Wild West || Lovecraft || Dungeoncrawl
• Based on THIS glorious game •
THEY SAY the world ended when they clawed the first chunks of Darkstone out the belly of the earth. There's magic in those rocks, no doubt. Something more then this world, something other. but it's worth it's weight in gold, multiplied by a dozen. - useful? Sure. Dangerous? oh, yeah. A whole bunch more then anyone was expecting.
The monsters that burst forth into the mines and overran the towns that harbored it certainly made it seem like the end days, alright. Everyone knows the story of the town of Brimstone, for example. They loved their Darkstone there. Collected a whole bunch of it, all in one place. Made a pretty little light show when it went up.
Now Brimstone's just a crater crawling with mutants and monsters and worse.
But that's just how things work out here in the wild west. You won't meet the same fate, of course. There's a fortune to be made out in these hills and down in the depths of those mines, and by damn are you ready to face down the darkness.
It's all in a day's work, after all.
Are you ready to be thrown into a horrific dungeon filled with nightmares?
Yay! Then let's begin.
+ The Posses +
Anyone can make a character. The maximum party size is 5-6 (meaning up to six characters act at once), and the minimum is 2. Each round every character must be accounted for.
The person who created the character gets priority to determine their action. However, if the player does not reply for 4 days, another player may choose the action for that character that round.
After an adventure, players can choose to leave their characters in town if they wish to skip out on the next mission. Characters left behind this way do not gain XP or loot, but will always be safe from danger.