Hidden 11 mos ago 9 mos ago
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Unfortunately I do not feel I can properly give this RP the attention it deserves as its GM. So, with the deepest apologies to those interested I am cancelling it.
Hidden 11 mos ago 11 mos ago Post by Heat
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CORUSCANT: UNDERWORLD


It has been fifteen years since the rise of the evil GALACTIC EMPIRE. The galaxy lays within its crushing fist with no opposition.

The capital world of CORUSCANT is the center of the galaxy, the wealthy and powerful thriving on the surface. 2000 levels from the planet core, below the surface is the UNDERCITY. An anarchy filled place of crime and violence.

As the Imperials rule, the people suffer. Those unlucky enough to find themselves in in the underworld must fight every single day to survive....





The Undercity is a crime-ridden place, a far cry from its dazzling surface. It is a place where one can get lost, becoming another seedy face in the crowd. Illegal merchandise of all kinds can be found within it. Gangs fight over the streets, the promise of riches and a getaway from their miserable lives is too much for many. Humans are the most populous species, but that claim seems to drop every year as more aliens are forced into the underground by the xenophobic Empire. It is extremely humid, air conditioning considered a privilege. While it is a bearable, one will often find themselves drenched in sweat just from taking a stroll. The massive ventilation shaft is the sole entrance to the level, located in the northern most part of the undercity. The sprawling city has millions of denizens, the most affluent living in an esteemed wealth with greater privileges. It is recommended to stay within the walls of the city. It is the only lighted area on the entire level, with recycled but breathable air.

The police force is underfunded and rift with corruption. The Empire has no true presence down here, though if one is to believe the rumors their eyes are never far from it. Criminals fill the streets, though good people do live there too. Many have just been thrust into a terrible situation by more terrible consequences. Bounty hunters, smugglers, mercenaries and assassins are a common sight, there is money to made by shaking the right hands. The population is filled with society's rejects, it's a haven for criminals and those that don't want to be found. Powerful companies own factories and other buildings in the undercity, making them some of the most powerful factions in the underworld. Corporate warfare exists even below the surface. Life can be made for those that wish to make it.


Districts


The undercity is divided into five separate sections each accessible with a high speed rail system as well as other various modes of transportation. Each sector, with the exception of the fifth district contains numerous homes and businesses. The population is generally spread pretty evenly throughout the districts, though more denizens live in District Four than any other.



District One

The most wealthy district by a massive margin, while also containing the least dense population of inhabitants. Those that are lucky enough to live in this part of the undercity dwell in comfort with heavy security. Many denizens have their own bodyguards and the police keep a watchful eye here. Crime is relatively low here and offenders are firmly put down with certainty. Its also the most clean district, comparable to the most affluent parts of the surface city. The most prestigious restaurants are also located here. Multiple corporations have buildings down here, often the highest ones in the city. These corporations tend to have well put together security forces, but their tactics are anything but clean. Their hands are weaved in everywhere, its an open secret that they conduct business with the gangs that truly run the underworld.


District Two

Known widely as the entertainment district, this sector contains all manner of places like dance clubs, fight clubs, gentleman clubs, casinos, dive bars, brothels and various restaurants. Its the loudest part of the undercity, filled with activity around the clock. The underworld is shroud in constant darkness after all. Its seedy in parts, depending where one goes in it. Though security is especially tight around the casinos. Many of the establishments are gang affiliated and owned by criminal enterprises. Brawls and even firefights are known to break out in the district.


District Three

This part of the undercity is commonly known as the marketplace, for its multitude of merchant stands and traders who dwell in the area. Traveling merchants frequent the district and sell their wares, while buyers can find practically anything they could desire. Illegal weaponry and equipment is known to be traded here, as well as spices and other illicit substances. Its a relativity save part of the undercity as many of the merchants employ armed bodyguards.


District Four

The most dangerous, but also the most populated district is Four. Its the slummiest part of the undercity, filled with crime and violence. The seemingly endless streets are filled with all manners of drunks, addicts, bums and prostitutes. Many of the alleyways seem to go nowhere, and many one does not want to venture down. Gangs truly run this district, the police rarely if ever make an appearance. Its where the poorest and most unfortunate are forced to dwell, many squatting in run downed, abandoned homes. It is highly recommended that you arm yourself if you travel in the district and be mindful of everyone around you.


District Five
Composed largely of factories, mines and shops this district is where many people on the underworld work. There are no dwelling type buildings in it and it sits on the edge of the undercity. Smoke commonly fills the skyline here, as weapons, droids, vehicles and other machinery is commonly built here. There are several mines located on the outskirts where precious metals are mined. Beyond its borders one can see the darkness of the outer-lands spreading out before them.



Factions
Numerous factions exist within the underworld of Coruscant, these are some of the most well known.



Black Sun

Highly influential in the galaxy, the notorious Black Sun criminal syndicate's reach even crept into the undercity. They are involved in all sort of illegal operations in the Coruscant underworld. They are also aligned with the Shadow Collective though the Black Sun are more active in the undercity. They have a fierce rivalry with the Pyke Syndicate.


Pyke Syndicate

A major player in the illegal spice trade the Pykes have a presence in the criminal underbelly of Coruscant. Their hands are all in the spice dealings in the undercity. Their notorious sentinels have even been spotted in the streets. If one gets involved in the spice trade then its a certainty they will have to deal with the Pykes.


Hutt Cartel

While they were headquarted in Nal Hutta, in distant Hutt space the cartel still has a presence in the undercity. It is a lesser one than the Black Sun or Pykes have but still noticeable. You won't see any Hutts personally walking the streets of level 2000, but you can find their agents conducting business. It is not wise to upset the Hutts, or worse, owe a debt to them.


Galactic Empire

The Empire controls the galaxy, though their presence in the undercity is a disputed topic. Stormtroopers are never seen patrolling the streets but their agents are said to exist undercover in the underworld. Their eyes and ears are everywhere, the last thing anyone would desire is for the Empire to storm in and seize the city.


Rebel Alliance

The alliance exists as a whisper within the undercity and on greater Coruscant. It is in its infantile stage, existing as a disorganized group of cells. Anti Imperial sentiment is a common thing in the underworld and the rebel movement may grow.


Local Factions

These groups are local to Coruscant and particularly so in the undercity.



Crimson Talon and Black Nebula

The two largest local criminal syndicates in the undercity, they regularly wages war with each other. In recent years the conflict has escalated in violence, causing chaos in the underworld of Coruscant. They compete in a variety of illicit activities such as the illegal weapon trade, drug trafficking and human trafficking. Both gangs own a variety of businesses which often serve as fronts for their criminal activities. Freelancers can find business working for either of them as both groups are known to employee mercenaries, bounty hunters, assassins and other types of rogues. The Crimson Talon and Black Nebula are both hostile towards the Pure Hand Syndicate.


Pure Hand Syndicate

The Pures, as they are nicknamed, are the most brutal gang. They practice extreme xenophobia, humans are the only ones allowed within their organization. Aliens are almost always their targets. They control an area to the west, it is not a place a non human wishes to find themselves in. Lynchings, beatings and burnings are just some of the things they do to their enemies. They don't seem to focus on credits as much as the other gangs, they're more of a cult than anything else.

Their leader is of course, a human. Serg Beccou is his name, he is a vicious, psychotic man. Serg is located within Hand territory, though his exact whereabouts are not known. He has been seen filming messages 'urging' non humans within the underworld to leave, these messages often capped by a murder or scene of torture. He is an incredibly difficult man to track down, every time his location is determined it changes. He is the most wanted man in the undercity and he knows it.



Rules

1. Mature content is to be expected, this is not your father's Star Wars. Swearing is cool, so is gore and violence. Pretty much anything else allowed by the site's rules. Fade to black any sexual scenes.
2. No godmodding, metagaming, etc.
3. Original characters only. No Mary Sues, I love, love flawed characters. No limit to the number of characters you can have, just make sure you can handle multiple if you go that route.
4. A pet peeve of mine: no anime pictures for face claims. I prefer high quality or digital art.
5. Write in third person, casual standards at least.
6. Character death is a possibility. The underworld can be cruel.
7. Please stay active, let me know if someone comes up and you will have to step away from the RP.
8. Post your character sheets that are awaiting review on the OOC, once they've been approved then they can be posted on the characters' tab.
9. GM word is word of law here. I (and any other potential co-GMs) have final say in any disputes.
10. Have fun! Feel free to give me any suggestions to make the RP more enjoyable.

FAQ

1. Can I create my own faction? Or join any of the already established ones?
Yes to both. I probably will make a faction sheet for anyone who'd like to create their own factions. You can also solo it, you don't have to join any factions.

2. Can I make a Jedi or a Sith?
Probably not. I intended for this RP to mainly focus on non Force users but I am open to idea of perhaps one or two force users. Some Jedi did survive the purge after all, but they are still considered wanted criminals. You'd have to convince me to allow the Force user character.

3. What about a Mandalorian?
Definitely! I just don't want the RP to have tons of them. Bounty hunters in general are a staple of the Star Wars rogue gallery and I plan to establish a bounty board of NPCs that can be hunted down in the IC.

4. What about an Imperial?
A rank and file Stormtrooper is a no but an Imperial agent could be a possibility.

5. How about a rebel?
Anti Imperial sentiment is pretty high in the underworld, especially considering how many aliens the xenophobic Empire forced down there. The Rebel Alliance is in its infant stage in this RP, its not openly being advertised. There's gonna be some rebel activity but (to start) its going to be disorganized and weak. It will grow though.

6. Can I play a droid?
Yes you can. Perhaps an assassin or bounty hunting one?

7. Are there any banned species?
As of right now the only one I'm banning for sure is Miraluka. I'll mention in my reviews of sheets if I have issues with a species but feel free to bring up any you think might be iffy.

Character Sheet

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Hidden 11 mos ago 11 mos ago Post by Famotill
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Famotill

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Here's a rough draft for my proposed character, Tanda Sal. If everything goes well and she gets approved I may end up having to eventually make a sheet for her father as well. If this character is a bit too clean and tidy for the purposes of the RP I can draft up something else.

Hidden 11 mos ago Post by Zarkun
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Zarkun The Vigilante

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I do submit for review, my character.






Hidden 11 mos ago Post by Torack
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Torack The Golden Apple

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Hidden 11 mos ago Post by Lord Indra
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Lord Indra ENDEAVOR

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My sched is hectic, sorry, I ain't joining
Hidden 11 mos ago Post by MagratheanWhale
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MagratheanWhale

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I am in the process of creating a character.
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Hidden 11 mos ago Post by Heat
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I will look over sheets and add some more stuff to the OOC when I get home.

@Anakin sad to hear, but we’ll always be here when time frees up for you!
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@Torack I like the concept, I don't know how well taking them down from the inside will go but it sure will be fun to explore.

Approved!

@Zarkun an assassin will find plenty of work in the Underworld. Approved as well!

@Famotill she might find herself pulled into some criminal warfare. A good merchanic would be in high demand. Also approved!

All approved sheets can be posted in the character's tab.



I'm going to be adding more to the OOC tonight.
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Hidden 11 mos ago Post by Blitzy
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Blitzy

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Hoping to whip up a ripperdoc inspired gang medic!
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Hidden 11 mos ago Post by Heat
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I’m planning to add two more big local gangs that will be warring it out. Add some real opportunities for mercs, bounty hunters, assassin, smugglers and the like.
Hidden 11 mos ago Post by Hexaflexagon
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Hexaflexagon Pretty Good

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It back.
Hidden 11 mos ago 11 mos ago Post by Heat
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@Hexaflexagon I was going to summon you when I made it.



If you’d like I can grant you back your co GM ship.
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Hidden 11 mos ago Post by Hexaflexagon
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Hexaflexagon Pretty Good

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If you’d like I can grant you back your co GM ship.


Only if you need the help! I'm also just fine watching the roller coaster this time lmao.

Though I'm currently toying with some concepts for this time around. Namely, a down on his luck ISB agent that gets handed stewardship of the "worst post in the Bureau" after his last mission went spectacularly FUBAR. It might take me a little bit to iron out all the details between work, but I'll definitely try to get something up by the week's end.
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Hidden 11 mos ago Post by Chev
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Chev The Pecking Order

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Name here
- Tyros Vol

Species - Gen'Dai

Gender - Male

Age - 100

Occupation - Bounty Hunter

Apparel - Gun-metal grey/turquoise armor

Weapons - Heavily customized E-11 Blaster Rifle that has almost been completely rebuilt from scratch. The rebuilt rifle has experimental power cells that allow for a more rapid rate of fire and has a grenade launcher attached to the top. Tyros also possesses a heavily modified Mandalorian blaster pistol and two vibroknives for use in close quarters combat.

Equipment - Holo-communicator. Four spare regular power cells for his blaster file. Five spare grenades.

Skills -

Expert shot with his blaster rifle
Somewhat experienced with his vibroknives and can hold his own in hand to hand combat as long as the odds aren't overwhelming
Fairly good with the Mandalorian Blaster

Flaws -

Flawed Gen'dai Regeneration: Unlike most Gen'dai in the galaxy who can famously regenerate from nearly any injury, Tyros can't. He heals at slightly above the rate of most species in the galaxy due to experiments performed on him as a child by a scientist who could only be referred to as "twisted." If he loses a limb, he will most likely need a cybernetic replacement. If he takes a blaster shot to the arm, it will take the injury days to heal on it's own. A Bacta tank would most likely be the best option for him to take if he is injured.

Disfigured/cybernetic. Behind his armor, Tyros isn't a pleasant looking individual. One of his eyes had to be replaced with a cybernetic implant and he has many scars.

Personality - Tyros is a fairly cheerful individual despite what he went through. He has a somewhat sarcastic sense of humor and does believe in doing the right thing in most situations. When caught with his back to the wall, he has no issues in using his height and intimidating appearance to his advantage

Goals -
To see the end of the Galactic Empire and assist in it's downfall.
Earn enough credits to make it off Coruscant.
Find the man with the red cybernetic eyes.
Get his ship back
Locate and visit the Gen'dai homeworld.

Backstory - Tyros was born on a small colony world settled by a small group of Gen'dai who wanted to "get back to nature" as they so put it. The group was largely composed of artists, scholars and teachers who wanted simply to live in peace away from the hustle and bustle of the Gen'dai homeworld. The first fifteen years of Tyros's life were fairly uneventful but the young man had a bit of a wanderlust. At night he would stare up at the stars and wonder what secrets other worlds held.

At the age of sixteen, armored men came to the colony in the middle of the night and began capturing as many of the colonists as they could. unfortunately for Tyros he was one of those who was captured. Any of the colonists who resisted where ejected from the airlock in the cold vacuum of space. By the time they arrived at their destination a small moon in the Outer Rim, only seventeen of the colonists were still alive. A man red cybernetic eyes began experimenting on them day in and day out, seeking what made the species so long lived and what allowed them to regenerate from so many different injuries. For nearly fifty years, the number of surviving colonists dwindled until only Tyros was left alive.

The experiments continued for many months until the sadistic tormentor froze Tyros in Carbonite until he could figure out a way to extend his own lifespan and find a way to harness the regenerative powers of the species. Unfortunately for the scientist, his moon was chosen as the new base of operations by a group of smugglers who proceeded to descend on the moon and ended up driving him away. The scientist was able to leave with what research he had gathered over the years, but was forced to leave the hunk of Carbonite with Tyros still frozen inside behind.

The smugglers, after searching the lab for valuables, found the hunk of carbonite and were able to thaw it and found the scarred and battered Gen'dai inside. The leader of the smugglers, after hearing Tyros's story behind how he had ended up in his current situation agreed to give him transportation off the moon to a planet where he might be able to make a fresh start for himself. It took nearly ten years and various jobs but Tyros was able to eventually make a name for himself in the underworld and buy himself a small three man ship. His latest bounty brought him to Coruscant where he had to deal with a notorious Rodian murderer. After leaving a smoking hole in the Rodian's chest, he returned to the spaceport and found his ship missing. With very few options left, he began offering his services to various underworld clients in the hope of either finding his ship or buying another one.

Hidden 11 mos ago 11 mos ago Post by Heat
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@Chev I got an issue with the species. Immortal and able to regenerate from wounds is a bit much. Even if his regeneration is flawed its still a pretty powerful thing.

I've also added two major local gangs to the faction category, as well as the fledgling Rebel Alliance
Hidden 11 mos ago 11 mos ago Post by Hellion
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Hellion Nulla Dies / Sine Linea

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@Heat, for your review.

I'll also work on cleaning up the format when I can.


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@Hellion



Approved!
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Hidden 11 mos ago Post by Hellion
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Hellion Nulla Dies / Sine Linea

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Thanks @Heat! I cleaned up the sheet a bit and then moved it over to the CS tab
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Hidden 11 mos ago Post by Chev
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Chev The Pecking Order

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I'll try and come up with a different character.
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Hidden 10 mos ago Post by Heat
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IC will be up this upcoming week! Probably Thursday/Friday.
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