I am very sorry about the three which didn't make it through, I would have loved to have roleplayed with each one of you. I was already pondering about how my character would have interacted with yours, even if I was uncertain if he would make it due to the large text-cluster of my sheet and how I had arranged things. I would like to have thought my character would have been highly intrigued in a fellow red mage, and been abit too nosy around him to basically pry him open. "Reveal to me thine secrets!" Sort of manner. Rheine on the other hand might have come to feel like a librarian being picked up by a biker and placed on his motorbike, such an interaction between an extrovert like my character and an introvert like Rheine would have been very amusing. Lastly with Solace, my character would have leapt on that PTSD sort of guy and probably seen about adding a couple of more layers of things to be worried about, that and cringe everytime hearing a song or any music being played. All things considered, I can imagine the choice wasn't easy to pick only 8, and I did enjoy reading your character sheets, so keep your heads raised high. /Dez.
“Ahem! You face yours truly, Éliane, of the Household Guards of Skael. You face the blade, the bullet, or the high explosives. I would advise you to stand down… but you already know what I prefer, right?”
Dame Commander 1st Household Guards Battalion of Skael
25 | ♀ | Sollan
A long, thin gunblade, crafted in the style and weighting of a sabre. Lightweight but durable, as a custom-made weapon, it prioritizes the same melee fighting form and function of its more simple gunless sister. Thusly, it lacks accuracy or punch at range, unless explosive shells are used. It shares the same ammunition as a standard Skaelic longarm.
Spare arms. Éliane carries, in a special dual-slotted strap slung across her shoulder, a spare standard-issue combat sabre and battle rifle. The blade sees little use, but she uses the firearm regularly for hunting, or when the situation demands a little more accuracy and discretion.
Dagger. A basic third weapon hidden in her boot. Éliane likes her backup weapons.
Traveling cloak. A long, thick garment that can cover her body down to just above her ankles. Color matched to the navy blues of her uniform.
Leather satchel. Contains essentials, including basic traveling supplies, spare ammunition, and tools for maintaining her weapons. Includes a coinpurse with enough expenses for a couple months of travel.
Potions. x3. Basic potions for whenever one might need them.
Coffee. She can’t go without it.
Conflagration. Éliane has no idea why this needs to be explained. It’s a big, directed explosion with piercing qualities made by charging and simultaneously firing all rounds in her gunblade. It makes a big boom commensurate to the level you’d expect from a limit break.
Éliane stands at about 5’ 4” tall, with a slender, though fit build. She keeps her pinkish-red hair generally short. Her eyes, matching the color of her hair, are intense. She generally keeps to wearing her uniform even outside of Skael, seeing as her travels are in service to her country. When out of it, she wears simple, comfortable clothing that are easy to move in, and always at least with one weapon.
Expressive. Intense. Slightly unhinged. Polite, to a degree. Friendly, nonetheless. Those are all words to describe the force of nature that is Éliane Laruelle. A battle junkie that doesn’t shy away when violence is needed, she has her head half in the clouds at times. Youthful, boisterous and energetic, she has no issue with commanding attention. Despite her rank and role, she is neither a particularly exceptional leader nor a very effective law keeper. A strong believer in pragmatism and might makes right, she nonetheless maintains a mostly moral, if practical outlook.
Has a penchant for accidental collateral damage. If the Seeds of the Garden are the scalpel, then Éliane and the others that were under her command are the big, unsubtle hammer that proudly trumpets the presence of Skael.
Éliane’s story has humble origins. Her parents were both bakers; her mother from a long line of bakers, and her father, a guard captain that took up the family business later in life. For commoners, they did well for themselves, with a well-trafficked bakery on main street that has stood for generations. Growing up, she learned to bake, helping out in the family store in the early mornings. In the afternoons, her father, after closing up the shop, would teach her some of the skills he had picked up as a guardsman to protect herself.
It turned out she was far better with cold weapons and firearms than handling hot pie tins.
Not that her baking skills were subpar, mind, but Éliane simply never had the temperament to take up the family business. When she was of age, using her father’s connections, she joined the Garden, leaving her younger sister to take up the family business. Her time there was relatively brief, though fruitful. She quickly distinguished herself with the skill of her sword arm and the accuracy of her shot, but equally developed a reputation for bungling covert operations with risky maneuvers and high-profile attacks.
Nonetheless, her skills drew the attention and patronage of one of the seven great Houses. Thus, while still in her late teens, she was sworn into service to House Silvain, a relationship that turned out to be rather fruitful when Lord Silvester Silvain was elected Overseer. Still under service to the House, Éliane joined the Household Guards, the elite corps of soldiers tasked to protect the ruling Overseer and his administration and carry out missions of state. She remained at her position in this capacity after Silvain's four-year term was up, subsequently serving under Overseer Baramoux.
Éliane was a pivotal actor in the Conspiracy of Solitude’s Rest, an attempt to overthrow or assassinate Baramoux backed by a cartel of merchants slighted by isolationist policies. While she was not the one to uncover the plot, there are few that aren’t aware of the high-profile running battle between the Household Guards and the forces of the conspirators on the rooftops and spires of Solitude. There, Éliane dueled and personally defeated the corrupt lord that was the ringleader of the plot, for which she received a Knighthood and a promotion.
With the appearance of the Blight and the proclamation of Leonhart VII, and in the face of an unprecedented threat to her nation, Éliane led a small delegation to Balmung to show the flag… and, by the grace of Etro, nip the problem in the bud before it truly reached the lands of the far south.
She did not, however, expect everybody else in her delegation to keel over and die in the castle during a surprise attack.
Enjoys baking, despite not taking up the family business.
Lives off caffeine. Heavily prefers coffee, but will gladly partake of tea or other caffeinated substitutes.
Likes dueling. Recreational or otherwise.
Fan of pubs and bars. Sometimes to the point of waking up in unfamiliar beds. She considers that a plus.
Takes the titles and trust placed in her seriously. Despite not being the best student, she will take the time and study until she is knowledgeable in a required subject.
Lord Silvester Silvain. She maintains a good relationship with the former Overseer and his family, despite parting ways as his retainer.
Overseer Baramoux. Her current boss. She disagrees with some of his policies, but keeps things professional.
Marianne, Oliver, and Therese Laruelle. Her parents and younger sister, respectively, at the Laruelle Bakery in Solitude where she will still occasionally help out.
1st Household Guards. She cares for and dotes on her small squad, which she’s left behind in Solitude to put out any fires in her absence.
Solitude/Skael. Well known for putting out the incipient rebellion in Solitude. A somewhat divisive character, considering having a battle on the rooftops of the capital is a rather reckless endeavor.
Set of lockpicks. 2x Potions. 2x Ethers. A money pouch. A small notebook. A Spyglass
Limit Breaks: Combine: Able to put two items together to make a multitude of effects. Can be useful or not depending on the combination used.
Standing about 5'10". With blue eyes. He has a satchel attached to the lower part of the back of his outfit. Also he is also able to cover the bottom half of his face with a part of his cloak.
Personality: Fiske is the kind of person that doesn't expect things to be so easy, he has a friendly demeanour that can be often relaxed, Fiske is not afraid to help people or his friends that are in danger and he'll do it with a smile. But for strangers it could come at a price, if he does a good job.
He has confidence in his abilities, not so much that makes him overconfident or arrogant. He's seen a few people in the guild with that attitude, in the end they've ended up dead. He is humble and won't hold all the fame, glory and reward to himself if others were there helping. At times he can be curious with his skills; he often got him in trouble when he trained his skills of lockpicking on other members of the guild rooms.
There are times that he misses his family so he'll send them letters of how he's doing.
Biography: Fiske is the Second oldest child out of his family. His family have a small business selling various items such as: Potions, Weapons and Armour. Him and his younger sisters would help around keeping everything stocked. At times they would go around Brightlam completing small deliveries They would get praised by civilians and people passing through.
At 12 he often dreamed about seeing the world, having adventures. He wanted to practise on some skills that could help him if he ever set out. He asked his parents to help. They gave him some old dull daggers and a book on how to use them. So during the times when he wasn't making deliveries he practised using them.
At 16 his sister never returned from a delivery, feeling unsure since they know the city really well, Fiske went to investigate. He found his sister being chased by two muggers. Without thinking, he jumped in an attempt to help his sister. The scrap came to a draw, his dagger broken, but he managed to save his sister which was more important to him.
A traveller that wasn't from around here, picked Fiske up and was directed by his sister back to their family shop. His sister told her parents and the traveller what Fiske did to help save her. Interested by this tale the traveller offered Fiske's parents if he could join a guild to help improve his skills, perhaps make them grow.
There was a little bit of a refusal by them at first, but then again their oldest son already left home for the same reason, so it was Fiske's turn. Once ready he left home to be part of a guild, where he studied the skills that he uses to this day. Some of the jobs that guild had ranged from Exploration to Monster Hunting most of these were tackled by various group sizes of the guild.
When the world lost its light, the Guild sent out people here and there to find answers and to report back or if you come across groups seeking the same goal provide assistance.
Traits: He has a tendency to whistle a theme from a Chocobo theme song from a TV series Draws various doodles or sketches of people in his notebook. Very Agile and Athletic. Loyal Creative Friendly