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9 mos ago
Current Today I officially de-fridged the death of a female character who was fridged for RP drama almost 20 years ago. Hopefully it makes sense in the story and comes across as a way better story beat.
4 yrs ago
Jokes on everyone I just look like a sad Travis Touchdown who has really really loud shits
3 likes
4 yrs ago
You status bar people sure are a contentious bunch
4 likes
4 yrs ago
Adding to that, unless you are exhibiting life threatening symptoms (unable to breathe, etc) go to a rapid test site in your area than going to the ER. Local ERs are swamped and overwhelmed here.
3 likes
4 yrs ago
As someone who has been stabbed in the past knives are not kinky
2 likes

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John L. Sullivan, the last of the great Heavyweight bareknuckle boxers


Are prize-fights illegal? I'm talking about bareknuckle boxing and street-fighting as they existed during the 1800's though I suppose that depends on what town or nation you're in. Pic related


Boxing is probably a popular attraction in many towns; and in Jefferson it's probably one of the largest gambling industries around (and I would assume the bookers of the fights probably know who's going down in the 3rd round beforehand...)

Also applications! Let's talk about them! Most RPs I've done I have had the curse of accepting and denying applications, and usually there were a few that just didn't make the cut in terms of characterization, skillset, etc. This is not one of those times. Every application I've seen so far has been at the very least up to par for my expectations. And so, let's do this:

@Gingerboi123
ACCEPTED! -But please make sure to use hiders for your inventory images and your relations. (I have to fix mine in my profile as well!)

@CaptainBritton

ACCEPTED! Welcome aboard captain!

@ayzrules

Accepted! Make sure to put your relations in a hider tag too!

@NuttsnBolts

ACCEPTED! I hope you will enjoy your first foray into this genre of RP bud!

Now, onto brass tax:

We have a lot of players already accepted. So from here on out; anyone who hasn't already expressed interest in the RP, i'll have to deny until space opens up. Of course Snagglepuss, Deadbeat and Blubaron are still welcome to make character apps, since you guys have been working on stuff before I made this decision. I look forward to what you guys have in mind!

I'll do my best to keep replying to folks during the day, but i'm running around a lot today to bring my nieces and my nephew easter things; plus a going away party for a friend. So everyone who's been accepted, go ahead and post in the character sheet tab! Now i'm gonna work on getting a lot of stuff set up when I can!
I haven't had a chance to comb over the CS's too much yet; right now I'll just suggest that example images (of items and other such things) be put in hiders. Also Ginger-don't forget to add a Relations section to your profile.

Relations can range from family members that may be important to the story or fellow characters that they may have met in the past. Feel free to collaborate with folks on that.
Definitely interested, though I've got a few questions for different characters in mind.

1) With no machines to press thousands of pills a day, how far back has medicine gone? Is there still surgery? Are medical textbooks/unexpired medicine still used? Is losing a limb a death sentence or a segue into a cool Furiosa arm?

2) Do inner cities use old world drugs and alcohol, or is everyone shooting up newfangled apocalypse juice?

3) How mutated/different are the flora and fauna? Are we just dealing with hardy desert descendants or did mutation make things all alien?

4) How much of a common law is there?


Hey Deadbeat! I'll answer the best I can on my phone.

1.Medicine has gone back a good ways thanks to a lack of mechanization. Herbal medicines, ethers, alcohol and such (late 1800's-1910 medical advances) are found in larger cities. In smaller villages it's down to luck and prayer to survive grevious wounds or sickness. Influenza is still a dangerous killer every winter.

2.The old ways of distilling alcohol are still used. Whiskey, beer and other liquors are still common (and valuable trade goods). Some new drugs have been made (many cocktails of poisonous materials which are horribly addicting). So there's your growable drugs, and some apocolypse juices here and there.

3.There's some mutations in areas where nuclear plants weren't disarmed (there's plot reasons why the world isn't a giant nuclear wasteland) but a common area of mutated flora and fauna are around the Old Cities, adding more danger to exploring these places.

4. The standard common laws apply in nearly every nation and city. Murder, thievery, etc. are illegal everywhere. Laws are enforced by local sheriffs, which makes those who flee more difficult to find. Bounty offices have popped up in many cities to hire those who would hunt those fleeing justice.
So are muzzle-loaders/caplock rifles allowed or is this too far into repeater tech for that?


Simple mechanism pistols and rifles are probably the common "cheap" guns of choice. They're probably falling out of fashion with more mass produced pistols and rifles made in the Freetowns.
@DruSM157Yo man, this alright for a bounty hunter?



The dress and look of the character work fine, as long as he doesn't have his own private zeppelin to fly around in!
Eyes recent bookshelf of Victorian era literature and history books.

I may not join.

But the temptation is certainly there. I'd definitely lean more towards Victorian Europe than America though for inspiration if I do cook up a character.


I'm glad at least I got the temptation out there! I'd be happy to have you on board if you do get the bug to join! Let me know if you have any questions regarding the world, lore, character building etc.

@DruSM157 question (i know it might seem irrelevant, but I'm 75% convinced that I only like steampunk/the victorian era for the aesthetic lol)-what are clothing styles like?

Like would it lean more toward historical "wild west", or would it be more futuristic-steampunky? Would there be any elements of Victorian fashion at all (ie ruffles, waistcoats, top hats, corsets), or is the only really steampunky part of this setting going to be the tech?

In my head I had sort of the steampunk wild west vibe, but that can have lots of elements of Victorian fashion incorporated into it so I just want to make sure that I'm getting the setting and stuff right


Fashion in the RP will vary from place to place. I think in the larger cities or with people who need to look astute, you'll see that Victorian/steampunk fashion. Merchants, engineers, saloon owners;, those types. Trappers, bounty hunters and soldiers will probably have a more form-meets-function wardrobe. Lots of furs for people who live up in the colder north; dusters and waistcoats for those who have to travel the southern lines.

Honestly, there's tons of room to experiment with different fashion! Go wild!



“I’m a baker. I make bread! I don’t shoot guns!”

NAME


Alan Booker

ALIAS


Al, Allie

GENDER


Male

SKILLS


Baking: Alan is actually quite a good baker, though this skill is less useful on the road. Still, he’s capable of more than baking bread and is a decent cook in a pinch.
Gunfighting: Every young man in the Freetowns is expected to pass basic combat training. Alan is a decent shot with a long gun, but he’s not exactly hardened by years of combat. He can shoot a stationary target, but anything moving or living Al would have trouble with. Ultimately, Alan has never had to take a human life; and the prospect of doing so would terrify him.
Fleet-footed: Alan’s pretty quick, having to grow up running around town a very busy and quite dangerous manufacturing town.
Educated: Unlike 90% of the population, Alan is capable of reading and writing (skills forgotten when survival is paramount). He’s a rare person who can actually man heads or tails of his father’s library.

PERSONALITY


Alan is a surprisingly high-strung young man. He’s spent the majority of his life trying to live up to both his father’s and his grandfather’s expectations for himself. This has made him slightly neurotic and fretting over little things. He also carries a deep sadness after his mother’s death from influenza when he was young. Due to his sheltered upbringing in the safety of Baker’s Rest, and due to his family; Alan has had the luxury of growing up with an idealistic nature, apart from the dark cynicism of the world around him. He holds a slight desire for adventure held back by his need for familial approval.

A good way to describe Alan at first sight would be lonely. Alan's place as both the son and grandson of two of the most powerful men in town never did him much credit with his peers. Alan's is a quest for belonging in a world that is harsh and cold; and the further Alan moves from home the less identity he has of who is is supposed to be compared to what he has to be.

HISTORY


Alan was born in Baker’s Rest twenty two years ago and has never left the city once. His youth was happy, with a doting mother, a kind grandfather and a stern but loving father. That changed when he was nine, and his mother was stricken with influenza; dying that winter. Alan’s father grew cold, his grandfather grew bitter, and Alan felt a deep divide between himself and the rest of the city. Alan’s only goals in life are to make his family proud, and to be the best baker that he can be. Of course, the hand of fate is cruel and has other things in store for Alan besides warm French loaves.

After his mother's death, Alan receeded from others; which only added to the stress of his place in the city. With few friends and a cold reception at his own home, Alan seeks approval from his work; and dived both into his training as a baker and at his tuteledge under his father. While he claims only to be a simple baker, Alan has had a large education from his father's library; giving him suprising knowledge and understanding in the most odd times.

The irony of Alan's name not matching up with his occupation was never lost on him, either. Nor was his father's insistence that he learn to read and write; even though his own expectations were that he would be a Baker like his mother and grandfather. Alan's entire life has been a strange misunderstanding of his expectations versus reality. Alan's only real friend is Maybeline Waters, the daughter of the biggest bargers in town and granddaughter of another councilmember. Their shared lot in life at the very least has given Alan someone to connect with.

Alan's place in the world is shadowed by his family; his father and grandfather's place in town and also their history before Blackfinger. Alan's own knowledge of his family's past is something that has been locked away from his prying eyes and ears; and he has no idea beyond the fact that his father arrived in Baker's Rest twenty two years ago and in that span of time both Baker's Rest and many of the other Freetowns experienced a boom in both economic prosperity and invention.

INVENTORY


-Cooking tools: Simple cooking tools including a pot, pan, and ladle. Perfect for cooking on the trails.
-Wilson Model 22 Holdout Pistol (4 rounds): A Blackfinger designed pistol, the Wilson sacrifices capacity and accuracy for a smaller concealable frame; easily fitting in the pocket. The .36 caliber rounds lack heavy stopping power or kinetic force; but allow for deeper control when fired from the hip.

REASON FOR VISITING


Alan isn’t visiting! He lives here! Still; Alan’s reason for being out in the city instead of cooped up inside is simple: it’s Market Day at Baker’s Rest, and that means it’s time for him to show his grandfather that he can sell bread just as well as he can bake it!

RELATIONS


And this saloon is open for business!
SAMPLE CS







Big thanks to the lovely @ADParis for this awesome CS.
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