@ctrlsaltdel Well my pitch is I want to save it from the brain wipe Joreth and the Guild of Engineers have planed
Well, that's a good pitch. Hm--on the one hand RAW this doesn't really work, but on the other hand I think it sounds fun and interesting. How's this sound:
Using the rules for crafting ur-bots, it's going to be an Attune roll (Desperate, Standard) to successfully extract the Ur-bot's personality and memories intact. Assuming that goes well, I'll start an 4-segment clock. It'll tick after each mission; when it fills, your bot's core will reset, wiping both personalities. But--you'll be able to do a long-term project during downtime to roll to reduce the clock, and somewhere down the line you might find a way to resolve the situation permanently.
Assuming you do want to go ahead with that, I do have an important question. Presumably Molly is hiding this from Joreth--is she hiding it from the rest of the crew as well?
Ijin shall take 2 of the 5 CRED earned from this job. For downtime, he'll be laying low and working on his long-term project of hunting down Fimurdag. He'll also be getting in touch with Shod to buy a silencer for Finbl.
Assuming no one else objects, I have no issue with the CRED.
I suppose I should start a clock for Fimurdag; I'm inclined to make it 10 steps to keep things appropriately tense, since you could theoretically get 5 steps on a single roll. How exactly are you pursing the project? That determines what you need to roll.
Do you want to do the silencer as an "Acquire Assets" or a long-term project? Main difference is that the former is quick but temporary, while the latter takes longer but is potentially permanent.
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Quintus wants to learn how to pilot in case Molly is too plastered, and he has the small inkling of becoming a ship captain. So I am training him in Helm, and he is learning via holovids.
He's also stressed so I am indulging in his Vice. Hopefully I am rolling for it correctly, rolling 1d6 for insight since it's his lowest attribute. I got 6
Nice, mark 2 additional XP in Prowess track.
You did roll correctly, which is unfortunately because you marked only 3 stress, which means that on a 6 you Overindulge and have to choose one of the consequences below.
- Rash Action. Reduce your STASH by 4 or if you can’t (or won’t), the crew takes 2 debt.
- Big Talk. Brag about your exploits. The crew gains +2 HEAT in the current system.
- Lost. Your character vanishes for a few weeks. Play a different character until this one returns from their bender. When your character returns, they’ve also healed any harm they had.