Hidden 6 yrs ago 6 yrs ago Post by Roman
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Roman Grumpy Toad, King of Dirt

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T H E B L I G H T E D K I N G D O M



P R E M I S E:

Vassidia is a plagued land.

The people are not unfamiliar with sickness; under the Garland lineage, the kingdom has already suffered and survived the Wailing Death, the Red Plague, the Ursine Pox. The cities know how to quarantine, how to detect, how to treat and experiment with cures. Vassidia is not unfamiliar with sickness; but this is not a mere sickness.

The citizens see it every day; cracked statues, eery in their accuracy of form, mottled ruby chunks bursting from cracks that run across their entire surface. They depict agony, despair, rage and resignation. In the first weeks, before word spread and knowledge grew, the rubies were stolen, chiselled, even thought to be lucky. Now, with wisdom of terrible truth, they are avoided, demolished, known to be cursed. The statues are no depiction; they are the last living moments of those victim to the Stone Blight, captured forever in petrified rock.

Across the continent, beggars and barons alike are developing blisters and boils that burst into encrusted maroon gemstones, fat and dewy rubies that begin to spread lethargy and dullness as quickly as they do a cracked, hard black skin rash that grows to encase the victim as the metamorphosis continues internally. Nearly every resource the kingdom possesses is now dedicated towards a cure for the accursed blight that has seized the kingdom.

The High Lord Jocun is running out of hope, and his subjects moreso. From his seat, he has called for adventurers, mercenaries, academics, peasants, nobility - anyone willing to travel the continent in search of answers. Many have departed; few have completed their journey. Fewer still have returned.

Vassidia is a plagued land. How will you fare against the blight?



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Hidden 6 yrs ago 6 yrs ago Post by Roman
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M A P O F T H E R E A L M:


VASILIUS, THE SEAT OF THE KING


Vasilius is unquestionably the kingdom's capital city, and the center of the realm for all major trade, academics, and political players. A vast and proud city, its streets and boroughs stretch forth from a focal point at the High Throne, which stands at the very center of the royal palace within the Garland Citadel. From here, High Lord Jocun presides with his wife, Queen Vesindra, his infant son, Prince Dahtun, and his many advisors, chief among them the Royal Warlock, Aborran.

Jocun is the fifth of his bloodline to rule the realm, and while many would admit him to be a strong and fair king, many others would question his conflictingly brazen and mysterious manner, some even citing arrogance and a blasΓ© nature due to his family's long-uncontested rule.

What everyone can agree on, however, is the sheer toll that the Stone Blight is taking on the kingdom, with swathes of dead across the continent, and the psychological damage to the citizens by the unassuaged dread. Whether Jocun and those close to him are near a cure or not, no one can say - but every day that passes with the palace's silence is another day of growing unease across the kingdom at large.


EERUM, THE ARID BURG


Eerum, far south and deep within the Sychan Desert, was the first city to be discovered and assimilated into Vassidia and the kingdom of the Garland Lineage, rather than settled by Vassidian citizens proper. Originally a simple shared camping grounds and makeshift marketplace for the few aboriginal tribes of the desert, the tribal identity of the natives was worn away as trade routes and supply lines were opened, feeding barons and couriers into the desert, and allowing Eerum to become a township proper, rather than a few tents propped up around a vital spring of water.

Life in Eerum remains not without its hardships: the heat scorches the ground, making farming exceptionally difficult; trade routes bear caravans rarely, as few are capable of or willing to brave the desert, and fewer still make successful enough journeys to justify the expenditure versus the profit; water is scarce, and the single spring of freshwater that lies within Eerum's central square seems to run lower than ever. Those that 'make it' out here are barely more successful than a modest farmer in the mainland, and those than don't are beggars, dying beggars, or dead.

There is a growing unrest in Eerum - an anger in the people that surpasses anything felt in Vassidia proper. The palace has promised more frequent supply caravans, but the Stone Blight takes its toll on the kingdom, and Eerum is far from the only suffering community in need. The Sychan Desert, it seems, is set to swallow the city whole, like many before it - if the Stone Blight, or Eerum's own citizens, don't spell its downfall first.


KAFAARA, HOME OF THE PIOUS


Kafaara is the seat of power for the kingdom's dominant religion: the Barbed Church. Believers that the world, and all that inhabits it, are children of a great font of Magick, their first priests settled here long ago and built their first altar, which soon grew to a village, a town, and eventually an outright city centered around what was now a great cathedral.

For those who do not subscribe to the lessons and sermons given by the Church's many ministers, including their chief Pontiff Silvene, the First Thorn, and her Circle of Barbs, their practices can seem cultish, violent, and taboo; but for the Church's many followers, the rituals involved are a harmless, day-to-day appreciation of life and those who live it.

Kafaara is a wealthy city - no small thanks to the numerous donations made to the Church - and rich in culture, with many foreign followers of the Church making pilgrimages at least once in their life. It is a center for research against the Blight, though recently far more has been going into the city than has been coming out...


FERROS, THE IRON CITY


Ferros was first settled by a prolific blacksmith who discovered rich iron veins in the hills behind, and quickly seized the opportunity to begin a mining operation and become the early kingdom's nearly sole source of quality forged iron. Eventually the blacksmith's settlement grew and grew, and the iron was used to turn a hamlet into an armoured citadel, with great iron walls and gates and watchtowers.

The great iron city became a beacon for all ambitious and enterprising individuals, many would-be entrepeneurs trying - and often failing - to begin their fateful climbs to Vassidia's capital heights. The day-to-day proceedings of the city are guided by the Iron Council, a select group of rich and powerful individuals who lend a steady hand to the city's - and through it, the kingdom's - economy.

Recently, however, a usually booming hub of commerce has closed its gates and shut its markets - and more worryingly, its mines. The Council remains stubbornly silent to envoys and messengers, and the King grows impatient...


MARISMA, HEART OF THE MARSH


Marisma was founded by a small sect of zealous druids who has exiled themselves out of disgust for what they viewed as 'hedonistic excesses of man's machinations'. They traveled deep into the far south-west of the continent and had discovered there a sprawling marsh that encompassed an entire county's worth of land. It was in the heart of this marsh that they constructed their first homes amongst the trees and the swamp, many of them fashioning living spaces from huge, naturally-formed hollows with the trees themselves.

In the present era, Marisma is a naturalist's paradise, never really moving on from its forest-worshiping roots, and its inhabitants enjoys a straight-forward, if at times meager, living; simple survival within one of Vassidia's largest natural wonders. The people are friendly, provided you respect their beliefs and rules, and understanding of those who choose a life beyond the borders of the Great Marsh - though they still spurn most modern advances in smithing, economy, and agriculture.

There are rumours of a resurgence - perhaps reappearance - of those ancient druids, and more presently of unexplained disappearances. The Marsh feels thicker and more cloying than ever, and its previously open citizens grow more paranoid about each other and more fearful of the swamp every day - though everyone still staunchly refuses to leave...


MORNFELL ON MOUNTAINSIDE


Mornfell-on-Mountainside is potentially the oldest city of Vassidia, perhaps even out-dating the capital; although such rumours are easy to spread, given its relatively recent discovery on the far side of the Eastern Border Mountain-range, and difficult to quell, given the city archivists' reluctance to share their history with 'foreigners'.

Unquestionably the most inhospitable city of the kingdom, it owes its ruthless reputation to both the brutality of its mountainous location, and the xenophobia of its people. At its core is a towering, colossal bonfire - sustained by massive quantities of fuel and closely-guarded magick - out of which the city proper spirals its streets, channeling the fire down its main causeways to be siphoned into homes and buildings to supply the people with the heat vital to their survival. Many in the city blame their misfortunes on the opening of their gates to the rest of the kingdom - blame they do not spare the Stone Blight of either.

Lately, an already icy city has grown colder still, and its gates - once open in defiance of its people - are now closed in defiance of its High Lord. Still, scouts consistently report that its fire burns hotter, larger, brighter than ever, and many are left to wonder who remains within the mountain to tend to the flames.
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Hidden 6 yrs ago Post by Roman
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Roman Grumpy Toad, King of Dirt

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Hi! Welcome to an interest check for The Blighted Kingdom, a Dark Fantasy Roleplay involving a group of mercenaries, adventurers, and hopeful citizens on a last-gasp quest from their king to save the kingdom from the grips of a terrible, mysterious disease.

The kingdom is sprawling, magical, and so very open to exploration and discovery; players will band together, either in one group or many, and set off on their journey across the realm to discover the truth behind the plague that threatens to dismantle the land, and exterminate its citizens. People are dying every day, and our heroes are not immune themselves - in a race against time, will they find the cause, synthesize a cure, and help the cities across the continent that are dealing with their own, very individual fallout's from the Stone Blight?

I will use this interest check to field questions, assuage fears, and generally chat about things I have in mind for the direction of this roleplay, and any potential direction about characters and concepts. The history and problems of the kingdom are deliberately vague to allow organic discovery throughout the game, and hopefully each city will work as its own episodic trial that will link into the overall arc of the kingdom at large.

Pending success of this interest check, I'm hoping to launch the game this weekend, with a minimum of three players - maximums may be considered depending on interest and eventual successful applications when the game launches proper.
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Hidden 6 yrs ago Post by 0 Azzy 0
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0 Azzy 0 (insert witty quote here)

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I'm interested. <3
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Hidden 6 yrs ago Post by Hillan
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You already know ya' boy's into this.
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Hidden 6 yrs ago Post by Grammatic
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Interested.
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Hidden 6 yrs ago Post by GreivousKhan
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GreivousKhan Deus Vult

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This looks promising-- excellent presentation. I'm interested.

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Cool. I'll keep an eye on this, see how it develops.
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It’s great to see so much initial interest and very encouraging that, assuming everyone who’s chipped in thus far were to end up applying, we already have enough for a fair sized party.

I’m still open for Q&A if necessary, and I’ll leave this up a bit longer to see if we garner any more interest.
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Hmm... you can consider me interested, for certain. However, I do want to take advantage of that Q&A you mention.

First - presuming that we will have to travel to each of the cities mentioned, what limits do we have on origin? Are they permitted to come from these locations, only to have to turn around and return home? Or are they born and raised farmers who never left their village, duchesses and barons whose lineage presides over a village, wild roamers and nomads who settle in no house or home?

Second - are we talking high fantasy or low fantasy? High fantasy including things like dragons, elves, dwarves and magic being day-to-day commonalities, as opposed to just a few instances?

Third - What is day-to-day life like in this world? You've given us information on the situation, but what about overall life? Is there a difference in social class between men and women, Northerners and Southerners? How are different religions, sexualities, lifestyles, eccentricities percieved or permitted?

Fourth - What is the stance on player worldbuilding, here? Obviously, characters have to come from somewhere, but as I mentioned earlier, we're only given six places - what about the rest of the world? Are we given the opportunity to fill in the blanks, provided you approve? Or do you alone shape this kingdom?

Fifth & Final - Can I thank you for making something like this? It's rare that I come across an RP that makes me want to know more.
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Hmm... you can consider me interested, for certain. However, I do want to take advantage of that Q&A you mention.

First - presuming that we will have to travel to each of the cities mentioned, what limits do we have on origin? Are they permitted to come from these locations, only to have to turn around and return home? Or are they born and raised farmers who never left their village, duchesses and barons whose lineage presides over a village, wild roamers and nomads who settle in no house or home?

No limits necessarily, though some cities naturally lend themselves better to homelands. Players will all begin in Vasilius, though no character is bound to come from Vasilius. Character backgrounds are entirely at the player's mercy, and anything players are uncertain about can be hashed out with myself personally during the application process.

Second - are we talking high fantasy or low fantasy? High fantasy including things like dragons, elves, dwarves and magic being day-to-day commonalities, as opposed to just a few instances?

Dark Low-fantasy. The only playable race is Human, and Humans are by-and-large the only sentient race in Vassidia, though players will encounter decidedly non-human entities throughout the game; Magic is intrinsic to the kingdom, though only a practiced few are able to actively manipulate it. Every Human has magic within them, and even your most basic peasant is hardier, longer-living, a little more intuitive than your average real-life person; many people can learn routine tricks of magic, but it takes a true scholar to be a 'wizard', and even most of that learning is that it's safer to find alternatives to magic.

Third - What is day-to-day life like in this world? You've given us information on the situation, but what about overall life? Is there a difference in social class between men and women, Northerners and Southerners? How are different religions, sexualities, lifestyles, eccentricities percieved or permitted?

Depends on where you come from, really. There are soldiers, farmers, barons, traders, scouts, explorers, couriers, caravaneers...occupations vary. Classism is definitely an issue, though there are no mainstream prejudices around sexuality, race etc. Some city natives are a little less tolerant than others by nature of their hometowns (for example, Mornfell-natives are notably more distrustful and xenophobic that nearly any other city due to their almost self-imposed isolation) and all cities teach their citizens different values (all Kafaara natives will be versed in the ways of the Barbed Church, believer or not; those from Marisma will be more reverent of nature than any other cityfolk).

Fourth - What is the stance on player worldbuilding, here? Obviously, characters have to come from somewhere, but as I mentioned earlier, we're only given six places - what about the rest of the world? Are we given the opportunity to fill in the blanks, provided you approve? Or do you alone shape this kingdom?

Characters do indeed have to come from somewhere, and while I've only provided information on the six largest and most populated cities of Vassidia, you may notice that the continent map includes unmarked towns and settlements, and the world is more than large enough for villages that don't even appear on the map. Of course, if your character is indeed going to fill in blanks, be prepared to hash out said blanks again with myself personally during the process; a lot is left intentionally vague so that players really can carve out their own part of the larger story I'm telling. However, the cities are available as safe origin points for those a little more unsteady about their origins. Ultimately, write your ideal story, and if it doesn't fit into my ongoing vision for the kingdom, we'll tweak it together until it does.

Fifth & Final - Can I thank you for making something like this? It's rare that I come across an RP that makes me want to know more.

You are more than welcome, and how flattering besides! I've had this one rattling around my head for a long while - initially beginning as a yet-unnamed Kafaara and developing into multiple cities that would eventually form a continent and an overarching story. Always intended as an episodical journey, but one that would feel cohesive as a whole.
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Hidden 6 yrs ago Post by Mistress Dizzy
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I find myself intrigued.
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I am definitely looking forward to this.
Hidden 6 yrs ago 6 yrs ago Post by GreivousKhan
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I'd not mind finding out more about the Barbed Church, in particular, its beliefs, form of worship, customs, and how widespread it is. Maybe even learn about how it was founded, or if that is just left intentionally vague to be filled in later.

Edit; also what is the current technological level of the kingdom?
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I'd not mind finding out more about the Barbed Church, in particular, its beliefs, form of worship, customs, and how widespread it is. Maybe even learn about how it was founded, or if that is just left intentionally vague to be filled in later.

Edit; also what is the current technological level of the kingdom?


I would recommend journeying to Kafaara then!

Think Elder Scrolls/Dark Souls; advanced smithing, magic in use, and some inventive architecture, but no electricity or technological mechanics.
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<Snipped quote by GreivousKhan>

I would recommend journeying to Kafaara then!

Think Elder Scrolls/Dark Souls; advanced smithing, magic in use, and some inventive architecture, but no electricity or technological mechanics.


Well, I was thinking of having a character from there. :P

I'm guessing then if you have to be from that city to know about it, that the religion is not very well spread then?
Hidden 6 yrs ago Post by Searat
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Interested
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Neat-o. I'll keep an eye on this.
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I'm interested!
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interested
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