a n || In the same vein as above, she has no special regen or other abilities. She's quite simply a rather-frail human girl, in terms of strength and resiliency, and her shield offers nothing against physical attacks.
|| F r e q u e n t M i g r a i n e s || Pick a day. Now flip a coin - that's basically the chance that she will spend some portion of the day immobilized in pain due to her chronic migraines. She suspects it's something to do with the computationally-enhanced brain not getting on with the rest of her system, but there is of course no way to prove that.
∟ NAME: Aeron Malvolio (Carnage, and Ill-Will) ∟ FIELD NAME: Sickle-Cell ∟ RANK: 64 ∟ CLASS: Passive ∟ GENDER: Male ∟ PHYSICAL PROFILE: A little under six foot, four inches, Subject #64 is a lanky specimen. Despite the height, his weight is average, meaning his overall build somewhat resembles a drainpipe. The muscles around his upper body and arms are underdeveloped - even by human standards - through lack of use, however his legs have seen far more activity. Despite our attempts to integrate him into the physical training regimes here, the more we pushed, the less active he gets. Currently, the most effective course of action is to leave him be, and hope the constant pacing around the Institute is enough to keep him healthy.
While not interested in cardio and general muscle-building exercises, the subject practises with weapons a great deal. Some are of his own making, some we provide just to keep him happy. As such, his knowledge of hand-to-hand combat and close-ranged weapons is rather impressive.
A shock of dark brown hair accompanies his deep, ocean-blue eyes, although both traits are rarely seen. His wardrobe almost entirely contains slight alterations on a very obvious theme. Black trousers of whatever particular style he has on hand, heavy black combat boots and a dark red, knee-length jacket. This is usually topped off with a hand-crafted mask, white plastic decorated with mock blood-tears. He seems to be very particular about appearing around his fellow ‘Children’ without these items, and no matter how many times they are confiscated, he always manages to acquire more.
I do plan to pass the file along to the medical team for monitoring, though, as they may need to intervene after any particularly arduous power-training exercises or missions. Overexertion can be particularly dangerous for Subject #64.
∟ PSYCHOLOGICAL PROFILE: #64 is an enigma at best. What he is thinking can change with extreme speed, and he has proven to be highly unpredictable in dealings with both ‘Children’ and researchers. Locking horns with the other subjects seems to be a favoured pastime of his, so much so that he will continue to do it even with people he appears to otherwise get along with. Pursuits of the mind seem to keep him occupied, and his room is often decorated with temporary paintings - changed on an almost daily basis. The subject also appears to enjoy music of various genres.
While not usually actively unco-operative with our staff, he harbours a deep distrust of almost all Institute members. The problem is that the subject is smart, and we have reclassified him a number of times already, due to the difference in his power level from one instance to the next being almost incalculable. From a Safe class of over one-hundred, to a Hostile teen-ranked monster, someone upstairs made the decision to slap him right in the middle and take it on a case-by-case basis.
But as I said, he’s smart. He knows we are scared of him, and continues to keep us guessing. After one major incident - which required immediate medical assistance - the chances of his threat level ever being lowered from Passive to Safe is unlikely. However, while he may be capable of injuring staff, he is one of the easier Children to control - and as a result, a non-lethal collar is all that is needed. We’ll do what we can to keep him on our side, and continue to monitor his psychiatric health at regular intervals.
∟ ABILITIES: → Haemokinesis: The ability to control blood is the core of Subject #64’s existence. However, much to our dismay, he appears to only be able to manipulate blood which has been exposed to the air - and not that which still remains within a creature. That said, once the blood has been spilled, he can do pretty much anything with it. His haemokinetic talents have a range of roughly 25 metres. All blood within this range is fair game, making him useless at the start of fights and potentially devastating with the right set-up - hence the constant rank reassignments.
→ Blood Alteration: A counterpart to the haemokinesis is his ability to alter the basic properties of the blood he interacts with. This allows for weapons and armour to be formed that would otherwise defy logic. Several layers of blood usually acts as additional protection over his leather jacket, by turning it into a flexible weave and hardening it.
→ Blood Detection: Naturally, since he can control blood, he instinctively knows where it is. This allows him to control blood over a distance that he cannot see, although obviously this is far more difficult. This ability has a slightly higher range than the control, but exactly how much is unclear.
→ Multi-tasking: This is up for debate among the researchers, but the question of whether a normal human could exercise the level of control over the sheer volume of liquid that #64 has proven he can only has one logical answer. No.
∟ WEAKNESSES: → Bleeding: To activate his abilities, someone has to bleed. This is usually him, although if another Child is willing to pop a vein of theirs or an enemy, it’ll give him a start. No matter how the fight begins, he will end up draining too much of his own blood if it drags on, resulting in potentially lethal effects. At the very least, he will be extremely lethargic for at least the next two days after a sortie. He also almost always suffers from anemia, and requires a special diet to keep tracks on it.
→ Concentration: Controlling the blood takes constant focus. Forged weapons and armour take no effort to maintain, but a swift shock from a collar will cause it all to fall apart. This is why a Passive classification is sufficient as of now.
→ Stubbornness: With control of blood, he can ‘heal’ wounds. In truth, he isn’t healing anything, just making liquid plasters. However, the son of a bitch has a superhuman ability to not give up - no matter how much he is losing.
Researcher - “Subject #64, welcome. You are well, I trust?” #64 - “For now. Are you here to change my rank again?” Researcher - “Not today, no. I was hoping you might answer some questions for me regarding the other Children here. Are you up for that?” #64 - “Well, I don’t exactly have anything better to do in here, do I?” Researcher - “If you keep answering questions with questions, we are going to be here all day.” #64 - “Last I checked, I’ll always be here.” (The subject sighed, before leaning back in his chair.) #64 - “Let's just get this over with.” Researcher - “Thank you. What are your thoughts on #1?” #64 - “Never met her. Next.” Researcher - “I guess that is fair. What about #2?” #64 - “Don’t ever dare put me on assignment with her, alone. You got that? She seems nice enough here, but I’ve heard the stories. She turns on me out there, I won’t hesitate to put her down.” Researcher - “I’ll put a note on the file, but I can’t make any guarantees.“ #64 - “I’ve said all I have to on the subject.” Researcher - “Understood. How about #3?” #64 - “The blender? Fun at parties, at least till she blows something to shreds or chokes all the guests.” Researcher - “Could you work with her?” #64 - “Sure. At least when she kills me, I know it was an accident.” Researcher - “Well, if that helps. #5?” (The subject scoffs.) #64 - “Monster, aye? He’s just that. Use him as a mobile WMD, or a battering ram. Not a friend. Next.” Researcher - “I can’t tell if you are cynical, or just a horrible person.” #64 - “Yea, but the question’ll keep your lot up at night.” Researcher - “What is your issue with #6?” #64 - “Who said I have an issue with her? Lily is simply darling. She’s about the only one in here that sees this for what it is. Her, I like. And just like that, your little psych assessment is thrown up in the air.” #64 - “For the record, the researcher sighed, since he only writes what I do.” Researcher - “Thanks for that.” #64 - “Anytime.” Researcher - “What about #7?” #64 - “You already know the answer to that. Have you seen his jacket? We are practically brothers.” Researcher - “You are.” #64 - “Figure that out by yourself, did ya?” Researcher - “#8.” #64 - “No idea. Next.” Researcher - “#9.” #64 - “Pffft. Tryhard. Next.” Researcher - “...#10.” #64 - “Guy has good taste.” Researcher - “I am ordering a full psychiatric evaluation when I get back.” #64 - “Wonderful. Send the lady with that lovely wooden draughts board, would ya?” Researcher - “#11.” #64 - “Bit pessimistic, bit hard to look at, but otherwise a nice guy.” Researcher - “That’s it?” #64 - “Would you prefer I said he was a dick?” Researcher - “#12.” (The subject burst into laughter.) #64 - “The less you know about me and her, the better.” Researcher - “What is that supposed to mean?.” #64 - “Next.” Researcher - “#13.” #64 - “How i feel about him isn’t the issue. How I feel about you for what you are doing to him, is. Drop the subject. Trust me.” Researcher - “...Alright. #14. #64 - “What do you want me to say? This guy is a dick. Next.” Researcher - “#15, then.” #64 - “I feel sorry for her.” Researcher - “You... what?” #64 - “Cynthi-” Researcher - “Subje- #64 - “Cynthia deserves better than what you’ve done to her. My outfit never leaves any skin showing, so I don’t fear her like some of the others do. Gives you a new perspective sometimes. Researcher - “That’s surprisingly… human… of you.” #64 - “Interesting choice of words.” Researcher - “#16.” #64 - “She’s… cool? Slightly terrifying, and I don’t exactly have the chance to talk to her often, but I don’t dislike her.” Researcher - “#17.” #64 - “Arrogant, cocky showoff.” Researcher - “Pot calling the kettle black?” #64 - “If you don’t wanna be here, feel free to leave.” Researcher - “#18.” (The subject chuckles.) #64 - “Oh, Gladys. She’s simply divine, isn’t she? Of course, don’t tell her I said that. One of us will kill you.” Researcher - “Was that a threat, #64?” #64 - “If that helps you sleep at night. I don’t waste oxygen on threats, though. Fair warning.” Researcher - “#20.” #64 - “He’s interesting, I’ll give him that. He’s enough like me to get along with.” Researcher - “Alright. Subject #21.” #64 - “Ever so slightly disconcerting to talk to. It’s like speaking with a toaster. Just feels wrong, you know?” Researcher - “No.” #64 - “Your loss.” Researcher - “#22.” #64 - “My kinda guy. The best training partner you are likely to find in this shithole. Gives you honesty, no matter how brutal.” Researcher - “#32, now.” #64 - “I hesitate to call her harmless - because she is damn crafty - but she’s kinda harmless. She’s nice enough.” Researcher - “How about #62?” #64 - “Painful to be around, sometimes, but one of the few people around here who actually have a clue.” Researcher - “#66.” #64 - “She’s… weird. I don’t like her. Next.” Researcher - “#72.” #64 - “Well, since i’ve never met anyone else who can play draughts while in their cell, I’ll try to keep in her good books.” Researcher - “#114, next.” #64 - “She’s got better accuracy than me. I’m hoping she might teach me how to shoot.” Researcher - “What about #120?” #64 - “I’m owe him my life, i think. Probably several times over. Probably several hundred by the time this is over.” Researcher - “Overuse of your powers? #64 - “Among other things.” Researcher - “#124.” #64 - “She’s talented when it comes to art. I’ve seen some of her stuff. I probably shouldn’t have, but hey. Actually, these are confidential, right?” Researcher - “They won’t be shared with other Children, if that is what you mean.” (The subject looked visibly relieved.) Researcher - “Can we move on, now?” #64 - “Go ahead.” Researcher - “Last but not least, #128.” #64 - “A pain in the arse. My paintings keep dripping off the walls every time he’s around.” Researcher - “Serves you right.” #64 - “Says the monkey keeping us locked up here. We done now?” Researcher - “We are.” #64 - “Then get out. And remember, the lady with the wooden draughts board.” Interview terminated. Researcher - “Son of a bitch.” (The subject yelled after the interviewer.) #64 - “You’d know better than me!”
Out most of today. Will be back tonight, and that is the earliest I can make changes ^.^
Plot-moving post is up! If I missed your character's numbers, it's because I wasn't sure where to put them! Send me a message with your mission preference and I'll slot them in. Same goes for upcoming characters!
@Sickle-cell I'll be happy to accept your character so long as @Evil Snowman is okay with there being a second haemokinetic character!