Current
Euh. It's been a hot minute. Things are rather different for me now, and I don't know how that translates to my presence here.
3
likes
1 yr ago
I don't *think* I'm a bad person. I might be wrong there. I try not to be, even when I screw it up for want of social awareness.
2
likes
2 yrs ago
Harambant, who once went by Harambe, now only recalled in light of what followed.
3 yrs ago
RAIN OF SPIDERS (SPIDERS spiders)
4
likes
4 yrs ago
It seems today, that all you see,
Bio
Hello, I am me from the internet. I migrated here from Kongregate's Forum Games Forum, so feel free to look for me there if you wish to follow a career in internet stalking people. (ಠ_ಠ) ( ͡° ͜ʖ ͡°)
“I really don’t follow how your faith believes its perfectly acceptable to doom 4,000 years plus of sentient beings, on a pre-set path of no escape from sin, just so their descendants can be offered the ‘chance of salvation’ when the god murders its own son.” ~vikaTae
“Don’t be an ass or a pussy, ’lest you get screwed by life. Being a mouth or a hand is somewhat safer, and an eye socket is pretty much sacred in this regard, so always keep a look out.” ~BCLEGENDS
@Keksalot@Rockette@FantasyChic@Altered Tundra@Eyeruption And with that, please prepare your character sheets, folks. Naturally, they should be posted in OOC rather than Characters for inspection before they are accepted; that applies to all players, not just the ones listed above.
Imagine a world parallel to ours. A world where inhuman and semi-human creatures alike lurk - vampires, werewolves, faeries, warlocks - and yet pale compared to the demons that threaten to snuff out humanity on a daily basis…
And now, imagine the sort of person it takes to fight back against those demonic shadows.
Welcome, ladies and gentlemen, to the world of Shadowhunters. It is much like our own in many ways, and yet hides an alternate reality of magic that most mundanes never see, a Shadow World inhabited by various supernatural entities, and assailed on a regular basis by demons desiring the destruction of all other life on our planet. Protecting Earth from these deadly foes are the Shadowhunters, or Nephilim: humans with angelic blood in their veins, granted superhuman strength and speed, as well as the runes and weaponry necessary to fight back against the demons that have menaced the world for a thousand years and more.
Generally speaking, people who are already familiar with the Shadowhunters universe would be preferred as players. If you’re not, however, then before you can get started, there’s a few important pieces of terminology we need to go over, bearing in mind that massive spoilers to the setting and stories may follow, specifically from the six books of The Mortal Instruments and other stories set in that time period:
Mundane - Normal humans, unaware of the Shadow World, usually lacking the Sight to see past the glamours hiding it, and generally not introduced to it to avoid causing a panic. The equivalent of Harry Potter’s Muggles, for comparison’s sake.
Downworlder - Any denizen of the hidden Shadow World, from vampires to warlocks. Technically includes Shadowhunters themselves, though it is uncommon to hear them described as such.
Glamour, and the Sight - Magic used to hide the Shadow World from mundanes, as well as the true nature of things in general; and an ability necessary to see past glamour that mundanes generally lack, with greater strength allowing the bearer to see past stronger glamours.
Shadowhunters - The Nephilim, part-angel and part-human. Shadowhunters are trained from a young age to defend Earth from the demons that assail it, with both physical prowess beyond human norms and many angelic gifts such as seraph blades, the holy runes called Marks, and the Mortal Instruments, all gifted by the angel Raziel. They reside in Institutes in cities across the planet, or in their home city of Alicante in the hidden city of Idris, and are all participants of the Clave, governed by the Council which in turn is presided over by the Consul. Note that in breeding pairs, Shadowhunter blood is dominant, and will always produce Shadowhunter children with both mundanes and all fertile Downworlders.
Vampires - The Children of the Night, these are humans infected with a demonic virus that turns them into undead, yet highly powerful beings. With superhuman strength, grace, speed and senses, as well as powerful regenerative abilities and the ability to mesmerise others with the encanto, vampires are very similar to how they are depicted in fiction, though this applies to their weaknesses against sunlight and blessed substances and materials too, amongst other things. Vampires and werewolves are inherently opposed to one another on an instinctual level, and though this instinct can be overcome with effort, it nonetheless negatively affects their relationships with one another on a race-wide scale.
Werewolves - The Children of the Moon, these are humans infected with a demonic virus that transforms them into wolves in the light of the moon, though they may also Change at will when trained to do so (and for their own sake they are encouraged to do so). With enhanced strength and speed even in human form, they gain powerful claws and teeth in their lycanthrope state as well as enhanced senses, and can spread their lycanthropy through a bite, though their regeneration is cancelled out by both the angelic fire of a seraph blades and weapons made of pure silver. Werewolves and vampires are inherently opposed to one another on an instinctual level, and though this instinct can be overcome with effort, it nonetheless negatively affects their relationships with one another on a race-wide scale.
Warlocks - Lilith’s Children, unaging and sterile beings that are born half-demon and half-human, usually through unsavoury means on the part of their demonic parent, and who possess the power to invoke demonic magic in various forms, up to and including the illegal summoning of demons. Of all Downworlders, Shadowhunters are most likely to work with Warlocks in order to benefit from demonic magic that the angelically-aligned are forbidden from using, namely the creation of Portals to allow transportation from place to place.
Faeries - The Fair Folk, believed to be part-angel and part-demon, yet possessed of human souls nonetheless, as well as their own brand of magic aligned to neither angels nor demons, supernatural swiftness and grace, and an ethereal beauty underpinning their varied forms and cunning natures - though pure iron is toxic to them and they are unable to tell lies, they are masters of social manipulation, often tricking mundanes and Shadowhunters alike with wordplay and subtle magical manipulation. Though they tend to keep to their own affairs in their realm of Faerieland, also called the Faerie, their tendency to meddle in the affairs of others is well-known, and for their actions in the Dark War have been heavily sanctioned for the time being.
Angels - Winged celestial beings who oppose demons in all forms, both directly and by proxy via the Shadowhunters, whose patron and creator is the archangel Raziel. Angels are rarely seen on Earth, as their primary concern is with Heaven and the war against Hell, though in the rare circumstances that they are brought to Earth, they are considered powerful beyond the scope of any mortal being.
Demons - Evil creatures originating from Hell and the Void, these are beings of pure destruction: they seek to destroy all worlds, turning them into horrific places inimical to non-demonic life, and generally take on monstrous corporeal forms that reek of death in our dimension depending on the demon in question. Though they are very weak to holy weapons such as seraph blades, and cannot detect angelic magic, they are nonetheless terrifying foes which are more than capable of slaying even a Shadowhunter if they are unwary, especially those Greater Demons that occasionally make an appearance on Earth, and rather than dying the demonic energy powering them simply returns to the Void upon their physical body’s destruction, ensuring their ability to come back to our dimension again some day.
The Covenant, and the Accords - A set of rules that all Shadowhunters live by, enforced by the Clave and providing both the basic moral code and the overall legal system that Shadowhunters, and to a limited degree Downworlders, have agreed to abide by. The Covenant has been amended several times via the Accords, a series of treaties agreed upon by Shadowhunters and Downworlders to further improve Downworlder rights and minimise discrimination, with revisions taking place roughly every fifteen years. As of present, the punishments set out in the Cold Peace after the Dark War means that Faeries do not currently benefit from the Accords’ protections.
The Mortal Instruments - The most powerful artefacts of the Shadowhunters, gifted to them by Raziel himself. Includes the Mortal Cup, allowing mundanes to Ascend to become Shadowhunters by drinking from it (though the process is rarely used without extensive testing for suitability); the Mortal Sword, which compels Shadowhunters to tell the truth when held; and the Mortal Mirror, thought lost for ages until its recent rediscovery as Lake Lyn in Idris, whose waters are poisonous to Shadowhunters.
Recent conflicts within the Shadowhunter universe have largely been spurred by the Circle of Raziel and its agents, radical Shadowhunters whose leader Valentine Morgenstern sought to purify the world by killing all Downworlders. These include the Uprising, the Mortal War, and the Dark War, in that order. The Circle’s ideals first coalesced into violence during the 1991 signing of the Ninth Accords, where they tried and failed to kill all Downworlders present at the meeting, only to be fought off by a combination of Shadowhunter and Downworlder forces. By 2007, the Circle had reformed, and attacked Idris directly along with an army of demons, though with the assistance of Clarissa Fairchild an alliance of Shadowhunters and Downworlders again managed to fend the Circle off, with Valentine dying in the process of summoning the angel Raziel with the Mortal Instruments. However, his son Jonathan would then corrupt many Shadowhunters with the Infernal Cup, creating an army of Endarkened that fought alongside Faerie allies to try and destroy Alicante again only three months after the Mortal War, though all Endarkened perished after the Infernal Cup’s destruction.
Further information on all of these topics can be acquired here. Once again, bear in mind the possibility of spoilers for the setting in general.
As far as the game itself goes, it will be Co-GMed by @Nallore and @JaceBeleren, and set in the city of San Francisco in 2010; a High Casual level of writing ability will be expected of players, and as stated awareness of the terminology is very important. Note that the setting involves significant amounts of romance throughout the canonical stories, so those who are interested should expect their characters to get involved in romantic subplots with either PCs or NPCs. Having said all that, here is your character sheet:
Name: Your character’s name, of course. If they happen to have any aliases, include those here too. Vampire and werewolf names are typically similar to mundane names, as both groups generally have ex-mundanes as members, though vampire names will of course reflect the time and place the ex-mundane was born in; Shadowhunter surnames are traditionally compound, reflecting an aspect of either the family or the name's original bearer, e.g. Fair-child, Love-lace, True-blood; warlock names are created by the warlock themselves, generally a combination of a standard first name and a verb- or adjective-derived surname with negative connotations; and faeries usually hold elaborate first names, but rarely possess surnames, or at least tend to avoid telling other races what these surnames are.
Race: Are you a Shadowhunter, or one of the many types of Downworlder? You could also play as a mundane who’s somehow been introduced to the Shadow World, but that’s boring. If you want to do something interesting or secretive with your character’s race, a la certain main characters in the setting, make a PM with all three GMs as readers. Also note that due to the somewhat alien nature of faeries and the restrictions set upon them as of 2010, such players will need to demonstrate both significant understanding of the setting, faeries in particular, and excellent writing ability to be accepted.
Age: The character’s age. For Shadowhunters and werewolves, and considering the nature of the setting, try to stick to between 16 and, say, 50, unless there’s good justification for being outside these ranges, and note that below the age of 18, Shadowhunter characters are legally considered children by the Clave; vampires and warlocks have more leeway in terms of age for being immortal, as do faeries with their extended lifespans, but all characters in these groups should remain below around 250-300 years of age.
Sex/Gender: Nominally male or female. If the character is transgendered, include both their birth sex and preferred/transitioned-to gender; if you have something else in mind, just ask.
Appearance: Your character’s appearance, both their body and their clothing, as well as any changes to either that their personal glamour generally induces. As minor guidelines, Shadowhunters typically possess various Marks on their skin, and many fine white scars across their skin from constant Mark application, plus any actual battle scars they may have acquired over time; vampires tend to possess pale, sallow skin and a thin build, though this is not always the case; werewolves have both a human and wolf form, both of which must be described; warlocks always have a defining feature that marks them as inhuman, be it horns, wings, hooves, or whatever; and faeries tend to possess inhuman beauty and skin of various pastel colours, amongst other defining traits, though the gentry tend to look more like humans than the common folk.
Personality: How your character acts in general. Talk about their defining and not-so-defining traits; their likes and dislikes; their demeanour towards particular groups of people or Downworlders if relevant; their pastimes and hobbies; their sexuality; and so on and so forth.
Skills and Abilities: Both mundane and supernatural things your character can do, learned or natural. Most Downworlders, Shadowhunters included, have some degree of innate superiority over mundanes with regards to abilities, though mundanes are in some cases able to learn to use demonic magic; however, many Downworlders also have some significant weakness hindering them, which should also be mentioned in this section.
Biography: Your character’s past - what did they do, what moulded them to be the way they are now, what significant events took place in their life? Etcetera. As with Race, if you want to do something that requires secrets to be kept from other players, make a PM that all three GMs have access to.
@Necroes I was just going to say, I don't think there are any particular posting restrictions in terms of the order in which people post, so long as they're not interacting with one another of course.
@Jbcool Ohhh, I see what I misread. See, I read this:
Kliment spat out blood from a bitten tongue as he rose, stretching for the bolt-pistol that lay just out of reach while his eyes scanned the encompassing area, damage done to his person was minor but his armour had certainly taken a beating, including shards of twisted metal having shredded one arm to pieces.
And took it to mean that one of his arms was shredded to pieces, as opposed to one of the arms of his armour. And apparently, that he considered a destroyed arm to be "minor damage to his person". Alright, my bad. I'll come up with a more appropriate response than what I had in mind, then.
Well, looks like Alexandra's next stop is "the Inquisitor's destroyed arm". Just to clarify, @Jbcool, you don't mind if she performs a field amputation on him? Or rather, and this bears asking to all and sundry, is that an appropriate response to the current situation, or with present 40K tech, is it feasible to just stem the bleeding from his various arm wounds and wait until they're in safer conditions to fix it entirely? Because I know Kliment can get a replacement arm- biological or mechanical, even- but now's obviously a bad time for that, and I don't want to do anything too excessive.
I've added to the relevant Terminology sections that vampires and werewolves are instinctively opposed to one another, since it was mentioned that that may be important to note.
Appearance: Deprave is a tanned humanoid with dark neck-length hair who stands at around three meters tall, with a highly muscular figure to match; this excessive size is about the only obvious indicator of demonic heritage, other than a constant grin of sharp yet unassuming teeth, an impossibly long and girthy prehensile tongue, and a rather deep brow that seems to shadow his eyes and bleach them a sickly off-white regardless of the lighting, with no obvious irises, and occasionally no visible pupils either. Under normal circumstances, he dresses lightly in the traditional dress of his people, essentially upsized versions of a loincloth, shoulder-spanning cape, and a reasonably ornate crown signifying his position as a king, plus earrings just for flair, though as of recent technological advances he has added holsters and sheaths for his weapons and equipment on his person, as well as carrying ammunition on him as needed.
The human who would become Deprave was born thousands of years ago, to a moderate-sized tribe of proto-Mayans in the Americas. In those days, the culture amongst these peoples was little better than tribal, but it had nonetheless advanced to the point where one leader could find themselves in charge of a fairly large group of people, if they played their cards right... and as it happened, Deprave was born directly into a role where he'd inherit power over the entire tribe. It was just bad luck (so it was claimed, anyway) that his father, the current ruler, was struck down by a most foul killer in Deprave's early twenties, and that Deprave himself was now in a position to heavily abuse his power, and possessed a mindset that encouraged him to do so... and so he did.
At first, it was merely warmongering. Where he could, he had his tribe invade the lands of other, smaller tribes, subjugating their people under his own, and when necessary picking out the choicest samples of human cruelty to twist into his minions, a sort of bodyguard for what was to come. As his tribe captured other tribes, so did it grow, and so did it gain the capacity to capture yet more tribes, and so did the cycle continue, until the manpower he commanded was easily the greatest unified force within a great spread of land. Indeed, this conglomeration may have been the initial source of more recent Mayan civilisation, and the great stylised cities of the Classical era of the Mayan empire. Yet it was not at no cost: even at this stage, the leader of this multi-tribal culture had begun performing terrible torments on his lessers, often having his cronies kidnap common folk to gruesomely torture them, and as the population grew, so too did the degree to which he could engage in such behaviour without severely impacting its numbers.
This situation only escalated further over time, and it wasn't long before the first of many attempts to slay him were enacted, barely held off by his guards at the time. After that, he chose to heighten his security, and at the same time announced himself and all his future descendants as being the offspring of the gods, to be considered the highest of rulers and to be treated with the corresponding respect. Naturally, his more moral servants were outraged, one even going so far as to call him a great number of names, including "The Depraved One". To this, he laughed, ordered a girl child sent to his bedchambers to show how depraved he could be, then executed the woman when she failed to refer to him by his new name, the very same insult she had just flung at him.
From that day forward, he would become more and more sadistic, conquering ever more peoples and ending the lives of many of those subjugated, and ever more assassins found themselves brought to heel by his loyal henchmen, subsequently tormented and tortured in the most vile of manners, in a cycle that seemed endless. This would be the time in a story where a great hero would step up and kill the mad god-king that claimed leadership; unfortunately, real life is not so kind, and the Depraved One ruled his kingdom for more than fifty years before eventually succumbing to the natural cycle of aging, brought low by what modern humans know as a heart attack. Naturally, the people rejoiced, and the Depraved One's heir, knowing full-well that he might be less lucky than his father, denounced the man, demanding that all record of his rule be erased from history, never to be spoken or written of again, and all his positive accomplishments attributed to the ruler before him, as well as the heir himself; the prior proclamation of deific blood certainly helped ease people into that mindset, and helped keep them from rioting in his own lifetime, since conditions had undeniably improved after the change of leadership.
Long before European settlers ever found their way to the New World, the Depraved One had been forgotten by time, a relic of an age all but unknown to the future. However, his story markedly did not end there: for obvious reasons, his soul was sent to Hell, in a time well before demons had forsaken torture as being too much hard work, and so he was trapped and tortured for century after century, millenium upon millenium, until some time in the 16th century. This was a good three hundred years after the general halt of demonic torture, but the Depraved One was still on note as being especially fun to subject to his own methods of murder, and a particular group of demons had made sure to keep him chained up for their own fun.
Yet these demons had grown lax, the chains holding him had grown weak, and the Depraved One, never shying away from his nature as a total monster, had long ago started making in-roads to freeing himself. One day, when only one demon was "on duty", he made his move, abruptly pulling himself free of the wall he was attached to, catching the demon in the chains still locked firm to his wrists and ankles to prevent it from fighting back against him, then having his way with it for several days before escaping. The demon's fellows found it thoroughly broken in both body and spirit; however, the Depraved One was free again, and immediately began a campaign of terror against humans, demons, and to some extent spirits, which would span a good two centuries on and off, remaining in hiding whenever he wasn't preying on the weak, before anybody so much as knocked him down a peg.
By this, the 1700s, he had become well-known for his activities, and a gang of demons and humans decided to take him on, using one of their less-liked members as bait to draw him out, then ganging up on him and at least partially succeeding in subjugating him, though he dealt injuries out to many of their number that would take a great amount of time to heal. Even so, this was enough to convince them that he could be useful, and they decided he would be used as a frontguard for their men, once again trapped by his chains out of battle, yet using them to devastating effect when their gang faced off against others. That said, the Depraved One did not hold leadership over a small empire for fifty years without being highly charismatic, and he ever so slowly wheedled his way into first their acceptance, then their trust, and ultimately their loyalty, essentially forcing himself into a position of leadership within a few decades through sheer force of charisma.
And there, ten years after reaching the top of their group, he made his announcement: their gang was destined not to merely feed on scraps, but to ultimately grow, and grow, and finally to reign supreme over all of Hell, toppling even the so-called "Mr. President" who claimed to be the master of that dimension, no matter how strong he supposedly was. Though some of the gang were sceptical, the Depraved One had done enough to turn his key supporters into practical fanatics, enforcing his will over this gang much the way his subjugates had done over his tribe and empire in life. And so things were for another few centuries: though the gang grew but slowly, they had effectively infinite time to become an army, and his initial followers only became more fanatically loyal as time passed, enforcing the state upon any newcomers to the group, in much the way a cult of violent thugs bent on conquering Hell itself might do, something only enforced further by the tortures of the Depraved One - who eventually shortened his title to just Deprave, reflecting the changing times as technological advancement accelerated in the realm of the living - until some point in the late 1990's.
By then, the gang was about 150 souls strong, and human biological research had advanced quite far within the real world. Yet aspects of Hell had allowed it to advanced much further, and experiments were already being put into the creation of Cambions on a genetic level, rather than having demons merely magically enforce the state upon humans. Of course, somebody knew somebody who talked to somebody else, and one day, Deprave was approached by a human scientist, lacking in morality and seeking to produce only the strongest of beings, beings physically stronger than any demon. And who better than the mini-legend simply called Deprave? It took but a moment of thought for the would-be god-king to accept: he'd never been much good at magic anyway, and what could be better than immense strength for a man like himself?
Long story short, the procedure turned Deprave into what he is now: a hulking humanoid monstrosity, whose expansion in size shattered the manacles that had held his wrists and ankles for so long, and granted him absurd strength and durability, as well as an enhanced rate of healing when he did suffer injuries. Beyond this point, he has mostly continued his acts of incredible violence with his gang under his heel, with not much change other than a growth in power. However, current events seem to have granted him a new path: though taking over Hell is ultimately an unrealistic goal, as he has reluctantly admitted to his minions, conquering Earth is a more than viable option, and unlike a takeover of Hell, it is something that could perhaps be achieved within weeks or months, rather than centuries or millenia.
Thus his current situation: breaking a certain portal-generating demon out of her prison, and escorting her to somewhere or other. His minions, hanging back, will be both his prophets and his army, gathering new recruits and fighting under Deprave where needed; Deprave himself plans to do some conversion of his own, turning these other humans and demons who also wish to leave Hell into yet more loyal minions of himself, perhaps even forming a new set of generals to work as his power base over the other inhabitants of Hell, and ultimately those of Earth, if the whole thing hasn't just been utter bollocks from the start.
Personality: Deprave is nothing short of cruel. Mentally speaking, he is very unrestrained in terms of what he enjoys and allowing himself to enjoy them. In another universe, maybe this would have caused him to be a wholesome person who bettered the world greatly for the time he lived in; in this one, it led him to become a sadistic, gruesome individual who considers torturing a person to be a fun way to pass a few hours, violent murder a cheap laugh, and prolonged sexual assault against humans, animals, and sometimes even children to be somewhat vanilla preferences. This has not been lessened by thousands of years of torture turned against him, if anything heightening his gory ways whilst in Hell, especially since such harm now cannot kill his victims. Even so, he retains a certain degree of charisma (and in some circles a serious reputation for what he does) that, generally speaking, keeps him from being attacked on sight, at least until he makes his own moves to harm others, and at times even gives him the facade of being a brilliant leader figure.
Greatest Sin: Lust - Though he is certainly incredibly sinful in many ways and in great measure, Deprave's biggest weakness has always been to indulge himself in the worst excesses of human nature, be it cold-blooded murder, prolonged torture, or extreme sexual vice. The very fact he chose to rename himself after this fact, on a whim no less, only plants him more firmly within this sin's boundaries.
Motivation: Deprave sees an opportunity to reclaim what he once had in returning to Earth: where he once ruled over but tens of thousands, he now has the opportunity to claim leadership of millions, if not billions of souls, and with his enhanced physique (and perhaps the opportunity to gather the demonic and damned alike to his armies), he figures he has a realistic possibility of taking the civilised nations of Earth by storm and planting himself as a sort of God-Emperor, for eternity if at all plausible.
Skills: As far as mutations go, Deprave's powers as a Cambion are largely restricted to physical abilities that turn him into a walking tank, with massive strength even for a Cambion, great durability and stamina, and much faster regeneration than normal humans possess; these are all relatively simple on their own, but make for a tough combination to deal with as a whole. Additionally, through long study of the relevant techniques throughout his life, he is a highly capable torturer, and only mildly less capable as an interrogator, making him more than able to draw from a person any answer to any question he likes, including, if he really must, the truth of a matter, something only enhanced by his newfound strength and the near-immortality that most humans and demons possess in Hell.
What really makes him stand out from a mere brute, though, is a form of twisted intelligence and charismatic ability. For starters, he was skilled enough a leader of men to conquer and annex a great many Mayan civilisations into his own in his time; and, even considering that he claimed lineage from the gods of his culture, most of the reason he survived to a natural death as a mortal was his capacity to pick out from a crowd those who were easily moulded to suit his needs, or better yet already shared his disturbing worldview, and twisting them into utterly loyal henchmen who would follow his orders gladly, and were more than willing to spend their lives in his defence. With no lack of cruel men and women in Hell, of course, he believes rebuilding his forces should be comparatively simple overall.
Gear: AA12 shotgun, 2005 model - The classic automatic shotgun, a staple and a lifesaver. Well, moreso a range enhancment tool, but it is good for kneecapping both a person's legs off with relatively long-range frag grenades, "stapling" them to the nearest wall with a lead slug, then blasting their face off with a point-blank 12-gauge buckshot round, thus saving your own life, kind of. Slightly modified so that Deprave's giant fingers can pull the trigger properly, and holstered on his left hip. Another AA12 shotgun, 2005 model - Because when you're strong enough to fire an automatic shotgun like it's an air pistol, why not do it with two? He has the ammo to maintain that sort of fire rate in stockpile, at least. This one has also been modified so Deprave can fire it properly, and is holstered on his right hip. Blackgore - An elaborate custom macuahuitl around three meters long, designed several years after Deprave's conversion into a Cambion with his egregious strength and advancements in modern science in mind: it is constructed entirely out of an extremely hard and dense substance, tungsten carbide, save for three rows of obsidian blades running round the outside edges, and it can be used as both a blade and a club, wielded in either one hand or two, with the capacity to deal out substantial damage as painfully as possible. Normally, these obsidian blades would be fairly brittle and require frequent replacement, but the entire weapon has been enchanted in production to be extremely durable, meaning that blade maintenance is essentially unnecessary, and dealing significant damage to the main portion of the weapon appears to be impossible. This is typically sheathed diagonally across his back in a metallic custom sheath designed specially for the blade to be pulled perpendicular to the sheath, as it won't fit anywhere else and would be difficult to draw cleanly from a standard sheath. Chains - A set of four quite hefty iron chains about a meter long each, these are the very same bonds that held him for thousands of years, put to use as weapons for another half a millenium, and only disconnected from his body upon his transformation. Nowadays, these are not frequently used, being that Deprave has better options- though heavily enchanted to provide durability enough to resist the ravages of time, particularly against rust and direct attempts to break them, they have certainly seen better days- but they can still be combined with Deprave's strength to practically cut humans in half as easily as restraining them. Stored in a holder over his left-hand lower back. Dataslab - A good old commonplace slab of data, larger than usual to account for his own size. This is used by Deprave for communicating with his gang/army, playing a few games when for some reason he has to trick himself into avoiding being a murderous sickening bastard (Mr. President forbid), and very little else. Because it is important, he stores it in a fairly thick metal box lined with cotton, which is then stored in a holster on his right-hand lower back, conveniently lying beneath Blackgore's ultradurable "blade" whilst the club is sheathed.
Hello, I am me from the internet. I migrated here from Kongregate's Forum Games Forum, so feel free to look for me there if you wish to follow a career in internet stalking people. (ಠ_ಠ) ( ͡° ͜ʖ ͡°)
[url=https://www.roleplayerguild.com/topics/173815-static-tabs-do-not-take-up-internet-bctheentitys-character-links/ooc]A link to some of my past characters, which I need because static tabs do not take up internet.[/url]
[center][u]Infamous Quotes From People Who Exist[/u][/center]
“I really don’t follow how your faith believes its perfectly acceptable to doom 4,000 years plus of sentient beings, on a pre-set path of no escape from sin, just so their descendants can be offered the ‘chance of salvation’ when the god murders its own son.”
~vikaTae
“Don’t be an ass or a pussy, ’lest you get screwed by life. Being a mouth or a hand is somewhat safer, and an eye socket is pretty much sacred in this regard, so always keep a look out.”
~BCLEGENDS
<div style="white-space:pre-wrap;">Hello, I am me from the internet. I migrated here from Kongregate's Forum Games Forum, so feel free to look for me there if you wish to follow a career in internet stalking people. (ಠ_ಠ) ( ͡° ͜ʖ ͡°)<br><br><a href="https://www.roleplayerguild.com/topics/173815-static-tabs-do-not-take-up-internet-bctheentitys-character-links/ooc">A link to some of my past characters, which I need because static tabs do not take up internet.</a><br><br><div class="bb-center"><span class="bb-u">Infamous Quotes From People Who Exist</span></div><br>“I really don’t follow how your faith believes its perfectly acceptable to doom 4,000 years plus of sentient beings, on a pre-set path of no escape from sin, just so their descendants can be offered the ‘chance of salvation’ when the god murders its own son.”<br>~vikaTae<br><br>“Don’t be an ass or a pussy, ’lest you get screwed by life. Being a mouth or a hand is somewhat safer, and an eye socket is pretty much sacred in this regard, so always keep a look out.”<br>~BCLEGENDS</div>