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Object permeance is overrated.

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yo @Ostarion, can we get an update on how the apps in waiting look?


"Can you tell Echos that the new stat systems is like... its, 'under way'" - Ostarion.
Any idea when we'll be starting IC?


A lot of people declared interest earlier, so I'll wait a day or so for them. Most likely on Monday/Tuesday.
I'm talking about using the numbers to show a distribution of stats though, not having it be a hard cap. The idea behind this is to have numerical rulings and limitations on how many stats you can have that are considered 'high'. If you want a stat in S rank, then you better be ready to make another stat E or F rank.

And wait, if Strength determines how much damage you do, doesn't that mean that Assassins should have the highest strength, not warrior? As they're the Weapon class with the highest physical burst? Or is there some sort of funky Agility scaling going on in there?

But hey, if you don't want to have anything to do with numbers, then I'll just adjust my own stats, and deal with it.


My mind got stuck in Dark Souls and I thought that HP and STR were correlated and DEX gave bonuses to weeaboo weapons.

Really, you should talk about the system with Ostarion when he's online, which is never. He's the head honcho. I do most of the character stuff.
Just a suggestion, but I feel like it might be better to give players a certain number of stat points to distribute over the stats, to better establish what they specialize in, what they're average in, and what they don't even care about.

There are 7 different stats, and there are 7 ranks. Assuming that C is normal, set F as 0, E as 1, D as 2, and so on.

After that, give every player 21 points, meaning that they can become C rank for all stats across the board. Thus, there's a simple way of doing some degree of balance when it comes to stat distribution. Then, just come up with simple 1-point bonuses for selecting different classes.

While I'm at it...got a question. Intelligence determines the power of spells. Does that relate to skills (think about a Warrior's 'spells'), or no?


We did a numerical value system last time. It didn't work out so well because a whole slew of problems happened.

That's why we're staying away from doing exact numerical values. Generally, the stat system would be looked at at "What class is this? What level?" so an assassin with an S class would have less strength than an warrior with an S class.
Man, if you think about it, American Beer is such a value consumable. If all food items were like that, I could totally see people playing Elder Tale like they do with Monster Hunter. Eat a shit ton of food that gives you stat bonuses, and then go out and solo a boss.

Oh yeah, I'm curious. Is the stats thing just there for fluff, in the end? Doesn't seem like there's any rulings at all about it, outside of not putting all your stats into S.


It's there for a mix of fluff and other things. It's mostly to dictate how much damage you would take from enemies or how much damage you deal. It'll also affect how much items get dropped, etc. There's no rulings because it's just a "Does it make sense?" kinda thing.
@SilverDawn

Heh, yeah well I was looking at your CS and sort of realized 'well hey that beer would make a great tanking item'. The question is, does it get you drunk now? Should tanks be permanently drunk in combat?

On another note, I might just use John Cena for my char's appearance...

EDIT: Yes. yes this is happening.



The beer that's in your inventory won't get you drunk. It's like drinking wet crackers. It just gives you a buff.

Brewed naturally would make you drunk, though.

And also



And now I wait for Ostarion to see those applications before I accept or deny anything.
>Beer increasing WIS

Not sure what to think about that.


The best ideas are had while intoxicated.

Like Cheez Wiz covered cheese.
@caliban22 See the PM.

@Ozerath Accepted.
Inventory:
<American Beer> x 50
The best type.



Intredasting. Super intredasting.

Mind if I get in on this as a Paladin? I might need a little help working out Ace moves but otherwise I've got ideas for tanking spells.


We don't mind at all!
@SilverDawn what will be the starting level of our characters?


Anywhere, really.

High levels (90s) will generally go on raids and do other endgame stuff while figuring out what the hell is going on.

Low levels will try to get to 90 and also figure out what's going on.
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