yo @Ostarion, can we get an update on how the apps in waiting look?
"Can you tell Echos that the new stat systems is like... its, 'under way'" - Ostarion.
yo @Ostarion, can we get an update on how the apps in waiting look?
Any idea when we'll be starting IC?
I'm talking about using the numbers to show a distribution of stats though, not having it be a hard cap. The idea behind this is to have numerical rulings and limitations on how many stats you can have that are considered 'high'. If you want a stat in S rank, then you better be ready to make another stat E or F rank.
And wait, if Strength determines how much damage you do, doesn't that mean that Assassins should have the highest strength, not warrior? As they're the Weapon class with the highest physical burst? Or is there some sort of funky Agility scaling going on in there?
But hey, if you don't want to have anything to do with numbers, then I'll just adjust my own stats, and deal with it.
Just a suggestion, but I feel like it might be better to give players a certain number of stat points to distribute over the stats, to better establish what they specialize in, what they're average in, and what they don't even care about.
There are 7 different stats, and there are 7 ranks. Assuming that C is normal, set F as 0, E as 1, D as 2, and so on.
After that, give every player 21 points, meaning that they can become C rank for all stats across the board. Thus, there's a simple way of doing some degree of balance when it comes to stat distribution. Then, just come up with simple 1-point bonuses for selecting different classes.
While I'm at it...got a question. Intelligence determines the power of spells. Does that relate to skills (think about a Warrior's 'spells'), or no?
Man, if you think about it, American Beer is such a value consumable. If all food items were like that, I could totally see people playing Elder Tale like they do with Monster Hunter. Eat a shit ton of food that gives you stat bonuses, and then go out and solo a boss.
Oh yeah, I'm curious. Is the stats thing just there for fluff, in the end? Doesn't seem like there's any rulings at all about it, outside of not putting all your stats into S.
@SilverDawn
Heh, yeah well I was looking at your CS and sort of realized 'well hey that beer would make a great tanking item'. The question is, does it get you drunk now? Should tanks be permanently drunk in combat?
On another note, I might just use John Cena for my char's appearance...
EDIT: Yes. yes this is happening.

>Beer increasing WIS
Not sure what to think about that.
Intredasting. Super intredasting.
Mind if I get in on this as a Paladin? I might need a little help working out Ace moves but otherwise I've got ideas for tanking spells.
@SilverDawn what will be the starting level of our characters?