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Back when dinosaurs ruled the Earth, I got started with writing online on the Spore forums. Man, those were the days. We're talking like 12 years ago!

I've been here on and off for almost as long, and have GM'd a bunch of different things to varying success.

Discord: VMS#8777

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Help! I don't know what's happening!


Timespan: 55 to 110 years since the Soul Heist

It is now the third age, where each god gets 8 Free Points per turn.

This is the Age of Lords. The chaos of the wilds is still a terror to the mortal folk of Galbar, but as they grew, it has also become a challenge. The lands are ripe for the birth of civilizations, great and small. The start of a mighty empire may require only the smallest boon from a god or two. The Architect awaits the blossoming of the worshipping peoples with anticipation.

This Age, FP can be used for the following acts:
  • Create an Artefact (Limit 2 each, must be left in the hands of mortals)
  • Create a monument (Limit 1 each, must be on Galbar)
  • Form a holy order
  • Teach an idea or technology
  • Bestow a one-time gift to mortals beyond their ability to craft
  • Bless or Curse (Groups of mortals only)
  • New act: 1 FP - Create an impressive and/or fantastical landmark or piece of architecture (Limited to the size of a large citadel or a small town, give or take. Basically a variant of the one-time gift above)


TAKE NOTE: Azura and Asceal's broadcast via the Alma to present all mortals with the choice of their fate after death has constituted a world-wide, high-impact event! This is a landmark in the passage of time from which years shall be measured, until such time as a more appropriate event takes place.



A blast from the past! Everything below here is now outdated.


A singular droplet of water seeped through earth and stone before tumbling into the void below. It fell and fell in silence. Then, the sound of its splash suddenly and finally echoed through the cavernous expanse of a bleak hall which lay beneath the empty shell of a barren rock, which itself was perched upon the very boundary of existence as it overlooked a singular pristine jewel, which was the world called Galbar floating dark blue amidst a black sea of nothingness.

The Architect slowly rose from his throne and clenched a fist. His body's strength was fleeting, but like a faithful companion it still returned whenever he called upon it. He stood alone on a great dais. An island in the center of the flooded and utterly dark hall. Up from the deathly still waters jutted massive columns of stone. They rose to soaring heights before they finally tapered to the earth above. The Architect turned his head upward and raised his fist.

'Part,' his mind wordlessly commanded, and the earth shuddered, and a great gash opened in the ceiling as the stone above slid away. A dim attempt of light spilled into his ancient palace, spread thin; the sky outside was devoid of any sun or star save that of the many great glowing seals and bolts of magic that held the Barrier together. Where before there had been but the smallest drop, now a thousand mighty cataracts of water sheeted down from aquifers above to cascade down into his hall between the columns.

This would provide ample enough space.

The ancient reached into the unknowable nothingness of space and came to rest his hand upon one of the many intangible seals that he'd erected to protect his creation from interlopers. He faltered for a moment, but then dispelled his doubts. He had only one eye, only one ambition, and so he knew that there was only one perfect path to follow. He had meditated for many aeons and seen that this was the shortest path.

So it was with an indomitable resolve that he tightened his grip enough to shatter any matter as if it were glass. However, the seal still held firm, for it was of his making and his works were not so easily broken.

'Open.'

In the very instant the command had been conjured, the water’s fall ended to shout away the hall’s quiet. A rift opened a blinding flash of radiance. Primordial Light, Fire, Ruin, and Chaos wreathed the Architect’s weathered hand as the boundless energy of untold hordes of souls surged through the gap and into his world. With a voracity greater than a thousand raging waterfalls they billowed outward. His palace heaved, but by his will it endured and was preserved from the raging power of the Beyond.

'CLOSE!'


Within the blink of an eye it was all over.

The one-eyed Architect was left with a cacophony of wailing souls, detached thoughts, and stray memories. Formless though they were, many were already trying to manifest forms and inflict themselves upon his creation. Though loathsome to his senses, all of them were of use. Some more than others. He needed to separate the grain from the chaff.

"Baser beings, your place is yonder," he decreed, and suddenly the discordant choir was all but snuffed. All but a few of the greatest souls were banished from his palace into the cold space of their new plane.

'I must rest, now,' he whispered, barely audible, as he sank back into his throne. His one unflinching eye bored into each and every one of the remaining souls from the middle of his strange face as they took their natural shapes.

The air was laden with divine essence, and it seeped into the spirits assembled before him. It made them into something more.

He waited in utter silence, his brown flesh statuesque to the point of blending into the rock of his throne. He was entirely invisible if not for the power that he radiated, the air that simmered about him, and of course that unnerving oculus that seemed to dominate his skull, and indeed the entire room.

"I bid you welcome to the realm of my creation," his words finally resonated. "I am the Architect of this place, of these Spheres. I have chosen you serendipitous few to be my builders, my hands, the extension of my will. There is much work that remains before us."

Massive crystals broke the surface of the dark depths of the water. They rose up like creeping fingers from below, then floated like icebergs, and then slowly parted with the water and came to levitate in the air. "You know what must be done," he declared, and suddenly they did.

The first among, some floating face of fire, timidly ascended into the air and came to rest upon one of the crystal platforms a short ways above. For just those first few moments, all of them were one, at peace, and knew each other perfectly; they sensed face’s name, saw the turmoil in his mind, and felt his trepidation. But they also felt a strange fire deep within him that had been kindled--like a shepherd witnessing his flock's escape, Katharsos wanted nothing more than to chase after all those fleeing souls that had been cast out into space.

"FLY!"


With the ancient god's order echoing behind, Katharsos felt the crystal accelerate to some unknowable speed, the power of its binding him safely to its surface even as it soared through the darkness of the void.

Each of the remaining gods simultaneously became once more aware of the Architect's unwavering gaze. His sight had a smell, wretched, in thought and in body. And with it was little time left to comprehend further. That giant pupil defied logic and made eye contact with each and every one of the scattered gods at the same time, silently commanding them to take their places.
@LokiLeo789 for Anzillu
Ah, the long awaited IC is drifting closer. But first I've got to get two more quick reviews out of the way.

@Not Fishing for Kalmar


@LokiLeo789 for Enolyc


So is the universe being created from scratch again, or will the RP take place in an age closer to stone or bronze? Just curious for when I start fleshing out my demigod CS.


The universe is being created from scratch. The OP makes that part (and many others) quite clear, so read it thoroughly when you have the time.
Edit: Applying as a demigod would probably be best.


In the meantime, would you like to take a look around on the Discord? We have most of our bantering going on there.
This looks interesting, but I feel my writing skills might not be up to snuff, so to speak, for me to be able to participate.


I don't think it's a matter of skill so much as dedication. If you are willing to devote enough time and creativity to creating a character, you can make a good and unique one. If you are then willing to hold onto that same level of dedication as you go into the IC and write and edit posts and plan storylines, I believe it's possible for almost anyone with a decent grasp of the English language to make a post that would pass our threshold.

Now the question of dedication is a big one--I can fully understand and appreciate that since writing here is a thing we do for fun and as a hobby, many people don't want to "push themselves" so to speak. If you feel like you're up to the task, write a character sheet and we'll review it.

Now, I will say that the window for applying as a god has all but closed as I'd like to get the IC up tonight if not tomorrow, and I don't think you'll have time to write a sheet or that we'll have time to review it beforehand even if you did. Perhaps the solution here is for you to wait a bit, solidify some ideas in your mind, and then apply as a demigod in a few days.

As far as technology goes, our GM BBeast had a god that more or less did that in Mk. II. Here's his sheet, if you'd like to look it over for some inspiration: roleplayerguild.com/posts/3368493
I suspect that some might feel that I'm being needlessly nitpicky or acting in poor taste when every other review has something along the lines of, "We're concerned about what you'll do IC; please assuage our fears by telling us about your plans!"

It's quite typical for a huge fraction of applicants to mysteriously vanish early on in an RP on this site, presumably because the creative juices stall out and they realize that they didn't actually go in with a plan and they don't know what to post. We truly believe that by holding sheets under an above average level of scrutiny and mandating that everyone indicate at least some level of planning, we'll be able to stave off that problem which plagues much of RPGuild. So I just hope you can see this from our perspective and that you all don't think I'm beating a dead horse as much as I feel that I am as I write these reviews.

Without further ado, here's two more:

@Turbowraith for Foe


@Doll Maker for Ekon
I feel like each one of Aelius's "virtues" could have been a portfolio on its own. This system seems slightly unbalanced.

Edit: Just to clarify, I don't mean to specifically target the person who made Aelius. This is just an observation. He just happened to be one of the first gods I read about, and it was something I noticed.


It was suggested a few times that Aelius narrow it down, but at the time he was taking a niche that nobody else wanted so it was allowed in the end. Regarding the balance of it, there's the ruling that specific > broad as far as Portfolios go, so although he could have broken that down into 3 or 4 smaller Portfolios and been much more powerful over each aspect, as is he can just have some more shallow powers over all four under Virtue.

Here's a list of free Portfolios that seem interesting to me:

Space, storms, authority, law, hunting, dying (we have a god of death, as in the afterlife and the fate of dead souls, and a competing god of undeath, but neither focuses on reaping or the aspect of murder or dying itself), music, domestication/animal husbandry, luck, mana, love, lust, beauty, pride, envy, greed, fraud, wealth

Additionally we had someone apply with a god of cold, but @jetipster seems to have vanished. Unless he comes in here protesting otherwise, you can consider that on the list of open Portfolios.

Come say hi on the Discord! We can talk this over in more detail there; I'll PM you an invite link.
Kho and I have decided to talk out any remaining obstacles to his acceptance directly over Discord DMs, so there won't be a public re-review here anytime soon.

Before I returned from work, BBeast addressed your response, and I thank him for taking the time to do so and clarify my statements in such a succinct manner.

Because I know that almost everyone reads these public reviews and have their own things influenced by what I say about others' sheets, there nonetheless remain a few remarks that Kho made that warrant a response here for everybody to see.




If the GM team has personal issues with the practice of reusing previous characters, whatever the reason for reusing them, then that is a personal gripe and should not - in my view - be held against a sheet when judging whether it is to be accepted or not.


I certainly have biases, however this one against the recycling of characters is my own. When delivering these reviews, you may notice that I often switch between saying 'we' and 'I' because I try to make the distinction between my personal opinion and that of the GM collective. There are the occasional few topics on which a review's feedback comes from me alone, or from Mutton and BBeast without me, and I try to make such instances somewhat clear through my wording.

I understand that you believe that this act of recycling has resulted in actual issues, and I will cover those as we go through them.


Yes, and I'm glad that you were able to recognize that. I gave you as much feedback and candor as I did because I know you better than all of the other people that I've been reviewing, and I trusted you to not just rationalize my criticisms as being the spiteful and unwarranted judgements of someone who's salty over seeing a character that he doesn't personally like.

Martial Combat is not a broad portfolio. It is in fact exceedingly specific.


Agreed. If it wasn't clear, my objections of breadth were entirely directed at your description of Martial Combat because I thought that Seihdhara's powers (as described) surpassed the limits of such a Portfolio. I already told you this on Discord, but I'm repeating it here so that people don't scratch their heads and wonder why 'Martial Combat' was accused of being too broad. Short answer--it wasn't.

I would, firstly, like this Athena-Ares dichotomy to be done away with when it comes to Seihdhara and Narzhak.


The possibility of this dichotomy came up in some discussions on the Discord, and I had (erroneously, it now seems) thought that you were on board with it.

The word ascension refers to 'to going up'. This 'going up' refers to rising up through the sphere to the highest one of all, the Great Dark. It does not refer to teleportation. Returning to Galbar likewise refers to a manual journey downward, and not to teleportation.
This is all basicall this: A student finishes training under Seihdhara. Seihdhara gives them a grassblade. She tell them they can go home if they like, or if they want adventure they can set out on pilgrimage to the top of the world. The person then decides for themselves what they wish to do.


I think that you are still hazy on one very fundamental aspect of Spheres: traversing them is extremely hard. Ascending to Veradax is quite comparable to "ascending" to the Moon in real life. It will take divine intervention or an extremely powerful force of magic or technology for mortals to traverse the Spheres; this is something that even gods will struggle with in the beginning of the RP. Natural connections are unstable and highly unsafe, even Gateways are meant to often be somewhat difficult to traverse for mortals, and beings that leave their native Sphere can sometimes experience ill effects from doing so, because they're bound to the essence of their own plane and might well be unaccustomed to that of any other. For instance, any living being that were to pass through the Sky of Pyres would almost certainly die just because the aura of death is so potent there and the nebulae of smoke from the braziers is anathema to life itself. Other Spheres may well be much more habitable of course, but for another (more mild) example I point to Ehomakwoi and how the darkness of that cavernous Sphere of stone is such that mundane torches and the likes often don't even work there. (Good job Commodore, btw, I don't know if I ever praised you for that detail but I like it.)

The takeaway of this paragraph is that mortals won't simply walk up to the Seal, or go on pilgrimages to the Great Dark. Gods can abduct mortals to their Spheres, or eventually make Gateways that can perhaps allow entry to mortals under certain conditions, but from your tone and wording I don't think you realize the difficulty of travel and the implications of such challenges when it comes to thinking of how mortals will interact with the Spheres.

Most of the Spheres are very distant and inaccessible places to the mortals of Galbar, which is why we try so hard to emphasize that they should have a substantial effect upon the metaphysics lest they exist for the entire length of the RP whilst still managing to hardly contribute to the setting, like Arcon.

There's a monster lurkin' in the waters...

...it's creepin' up on us from below...

Oh God! There it is! It's a REVIEW! A beast of a review! The biggest one in the seven seas! Aaaaaaagh!

@Kho for Red Sonja
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