Avatar of Balthazar007

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Recent Statuses

2 yrs ago
Current New beginnings mean an end to old starts, and that is never a bad thing.
5 yrs ago
Finger Nails or Toe Nails???
5 yrs ago
RISING UP TO THE CHALLENGE OF OUR RIVALS!
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Bio

This is my second profile on here, and I have been Play-By-Post RPing for about nine years now. I do my best to see every RP to the end or at least let my character come to his/her own dramatic conclusion when I feel like signing off. Just like novel writing in real life, I tend to find myself on long hiatuses. Since writing is a great way to work out your brain, I try stay engaged as much as possible.

My favorite genres include futuristic worlds, mysteries, and super powers. Any mixture of these three elements will peek my interest.

Most Recent Posts

I'm interested. Just not entirely sure how the interaction between characters is being done. I was thinking of having an old character as the base and then transfer into a young and powerful body. It could be interesting if I'm able to that is.


That would be a good idea. So far we have my character who is a non-violent scientist in a soldier's body. Someone else is working on a pickpocket/thief in a police officer's body.

If I may make a suggestion, I think your character could go from old man to star athlete or gladiator.

As for character interactions, that is done through Discord, once a week on the weekend. We can also do slower post-by-post interactions here, but Discord makes character interactions more exciting. Our next Discord meetup will either be Saturday or Sunday of next week. I'll know my schedule by tomorrow night. (The genius managers at my work only send out the schedule on Sunday.)
Quick question regarding "residual damage", wouldn't it be wise to roll dice to determine how long the effects last? I mean this is just me thinking but having it set where the player(s) determining themselves, one may say "[insert effect: eg burning on an enemy] lasts longer than need be, or, Oak Flesh[armor+] lasts 20 turns in a battle against a relativly weak enemy.

Not saying I'd do something like that, but I have seen RPs where such has happened.

Aside from that, your idea sounds interesting


That is a well thought out point, but did you take into consideration that residual damage weakens with every turn? Say you cast a damage 16 spell. Your residual damage can only be 8 on the the next turn, the. 4 on the following turn, then 2, and finally 1. And yes, this would mean your spell could last longer than need be for weaker enemies. But then, you would want to use a weaker (more Mama efficient) spell against them to begin with right?

Personally, I prefer static residual instead of rolling for residual damage, because I'm trying to cut back on dice rolls in general.

However, we could go as far as to do both though, static or random, depending on the spell. I mean, one more dice roll when casting wouldn't hurt... When making the spell, you would pay more for how long the residual damage could last.

In either case, we're talking about the most advanced game mechanic in the game. LOL. I like your enthusiasm, but we can cross that bridge when we get to it. Awesome stuff though. Keep them coming.
Magic is REAL!!!

I would like to propose a simple roleplay idea, hoping that the KISS method applies here. (Keep It Simple Stupid)

The premise for the plot is that your characters live in present day Earth (sort of). Everything is like real life, meaning that magic and fantasy creatures don't exist... or do they???

Characters will start off as normal people, who so happen to discover that magic is real, through whatever means you see fit. The type of magic that they discover will also be up to you. Once they get through their basic training, I will start introducing magical monsters and conflict that they will have to resolve. Simple? Yes?

Before I dive into the simple game mechanics, I need to touch on a few ground rules: Characters are not to start off as military, extremely rich, or well versed martial artists. Basically, your characters can't start with a large combat advantage. At least not right off the bat. Also, they can't be hyper-intelligent or super well connected (i.e. no celebrities or expert scientists). Basically, all characters should be starting on a comparable playing field.

Now, for the simple gameplay mechanics...

Players will only have two familiar stats to track: Health and Mana. Obviously, you loose health when you take damage, and you loose Mana when you cast spells. This isn't to say that other stats won't be introduced, but these are the two most important ones. Secondary stats include (but are not limited to): Speed, Resistance, Evasiveness, Accuracy, etc. Secondary stats like these are only granted by items and spells and are otherwise considered to be ZERO.

Moving on, there will only be one type of currency in this RP, and you will use this currency for EVERYTHING.

The currency though all this will be Soul Beads (SBs). These are magical items ranging from the size of a small necklace bead to much, MUCH larger orbs. As you would expect, you earn Soul Beads by defeating magical enemies or as a reward for your efforts. Soul Beads are then used in one of three primary ways: you can increase your Health, increase your Mana, or power up old spells & learn new ones.

There will also be items for purchase that cost SBs.

On that note, we come to the only semi-complicated part of this RP, creating/learning new SPELLS...

First of all, your character will technically be "learning" all their new spells, but you will be the one "creating" them. There are three basic parts to a typical spell: Damage/Recovery, Secondary Stat Boosting/Reducing, and special effects.

  • Damage/Recovery includes harming the opponent, defending against damage, and recovering Health or Mana. Basically anything to do with altering/protecting someone's Health or Mana.
  • Secondary Stat Boosting/Reducing is used to make an opponent more vulnerable or an ally less vulnerable, in one way or the other. This can be making someone faster/slower, more/less durable, or more/less resilient to a certain type of magic.
  • Special Effects are just that... special. They are the "catch all" for anything else not covered by the above two sections. Players will propose their special effects and I will assign a cost to them.

Below is a summary of how you can spend Soul Beads...

  • 5 Beads = Special effects will have a cost that is in multiples of 5
  • 4 Beads = Increase your max Health or Mana by 1
  • 3 Beads = Change 1 point of a character's Secondary Stats
  • 2 Beads = Cause/Inflict/Heal 1 Health Point or Mana Point
  • 1 Beads = Cause/Inflict/Heal 1 Health Point or Mana Point of Residual Damage.
  • Residual Damage/Recovery means damage/recovery that is dealt on the target's NEXT turn and turns beyond. This can last for as long as you like, but residual damage can't be more than half the initial damage dealt/recovered in the turn before. Don't worry if this part sounds complicated. It is an advanced feature, that you won't need to know right away.


Once you've created/learned a spell, it will cost HALF the amount of Mana points to cast that spell as it did Soul Beads to buy that spell. So if you have a simple spell that only deals 4 damage, and it cost 8 SBs to create/learn that spell, then that spell will cost 4 Mana to cast.

Now for the last ingredient, DICE ROLLING...

Dice rolling is used mainly in one scenario: for inflicting/defending damage. In this case, the sides of the dice will equal the amount of damage being dealt/defended against. So if your spell deals a base damage of 4, there is a chance it might deal 4 extra damage. BUT that isn't to say that dice can't be rolled for other reasons, such as the special effect of a spell.

That is everything, almost literally, every single thing. I probably even went TOO far into detail about things that you won't even see in the RP for a while. But if you understood even half of this, and you're even a little interested, let me know!


Thanks for taking the time to check this out!
@A Lowly Wretch@Cerces22@alexfangtalon

For everyone that has expressed interest in this RP. Here is the link to the Discord: https://discord.gg/EJn347

Feel free to ask questions and communicate with me via the "Out-of-Character" Discord chatroom. I will be online for the next three hours.

Newcomers are welcome. We're only getting started.


@A Lowly Wretch: I know you said you were pulling out of this RP, and that is fine, but since your stated reason was just the real person pictures, I'm tagging you this one last time. (Since, as I said, using real people pictures was only a personal preference for my characters and not a requirement.) If you don't respond to this RP for the rest of the day, I will quit tagging you in all future posts.

@Balthazar007 - I'm afraid I will have to bow out. I do not do real life photos for pictures. My apologies.


You don't have to use real life photos just because I did. And those were just stock images, not photos of me or anyone I know.

You can use animated images.
Okay everyone, @alexfangtalon@A Lowly Wretch@Cerces22

I'm going to be online from 3pm till 6pm tomorrow (Saturday) to help people make their characters and get this adventure started.

I will be creating and posting the Link to our Discord channel at that time.

Hopefully I see you all then

Also, to any potential newcomers, this might be the last chance to hop on board.

Here we go!

Gregory Hamilton's Host Body


Name: Jedrick
Age: Unknown
Planet: Unknown
Profession: Soldier


under the helmet

Personality Quirks: Unknown

Equipment / Items

  • Heavy Artillery Rifle
  • Ammunition Clips
  • Highly Durable Body Armor
  • Augmented Reality, Multi-functional Helmet
  • Backpack
  • First Aid Kit
  • Large Knife
  • Small Explosives
  • Backup Radio


Skills: Unknown


Biography: Unknown

Gregory Hamilton
Age: 25

Personality
Greg is a humble man with a big brain and a big heart. He is non-confrontational, which some people find to be a sign of weakness, while he believes it to be a sign a maturity.

Biography
Greg was born and raised in Atlanta, GA. He was the youngest of three in a loving family. His interest in science sparked at a young age, fueled by a natural curiosity. He was always top of his class, but never considered himself special, just hard working.

Graduating with honors from MIT in the field of Physics, Greg received his first full-time job offer as a researcher in New York City, at a brand new facility in Manhattan. The name of the company was Q.U.I.P. (Quantum Universal Institute of Physics). Working here was a dream come true. The technology was state of the art, and the research they were doing was revolutionary.

On that Day
It was a day like any other. Greg had taken the subway from his apartment in the Two Bridges neighborhood of Manhattan. As usual, he was was arriving to work early at 3:30pm, set to start his shift at 4pm. The last thing he remembers before the blinding flash of light was opening the large, glass, front doors at the Q.U.I.P. facility.
@Cerces22 ???

Any preferences?

How many players are you looking for?


One more would be great if you're looking to fill that spot. Maybe two more (max), if you have a friend to join.

Do you think you understand everything, like how the Discord works?
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