Before the vibrant golden age of Heroes, there was an era now long forgotten. Quirks in this era were still a minority group with only one in about every ten people possessing one, but their numbers were quickly rising with every new generation. A group of Quirkless supremacists argued that this “new step in human evolution” was a stain to be wiped clean, and sought to persecute those that possessed Quirks. With the rising population of people with Quirks came the rise of a new breed of crime. Villain crime. The Yakuza, newly empowered with a growing population of Quirk users tired of being treated like second class citizens, have full control of the underbelly of Japan.
In response to the resulting wave of violent crime and an underprepared police force, vigilante Quirk users had risen up to face them. While they were initially shunned by the government for their reckless actions, nobody could argue with the results. Plans were made to introduce a legal Quirk police force, to be called “Heroes”. Vigilantes could now come clean and receive proper training and compensation for their duties. The system was young, volatile, and flawed.
In addition to allowing vigilantes to become proper Heroes, the country sought out to mold the next generation into Heroes of a higher standard. As most vigilantes started their careers fresh out of high school, what better way to start up the first generation of legal Heroes than to make a high school specifically for training them? To expedite this process, the government formed a contract with an existing high school, which, in return for a grand renovation and government protection, would host the training of these future Heroes.
However, the road to heaven is never smooth. Forces clash as new Quirk bearing students, an academic body of uninformed Quirkless students, a mix of government workers, and a ragtag force of vigilantes-turned-teacher mix in this high school, now dubbed UA.
You are a potential first year applicant to this young hero training program, and part of the second round of students to be accepted into the academy.
Quirks are well known about with about one in every ten people possessing one, but they are generally shunned by the quirkless and compared to monsters. Alternatively, some people have taken to worshiping them like gods in a cult-like manner.
Hero culture is small, only just getting it's roots. Students will have little reference on what exactly a hero is supposed to be outside of comic books.
While UA didn't have dorms in the show until mid-season, this universe will have dormitories to protect students from potential attacks by quirkless extremist protesters.
Hero schools are extremely rare across the world, so it's entirely likely the class will contain a few foreign students.
While this is set many years ago, the technology will be comparable to what is seen in the anime. Think about how progress halted to focus on quirk use.
Posts must follow a mid-to-high casual standard of quality. I will not express a hard requirement for length, but I expect posts to have at least a few paragraphs of coherent content.
Pacing of the roleplay in this thread will be slow, but if you can not post for a long amount of time please alert one of the GMs.
Please follow regular roleplaying etiquette in the thread. No posting in IC or in Char tab until the GM team gives the all clear. No taking IC drama personally. Etc.
Quirks that involve mind control or any type of forced action on behalf of another character are banned.
All Quirks must be approved by GM team, we will work with you to balance and develop the idea.
As always, don't be a bitch.
-click on "View Raw" to get an easy BBCode format. Change colors to your text format. Then put in your info. if something is marked with *** do NOT post that info in the thread. Send full sheet to GMs then remove it before you get in the character tab. -
OPTIONAL. Hero Name, Nickname.
"OPTIONAL. A quote here that can show an important aspect of your character. Or a meme. — Your character
Full name here. Last name, First Name.
Penis or vegena or however they self-identify.
Age - Birthdate in Day/Month format
Optional, only include if they are not a Japan native or have recent mixed ancestry.
Height:In feet and inches
Fashion Sense:What do they like to wear out of uniform?
Distinguishing Features:Anything about this character that makes them stand out?
Spill your heart, G.
Describe to me your childhood traumas. PM info you want to keep secret to other players.
Short Quirk explanation: Keep it brief for the thread. Tell us what your quirk does.
In depth Quirk Details***: For GM eyes only, explain the exact strengths and limitations of quirk use. The more information the better.
Quirk Development***: Where you'd like to see your quirk go as the roleplay goes on. How will it grow and change? Will it at all?
Put anything else you'd like in here, but be sure to include what is already listed.
Fashion Sense: Mitsuo typically favors baggy clothes and unassuming postures to cover up how scrawny he is, and he'll occasionally adopt a hat to cover his messy hair when he's trying to look more presentable. He's rarely seen without a pair of rather thick glasses on his face, and in their absence he usually looks like he's glaring in disgust at everyone and everything.
Distinguishing Features: Mitsuo is pale and rather underwhelming physically, thanks to a life of mostly being a lonely nerd. His eyes are a bright emerald green and seem to almost glow while Mitsuo is using his quirk.
On the surface, Mitsuo appears a bit on the shy side and mostly unmotivated about just about everything. He's intelligent, yet he puts little effort forth into school. He's constantly looking for social interaction, but he doesn't go out of his way to join extracurriculars or participate in any activities beyond what he has to. He's diligent enough in his hobbies or when he finds something he deems worth doing, and will actively partake in activities that he is directly invited to, but he seems to consider most actions not worth his time if he has to join in himself.
While not totally socially inept, he's hesitant and unknowledgeable about interacting with others beyond a surface level, and is utterly out of his element in terms of emotional connections and deeper relationships. Mitsuo similarly lacks the interpersonal skills to effectively talk about his own problems with others, and as such has a tendency to isolate himself and "shut down" during periods of high emotional distress. This usually ends up being counter-intuitive, as he will often return from his depressive episodes worse off than he was prior to it, due to him simply lacking the means to effectively work through the causative issue himself but being unable or unwilling to reach out to others for support. This significantly hampers his motivation in most scenarios, as he believes that he will ultimately end up failing to form the social connections and sense of belonging that he desperately yearns for.
While Mitsuo doesn't enjoy the social stigma and isolation that comes with having a quirk, he doesn't see it as a bad thing, though he gets a bit uncomfortable when people learn he has a quirk, even if they too have one. He also tends to dissociate himself from his quirk; rather than an intrinsic part of himself, Mitsuo sees his quirk as merely a tool - and a tool without a purpose at that. As such, he's rather apathetic about heroism; he doesn't possess any particularly strong notions of justice or heroic ideals, but rather he sees heroism as something he was forced into by his family and by virtue of merely having a combative quirk. That isn't to say he dislikes his new role as a hero-to-be, in fact he's cautiously optimistic about attending a hero school. He sees it as an opportunity to associate with quirk-possessing people similar to himself for the first time, and to hopefully find a purpose or community he can devote himself to rather than wallow away in loneliness as he had been.
Mitsuo was born to quirkless parents, who were left dumbfounded and horrified when his quirk manifested at a young age. He was a fairly well-behaved kid, and there were few incidents of his quirk causing any significant damage, but everyone around him was understandably wary of the kid that could shoot fireballs from his hands. This wariness extended into outright ostracism in many cases, and Mitsuo was left isolated from his peers for nearly his entire childhood. Anyone who befriended him would distance themselves from him once they learned about his quirk, and Mitsuo eventually gave up on the prospect of making friends beyond shallow acquaintanceships and resigned himself to a miserable loneliness. Despite this, he lacks vindictive feeling toward society for the most part, seeing lashing out at those who wronged him as troublesome and ultimately pointless, as he doesn't see how it would give him the acceptance he ultimately desires.
Mitsuo's father, a police officer, tried for most of Mitsuo's life to instill a strong sense of duty in him to protect others, but Mitsuo's lack of any real connection to just about anyone left him without a real emotional tie to those he was supposedly meant to protect, and at best his father only inspired a hollow platitude of justice in him rather than true idealism. Ironically, his father firmly denounced quirk vigilantism, which did nothing to inspire Mitsuo to hold the values of justice or heroism any higher than trivial justifications for the law.
Will-o-Wisp - An emitter type quirk that allows Mitsuo to launch orbs of light from his palms and control their trajectory at will. When an orb makes contact with a solid object, it will detonate in a small explosion.