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1 yr ago
Current It's too late. Always has been. Always will be.
1 yr ago
Life is just death in drag.
3 yrs ago
He has no friends, but he gets a lot of mail. I'll bet he spent a little time in jail.
4 yrs ago
jesse i have no money for fuckijg bills and steam sales
4 yrs ago
DO NOT REINCARNATE

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Having to maintain a stat card is another -- for me.
Reservations about stats still intact, could I play a heroic form of "the thing" that the Nightstars previously tussled with?
I do like this conceptually but the stat system is a complete turnoff.
@Letter Bee I'm not up on this setting's alt-history, but I have a character concept: a sort of Soviet style socialist Arms master, who has been given an Artificial Noble Arm by the Paragons of Science because they found themselves in ideological alignment.

Since they're constructing Arms, would it be possible for them to resemble weapons that are more "modern" than normal Arms? My first concept is for an Arm themed after nuclear weapons? Not out of a desire to nuke anyone, but as part of a Cold War/Red Scare kind of theme. I'm thinking, again, it wouldn't literally be a nuke, but maybe some kind of heat/light/radiation cannon. I'm strongly tempted to give it nebulous 50s-themed powers, like making insects gigantic or something.
Seems interesting. I'd like to see what other people are interested in playing, but I'm leaning toward an OC mutant probably.
@trenenp Yes, for certain.
@trenenp That's the simplest part of the equation; most if not all our characters should resemble demigods in power.

If your character is a literal demigod, the child of a god and a mortal, that would depend on where they come from and what "rules" the gods (lower case g) of their world function by.

In Magic the Gathering, there is a Greek-style god by the name of Kruphix (their fantasy Greece's equivalent to say Janus) that describes the gods of their world as "a localized phenomena" in the scope of the multiverse which is what distinguishes gods from Gods. The latter exist outside of their home universe, the former are features of said universe.

Does this make it any clearer/more helpful?
@Zyx I'm open to the idea of a small but consistent group, would probably be vastly easier for building and working around storylines.

I'd say I would like a minimum of three at least before I start, with the condition of a weekly schedule we intend to keep up if we're keeping it small.
@Zyx A fair cop, I think in previous instances I was getting too hung up on the fixtures of the setting, and lost interest as a result. We'll see about this one, I feel like player interest is going to be the main sticking point.
@Zyx Interesting, I think the idea will work.

@wikkit Well that is the rub... hard to say who all is still interested in this, the int check has been out for a few weeks.
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