Alrighty then, there's that, that took a bit longer then I expected, ah well, anyways, I'm leaving him as a bit of an open character if you wanted to know, he'll grow and his story will possibly be revealed and such as time goes on or people get curious. Which they probably won't. XD
Name: Jason Green
X-Men Code Name: Not Known Yet At This Time
Physical Description: Height: 5'11" or 180 cm Weight: 163 lbs Eye Color: Dark Red Hair Color: Ginger Clothing Style: Extremely Casual
Mutations: Telekinesis: Gifted with the ability to move objects with nothing but his mind, Jason can currently life objects as heavy as a standard Sedan before the strain becomes to much. He often uses his hands to help focus his mind into moving an object, and his power is limited to objects only, he can't use this on living beings. This power also has granted him a limited ability to create weaponry out of psionic energy, though he's limited to things as large as knives currently.
X-Factor Detection: Jason can sense the presence of other mutants, though he can only do this within a limited range of 10 feet around him.
Personality: A somewhat shy, and silent individual, Jason is that one guy you probably wouldn't notice unless you found his life style, or possibly him, interesting. He doesn't hate people, he just doesn't like most of them, but he's more shy then he is hostile, not that he's any kind of push over. He keeps to himself, and secretly is a large nerd about a number of topics.
Background: Unknown currently, he refuses to speak about it.
Recap of Mutations Awakening: He was working on a project for a school fair, involving air bubbles underwater, when he unconsciously reached for the cookie jar he had thought was right next to him. The sound of glass sliding against wooden table jolted him, and it wasn't until he saw the cookie jar, that had previously been on the other side of the table, sliding towards him, that he understood what was happening. Even then, it was unclear to him what was going on, and he began telling people he was a wizard, demonstrating whenever he had the chance. He was threatened by a group of older kids to stop with the freakish acts, and in fear, he accidentally formed a crude blade out of pure psionic energy when he made an attempt to defend himself, cutting open one of their cheeks. His family was forced to move shortly after, and he began keeping his mutation a secret. His parents are still dumb founded as to how this could have occurred, but they've long since accepted it, even if they still worry he might accidently lift the house in his sleep and hurl it into the ocean. On very rare occasions, he would have a strange, tingling feeling in the back of his head when he was around certain people, though he never could figure out what exactly it could be.
Considering this is a school setting thought I'd share something from one of my source books that is about a Hero school
“REMEMBER, CLASS — TEST TOMORROW”
Rowan and her staff of instructors use the Testing Room (page 58) for more than everyday training exercises — they also use it to give exams to their students. The “exam scenarios” are designed to test what the students have learned over the course of their studies. Ravenswood uses some as exams for particular courses year after year (with slight changes, of course, to improve the scenario, better test a particular class’s strengths and weaknesses, and prevent cheating). These scenarios have gained a reputation among the students, both current and former, and have become a sort of rite of initiation — no superpowered teen is considered a “true” Ravenswood student until he’s been through Freshman Orientation, and no Ravenswood student is considered a “true” Ravenswood graduate until he’s had his butt kicked in the Damocles Scenario. The students have nicknamed the scenarios, and hand down these nicknames from class to class. Throughout the remainder of this chapter, you’ll find Remember, Class — Test Tomorrow text boxes that describe the exams in broad terms. A GM can use these as plot seeds for quick one-night game sessions and the like.
Freshman Orientation: Rowan always gives the same lecture to incoming students, and she holds the lecture in the Testing Room. (Of course, the new students are [mostly] unaware of the Testing Room’s true purpose at that point.) The lecture is especially boring — she drones on... and on... and on... about the responsibilities of a superhero, the difficulties of being a masked crime fighter, and the importance of studying hard until the students have difficulty keeping their eyes open. Then comes the attack. It usually involves Dr. Destroyer, Mechanon, or some other infamous and supremely powerful supervillain bursting through the wall and threatening to kill everyone in the room. Rowan gives the students enough time to react before commanding PLATO to stop the scenario. The purpose of Freshman Orientation is to allow Rowan to get a handle on the new students’ instincts — when faced with the situation, do they freeze, jump immediately to the attack, stop to reason out the situation, or chose some other course of action?
The MCPD Blues: The MCPD Blues is a series of exams for the course sequence Superheroes, Law Enforcement, and the Law. Th e class teaches students about the justice system, law enforcement, and how best to guarantee a guilty verdict. In these scenarios the students are stripped of their superpowers and “roleplay” police officers on duty in Millennium City. They take the roles of uniformed officers, detectives, and in the fourth year sequence attorneys trying the case. They must stop supervillain crime, practice crowd control during superpowered battles, and do detective work into supervillainous activity without recourse to their powers. The main goal of the exams is to provide the students with a better understanding of what it’s like to be a member of traditional law enforcement.
We Come In Peace: The final exam for the lecture series Other Species Cultures, We Come In Peace involves the students being thrown into a tense situation involving an alien species they know nothing about. The situation ranges from being caught at the outbreak of intergalactic war, to a planet’s star just hours from going supernova, to being revered as gods by a primitive species being wiped out by a plague. Most students hate this scenario mainly because there’s never a right or wrong answer; instead a lengthy “debriefing” session follows the scenario’s conclusion and each student is required to justify the decisions the group made.
Help, Mr. Wizard!: This series of exams is for Secret History I and II. The students are placed in the past and future and tested on their understanding of the times and cultures. Environments range from the Valdorian Age (a time of flashing swords and dark sorcery) and the Atlantean Age (a golden era of high magic) to World War II, when American superheroes fought Nazi superpowered ubermensch, to the far future when even the lowliest citizen possesses technology that would make him a superhero in the modern day. Doctors Hildreth and Post program the scenarios, and their memories of those places and times are something less than consistent — a situation only made worse because of the many alternate dimensions they visited while lost in time.
Game Night: Like cadets at a military academy, the students study famous past battles between superheroes and villains — Mechanon’s first appearance, the Class of ’92’s infiltration of Dr. Destroyer’s base, the “Martian” invasion of 1938, and so on. Game Night is a series of pop quizzes where Rowan programs one of these battles into the Testing Room, and the students take the role of the superheroes. Rowan doesn’t give the students any advanced warning about what they’ll face, but if the students have been paying attention, they should quickly recognize the scenario for what it is and what they must do. If they haven’t, the scenario usually ends badly for them. And on one or two famous occasions, the students have done better than the original superheroes (at least, in the minds of the students).
Superhero Cribs: In Superhero Operation Centers, an extracurricular series of seminars for upperclassmen, the participants work together (or more often fight it out) to build a superhero base and then staff it, selecting the staff from a group of pregenerated “applicants.” Once the students have made their choices, the Testing Room then produces a hologram of the base, and over the course of the semester, the students must deal with crises that arise because of their decisions. These include housing refugees who lost their homes during a titanic supervillain crisis, to dealing with interpersonal conflict between staff members, to an AI gone rogue (PLATO’s favorite crisis, since he gets to roleplay the part of the rogue AI). The final test is a supervillain assault on the base.
My Enemy, My Self: Like Game Night, Rowan uses this scenario as a pop quiz. It involves the students fighting doubles of themselves — but not just exact doubles. Rowan always has in mind ways and directions for a student to develop his powers, and as an object lesson, she programs the Testing Room to give the doubles these potential powers. That way the student can see — and oftentimes, feel — first-hand what Rowan has described to him. The students hate it — in their minds, it’s like Rowan’s telling them, “I told you so” — and nothing makes a student happier than easily defeating his double. To him, it’s proof he’s doing just fine with his powers.
Pimp My Super-Ride: A second extracurricular lecture series, similar to Superhero Operation Centers, is Superhero Transportation. This is only an eight-week series, and it involves creating a super vehicle and testing it in battle and other hostile conditions. It starts with ground-based vehicles and then moves on to watercraft , atmospheric flight, and finally starships. Two weeks are dedicated to each type of vehicle — one week for initial design and testing, the second week to improve the initial design and test it again. Students learn not only how to design a vehicle (roughly speaking — it’s not advanced engineering), but how to pilot/drive various types of vehicles and deal with a variety of environments.With only two weeks devoted to each type of vehicle, the survey is short,and PLATO provides considerable assistance with much of the actual driving or piloting, so most students don’t have time to master all the ins and outs of handling the various types of vehicles, but a few students do gain considerable skill. In game terms, Pimp My Super-Ride doesn’t automatically give a student Combat Driving, Combat Piloting, Mechanics, and the various TFs — the seminars just give him a general knowledge about how the vehicles work and how to operate them — but after completing the course, a player can chose to purchase those Skills for his PC if he wishes. Although Superhero Cribs has a reputation for being a bit dull — mostly because of the scenarios dealing with what are essentially interoffice politics — few students pass up a chance to take Pimp My Super-Ride. Driver’s Education is a prerequisite for this lecture series.
The Damocles Scenario: The final exam a student takes is the Damocles Scenario. No graduate will say anything about the scenario except that it’s impossible to win. The scenario is entirely voluntary, although peer pressure is high to participate and most students are intensely curious about Damocles after four years of hearing about it. The Damocles Scenario can not only be humbling, but emotional traumatic, and Rowan has been known to forbid some students from participating. Rumor has it that only Night Marshall II (Class of ’94; see page 49) has won the scenario. Whenever a student mentions this, however, Rowan shakes her head and rolls her eyes.
Definitely interested in pegging down the development for the 1 month skip. I've got a few Drake-centric plot points that I want to hit (listed in the hider). If anyone wants to add to these points or modify them to involve your characters, hit me up! Otherwise, this will be what has happened for Drake.
Drake has becomes much more fluent in his ability to wield his flame powers. While the muscle of his ability is still flexed with passion, he can now summon lesser flames at will. Lesser flames is being defined as lighting his hands on fire or setting fire to small objects from a distance. Greater flames would be enveloping his entire body or launching streams of flames similar to a flamethrower, which will still require strong emotions to summon.
I'll hit you up individually on Discord to figure out how you all want to play this. Hoping to iron something out with Sally, Aya and Nik specifically (@c3p-0h@webboysurf@BoyMom69035) since Drake has spent the most time with them.
Anyone else who wants to have some off-screen development with Drake, I'd be happy to hear from you and we can work out the details
• Drake's Story:
I'm leaving Drake right now with the realization that the Demon thing is real and an aggressive entity that clearly has a bone to pick with him. Over the course of the month, Drake has not found much literature regarding this particular creature, but he's getting closer. In his off hours, he's been setting time aside to learn about demonology and known entities of supernatural origin within the Marvel Universe. He has yet to discover the demon's name, so the research is running stale.
That said, his casual attitude has become more serious as the days pass and he tends to sleep much less as he fears his own nightmares.
Drake's changing eyes have obviously been used as a plot device to time when he and the creature will collide, so to speak. After the month break, Drake's once blue eye will be 3/4 red.
Drake still has not talked to his family. His anxiety about "coming out" has paralyzed any of his efforts to reconnect with his brother and he has even less intention of speaking to his parents.
Is there anything else that ought to be pointed out before we commence the skipping?
Whom did you forge a deeper bond with? Api has been devoting himself to a training and study regime that leaves him little time at school to hang with the others because his free time is spent at the mall. Outside of the School he has found himself some non mutant friends in Janet Sparks, Lacy Mendelbaum, and Carla Lopez who belong to the Alameda Gymnastic team. He is oblivious to the more than friendly interest the girls share for him and because they are waiting for him to choose one of them they and he will likely never go beyond the friend zone.
Did your powers grow? How? Api has been devoting himself to learning to use his ability to sense mass as a 360 degree sense using the knowledge that all mass exerts gravitic effects. It has been hard to increase this ability but he has made enough headway to encourage he continue his research which is also useful in his physics classes.
A side effect of this research has given Api a finer control of his power because of it’s focusing element.
Did you have problems with other students? Api has had no problems with his fellow students because he’s too busy to offend or be bullied by any of them.
Everyone had weekly sessions in the Danger Room under the guidance of the staff. Which grew a bit over the month. His Danger Room sessions have helped Api to control his war spirit better and improved his tactical abilities.
Alright that about covers it, so now I won't forget this. :P
Although his powers have decently improved, Jason appears to be holding himself back quite a bit as evident by his behavior. He's been seen as able to lift the weight equivalent of a whole sedan, however, the month has been spent pretending that his powers are next to nothing, though he's done a poor job of this. A recent occurrence involving one 'Isaac Miller' and another classmate when Jason witnessed a bullying caused him to apparently accidentally rip a large chunk of the ground out from under Isaac and hurl it several miles away. It would appear an adrenalin rush extends into his telekinetic powers.
Nobody witnessed this, but accounts from both Isaac's victim, Isaac himself, and the large gaping hole in the ground eventually led the staff to the only two possible culprits, and since Sally couldn't currently lift such a large piece out of the ground and hurl it that far, Jason was found as the culprit, though his punishment was minor as he had good intentions.
His X-Factor mutation has expanded it's range to about thirty feet, making life a lot more annoying.
Though quiet, Jason has slowly attempting to smash his shell into tiny itty bitty little pieces, (because he always hated that shell cuz it was itchy and cramped) but also because he's possibly made some friends within the academy. Him and Drake have taken passing glances at each other and even spoken a few times. Meanwhile him and Aya have been breaking the ice, occasionally hanging out.
Jason seems to have a rather large distain for Isaac, seeming to have pointed him out as the resident jerk, and has made next to no contact with him, with the exception of the one incident.
He's spoken with the others all at least once, though mostly about trivial things, leaving much of him a mystery. Why can't he just tell people about himself?!
Whom did you form a deeper bond with? Over the course of the month, Sally had formed deeper relations with Drake, Sy, Ruben, Cleo, Uná, Gunnar, and Aya somewhat. She speaks to the others, but does not know them near as well as the select few. *She and Drake had, had several more encounters, and since she was in her own room now, no one had to awkwardly sneak out. It seemed like the more time she spent with him outside the bedroom, the more she noticed his troubles. This concerned her. *Sy… was like the adorable… dangerous little brother to her. His curious nature about their world always opened up interesting and amusing conversations. She also found out, that he doesn't enjoy being told a bedtime story. Rather, he likes to tell them. More times that not, he falls asleep before he finishes them. *Sally and Ruben had developed a rather quick friendship, and she deeply enjoys his company. Although cute enough, she wouldn't make a move unless he did first. She respects him in the deepest way. *Cleo, was like the big ditzy sister. The pair had so much in common, and got along so well, it was almost scary. The pair had gotten into antics, but nothing major enough to get them in trouble. *After their little talk in the pool, Sally and Uná seemed to have started a good friendship. They spent a lot of time together, be it running the track, swimming, or just hanging in their rooms. She still won't sleep in the same room as the girl, though, for fear of both of their abilities. *Gunnar. The quiet, deep one. She and him had found the time to have their pastry and coffee date, which turned out better than she thought. Sally also respects him, in the greatest regards, and still secretly wants him to take her flying. *Aya, was another quiet one. She stayed to herself alot, but once Sally got her talking, she started to come out of her shell a little more. She felt extremely easy around Aya, and enjoyed the times they spent talking, or sitting in silence reading cheesy romance novels.
Did your powers grow? Sally's power had grown considerably, but she also learned that her emotions had alot to do with her ability. Although she still didn't have full control over it, she was learning. Anger, fear, and excitement seemed to be the major triggers as far as emotions went that linked to her ability. She wasn't sure of any other as of yet. Sometimes, it seemed to have a mind of it's own, and that scared her. As far as the strength of her ability, it had grown. Not as much as she had hoped, but it was a start. When she first came to the school, she was only able to lift a decent sized desk chair. After the month, and alot of work and determination, she is now able to lift things as heavy as a sofa or supper table without headaches or nosebleeds.
Did you have problems with other students? Although highly social, Sally only seemed to have trouble with two other students. The first, being Isaac. She kept her distance from him at all times, especially after the dream she had after their first encounter. Any time she was too close, she could feel her ability trying to push it's way out, trying to keep her safe. The other student she didn't get along well with, was Fleur. The girl was pretty, on the outside, but her personality was terrible. She was spoiled, and thought the world revolved around her. Sally's ability seemed to act up around her as well, though lucky she was able to control it better than she used to.
Sessions in the Danger Room Sally seemed to have a natural talent when it came to combat or defending herself. Although having never done either before in her life, she picked up on things rather quick. Being a girl, her hits didn't have much power, but she started working on her muscle mass and even learned how to channel some of her ability into her physical attacks. She still isn't proficient with it, but given time, she could be.
The duly self-appointed representative of Earth's rightful and future rulers, the great Shi'ar Imperium, has had a very busy month. To start with, whoever stocks the pantry needs to buy more Cheerios. Seriously, it's so much more than just a breakfast food. It's also a snack. And a solid dinner option. It really is the epitome of human culinary achievement in a yellow box. The Shi'ar ought to hurry up and conquer the planet for its rolled oats alone. Beyond that, plans are in motions to re-enact the Battle of Ceti Alpha VI using small plastic injection mold figurines known as "G.I. Joes", however, more Joes are needed. The invasion is thus on hold pending a ride to the toy store.
Whom did you form a deeper bond with? The human known as Sally seems passably competent, to the point that her company is more tolerable than would normally be allowed for a female of the species. The human known as Ruben is similarly decent in terms of residents. Plus, he's a boy. The fact that the primitive understanding that humans have regarding anatomical limb regeneration have left Ruben reliant on a crude prostetic causes Sy to offer a hand should one be required. Finally, there is Drake, who seems friendly enough.
Did your powers grow? Everything on this planet is entirely too fragile. Reconstruction of the door to my bedroom is pending the arrival of a metal doorframe that will hopefully avoid the unnecessary breakage of the prior wooden frame. Not to mention fewer splinters. Also, take-offs are way easier than landings. Landings kind of suck.
Sessions in the Danger Room At least here stuff doesn't break as much. And the gravity and environment can be adjusted to Shi'ar standard. This is definitely the best part of being at the school.