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11 mos ago
Current I know I said I'd be back tonight but it turns out I have a lot of post-vacation life stuff to catch up on. Apologies to everyone waiting on a reply--I'll get them out before the end of the week!
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12 mos ago
Will be out of town from tomorrow until Monday--going to go try and through my threads tonight and update what I can, but after that will likely be silent for a few days.
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1 yr ago
back for me, praise the admins
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1 yr ago
take this opportunity for self-care. click a link, then go do a chore--by the time you're done, it'll have loaded =V
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1 yr ago
seven hours from "i don't have the bandwidth to run another game" to "trying to design a Drawn from the Undertow hack"
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Bio

you can call me salt
he/him
30s
us pacific time



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Most Recent Posts

@Digmata, Marcus has permission to shoot, but I'm going to have you draw for it. Sniping's textbook ELE, so your cards are:

The Fool - Neutral - You become who you are needed to be in this moment
The Hermit - Neutral - Your actions isolate you

Which one do you want?
For the Fimurdag project, Ijin will be rejoining the Gweldite hunting party for a time. With them, he'll do various sniping-related tasks as favors for various contacts in exchange for information on Fimurdag's last known location.

All in all, that would be three dice from Scrap and up to seven dice from involving the following contacts:

Stacey Weathers (Has the hottest leads.)
Hegsgud (Part of the hunting party.)
Jezri (He really does have the hookup.)
Finbl (Seeing plenty of use during sniping favors for information.)
Fimurdag (He's the one being hunted.)
Miimiin (Part of the hunting party.)
Ijin (Part of the hunting party.)

As for the silencer, I'll go ahead and make that a project as well. In between sniping favors, Ijin will find time to flick through various firearm catalogues and go shopping with his parents for a silencer among his contacts.

All in all, that would be two dice from Study and up to seven dice from involving the following contacts:

Arlox (They'd probably have some good recommendations.)
Ishi (Can't go wrong with asking a weapons dealer about weapon accessories.)
Jezri (He really does have the hookup.)
Finbl (This is what the silencer is for.)
Miimiin (An assassin would know a thing or two about finding good silencers.)
Ijin (An older, more experienced sniper would know a thing or two about finding good silencers.)
Shod (Can't go wrong with asking a weapons dealer about weapon accessories.)


Are you looking at this section?

For any downtime activity, you may spend CREd after the roll to
improve the result level. Increase the result level by one for each
CREd spent. So, a 1-3 result becomes a 4/5, a 4/5 result becomes
a 6, and a 6 becomes a critical. If the action requires a roll and you
can involve a contact on your sheet or the ship sheet, take +1d.
p184


If so, I don't read that as adding +1d per contact, but giving you the opportunity to add a single die by involving a contact. That's consistent with the other bonuses in the game, which don't stack with themselves/can't be invoked more than once per roll.

@ctrlsaltdel Is there anything I can do to increase my attune roll (take stress ect). I dont like my chances with zero points in attune.


Yep, you've got all of the normal options. You can take +1d for assistance from a team mate (they take 1 stress), +1d from either pushing yourself (you take two stress) or taking a Devil's Bargain, and +1d from spending a gambit.

...I'm trying to come up with a good Devil's Bargain to offer you, but frankly this has a high enough trouble quotient attached to it to start with that I'm having a hard time thinking of something suitably punitive.
Duly edited!
Go ahead and post it here, and I'll look it over
No worries! And since you're looking around, give me another Notice!


That's another 6!
@ctrlsaltdel

Loads can change between missions correct?


You mean equipment? If so, yes--at the beginning of a mission pick how heavily equipped you're rolling, and that gives you a number of slots you can use during the mission to declare that you brought items along with you.
@ctrlsaltdel

I may be interested in this. I've been reading up info in the link you posted and I think I've got an idea for a character. I'm thinking of a mechanic though not fully set on that just yet.


Good deal! We're between missions at the moment so it's a good time for it--let me know if you have any questions.
"What the fuuuuuuck..." Even he thought his voice sounded weak. The same effort he was making to stop himself from hyperventilating was also stopping him from breathing too deeply. It was a balance that couldn't hold, but he felt a desperate need to stay perfectly still. The salt circle was keeping that... thing away from him. The letter had been very specific that there must be no gaps, and Allyn was finding that he was now much more prepared to extend the old man who had written it some good faith.

(Not that much good faith--part of him was becoming more and more aware that he had been tricked, if not in any of the ways he had expected.)

Doing his best to slow and deepen his breathing without losing his entire shit, Allyn turned his head to each side, making sure to keep the half-dead thing in his peripheral vision as he scanned the rest of his surroundings. Was there something he could do other than sit here and not freak out? Was there something even worse he wasn't seeing?

(6 to Notice)

He couldn't see anything else that looked as worrying as what was in front of him--but as he turned his head back and forth, he realized that he also could no longer see the nearest gargoyles. Had they even been there? A second ago, Allyn would have sworn he'd seen them--but now he wasn't so sure.
<Snipped quote by RickyG85>

I edited this morning.

I forgot to share a bonus video this past weekend, have you been enjoying those, or could you live without them?


Bout to get a response in!

Yeah, sorry, I checked 'em out but they weren't grabbing me.
@ctrlsaltdel Well my pitch is I want to save it from the brain wipe Joreth and the Guild of Engineers have planed


Well, that's a good pitch. Hm--on the one hand RAW this doesn't really work, but on the other hand I think it sounds fun and interesting. How's this sound:

Using the rules for crafting ur-bots, it's going to be an Attune roll (Desperate, Standard) to successfully extract the Ur-bot's personality and memories intact. Assuming that goes well, I'll start an 4-segment clock. It'll tick after each mission; when it fills, your bot's core will reset, wiping both personalities. But--you'll be able to do a long-term project during downtime to roll to reduce the clock, and somewhere down the line you might find a way to resolve the situation permanently.

Assuming you do want to go ahead with that, I do have an important question. Presumably Molly is hiding this from Joreth--is she hiding it from the rest of the crew as well?

Ijin shall take 2 of the 5 CRED earned from this job. For downtime, he'll be laying low and working on his long-term project of hunting down Fimurdag. He'll also be getting in touch with Shod to buy a silencer for Finbl.


Assuming no one else objects, I have no issue with the CRED.

I suppose I should start a clock for Fimurdag; I'm inclined to make it 10 steps to keep things appropriately tense, since you could theoretically get 5 steps on a single roll. How exactly are you pursing the project? That determines what you need to roll.

Do you want to do the silencer as an "Acquire Assets" or a long-term project? Main difference is that the former is quick but temporary, while the latter takes longer but is potentially permanent.

<Snipped quote by ctrlsaltdel>

Quintus wants to learn how to pilot in case Molly is too plastered, and he has the small inkling of becoming a ship captain. So I am training him in Helm, and he is learning via holovids.

He's also stressed so I am indulging in his Vice. Hopefully I am rolling for it correctly, rolling 1d6 for insight since it's his lowest attribute. I got 6


Nice, mark 2 additional XP in Prowess track.

You did roll correctly, which is unfortunately because you marked only 3 stress, which means that on a 6 you Overindulge and have to choose one of the consequences below.

- Rash Action. Reduce your STASH by 4 or if you can’t (or won’t), the crew takes 2 debt.
- Big Talk. Brag about your exploits. The crew gains +2 HEAT in the current system.
- Lost. Your character vanishes for a few weeks. Play a different character until this one returns from their bender. When your character returns, they’ve also healed any harm they had.
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