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"Open your mind, heart, body, and soul to the universe..." ____________________________________ Beyond the ordinary lies an invisible threshold—a line dividing the possible from the impossible. Some people cross it easily, born with a trait or inclination that draws them toward the unknown. Others are pushed. Regardless of how they cross, those who do discover a truth both exhilarating and terrifying: Magic is real.
This magic is not pulled from ancient tomes or distant stars; it’s born from within—fueled by human emotion, belief, and personality. Those who awaken to it gain powers that reflect who they are at their core. These individuals, varied in form and ability, are collectively known as the Paranormal. Their world is a gateway to infinite stories and adventures, where the laws of reality bend and the soul takes center stage.
The abilities granted to Paranormal beings are called Paranormal-Abilities. The most basic of these is the theoretical opening of a “third eye,” a metaphor for perceiving the unseen forces at work. Only the Paranormal can see magic in action; to everyone else, only the consequences are visible.
One of the most iconic abilities is called a Recollection—a vivid, immersive flashback that allows someone to witness events they weren’t present for, as if standing within the memory itself. Recollections can be triggered in many ways: during dreams, upon touching a meaningful object, or in the presence of someone connected to the memory. Sometimes, those with deep magical knowledge can even share a Recollection with others.
Paranormal beings are drawn to one another and to magical events, often against their will. Some believe that certain traits make individuals more likely to be pulled into these situations, or to be found by them.
At the heart of each Paranormal lies a unique power known as an Abstraction. No two Abstractions are exactly alike, as each is a manifestation of the individual’s soul. Though some may seem to possess multiple powers, these are simply facets of a greater whole. An Abstraction cannot be nullified or replaced—except in one extremely rare and specific case. To prevent chaos, Paranormal beings are protected from one another by an invisible force called the Emotional-Field. This field acts as a natural limiter, preventing most offensive Abstractions from being used directly on other Paranormals. For example, a pyromancer cannot boil another’s blood, a telekinetic cannot rip out a heart, and a mind controller cannot take over a fellow Paranormal. Some abilities like healing or telepathy are typically unaffected, but others may be weakened, blocked, or require creative workarounds. Certain rare Abstractions can bypass the Emotional-Field, and others may modify it, lessening its protection, stripping it away, or twisting its effects. But these cases are exceptional.
Those who lack both an Abstraction and an Emotional-Field are called the Blind. They cannot perceive, understand, or interact with magic in any way. However, some who have been exposed to magic may gain a limited awareness known as Aware. These Aware individuals still lack the protections and powers of the Paranormal, leaving them just as vulnerable as the Blind—if not more so.
ADEPTS
_______________________________________________ "Transcend the limitations you have placed on your mind and soul."
Eons ago, an ancient race of god-like beings known as the Ancients visited humanity and gifted thousands with access to a powerful form of magic called Lux. Lux is a unique kind of magic, its properties shaped by color, and it creates a spiritual bond not only with the energy itself but with the generations of users who came before. To unlock Lux, an individual must undergo a Kindling Event—a moment of overwhelming emotion that sparks the connection.
During a Kindling Event, the Adept may find themselves communing with their ancestors, much like a Recollection, forming a spiritual lineage that passes down through their descendants. However, this bond is not unbreakable. If an Adept strays from the values or expectations of their predecessors, they may experience a Severance—a complete disconnection from Lux. In some cases, this severance is forced by the ancestors; in others, the Adept severs themselves during their Kindling. Once severed, they become Aware—still able to perceive magic, but permanently cut off from their Lux.
Unlike other Paranormal beings, Adepts resemble traditional mages or wizards. They don’t possess a single innate ability but must learn spells, each drawn from the potential of their Lux. While theoretically capable of casting any spell within their Lux’s domain, each Adept has a personal Affinity—a trait or theme that reflects who they are. Spells aligned with an Adept’s Affinity are easier to learn and more powerful. Spells outside this affinity are difficult to develop, and spells that directly oppose it are nearly impossible to master.
Spells are typically discovered through trial and error, but each Adept has a unique method of learning—some through meditation, others through experimentation or emotional breakthroughs. Spells can also be taught, passed down through grimoires, artifacts, or shared by other Paranormals. Over a lifetime, an Adept may master hundreds of spells, though doing so takes years of dedication. Interestingly, close relationships can spark inspiration, allowing Adepts to create spells influenced by those they care about.
To cast spells, Adepts require a Channeler—an emotionally significant object through which they safely conduct their Lux. It’s possible to cast without one, but doing so risks severe injury, as channeling magic through the body leads to burns and instability. The process of spellcasting is called Casting, and methods vary: visualization, chanting, rituals, or pure willpower. Some Adepts gain access to multiple Lux. While this expands their magical repertoire, it also dilutes their power, making individual spells weaker. Still, combining different Lux can lead to unique hybrid spells. Most Adepts have only one Lux, a few have two, and those with three or more are exceptionally rare.
One of the most powerful techniques in an Adept’s arsenal is Joint-Casting—a method where two or more Adepts, bonded by strong emotional ties, combine their efforts to create spells of immense power. Unlike regular spellcasting, Joint-Casting demands perfect emotional and magical synchronization, making it far more difficult. But when successful, the results are extraordinary.
Joint-Casting isn’t limited by Affinity or Lux color. Adepts with the same Lux—such as two Red Adepts—can amplify a single concept, like creating a colossal firestorm. But even greater synergy can be found in diversity: a Green Adept and a Purple Adept might form a swirling vortex of temporal healing. These collaborative spells often enhance each caster’s strengths and cover for each other’s weaknesses, producing effects no Adept could achieve alone.
Red (Rage): Elemental Lux, the most common type of Lux. The Ancient that embodies this Lux: The Bull. Examples: Manipulation of fire, ice, electricity, earth, plant, and similar abilities.
Green (Joy): Biological Lux, the third most common type of Lux. The Ancient embodies this Lux: The Deer. Examples: Healing, shape-shifting, wing generation, etc,
Yellow (Terror): Stealth & Defensive Lux. The Ancient that embodies this Lux: The Spider. Examples: Invisibility, barrier generation/forcefields, dumbing sound down, etc.
Pink (Love): Mental & Emotional Lux. The Ancient that embodies this Lux: The Dove. Examples: Emotion manipulation, mind control, telepathy, illusion creation, etc.
Gold (Pride): Minion Summoning/Creation Lux, the third rarest type of Lux. The Ancient that embodies this Lux: The Lion. Examples: Creating minions of choice, summoning a defeated monster, etc.
Purple (Anticipation): Movement & Time Lux, the second most common type of Lux. The Ancient that embodies this Lux: The Butterfly. Examples: Teleportation, time travel, Portal Creation, telekinesis, slowing down time, etc
Orange (Courage): Enchanting/Artifact-Creation, & Abstraction-Strengthening Lux, the second rarest form of Lux. The Ancient that embodies this Lux: The Serpent. Examples: Creating artifacts, boosting Paranormal abilities, making an object weightless, etc.
Blue (Sadness): Curse Lux, the rarest form of Lux. The ability to cast curses which requires a stipulation to be broken. The Ancient that embodies this Lux: The Swan. Examples: Cursing someone to turn into a monster, creating a deadly illness, cursing someone to be haunted by the dead, etc.
White (Nostalgia): Information Lux. The Ancient that embodies this Lux: The Owl. Examples include Observing locations remotely, seeing into the past/future, reading auras, gaining information about the environment, etc.
Black (Apathy): Necromancy Lux. The Ancient that embodies this Lux: The Hound. Examples: Creating zombie minions, manipulating apparitions, etc.
Adepts are probably my second favorite out of the types, so I'm biased. They're probably the most complex, given how Lux n' shit works. Blue Lux are heavily restricted and require permission from me to make one a player character - otherwise, they will be an NPC-only Lux. I demand a list of spells they can cast in their abstraction section. Keep in mind the more types of Lux they have access to, the weaker their abilities should be. Also, please run any new spells by me first.
APPARITIONS
________________________________________________________________ "They emerge from a world that shouldn't exist."
Ghosts. Spirits. Angels. Demons. Echoes. Whatever name you give them, Apparitions remain the most enigmatic and fantastical of all Paranormal beings. Unlike creatures of flesh and blood, they are formed entirely of pure magic, and unlike living things, they are not born—they are spawned into existence. There are three primary ways an Apparition can come into existence. The first is through belief or emotion so powerful that it manifests into being on its own—willpower, grief, or conviction so intense it bends reality. The second method is far rarer: an Apparition can be created directly by another Paranormal being, though this process is ancient, obscure, and nearly forgotten. The third and most common way occurs when a person dies harboring overwhelming emotions; a fragment of their consciousness and scattered memories may linger, coalescing into an Apparition.
In this third case, the resulting entity is not the soul of the deceased. It merely contains echoes—faint memories, slivers of personality, and scattered thoughts. These Apparitions begin as blank slates, shaped over time by the magic and emotion that birthed them. Many were once Paranormal beings who willingly shed their humanity to become something else—something more. Apparitions are fueled by the emotion or belief that created them. The stronger and more enduring that emotional force, the more powerful the Apparition becomes. But that power is not eternal. If the belief fades or the emotion weakens, the Apparition may fade from existence entirely.
Despite this vulnerability, Apparitions are effectively immortal. They can exist for centuries, regenerating even if destroyed—some in a matter of hours, depending on their strength. By default, they are invisible to the Blind but can choose to reveal themselves. The Aware and Paranormal can always perceive them, though only the latter can see them unconditionally. The primary method of defeating an Apparition is through a process called Sealing—imprisoning them within an object, trapping them for eternity unless someone breaks the seal. To avoid this fate, many Apparitions attempt to bind themselves to a human, embedding their presence in the world in a more stable form. However, when bound this way, their Abstraction becomes static and unchanging.
Apparitions are also the primary source of curses, particularly those fueled by grief, hatred, or despair. They are deeply entwined with Black Lux, which can manipulate or even command them. Of all Paranormal entities, Apparitions are the most elusive, both in nature and origin. Neither fully alive nor entirely dead, they drift between memory and magic, caught in the wake of emotion made real.
Sealing an Apparition is simple but requires careful preparation, belief, and skill. First, the person attempting the seal must draw symbols on the ground or environment — symbols they genuinely believe will bind the Apparition. This belief is crucial, as the seal's power stems from the conviction behind the markings. Once the symbols are in place, an object of any size must be placed within the sigils. The next step is the most dangerous: confronting and weakening the Apparition. The entity must be fought and drained of its strength until it is weakened enough for the seal to activate and draw it into the prepared object. The sealing process is not precise—an Apparition must only be near the sigils to be captured.
When an Apparition is successfully sealed, it is rendered dormant within the object, effectively trapping it in a state of inactivity. This dormancy means the Apparition cannot exert its powers or influence the surrounding environment until it is released from the seal. For particularly powerful Apparitions, larger objects are necessary to accommodate their presence, and sealing multiple Apparitions into one object is possible, though risky. The more Apparitions sealed into a single object, the less stable the seal becomes, making it more prone to failure or release. If the object is ever destroyed, the Apparition(s) will be freed immediately. It's important to note that sealing only works on Apparitions. It does not affect the Abscised (possessed beings), Agents (who wield sealed Apparitions), or the Adjoined (humans bonded with Apparitions). When sealed, the object containing the Apparition allows the Blind/Aware to access their Abstraction when they come into contact with it, effectively turning them into Agents capable of using the power within.
Apparitions will be heavily restricted for several reasons; you can only make an Apparition if you get my permission. Apparitions apart of an Aberration are fully allowed.
ABERRATIONS
_________________________________________________ "Freak, monsters, predators, prey, Aberrations. Do not take them lightly." .........................................................................
Aberrations are considered beings “outside the lines,” existing beyond the grand design of the universe. They are people or creatures who have come into contact with the Paranormal and, as a result, gained either a blessing or a curse from those interactions. Most Aberrations originate from the Blind interacting with Apparitions, but they can also be created by Adepts or through contact with magical artifacts. Unlike Adepts, animals can become Aberrations because of their unique nature. Since Aberrations are Paranormal beings, they possess all the baseline paranormal abilities; however, only those who are Blind or Aware can become Aberrations.
Due to their unusual nature, Aberrations are divided into five subclasses:
Adjoined: These are Paranormal beings who have an Apparition attached to their soul and can use its abilities. This might mean the Apparition freely uses its abstraction, the Adjoined can transform into the Apparition, or they use the Apparition’s Abstraction by proxy. Sometimes, an Adjoined can do all three.
Afflicted: A person who has gained an Abstraction through a curse.
Agent: Someone who has had contact with a sealed Apparition or a magical artifact and can use their Abstraction by proxy.
Abscised: An Abscised is an Apparition that has taken control of a body, whether by possession, removing the original soul, or inhabiting a deceased body, and uses its Abstraction through that host. Abscised beings are various forms of undead.
Abominable: These are unique creatures created by magic, neither fully human nor Apparition. Some Abominable were created by Paranormal beings, others were born naturally from other Abominable, and some even spontaneously spawned from powerful magic or collective belief. The Abominable are the only known beings capable of passing down an Abstraction, and they can even breed with humans.
Glamour is an ability mainly used by Abominable Aberrations to hide their true nature from people who can see the Paranormal. Since the Blind usually cannot perceive Aberrations—or their minds interpret them as something else—Glamour isn’t about blending in with everyone. Instead, it creates illusions that mask monstrous or magical traits to avoid detection by the Paranormal.
While most common among Abominable, other Aberrations, and even magically altered humans can use Glamour when needed. It’s not a single, simple spell—Glamour varies depending on the user’s power and needs. Some Glamours are temporary and require constant focus and energy, while others are deeply tied to the being’s essence, providing a lasting disguise. Advanced Glamours can change appearance, voice, scent, and aura, making it very hard even for other Paranormals to see through. However, illusions can sometimes falter under close scrutiny or physical contact.
Glamour can be created and maintained in different ways: ritualistic rites that call on ancient or personal magic; drinking special potions that temporarily alter appearance; some Abominable can cast it at will through concentration; enchanted artifacts like rings or amulets can provide reliable disguises; emotional Glamour uses others’ feelings—like fear or admiration—to sustain the illusion; and finally, meditation and mental discipline can maintain Glamour through focused concentration.
My favorite type of Paranormal beings. They'll require a bit more background work as you'll have to come up with how they'll become an Aberrant (mainly running into an Apparition, etc). With Aberrants, you aren't limited by belief or personality or whatever, and can come up with anything; however, you have to come up with Apparitions.
ANCIENTS
_________________________________________________ "They were here before belief—and will remain after it." .........................................................................
The Ancients are ten god-like beings, each embodying the complete and overwhelming essence of a specific Lux color. They exist far beyond mortal comprehension, scattered across the All-Verse as enigmatic forces of immense power and purpose. Though their influence can be felt in the world, they rarely interact directly with sentient life. When they do, it is often through cryptic bargains, supernatural interventions, or brief, reality-warping appearances. Each Ancient holds dominion over a different aspect of existence and resides within their own personal realm—vast, self-contained dimensions shaped by their will. While some view them as distant gods or primal forces, others see them as architects of the All-Verse itself. Their true nature remains largely unknown. Together, the Ancients represent some of the oldest and most potent forces in existence. Whether they created the All-Verse, emerged from it, or are merely caretakers of its balance is a question that remains unanswered.
The Bull: Ancient of Red Lux, is the primal force of creation and destruction. Universes are born from his hammer and end with his hand. Known for his volatile temper and impatient nature, he is both feared and strangely admired. While impulsive, the Bull pushes others to find power in their fury, to mold their rage into something meaningful. His personal realm, the Forge, is a smoldering crucible of raw creation—a realm where stars are struck like sparks and broken realities are melted down for parts.
The Deer: Ancient of Green Lux, breathes life into the Bull’s empty creations. Her curiosity is endless, her creativity unbounded, and though her intentions are kind, she sometimes causes harm through unfiltered wonder. New species, sentient life, and strange ecosystems sprout wherever she treads. Her realm, the Plains, is a constantly evolving world of forests, beasts, and wild phenomena—alive in every sense of the word.
The Spider: Ancient of Yellow Lux, rarely seen and steeped in Yellow Lux, serves as the keeper of dimensional stability. He lives in self-imposed exile, tending to the fraying threads of reality to keep darker forces from bleeding through. His realm, the Web, is not a network but a sprawling fortress of mirrored corridors and endless traps—designed to confuse, isolate, and imprison anything that tries to claw its way into the All-Verse from beyond. It is a maze for monsters, and the Spider is its warden.
The Dove: Ancient of Pink Lux, is the giver of sentience. After the Bull shapes the universe and the Deer fills it with life, the Dove breathes consciousness and awareness into beings, granting them the spark of thought and feeling. Her realm, called The Sanctuary, is a tranquil, ever-changing place that nurtures the growth of consciousness and self-awareness. It serves as a spiritual incubator where fledgling sentient beings can connect with their inner selves, explore their emotions, and develop their minds before fully embracing their place in the universe. The Sanctuary also acts as a refuge for lost or wandering souls seeking clarity and understanding.
The Lion: Ancient of Gold Lux, is the silent sentinel of the All-Verse. Working in tandem with the Owl, he responds to threats from beyond reality, summoning vast armies to repel invaders and protect the balance. His realm, the Bastion, is an endless, sprawling city—an impenetrable fortress where legions gather, prepare, and stand eternal guard against cosmic dangers. The Bastion shifts and expands with every threat, a living defense crafted to endure any assault.
The Butterfly: The Ancient of Purple Lux, governs time and space with surgical precision. He monitors every instance of dimensional travel and punishes those who tamper with the timeline. Unforgiving and incorruptible, the Butterfly is bound to duty and knows no leniency. His realm is the Pasture, a deceptively serene expanse where time offenders are imprisoned—forced to relive their worst memories on endless loop, watched always by the one who caught them.
The Serpent: Ancient of Orange Lux, she is the ultimate regulator and source of all artifacts throughout the All-Verse. Every artifact’s power flows from her will, and she alone controls their creation and distribution. The Serpent carefully crafts relics imbued with potent magic, deciding who is worthy to wield them and when. Her presence ensures balance in the flow of enchanted power, preventing chaos from unchecked artifacts. Her realm, the Chalice, is a vast, shimmering vault filled with endless shelves of glowing relics and ancient tomes—a sacred treasury where the origin of every artifact is recorded and protected.
The Swan: Ancient of Blue Lux, she governs the ebb and flow of fate and consequence. Rather than curses, she weaves the invisible threads of chance and misfortune, subtly influencing events to maintain cosmic balance. Her realm, The Mirror, is a shifting expanse of reflective waters and endless skies, where possibilities ripple like waves—some serene, others stormy. Those who seek to understand fate or bargain with destiny sometimes catch glimpses of her in the depths of her realm.
The Owl: Ancient of White Lux, is the quiet observer of all things. She dwells in the Library, a sentient, endless archive that records the knowledge, thoughts, and histories of every being in the All-Verse. Though rarely seen outside her realm, the Owl watches constantly, cataloging events as they unfold.
The Hound: Ancient of Black Lux, he is the silent guide of the dead—and the most famous and feared of all the Ancients. Few see him, but all eventually feel his pull. As the psychopomp of the All-Verse, he ferries souls into his personal realm, The Dark, a place where the dead are believed to remain forever. What becomes of them in the Dark is unknown—only that the Hound never returns empty-handed.
Strictly NPCs. Don't even ask.
ARTIFACTS
"In the heart of every artifact lies a story waiting to be told."
Across the All-Verse, amidst the whispers of forgotten civilizations, lie items of unimaginable power and mystery imbued with magical power known as an Artifact - Enigmatic relics deeply rooted in human belief and thought. Across the All-Verse, there are countless artifacts created by Adepts with Orange-Lux, Apparitions, or some artifacts spawned from the collective consciousness of mankind. However, even ordinary objects can transform into artifacts through the strength of certain beliefs or emotions tied to them. They take many shapes and sizes, and many hoard them for their raw power and what they can do.
They take many shapes and sizes, and many horde them for their raw power and what they can do. Artifacts are separated into two different groups: Abstraction-Granting Artifacts, and Non-Abstraction Granting Artifacts, and the difference is simple.
Abstraction-granting artifacts are relics that, when wielded by an individual, are attuned to their power, bestowing upon the user a specific Abstraction. These can range from elemental manipulation to psychic abilities, reflecting the nature of the Artifact. The main difference between this type of artifact and other kinds is that Abstraction-Granting Artifacts turn the Blind/Aware into Agents and can not be wielded by any other form of Paranormal-Being.
Non-Abstraction Granting Artifacts function differently, and can be used by anyone, even the most potent Paranormal-Being. Their magical abilities lie inside them, not bestowing an Abstraction. When wielded or activated, these artifacts exert their influence through various means, ranging from subtle manipulation to overt displays of power. These range from a magical sword to opening portals, protecting the wielder from curses, etc.
Out there, there is a book of all known artifacts known as the The Compendium.
CURSES
"Curses are the silent whispers of history, the lingering shadows of forgotten sins, and the dark echoes of human suffering. However, they hold a hidden strength waiting to be explored."
There exists a darkness that defies explanation, an evil force that lurks in the dark shadows of the human psyche. These are the curses, ancient and insidious, born from the depths of human belief and emotion. These curses weave a tale of despair and destruction, leaving their mark on the souls of those unfortunate enough to be ailed by them. They are manifestations fueled by anger, hatred, and/or despair and imbued with the power to wreak havoc upon those who incur their wrath. Curses can be physical, psychological, environmental, or even more abstract. Much like artifacts, there are countless and diverse artifacts throughout the All-Verse. Still, most of them are created by Apparitions - others are created through Blue-Lux users and even rituals or by human belief, emotion, and intent - spawning from intense suffering, betrayal, or injustice.
Again, much like artifacts, Curses can be divided into Abstraction-Granting Curses and Non-Abstraction Granting Curses. Abstraction-Granting Curses, from a certain point of view, can be considered a gift as they can grant a transformation, psychic abilities, and more. While cursed individuals may gain access to newfound powers or skills, these come at a steep cost of losing life or a form of corruption. Every Abstraction-Granting Curse has a price no matter what, and only the Blind/Aware can receive an Abstraction-Granting Curse.
On the other hand, non-abstraction-granting curses are curses that anyone can receive, and they do not grant any boons or power whatsoever. They are strictly curses and come in many different forms, and anyone can receive these types of curses.
"Reality is a wild, unpredictable, beast. Every choice you make leads to a different reality."
Within the Recollections universe lies a vast multiverse known as the All-Verse. This intricate web of parallel dimensions, alternate realities, and diverse planes of existence stretches alongside our primary reality. These dimensions can vary widely, from worlds vastly different to ones almost identical, differing only in the smallest details.
Although the universes were never meant to intersect, magic enables travel between them. The All-Verse embodies the fabric of reality itself.
Yet, not all realms within the All-Verse are welcoming. Some fragments of destroyed universes have coalesced into a grim and hostile territory known as the Pit. This savage land is composed of broken shards of reality and haunted by entities cast out from existence. Escape from the Pit is rare, and those who do return are often forever changed, their sanity fractured. The Pit itself resists escape attempts, redirecting teleportation back into its grasp, meaning even the most powerful mages cannot escape.
Each universe within the All-Verse bears a name inspired by light or the essence of illumination. The universe where this story unfolds is called Kindle.
In the intricate weave of the All-Verse, the existence of Counterparts is one of its most enigmatic and metaphysically profound features. Every soul echoes across the infinite tapestry of dimensions, refracted into countless versions of the same essential being. These are not mere doppelgängers or coincidences of fate—they are spiritually entangled entities, linked by threads of shared origin and potential. A person in one reality might be a humble shopkeeper, while their Counterpart in another rules empires or communes with dead stars. Yet despite differences in choices, environment, or even species, certain core traits—ambitions, emotional scars, or particular obsessions—tend to resurface, like persistent ripples from a single stone cast into the multiverse.
This bond between Counterparts is called the Bond, a phenomenon not fully understood even by the most skilled of Adepts. It manifests uniquely depending on the nature of the individuals involved and the distance—temporal, emotional, or dimensional—between them. Some Counterparts are aware of each other only in dreams, through fragmented visions or mirrored memories. Others experience surges of déjà vu when their alternate selves achieve significant milestones or die. In rare and powerful cases, two Counterparts may experience Cross-Resonance: sharing of Abstractions, temporary cohabitation of consciousness, etc. These moments are often accompanied by flashes of alternate realities bleeding into their vision—sunsets that don’t belong, languages they’ve never learned yet understand, scars from battles they never fought.
Interestingly, Apparitions born from souls with many active Counterparts tend to be more complex, sometimes even exhibiting behaviors and abilities reflective of their alternate selves. There are tales of mirror apparitions, entities that hunt their own Counterparts across dimensions, consuming them
Ultimately, Counterparts are not just narrative reflections—they are integral components of identity within the All-Verse. A single person is not limited to one life, one path, or one reality. The Counterpart system ensures that the All-Verse remains not only infinite in scope but emotionally and spiritually recursive. Every decision resonates. Every version matters.
The Linebreaker Event stands as a cataclysmic turning point in the balance of the multiverse, a rupture unlike anything seen before. It began when a powerful Paranormal known as the Witch, in an act of desperate ambition, performed a forbidden ritual with Nyrah the Ravager—an ancient Apparition of devastating power and malevolent intent. Though the Ancient known as The Butterfly intervened to halt the ritual, their efforts ultimately failed. Nyrah, unleashed by the Witch’s incantation, shattered the fragile dimensional barriers that separate worlds, tearing through the very fabric of reality.
This breach was not a simple tear, but a complete obliteration of the borders between dimensions. The consequences were immediate and profound. Time itself began to unravel, stuttering and looping erratically in pockets across existence. In some places, moments repeat like broken records; in others, time skips forward without warning, leaving chaos in its wake. From the darkest abyss of the Pit, monstrous creatures have slipped through the cracks, invading realms that once seemed secure. Portals to long-lost pasts and distant, alien dimensions now flicker open with unsettling unpredictability.
Perhaps the most unnerving consequence of the Linebreaker Event is the Parallel Effect. This phenomenon caused an involuntary and widespread swapping of minds and bodies between inhabitants of two universes: Shadow and Kindle. Those from Shadow—a world where magic is suppressed—found themselves thrust into the bodies of Kindle’s inhabitants, often with little understanding of their newfound powers or surroundings. Entire lives and identities were scrambled, forging strange new realities and fractured alliances. The Butterfly, once the guardian against such cosmic threats, has vanished without a trace, leaving the multiverse vulnerable and directionless.
As this multidimensional chaos escalates, the boundaries of existence weaken further. Reality teeters on the edge of collapse, and those caught in this maelstrom face challenges that test the limits of their resolve, sanity, and power. The Linebreaker Event is not just a rupture of space and time—it is a profound unraveling of fate itself, where the past, present, and possible futures collide in violent disarray. And amid the shifting shadows of this crisis, the question lingers: what greater horrors lie waiting beyond the shattered walls of the multiverse?
SHADOW
_______________________________________________
"The silence screams loudest." ____________________________________
Shadow was once a world alive with magic. It wasn’t just a place where spells happened—it was magic itself. The land, the people, the very air buzzed with power. Abominable roamed freely, and Adepts practiced their craft openly. Cities glowed with enchanted lights, and magic was part of daily life for everyone.
But that all changed long ago. In a desperate move, all the magic of Shadow was sealed away. Nobody knows exactly who or what did it, but the effect was clear: magic disappeared. The power that once shaped the world vanished, leaving behind a cold, gray emptiness. Without magic, cities grew dull, forests lost their mystery, and magical creatures immediately died out. Life became ordinary. It became impossible to teleport in or out of Shadow, trapping its people within its borders.
And something else happened, quietly, in the blood. The Adept bloodlines went dormant. Not dead. Just sleeping. Waiting.
With magic gone, the people of Shadow had to find new ways to survive. Technology slowly took its place. Machines, tools, and science became the new “magic.” But the loss left a deep scar. Many who remembered the old days whispered in secret, dreaming of a time when magic would return. Others simply accepted that Shadow was a world without wonder.
Over the centuries, Shadow’s magical past faded into legend. Outside worlds viewed it as a myth—a place where magic once was, but no longer. Inside, life became routine and predictable, far from the dazzling reality it once was. The silence of magic still haunts the land, though no one knows if that silence will last forever.
Recently, due to strange cosmic disruptions, many from Shadow have mysteriously swapped minds and bodies with their counterparts in Kindle, throwing both worlds into confusion and chaos. The sealing that drained their world may soon be broken, and with it, the return of forces long thought dead—and the chaos they bring.
PORTLAND, MAINE
_______________________________________________
"Where the sea meets chaos, and magic hides in plain sight." ____________________________________
Portland, Maine, is a coastal city known for its working waterfront, the historic Old Port district, and scenic views from Munjoy Hill. Its streets weave through a mix of brick buildings, parks, and close-knit neighborhoods. Notable spots include the iconic Portland Head Light, the Portland Museum of Art, and a vibrant local scene famous for food and craft beer.
Beneath the city’s everyday rhythms lies a subtle supernatural undercurrent—haunted docks, sea-bound Apparitions, and hidden magic users quietly watching over the city. Local legends mix with genuine paranormal activity, making Portland a unique crossroads of the mundane and the magical.
Since the Linebreaker Event, Portland has descended into chaos. Nyrah the Ravager’s destructive rampage left parts of the city in ruins, with shattered buildings and streets stained by glowing pools of acid. Monsters now roam familiar neighborhoods unchecked, and reality itself has become unstable, punctuated by sudden bursts of strange, otherworldly energy.
Time warps unpredictably—moments loop, freeze, or disappear—and portals to bizarre realms open without warning, spilling fragments of other worlds into Portland’s heart. The city has become a fractured battleground where survival is a daily struggle, and the boundary between the natural and supernatural has been violently shattered.
Welcome to Recollections: Linebreaker, another RP set in the supernatural horror/urban fantasy universe known as the Recollections universe. Most people think there’s only one world. One life. One reality. But that’s simply not true. The All-Verse is a network of parallel universes. Normally, these worlds stay separate behind strong barriers, which only magic is capable of piercing. It started in Portland, Maine, in a universe called Kindle, with an individual known only as The Witch. Cloaked in red and masked by a cow skull, she was a menace—her magic reckless, ancient, and destructive. No one knew she was being used as a tool for something far older, far worse.
Nyrah the Ravager, a corrupted dragon Apparition of multiversal scale, found her way into this world through the Witch. Twisted by Chaos and driven by destruction, Nyrah used the Witch to enact a ritual that shattered the walls between worlds. A pillar of light tore open the sky, and the Linebreaker Event began. Some say The Butterfly—the Ancient that watches over time and the spaces between—should’ve stopped it. But it didn’t. Whether it was too late, too far, or already tangled in something else, no one can say for sure. All that’s known is that the walls broke, and nothing stopped it.
This caused a tear between worlds, allowing Nyrah the Ravager to emerge fully stabilized and able to pursue her destructive plans. She unleashed her corrosive acid storms across Portland, melting steel and stone alike. Her presence warped the very streets, twisting reality as her deadly minions spread destruction and despair. Portland became the first crucible of her unstoppable rampage—an ominous warning of the chaos soon to engulf the wider All-Verse.
Afterwards the Parallel Effect struck.
People from a normal, magic-free world — Shadow — suddenly found themselves in the bodies of their Counterparts in this broken dimension. They were thrust into a world of magic, gaining abilities they have little understanding of but are key to solving the crisis. They found themselves trapped in lives they didn’t know—living with powers, enemies, and responsibilities they never wanted. They woke inside a ruined chemical plant, right in the middle of Nyrah’s rampage, forced to survive in a dangerous new world. The Butterfly is missing—gone without a trace. And with it, the being who should be holding the barriers together is nowhere to be found.
Now, the only chance to fix things is to:
Find The Witch. Seal Nyrah. Repair the damage.
Or watch everything fall apart.
Above all else, the themes of this story will be Connections, Identity, Emotions, and Memories.
RULES & NOTES
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1. First and foremost, I reserve the right to reject anyone from the RP and boot them out at any time. I hate to do this, and I will try to avoid it, but sometimes, some people are too disruptive to the RP or aren't a good fit and must be removed.
2. Please try to be respectful towards all other players.
3. This is a dark, off-urban fantasy set in the real world. That means magic exists, but it’s wrapped in realism. Characters should make sense in the setting — realistic (or naturalistic) faceclaims, believable behavior, etc. Go wild with identity (gender, race, sexuality, etc.), but avoid exaggerated tropes like emotionless sociopaths or edge-lords.
4. The tone is dark, weird, and sometimes violent — not nonstop grimdark, but there will be disturbing imagery, death, and even nudity. It’s balanced out by surrealism, absurdist humor, and the general chaos of the world itself.
5.No WIP sheets in the OOC. If your character isn’t finished, don’t post it. Message me privately if you want feedback before you’re ready to go live. The character tab is only for accepted characters.
6. Your character can die. If they make the wrong move or ignore danger, there will be consequences. I’m not killing characters for fun, but I won’t save them just because you’re attached.
7.You can play as many characters as you can reasonably handle. Just don’t bite off more than you can chew.
8. This isn’t a standard superhero RP. It’s weird — an off-urban fantasy with horror, multiversal drama, and emotional magic. Powers should feel mystical, thematic, and personal. I strongly prefer abilities that reflect something internal about your character. Scientific powers (like gravity, magnetism, etc.) are discouraged, but I’ll allow them if they make sense.
9. Every character must have switched minds with their counterpart from another universe due to the Linebreaker Event.
10. I’m only giving you the essential lore up front. That’s intentional. I prefer to build the world in-character, piece by piece. If you need anything clarified to make your character work, just ask — I’m happy to fill in the blanks.
11. Banned powers: magic negation/replication, instant-kill abilities, reality-warping, anything with “Omni” in the name, complete invulnerability, and any other broken or nonsense-tier power. If you’re unsure, ask. I’ll explain why if I turn something down.
12. This RP is first-come, first-served. I won’t reserve roles, powers, or concepts. Whoever finishes their character sheet first gets it. If a dispute pops up, I’ll decide how it plays out.
13. Minimum activity is one post per week. If you don’t post within a week, your character is considered inactive. After that, I can take control of them, write them out, or kill them off. Stay in touch if you need time.
14. The setting runs on Ambiguous Time Period logic. It blends aesthetics and technology from different eras, so don’t worry about pinning down a specific year. It’s intentionally anachronistic.
15. Don’t fill out the “Weaknesses” section on your sheet. I’ll handle that myself.
16. Optional, but I can design a magical ability for your character if you’d like. It’ll be custom-built and fit their vibe. Just say the word.
17. All characters will originate from Shadow, a universe where magic is naturally suppressed and interdimensional travel is impossible. Because of this, everyone will start off completely unaware of magic. Adepts won’t have any spells at first, and other types won’t understand how to use their powers. (If you're wondering how someone can even be an Adept under those conditions — don’t worry, there’s an explanation.)
18. Power level should stay low. Think street-level supernatural. No chucking buildings or melting cities. Keep it esoteric, personal, and emotionally charged.
19. Your character doesn't have to switch with their own Counterpart. The Linebreaker Event scrambled everything — it's chaotic, unstable, and nothing went cleanly. Your character could've ended up in another body entirely, even someone else's Counterpart.
20. Some rules are so beaten into your head that it should be obvious. ............................................
She/Her | 11 | Black | 3'10ft | 80 _______________________________________________ Inevitable. _______________________________________________ Skills & Talents "I didn’t survive the Pit by being smart. I survived by being good at staying alive." ___________________________________
Surival Instincts ⫻ After spending so much time in the Pit, Destiny has developed an acute awareness of her surroundings. She can sense danger, traps, or hidden threats, allowing her to stay one step ahead in the most hostile environments.
Grit ⫻ Being in the Pit for so long has hardened her mind and body against the effects of pain. Destiny has trained herself to ignore, mask, or fight through injuries that would cripple others, allowing her to stay functional when others would fall.
Improvised Weaponry ⫻ Through necessity, Destiny has learned to use almost anything as a weapon—rocks, broken glass, even scraps of metal.
Stealth ⫻ The harsh and dangerous environment of the Pit taught Destiny the art of moving unseen and unheard. Whether sneaking past enemies, blending into a crowd, or moving silently through dangerous territory, she excels at not being detected when needed.
Resourceful ⫻ Destiny can make the most out of whatever she finds. In the Pit, where resources were scarce, she developed the ability to scavenge, repurpose, and improvise to survive. This extends to creating rudimentary tools, finding food, or making shelter out of nothing.
Appearance ▔▔▔▔▔▔▔▔▔▔▔▔▔ "People look at me and think I'm just another quiet kid. Good."
Destiny Wright has a reserved and severe aura that sets her apart even among kids her age. She doesn’t speak much, but her expression often says enough, a quiet intensity that suggests she’s always thinking, always observing. People frequently mistake her guarded demeanor for shyness, but it’s more of a cautiousness she carries, like she’s learned early on to protect herself. Her interactions are deliberate and measured, making her seem older than just twelve years. Her earnest gaze often gives the impression that she sees more than she lets on, a mix of curiosity and skepticism.
Destiny is of average height for her age, standing around four two, with a slim, slightly skinny build. She’s not particularly athletic, but there’s a quiet sturdiness like she’s used to standing her ground. Her hair is a standout feature, thick, oily, and voluminous, styled into a single high puff that crowns her head. It’s natural and unrestrained, drawing attention without trying too hard, and perfectly frames her heart-shaped face. Her puff seems like an extension of her personality: bold, distinct, and uncompromising. She takes care of her hair, maintaining it with pride, even if she prefers to keep her overall look simple.
Destiny’s style leans toward practical and understated, reflecting her no-nonsense personality. She gravitates toward comfortable, functional, and durable clothing, pieces she can move around without worrying about wear and tear. She often wears neutral or earthy tones like browns, greens, and muted yellows that complement her skin tone. Denim is a staple in her wardrobe, whether sturdy jeans or a worn-in jacket that she throws on to complete her outfit. She favors sneakers or sturdy boots over anything flashy, choosing practicality over trends.
On chillier days, she might layer with a hoodie or a light jacket, always preferring clothing that serves a purpose over anything overly decorative. Destiny doesn’t accessorize much, but she sometimes wears a simple bracelet or hair ties on her wrist, more out of convenience than style. The way she puts herself together gives off an air of quiet confidence. Nothing about her style is meant to draw attention, but her composed and self-assured presence ensures she stands out in her subtle way.
Her face rarely betrays what she’s thinking. She’s not one to smile often; when she does, it’s small and fleeting, as if she’s guarding even her joy. The way she carries herself makes it clear that she doesn’t invite attention or rely on others’ approval. If Destiny does open up, it’s only to those she trusts and doesn’t trust easily.
Psychology ▔▔▔▔▔▔▔▔ "I've seen far too much to believe anyone will stick around."
MAIN GOAL ⫻ Destiny is just trying to figure out this strange new world and her place in it. A fish out of water, she is thrust into an unfamiliar and often unforgiving landscape that brims with magic, danger, and intrigue. Everything about this world feels alien to her—its rules, customs, and even the magic that permeates everything. Despite her awkwardness and uncertainty, she carries the weight of her mother’s sacrifice like a brand upon her soul, a constant reminder of both love and loss. Struggling to make sense of her purpose, she yearns for something more significant: to rebuild what was broken and ensure that no one else endures the helplessness she felt when her world crumbled. Her heart aches to create a sanctuary where hope defies the odds and shines brightly, even in the face of despair. Yet, her journey is fraught with challenges, both external and internal.
PHILOSOPHY ⫻ Destiny believes in finding strength in the connections and fragments of light that persist in even the bleakest circumstances. She carries her mother’s teachings: that hope is fragile and powerful and must be nurtured despite the odds.
SECRETS ⫻ Destiny harbors guilt over her mother’s death, believing she should have been strong enough to save Darlene or keep the portal open. She secretly fears her powers—especially her ability to dominate minds—thinking she might become no better than the horrors of the Pit if she gives in to her darker impulses.
SEXUALITY ⫻ Not applicable. At eleven years old, Destiny is focused on survival, forming friendships, and understanding her magic rather than exploring romantic or sexual interests.
FEARS ⫻ Destiny’s greatest fear is losing herself to her powers, especially the manipulative aspects of her Pink Lux. Destiny worries that the line between using her powers for good and abusing them will blur one day. She fears becoming something she cannot control—someone who bends others to her will, even unintentionally, and losing the part of herself that still clings to her humanity. Her fear of abandonment, rooted in the trauma of losing her mother in the Pit, haunts her deeply. The isolation she felt after Darlene’s death, left to survive alone, is a wound that never fully healed. She dreads returning to the Pit and facing the monstrous entities that once hunted her, knowing how easily she could slip back into that nightmare. But perhaps the most agonizing fear is that her mother might still be alive, trapped and suffering in the Pit, her sacrifice in vain. The guilt and uncertainty of not knowing weigh heavily on Destiny, keeping her trapped between the pull of the past and the need to move forward.
WHAT DID THEY DO DURING THE CATACLYSM? ⫻ During the Cataclysm, Destiny had only recently escaped the Pit and found herself lost in the aftermath, struggling to adapt to the new world of Cloverfield. She didn't participate in the conflict or chaos of the Cataclysm itself. Instead, she focused on surviving in the city’s ruins, navigating her new surroundings, and finding refuge in St. Eleanora’s Orphanage. Destiny spent her time helping where she could—using her abilities to ease the suffering of the children and caregivers, but she remained detached from the wider world.
FLAWS ⫻ The Pit left an indelible scar on Destiny, one that runs far more profound than any physical wound. After being thrust into its nightmarish depths at such a young age, she was stripped of her childhood and thrust into a world where survival was the only rule. The horrors she witnessed—monstrous entities, constant danger, the overwhelming isolation—warped her sense of reality. During her time, there was a never-ending struggle to stay alive, constantly on the edge of despair and fear. This environment bred a paranoia in her that ran through her veins like poison. Destiny has never been able to trust anyone fully, and even when she does, a lingering fear gnaws at her, the fear that anyone she lets close could leave her, betray her, or worse, perish because of her. She learned that attachment equaled loss, and loss in the Pit was a brutal thing. The trauma she endured left her emotionally wounded, her soul scarred by the unspeakable things she had to do and see. While others might try to find solace in relationships, Destiny has learned to build walls, closing herself off from any potential for connection that could make her vulnerable.
She’s too accustomed to pain, too used to the ghosts of the Pit haunting her every step. Every person she encounters seems alien to her—like a creature from another world. The “normal” world of Cloverfield is foreign and suffocating, too bright and too loud, and she feels like an imposter trying to wear a mask of civility. The mundane concerns of others feel trivial, almost laughable compared to the horrors she’s lived through. Destiny doesn’t know how to exist here.
The trauma of the Pit also made her crave control, perhaps as a means of keeping the chaos at bay. She tries to micromanage every situation, even when it’s out of her hands, not trusting that things will work out unless she can make them. This need to control, to hold onto something amidst the unpredictability of her life, pushes people away, further reinforcing her isolation. But even with all her abilities and strength, a part of her never feels good enough. Her failures haunt her—the children she couldn’t protect, the allies she couldn’t save, and the lives lost in the dark abyss of the Pit. That self-doubt clings to her like a shadow and no amount of power or resourcefulness can quiet it. This is why Destiny is driven the way she is. Her need to protect, to never let anyone feel the kind of pain she endured, drives her to reckless extremes. She’ll put herself in danger and sacrifice herself if it means sparing someone else from suffering, all because she believes she’s not worthy of anything better. The ghosts of her past—the monsters, the loss, the desperate loneliness—continue to shape every decision she makes, reminding her that there’s always a cost to the protection she offers, even if it means she’s left broken.
Backstory ▔▔▔▔▔▔▔▔▔▔▔▔▔ "My mother taught me something in the Pit—survival is more than breathing. It's about holding on to the light, even when everything around you is darkness."
Destiny Wright was born into The Pit, a realm of fractured realities and relentless danger, where survival was a daily struggle. Her mother, Darlene, guided this broken world, leading a small survivor group that clung to life among the ruins. Darlene taught Destiny to read the ever-shifting landscape of The Pit, stay alert to the lurking dangers, and, most importantly, never lose hope. Destiny’s earliest memories were of following her mother through the desolate remnants of destroyed worlds, learning to adapt and survive. Darlene often spoke of "the world before," a place of light and order, offering a glimpse of something better, a spark that Destiny held onto tightly.
When Destiny was eight, her life took a profound turn during a brutal encounter with an Apparition. The group had been trapped in a narrow canyon, surrounded by twisting, ethereal creatures and nowhere to run. Panic spread quickly, and something deep within Destiny stirred in the chaos. This was the moment of her Kindling Event, but she was caught in a flood of confusion. The rogue Apparition took advantage, launching vicious attacks at the group. But Darlene stepped in, and using her more refined magic, she bent her time ever so slightly to delay the creature’s strikes, buying enough precious seconds for the group to escape.
Darlene recognized the potential in Destiny’s abilities immediately. She knew the Lux needed to be honed and dedicated herself to guiding her daughter through learning to control her newfound powers. Darlene was a patient teacher, combining exercises that would teach Destiny to focus and refine her abilities. The Purple Lux became a tool for telekinesis. Through mental focus, Destiny moved objects or shifted small parts of the environment, like rocks and debris, with just a thought. Her mother used her deep understanding of Purple Lux to teach Destiny how to use telekinesis and manipulate time on a small scale. Destiny struggled at first, the power often slipping from her grasp, but her mother’s steady support kept her from giving up.
Destiny’s Pink Lux emerged alongside her telekinetic abilities, adding another layer to her magical repertoire. Darlene taught her to use her Pink Lux for more than simple emotional manipulation. Destiny learned to create illusions, calming the panicked hearts of her companions or altering their perception of reality to hide from enemies. Her ability to influence minds also grew, allowing her to dominate the minds of those without an Emotional-Field to protect them. As Destiny’s powers grew, they became vital in ensuring the group's survival. It was a constant balancing act—using her powers to protect her people while remaining grounded in the harsh reality of their existence.
But even with all her efforts, the dangers of The Pit never relented. Over time, one by one, the members of the survivor group began to fall, each victim to a different threat. Some were taken by the monstrous entities that roamed the desolate land, while others succumbed to despair and internal strife. Destiny and her mother fought to protect them, using every ounce of their combined strength, but it was clear that no matter how much they fought, they could not stop the tide of destruction slowly wearing them down. The remaining survivors began to thin, with many losing hope in constant peril. Destiny's powers, though growing stronger, could not shield them from the Pit's relentless horrors.
By the time Destiny was ten, only she and Darlene remained. The others were gone, wiped out by attacks from the unspeakable horrors that roamed the Pit. Though Destiny had become far more skilled in her abilities, her heart weighed heavy with grief and guilt. She had saved so many, but it had never been enough. Still, Darlene’s unwavering presence and guidance kept her grounded. Her mother’s teachings never wavered—survival was about more than just fighting. It was about holding onto what remained of their humanity, their hope, and their connection to one another.
But with each passing day, Destiny grew more aware that The Pit wasn’t just a place of survival but a prison that could never be escaped without tremendous cost. As the dangers of The Pit grew, Destiny realized she needed more than her powers to survive. As Destiny wandered the desolate landscape of The Pit, she was suddenly separated from her mother during a violent skirmish. Alone and vulnerable, she knew she had to act quickly to survive. Her mind raced as the ominous sound of approaching monsters echoed through the barren terrain. Desperation clawed at her, and instinctively, she reached out, her powers flaring.
Her focus was on a nearby Autoknight, one of the towering mechanical giants that roamed the land, originally bound to the King of the Pit’s command. Destiny seized control with her Pink and Purple Lux; her will overpowering its rigid programming. The Autoknight, once an enemy, now stood motionless, awaiting her orders. Destiny commanded it to move. A slow yet powerful iron giant lumbered toward her, ready to shield her from any threat. With the creature now under her control, Destiny felt a surge of both power and dread. She wasn’t alone anymore—but she knew this newfound strength came with its burdens. Still, for the first time in years, she dared to believe they could survive, even without her mother by her side. However, the "world before" echoed through Destiny's head, and she knew of a place that could, theoretically, get her there.
The Forge. An ancient factory of untold power, filled with the horrors of the Pit itself. She had been searching for answers, for a way to reunite with her mother, Darlene, who had once been a beacon in her life. Darlene had always spoken of The Forge as a place of untold power, a source of creation, and a nexus where the fabric of reality could be reshaped. Here, Destiny hoped to find the key to her future—her path forward and possibly the answers to what had happened to Darlene. The Forge’s perimeter was heavily guarded, the towering Autoknights marching endlessly around the premises, their empty eyes scanning the terrain for intruders. Destiny knew she had to be clever. Slipping into the shadows, she used her Pink Lux to twist the perceptions of the patrols, cloaking her presence in the fog of illusion.
It wasn’t long before she slipped into the heart of The Forge, and this is where Destiny found Darlene - along with something far more significant than she imagined. Darlene had used the very power of the Forge to create something extraordinary—an artifact capable of opening a portal that would take them out of the Pit. With a flicker of energy, the artifact hummed to life, and a rift began to open in the space before them. It was a tear in the fabric of reality, a portal to a world beyond the Forge and the Pit. Destiny could hardly believe what she was witnessing. Her mother had done it—she had created something that could bring them to freedom. Destiny was filled with relief, hope blooming in her chest. They would be free. They could leave the Pit, escape its endless cycle of creation and suffering, and start anew.
Darlene motioned for Destiny to step through, and she hesitated only briefly before stepping forward. The moment's weight pressed down on her, she could feel the portal's pull, the promise of freedom. Just as Destiny was about to step through the rift, she heard something significant moving through the air—a faint whistle followed by the sharp crack of gunfire.
It happened so fast.
Before she could even react, a musket shot fired from one of the Autoknights struck Darlene directly in the chest. The force of the shot knocked her back, her body crumpling to the ground in front of Destiny. She outstretched a hand, screaming louder than ever, as the portal closed...
Destiny arrived in Cloverfield amidst the chaos, a solitary figure wandering through the dissolved ruins. The chaos wasn't alien to her, yet contextually, it was far different from anything she had encountered before. As she wandered through the chaos of the Cataclysm, a wave of acid raced toward her. Frozen in place, Destiny could do nothing but watch her end race toward her. At that moment, a stranger intervened, their presence marked only by a blur of impossible speed. In one swift motion, they pulled Destiny out of harm's way just as the acid struck, its deadly path scorching the ground where she had stood.
This mysterious savior vanished as quickly as they had appeared, but their intervention carried her through the ruins to safety. Clad in a soot-streaked dress, with eyes that seemed to see far beyond the broken cityscape, she was mistaken for one of the many orphans displaced by the Cataclysm. Her appearance coincided with the devastation caused by Nyrah the Ravager. Taken in by St. Eleanora's Orphanage, one of the few institutions still standing on the South Bank, Destiny struggled to adapt. The orphanage was overrun with children who had lost everything, their faces haunted by the horrors they had witnessed. The caregivers did their best, but resources were scarce, and the trauma that permeated the air was suffocating.
The orphanage became a place of survival for Destiny, but it was unlike the survival she had known in the Pit. Here, the dangers were subtler—emotional wounds, the fraying of hope, and the cruel reality of a world trying to rebuild itself. St. Eleanora's was far from the Pit's violent chaos, but its despair resonated deeply with Destiny. She often found herself on the outskirts, observing rather than engaging, her Pink Lux allowing her to sense the emotions of those around her. It was a double-edged sword; she could calm a crying child or ease a caregiver's stress, but the constant flood of pain and fear took its toll on her.
Destiny would sneak out to explore Cloverfield when the other children slept in the quiet night hours. Though the destruction was finite here, the city's ruins reminded her of the Pit. The Cataclysm had scarred the land, but there was a sense of recovery—however slow—that the Pit had never known. She wandered the shattered streets, her powers subtly shaping her path. With her telekinesis, she moved debris blocking her way or stabilized precarious structures. Her illusions hid her from scavengers and dangerous gangs roaming the ruins.
During her nightly explorations, Destiny felt a strange sense of purpose she hadn’t experienced since leaving the Pit. Cloverfield was a city trying to rise from its ashes, and though she felt like a ghost wandering its remnants, she couldn’t shake the idea that she might belong here. Each night, she pushed deeper into the ruins, uncovering fragments of the city’s past: forgotten trinkets in burned-out homes, scraps of journals telling stories of lives lost, and murals of hope painted by those who believed in a brighter future.
These discoveries lit a spark within her—a faint but growing desire to rebuild, not just for the city but for herself.
Abstraction ▔▔▔▔▔▔▔▔▔▔▔▔▔ "I'm trying to keep myself in check here..."
TYPE ⫻ Adept.
ABSTRACTION ⫻Purple & Pink Lux. Channeler is a Silver Locket Darlene gave her in the Pit.
ABSTRACTION DESCRIPTION ⫻ Destiny’s spells, learned from her mother, Darlene, during their time in the Pit, showcase her raw talent and potential despite her still-developing grasp of magic. While she may not have perfect control yet, her spells reflect a deep capacity for growth as she matures. Though still in the early stages of mastery, Destiny has made great strides, and with time, her magical abilities are bound to reach new heights.
Force of Will ⫻ Destiny's primary (and only) offensive tool. Force of Will grants Destiny the ability to manipulate objects through sheer mental power. By focusing her intent on an object, she can move, lift, or manipulate it, regardless of its weight or size, though the more massive the object, the more concentration it requires. She can perform precise movements, such as opening a locked door, retrieving an item from a shelf, or using brute force to throw, crush, or shatter objects at will. The range of this spell can vary depending on her focus and energy levels, with closer objects being easier to manipulate. As the distance increases, the power of her telekinesis weakens, and her concentration becomes harder to maintain. Force of Will can also be used defensively, creating a protective barrier by summoning a wall of telekinetic energy to shield against physical attacks or deflect incoming projectiles.
Domination ⫻ Domination Destiny’s most powerful and dangerous spell, capable of seizing control over an individual’s will. Destiny can invade their mind by focusing on the target, overpowering their sense of self, and imposing their will. The victim’s thoughts and actions become subservient to her commands, turning them into puppets. The strength of this control depends on the target’s mental fortitude; weak-willed individuals are quickly subdued, while those with solid mental defenses can resist, though they will experience increasing mental strain the longer the spell is applied. Emotional-Fields completely block this spell and render it useless against Paranormals. While under Domination, the target is often unaware of their loss of control, though their actions may feel out of character or unnatural. However, this spell can strain Destiny’s mental focus for long periods. If the victim’s will is powerful, the connection may falter, backfiring on Destiny and causing severe mental backlash.
Telepathy ⫻ Destiny’s telepathy spell allows her to establish a mental link with another individual, allowing her to read both surface-level thoughts and more profound, more hidden layers of their mind. The connection bypasses Emotional-Fields, enabling her to perceive thoughts even in individuals who might otherwise be protected from psychic intrusion. This link is invisible and undetectable by anyone other than the target, allowing Destiny to silently receive thoughts, ideas, emotions, and even commands and convey messages or impressions in return. Surface-level thoughts are easily read, like casual observations or fleeting concerns, but with focus, Destiny can access deeper layers of the mind and uncover hidden fears, desires, or secrets.
Deception ⫻ Deception is an illusion spell that allows Destiny to cloak her surroundings or herself in a shroud of deceptive glamour, making them appear as something entirely different. This spell can alter visual and auditory perception, changing the shape, color, and texture of objects or people and masking sounds. The complexity of the illusion can vary, from a simple disguise of a door to an elaborate mirage of an entire environment. The illusions are compelling and often indistinguishable from reality unless the observer attests to magical manipulation. Destiny can also use Deception to project fake sensory input, such as creating phantom voices or footsteps to distract or mislead. However, while the illusions are effective, they are inherently fragile. If someone interacts with the illusion in a way that challenges its integrity (such as touching or closely inspecting it), the spell may break down, revealing its false nature.
Emotional Prism ⫻ Destiny’s Emotional Prism is a spell that grants her the ability to perceive, influence, and manipulate the emotions of others. When cast, this spell creates an invisible but potent aura that allows her to intuitively sense the emotional state of those around her, picking up on feelings like fear, anger, joy, sadness, or anxiety. The more intense the emotion, the clearer it becomes to Destiny. This ability allows her to read individuals with remarkable precision, understanding the underlying causes of their feelings and how they might respond to various situations. Beyond simple perception, Emotional Prism also allows Destiny to manipulate emotions, subtly or powerfully altering the emotional state of others. With focused intent, she can induce calm in a panicked individual, instill confidence in someone who feels weak, or heighten feelings of anger or fear to manipulate behavior. The effect can be temporary, lasting only as long as her concentration or until the person’s own emotions overpower the influence. The strength of this manipulation depends on Destiny's focus, the emotional stability of the target, and her emotional state.
LIMITS ⫻ Force of Will requires an intense level of concentration, which can quickly drain Destiny’s mental energy. The larger the object, the more effort it demands, and if she overextends herself, she risks severe mental fatigue or even losing the ability to focus. Her telekinesis weakens with distance, so manipulating objects beyond a short range can become nearly impossible if she’s not careful. Additionally, using it defensively can create a telekinetic barrier, but this requires constant concentration, and if interrupted, the shield shatters. In stressful situations, her focus tends to slip, rendering her defenseless.
Domination is incredibly taxing on her mental state. The longer she uses this spell, the more it strains her, and the risk of backfire increases dramatically if the target has strong mental defenses. The more dominant a person's will, the harder it is for Destiny to maintain control, and if the connection falters, it can cause a mental backlash that can be debilitating, leaving her mentally drained and vulnerable. Emotional-Fields also block the spell entirely, and it is useless against Paranormals.
The connection in Telepathy is delicate. If Destiny doesn’t maintain focus, the link weakens and may fade quickly, making it difficult to sustain long-term communication or access more profound thoughts. The depth of the connection depends on the target’s mental defenses—stronger wills can create barriers, making it harder for Destiny to penetrate their minds or retrieve specific information. When she’s tired, distracted, or emotionally unstable, her telepathy becomes erratic, and she may inadvertently misinterpret thoughts or fail to establish a clear connection. Additionally, attempting to develop a deep link with multiple individuals can overwhelm her mind, resulting in a loss of clarity or complete mental overload.
Deception, while helpful in hiding herself or altering her surroundings, is fragile and can be easily disrupted. If someone interacts too closely with the illusion—touching it, trying to pass through it, or scrutinizing it too intensely—the glamour dissipates and reveals the illusion for what it truly is. Additionally, creating more elaborate or complex illusions requires enormous energy and focus. If Destiny is under duress or distracted, the illusion can falter, making her vulnerable. The more complicated the deception, the more strain it places on her mind, which can result in physical and emotional exhaustion.
Emotional Prism gives Destiny insight into the emotions of those around her, but the more people she tries to read at once, the harder it becomes to distinguish individual feelings. If too many emotions clash in a single area, the spell becomes a jumbled mess, leaving Destiny unable to interpret anything. The manipulation of emotions also requires significant focus and effort, and it’s easy for the target's emotions to overpower her influence. If she loses emotional control herself, her manipulation could backfire, causing more harm than good. Furthermore, Destiny cannot influence the emotions of those with an Emotional-Field, only read them.
WEAKNESSES ⫻ The Diddler Ghost.
Other ▔▔▔▔▔▔▔▔▔▔▔▔▔ "Survival isn't about fighting the darkness—it's about finding a way to shine through it."
She/Her | 31 | African-American | 6'1ft | 175 _______________________________________________ Empowered _______________________________________________ Skills & Talents "I just get it done—with heart" ___________________________________
Empathy ⫻ Latoya is incredibly attuned to the emotions and needs of others. She can offer support and understanding in difficult times, making her someone people turn to for advice or comfort.
Leader ⫻ A natural leader, Latoya knows how to inspire and motivate those around her. She builds strong, cooperative teams, delegating tasks efficiently and ensuring everyone works toward a common goal.
Cooking ⫻ Latoya is an excellent cook, skilled in preparing a wide range of dishes from various cultures. She’s particularly adept at making intricate desserts and is known for her ability to recreate recipes from memory.
Medical Knowledge ⫻ Latoya has a solid foundation in medical sciences, including anatomy, physiology, pharmacology, and pathology. Her studies have equipped her to understand the human body and common medical conditions.
Patient Care ⫻ While she has yet to practice clinically, Latoya has a strong sense of empathy and an understanding of patient care protocols. She is capable of offering essential medical advice and providing comfort to those in need.
Critical Thinking and Problem Solving ⫻ As part of her medical education, Latoya honed her ability to analyze complex problems, assess patient symptoms, and determine possible diagnoses. She is skilled in synthesizing information to make sound, logical decisions.
First Responder Skills ⫻ In her medical studies, Latoya received basic training in first aid, CPR, and emergency response techniques, preparing her to act quickly and efficiently in medical emergencies.
Appearance ▔▔▔▔▔▔▔▔▔▔▔▔▔ "It’s all about embracing what’s already here, what’s already me."
Latoya Duckworth stands with a natural, grounded elegance that seems effortless and carefully curated. At six-one, her profile is sharp yet soft, exuding an aura of self-assurance tempered by empathy. Latoya's presence is magnetic, capturing the attention of those around her with an easy confidence that doesn’t demand the spotlight but draws it. Her old-soul energy gives her a timeless quality as if she's seen and understood much of the world and can see right through facades.
She’s African-American, with rich, dark brown skin that seems to catch and reflect the light in warm, earthy hues. Her complexion is radiant, its glow enhanced by subtle touches of highlighter on her cheekbones, giving her a naturally sculpted look without needing much embellishment. Her hair, a voluminous cloud of tight curls, is pulled into a high puff that beautifully shows off her facial structure. The style suits her—polished and powerful while embracing her hair's natural texture. It complements her aesthetic and blends authenticity with a refined, contemporary edge.
Latoya’s build perfectly balances soft curves and a hint of underlying strength. She’s naturally a bit chubby, with a plushness that suits her relaxed confidence and warm energy. Her shoulders are gently rounded, with just enough definition to hint at her active lifestyle, though she isn’t overly focused on fitness. Latoya has a body that embraces softness in all the right places, and she carries herself comfortably and unapologetically self-assuredly. Latoya's bust measures around 38D, with a naturally full and shapely silhouette that complements her overall frame.
Her waist is softly defined, giving her figure a subtle hourglass shape without harsh lines. Her hips are rounded and generous, leading down to thighs that are thick and sturdy without being overly muscular. She’s got a bit of extra padding, especially around her lower body, but it only adds to her grounded, approachable vibe. Her rear is round, firm, and shapely, adding to the natural sway in her walk, and her legs carry her with effortless grace, giving her a presence that feels stable and reassuring.
Latoya’s physique is a refreshing blend of softness and confidence, with a healthy, vibrant, honest, and relatable look. Her body reflects a genuine comfort with herself—she’s not one to obsess over rigid fitness standards, but she’s active enough to keep herself feeling strong and energized. There’s a glow to her that comes from self-acceptance, and it shows in how she presents herself, embracing her curves as an essential part of who she is.
Latoya’s style is minimalist but impactful; she often wears subtle jewelry, like the tiny gold hoop earrings visible here, which add a touch of refinement to her look. Her makeup is understated, typically just enough to accentuate her natural looks when wearing it. She has a keen eye for details others might overlook, reflected in how she presents herself—never overdone, always just right.
Psychology ▔▔▔▔▔▔▔▔ "I’m still figuring out how to trust myself without losing control."
MAIN GOAL ⫻ There is a desperate search for an expert in souls or a powerful artifact capable of manipulating them, a pursuit steeped in urgency and mystery. Though she says the journey is about mastering her place in the paranormal world and protecting those she cares for, there are deeper motivations—forces working tirelessly to reclaim something lost and undo a binding far beyond her understanding.
PHILOSOPHY ⫻ Latoya's philosophy is rooted in the belief that true strength lies in embracing vulnerability and confronting the darkness within oneself. Her experiences of loss and existential upheaval have taught her that resilience is not about denying fear or pain but about acknowledging them as catalysts for growth. To her, vulnerability is not weakness; it is the raw essence of humanity and a bridge to genuine connection and understanding. This worldview makes Latoya a complex individual: she is a compassionate ally, offering solace to those who struggle, yet she becomes a fierce adversary when faced with those who exploit or manipulate others. Empathy allows her to see through masks and façades but fuels her intolerance for cruelty or deceit. She views magic and power as tools that amplify one’s intentions rather than solutions to life’s challenges. To Latoya, what matters is the purpose behind one’s actions, whether they bring healing or destruction. This mindset shapes her interactions with others, her approach to the Paranormal, and her unwavering belief that the most significant battles are fought not in the external world but within the soul. For her, the measure of a person is not in their power but in how they wield it, especially when faced with their fears and flaws.
SECRETS ⫻ Latoya is not one to harbor secrets, at least not intentionally. She carries herself with an openness that reflects her philosophy of confronting fears and flaws. However, beneath this seemingly unguarded nature lies an enigmatic truth even she may not fully understand. While others see her as a survivor of the Cataclysm, she occasionally recalls fragmented memories that don't align with her perception of events, leaving her unsettled and questioning the gaps in her understanding of her past.
SEXUALITY ⫻ Latoya previously identified as pansexual, drawn to the strength, intellect, and emotional depth of others rather than any physical traits. In the past, she embraced connection and intimacy with an open heart, finding beauty in shared vulnerability. Yet, recently, she has inexplicably withdrawn, adopting a celibate lifestyle despite her natural inclination toward forming deep and meaningful bonds. She attributes this shift to the emotional toll of her experiences, framing it as a need to focus on self-discovery and healing. However, her explanation has quiet dissonance—a subtle, unspoken rift between her current choices and her past values. While she appears content with this change outwardly, there are fleeting moments when her behavior feels almost out of character, as if her retreat from intimacy stems from a more profound, unseen force rather than her own will.
FEARS ⫻ Latoya’s most profound fear is the loss of autonomy—a lingering dread born from past losses and a growing unease she struggles to articulate. Whether it’s the threat of manipulation by others or succumbing to the very forces she fights against, the idea of losing control over her body or choices is an all-encompassing terror. This fear manifests subtly: a reluctance to rely too heavily on her magic, an obsession with maintaining her independence, and an acute wariness of forming bonds that might leave her vulnerable. Additionally, Latoya is tormented by the possibility of becoming a monster, figuratively or literally. The thought of being seen as an irredeemable threat by those she wishes to protect weighs heavily, driving her to scrutinize her moral compass at every turn. Her self-doubt often spirals into a paralyzing fixation on whether her actions are indeed her own or influenced by darker, unseen forces.
WHAT DID THEY DO DURING THE CATACLYSM? ⫻ During the Cataclysm, Latoya led her fractured group of friends into a final, desperate battle against Nyrah the Ravager to save Cloverfield. Believing she could rekindle their once-unbreakable bond and harness their collective strength, she crafted a plan to confront the looming threat. However, time, distance, and personal struggles had eroded their unity, and they entered the battle unprepared for the sheer devastation Nyrah would unleash. As the fight escalated, chaos and tragedy struck. Latoya watched helplessly as her friends fell one by one, unable to protect them or turn the tide. In the end, she emerged as the sole survivor. Still, victory came at an unimaginable cost: the lives of those she loved most.
FLAWS ⫻ Latoya’s most significant flaws are intertwined with her internal struggles and past traumas. Chief among them is her tendency to overanalyze, often paralyzing herself with doubt and hesitation when swift action is needed. This indecision frustrates her allies and occasionally allows critical opportunities to slip away. Though she values vulnerability in theory, her actions often contradict her beliefs, as she isolates herself in times of need. Another significant flaw is her simmering anger. While she strives to maintain control, it sometimes bursts forth in ways that damage her relationships and cloud her judgment. Latoya’s pursuit of power and understanding, driven by an unyielding need for redemption and control, blinds her to the collateral damage her actions can cause. Her tunnel vision in these moments leads her to take risks that alienate others or result in unintended harm. Despite her outward philosophy of embracing flaws and learning from them, Latoya struggles to forgive herself. She holds herself to impossibly high standards and berates herself for every perceived failure, big or small. This relentless self-criticism fosters a cycle of self-doubt that undermines her confidence and feeds into her hesitation.
Latoya’s idealism can also be a flaw. She believes deeply in the power of confronting darkness and overcoming adversity, but this belief sometimes manifests as naivety, making her overly trusting of those who show signs of vulnerability. Conversely, when people don’t conform to her moral framework, she can be unyieldingly harsh, seeing them as lost causes or irredeemable threats, even when nuance might be warranted. Her fear of losing autonomy drives her to micromanage situations and resist relying on others, even when collaboration would lead to better outcomes. This fear also makes her wary of deep emotional bonds, as she worries they might compromise her independence or leave her vulnerable to pain.
Finally, Latoya’s deep guilt over the Cataclysm haunts her interactions and decisions. She unconsciously sabotages opportunities for happiness, believing she does not deserve peace after surviving when her friends did not. This survivor’s guilt not only isolates her but also causes her to underestimate her worth, leading her to take on burdens far heavier than she can carry alone.
Backstory ▔▔▔▔▔▔▔▔▔▔▔▔▔ "Some losses can never be undone, no matter how powerful the magic."
Latoya Strange's early life in Cloverfield was defined by a close-knit group of five friends, primarily female, who were her lifeline in a city struggling with division and decay. Growing up on the South Bank, a neighborhood constantly battling against economic decay and social tension, Latoya and her friends found solace in each other. Their lives were marked by resilience—making the best of what they had, even as the world drifted further into chaos. They were a diverse group, each bringing something unique to the table, yet bound by their shared experiences and the struggle to make something better in the city.
Maya Rivera was the quiet, brilliant one of the group. She was always quick to think of practical solutions when things went wrong, whether it was schoolwork or navigating the chaos around them. She had a natural gift for finding the best way forward, even when the rest of the group was unsure. Tessa Grant was the naughty one, the joker of the group. She could always lighten the mood, even in the darkest times. Her humor was infectious, and she had a way of making difficult situations feel a little less overwhelming, no matter the odds.
Camryn "Cammy" Hayes was a sensitive, intuitive soul who always seemed to know when something wasn’t right, whether in their lives or the world around them. Her ability to sense when they were about to face a challenge or make a poor decision helped guide them out of sticky situations more than once. And Jackson Keagan, though a boy in a group of girls, had an essential place in their dynamic. Full of charm and daring, he was the one who would challenge them and push them out of their comfort zones. His courage and willingness to take risks often helped the group see beyond their limitations and step outside their routines.
Latoya and her friends were inseparable, each vitally helping the others navigate the challenges of growing up in Cloverfield. However, their world was about to change in a way none could have predicted. The group had decided to go for a walk in the forest near Cloverfield, where they often ventured to escape the noise and trouble of the city. However, this time, something was different. An odd energy was in the air, a thick, almost palpable tension.
Without warning, they were ambushed by a creature—a werewolf, larger and more terrifying than anything they'd ever seen. It was too fast, and its ferocity took them by surprise. The group fought back in their ways, but they were outmatched. That’s when it happened. In the heat of the attack, something inside each of them—hidden, dormant—flared to life, their Kindling Event. Magic wasn’t something they’d known before—at least not how they knew it now. They managed to outsmart the Werewolf to escape, but each of them had changed, and each had been marked by magic they hadn’t understood yet.
During their Kindling Event, each friend unlocked unique magic. Latoya's Black Lux granted her control over the ectoplasm and spirits, while her Pink Lux allowed her to influence emotions and memories. Maya used Green Lux to develop healing abilities, and her White Lux offered flashes of the future. Tessa's Yellow Lux lets her create barriers and hide herself, and her Orange Lux enhances the others' Abstractions. Camryn's Blue Lux enabled her to curse others, while her Pink Lux granted her access to memories. Jackson’s Red Lux gave him control over fire, and his Gold Lux allowed him to summon creatures. Over time, they refined their abilities, mastering their Lux.
After their Kindling Event, Latoya and her friends became the protectors of Cloverfield. Their newfound abilities united them to defend their city from magical and mundane threats. As the natural leader, Latoya guided them, using magic to confront the darker forces. Maya’s foresight and healing abilities, Tessa’s ability to strengthen and shield, Camryn’s talent for uncovering hidden truths, and Jackson’s raw power played a vital role in their efforts. Over time, they refined their magic and grew stronger, using their unique abilities to make a lasting difference in a city struggling with division and decay. Their bond and determination brought hope to Cloverfield, shaping their destiny in ways they never imagined.
The balance between their magical duties and everyday lives wore thin as the years passed. Their battles against the darker forces affected their relationships and sense of normalcy. Each adventure and conflict drew them further away from the lives they once knew. Driven by a deep understanding of responsibility, Latoya continued to push for more, believing their work was never finished and that Cloverfield still needed their protection. She wanted to keep fighting and defending the city that had given them so much, even as the weight of it all grew heavier.
However, her friends began to grow apart. Maya, ever the practical one, became more focused on her studies and future. With her playful spirit, Tessa longed for a simpler life, away from the constant strain of magical battles. Always sensitive, Camryn started questioning the cost of their actions, wondering if they were genuinely making a difference or merely fighting a never-ending cycle. Jackson, the most daring of the group, found himself craving adventure in other places, growing restless with the confines of Cloverfield.
Latoya tried to hold the group together, but the more she pushed, the further they drifted. The pull of their mundane lives and growing responsibilities and desires proved more vital than the bonds they had formed through their shared magic. The city they had once protected now felt like a reminder of what they had lost—that, despite their powers, they couldn’t stop the inevitable march of time or the changes it brought.
Ultimately, each chose their path, leaving behind the fight they had once fought together. Heartbroken but resolute, Latoya continued her mission alone, convinced she couldn’t stop, even if her friends had. She battled in the shadows for a time, confronting the dark forces threatening the city. With each victory, she felt a sense of purpose, but the weight of fighting alone soon took its toll. The city was vast, and the magical and mundane threats were unrelenting. Despite her power and resolve, the strain of constantly being on guard wore her down, and the isolation grew heavier daily.
Still, Latoya refused to give up. She juggled her responsibilities, attending college with a singular focus: to become a doctor. She was drawn to the medical field, perhaps partly because of her desire to heal and protect but because it provided a new purpose. Yet, even as she excelled in her studies, her sense of duty to Cloverfield lingered. She would slip away from campus whenever possible, protecting the city between late-night study sessions and grueling clinical hours. But the balancing act became increasingly difficult.
The more she tried to maintain both lives, the more draining it became. Her magic, studies, and constant vigilance left little room for anything else. While she found brief solace in the few moments she could dedicate to defending her city, she couldn't deny the exhaustion creeping in. The battles took longer to recover from, her responsibilities felt heavier, and the loneliness gnawed at her. Yet, Latoya persisted, convinced that no matter how difficult, she couldn’t stop. Even if she had to fight alone, she would keep going—because someone had to.
Everything changed when Nyrah the Ravager and her host, Princess, came to Cloverfield.
Latoya's attempt to reunite her friends for the showdown against Nyrah the Ravager marked the crux of her story, and it would leave lasting scars on her. Desperate to restore the bonds that had once united them, she believed that with their combined strength, they could defeat the looming darkness and finally secure Cloverfield's future. She had trained, refined her magic, and cultivated new skills, hoping that she could guide her friends through the chaos that had unraveled their lives.
Latoya’s plan was simple: reunite the team, confront Nyrah, and restore balance to their fractured world. But she had underestimated the toll that time, distance, and the harsh reality of their individual lives would have taken. The friends who had once shared everything now stood on the brink of irreparable change, each struggling with their issues—some magical, some personal—and none genuinely ready to face the horrors of the Cataclysm. When they gathered to face Nyrah, the battle quickly spiraled out of control. All her friends, out of practice, out of their element, and unprepared for the sheer power of Nyrah's destruction, faltered.
One by one, they fell.
Latoya watched helplessly as her closest friends were struck down in a single, brutal confrontation, their lives extinguished before her eyes. The pain of losing them was almost unbearable. It wasn’t just the loss of her friends but the weight of her failure to protect them. She had led them into battle, believing in their ability to stand together, but the cruel reality of the struggle shattered that hope.
But Latoya survived. Alone. After the dust settled, the city was in ruins, and Nyrah was defeated. The Cataclysm had ravaged Cloverfield, leaving the city in chaos, torn between rebuilding and the pressure of ever-deepening divides. The scars of the battle, however, ran deeper than physical destruction. Cloverfield’s once-unified identity was fractured, and the emotional and social chasm between the North and South could never be bridged by money alone. Once a thriving industrial hub, the south side was a forgotten wasteland, filled with abandoned factories and haunted by new magical threats. The people here, primarily those who had lived on the fringes, turned to magic to survive the bleak reality, and the criminal underworld flourished in the gaps left by a city that seemed to have forgotten them.
In the wake of the Cataclysm, Latoya was consumed by a bottomless pit of depression and self-loathing. The battle had claimed everything—her friends, her sense of purpose, and a piece of her soul. The devastation of losing her team weighed heavily on her heart. Each day felt like a reminder of her failure, her inability to save them, and the brutal truth that she was the sole survivor of the fight against Nyrah the Ravager. She could not escape the guilt.
Once vibrant and full of promise, the city of Cloverfield mirrored her internal chaos. The battle had left scars on the people, but for Latoya, the most painful wound was the one she carried within. She couldn’t face her reflection or the shattered remnants of her former life. She had dropped out of college just before graduation—unable to continue her studies, unable to push herself beyond the crushing weight of grief. She gave up on the dream of becoming a doctor, a symbol of hope she once held for herself and the city. Latoya's world had entirely shattered after the loss of her friends, and in the wake of their deaths, her grief, guilt, and sense of failure had overwhelmed her to the point where she decided to end it all. She went alone to the abandoned, decaying remnants of Cloverfield with nothing to her name except a pistol.
She pressed it to the side of her head.
Something stopped her. A sudden, overwhelming presence filled the air, and one by one, the Apparitions of her five dead friends materialized before her. They had come, not as the people they once were, but as magical echoes of their past selves. They spoke to her, not in words, but through feelings—memories of their bond, the strength they once had, and the love and support they gave each other. Latoya realized something she had lost sight of: she wasn’t alone. The presence of her friends, even in death, reminded her that her story wasn’t finished yet. They had never indeed left her—they were with her, always. With tears streaming down her face, she lowered the pistol.
Grief and rage churned inside her, twisting her perception of reality. Her friends, now Apparitions, weren’t quite the people they had been. They were quite the friends she remembered, but shades of them. And in the depths of her pain, Latoya made a choice that blurred the lines between love and loss. Driven by a desperate desire to recreate her lost bond, Latoya used a potent mixture of Pink and Black Lux to pour the fragments of her grief and longing into a spell, believing that bringing her friends back would somehow undo the agony of their loss. She twisted the Lux in her hands, bending it to her will, and through a surge of energy, gave them their memories back.
But the result was not what she had hoped.
Their personalities were a fractured reflection of what they once were, constructed from the shattered pieces of her memories of them. They weren’t the same—they had been reborn through her lens of grief and distorted love. They retained the essence of who they had been, but now it was tainted with the echoes of her emotions—guilt, regret, and an overwhelming need to fill the void they had left behind. Latoya watched, heart heavy with the realization that these Apparitions, these pale shadows of her friends, were both comfort and torment. They were reminders of everything she had lost and could never fully recover. Still, they were there, and that presence—distorted though it was—gave her a fleeting sense of purpose.
But it wasn’t enough. She could feel the unraveling within her, a deep, gnawing emptiness that no magic could fill. The Apparitions, while echoes of what she had known, could never replace the reality of her loss. As they stood around her, mere phantoms of a life she could never return to, Latoya knew she was left with a cruel paradox. The very Lux that had brought them back to her side had also twisted them into something she no longer recognized. At first, they seemed content to follow Latoya’s lead, their fractured personalities shaped by her grief and memories. But soon, they began to act on their own—expressing thoughts, making choices, and displaying quirks that Latoya had never associated with her friends. These shifts were subtle at first: a comment that didn’t fit, a hesitation where there had once been certainty. Yet, as time passed, these differences grew sharper.
Latoya’s heart ached with each revelation. Were these expressions born of her friends’ true spirits, struggling to assert themselves through the layers of grief-laden magic? Or were they entirely new beings, birthed from the same Lux that had twisted her intent? The line between friend and apparition blurred further with every interaction. Latoya questioned if her desperate act of love had created something altogether different—something no longer tethered to who they had been but shaped instead by the darker shades of her soul. Yes, they were there, but not in the way she had wanted. And now, as they grew further from what she remembered, she couldn’t escape the sinking realization that she might have given them life only to lose them all over again.
Her worst fears came true in a single, harrowing moment. Still grappling with their fractured identities, the Apparitions were ripped from her grasp by forces she never saw coming. The cult struck without warning—a shadowed collective. Latoya barely had time to react as they descended upon her, their movements precise, their intent unmistakable. They weren’t there for her—they wanted the Apparitions.
She fought back with all the strength her Lux could muster, weaving barriers of Pink and Black in frantic bursts. But the cult was prepared. They wielded an uncanny magic, a strange amalgamation of rituals and artifacts, that seemed designed to subdue the Apparitions. One by one, her friends were torn from her. Their distorted personalities flared in brief defiance - pleading for Latoya to save them — but it was useless. The cult's power was overwhelming.
Latoya screamed as the last of them was taken, her cries swallowed by the void left in their absence. She fell to her knees, drained and shaking. The cult didn’t linger. They vanished as swiftly as they had appeared, leaving her alone in the aftermath. Her mind raced with questions. Who were these people? Why had they taken the Apparitions? And what did they plan to do with them? Grief gave way to rage as she swore to find the answers. This wasn’t just about her friends anymore—it was about undoing the theft of what little remained of her past. Latoya felt a flicker of purpose ignite within her for the first time since she’d bound her friends into existence. She would stop at nothing to bring them back, no matter what they had become—or what she had to become to do it.
Using her Pink Lux, Latoya delved deep into the threads of emotion and memory left behind by the cult, following a trail of fear, reverence, and fanaticism. The fragments she pieced together pointed to a shadowy group known only as Heavens—a doomsday cult that sought to spark a Second Cataclysm. This event could tear the fabric of the Paranormal and the mundane apart. The Apparitions weren’t just stolen for power; they were a critical piece of the cult’s apocalyptic designs.
Latoya confronted them, wielding her magic with the force of her grief and fury. She fought with everything, but the cult’s preparations proved too great. Their ritual, artifacts, and power were all designed for a purpose she couldn’t fully grasp. The Apparitions of her friends seemed to flicker in and out of form, caught in the tangled forces of the spell. The confrontation reached its breaking point when the magic destabilized, spiraling out of control.
The memories of what followed were fragmented and hazy, like a half-remembered nightmare. There was a moment—an instant of impossible choice—when she acted out of desperation. Something went wrong. Latoya could only recall the feeling of magic slipping through her grasp and a terrible, hollow sensation of loss. The last clear image in her mind was the Apparitions, their forms unraveling as if the threads of their existence were coming apart.
When she stumbled out of the cathedral, her Lux was gone. Severed, or so she claimed. Her body bore no apparent wounds, but something inside her had changed. She refused to speak of what truly happened, deflecting questions with vague mentions of failure and betrayal. All that mattered now was finding a way forward—a path that might help her understand what had been done and how to undo it.
Her search became relentless, a desperate hunt for experts in soul magic, artifacts rumored to bridge the gap between mind and spirit, and anyone who could help her piece together what was left of her fractured existence. Latoya was a shadow of who she had been, driven by a singular purpose. Something had been taken from her—or perhaps something had been left behind.
Either way, she would find a way, no matter the cost.
Abstraction ▔▔▔▔▔▔▔▔▔▔▔▔▔ "My magic isn't about control but connection. I twist emotions and weave minds, but in the end, the heart always tells the real story."
TYPE ⫻ One-Eye-Open/Severed. (?)
ABSTRACTION ⫻ Latoya was previously a Black/Pink Adept, or so she claims.
ABSTRACTION DESCRIPTION ⫻ Latoya claims to not have magic, despite still having an Emotional-Field.
LIMITS ⫻ N/A
WEAKNESSES ⫻ N/A.
Other ▔▔▔▔▔▔▔▔▔▔▔▔▔ "Maybe saving Cloverfield was never the point. Maybe it was just about surviving it—alone or not."
Combat Skills ⫻ Élodie is skilled in both armed and unarmed combat techniques. Her training with the Brotherhood includes martial arts and various weapons, enabling her to defend herself effectively in battle.
Tactical Planning ⫻ With her experiences in the Brotherhood and during the Cataclysm, Élodie excels in devising strategic plans for combat and rescue missions. She can assess situations quickly, adapt to changing circumstances, and clearly lead her allies.
Stealth and Infiltration ⫻ Drawing from her training in the Thorned Petal Society, Élodie has skills in stealth and deception. She can creep and blend into her surroundings/
First-Aid ⫻ Élodie is trained in basic first aid techniques, enabling her to treat minor injuries, perform CPR, and stabilize individuals until professional help arrives.
Emotional Intelligence ⫻ Élodie has a keen sense of empathy and understanding of others’ feelings. This skill helps her connect with those she seeks to protect and enables her to navigate complex social dynamics, fostering trust and collaboration.
Gardening ⫻ With a passion for nature, Élodie has developed skills in gardening, allowing her to cultivate plants and herbs.
Negoation ⫻ Skilled in diplomacy, Élodie can navigate difficult conversations and reach compromises, making her an effective mediator in conflicts or discussions.
Linguistic Proficiency ⫻ Élodie is fluent in multiple languages, including French, Italian, Spanish, and German, allowing her to communicate effectively with diverse groups across Europe.
Appearance ▔▔▔▔▔▔▔▔▔▔▔▔▔ "My presence speaks volumes."
The first thing anyone would notice about Élodie Baptiste is her soft but undeniably eerie aura. She carries a potent energy that hints at a deep connection to the unknown. Despite her calm demeanor, there's an undercurrent of power and mystery in her presence, the type that demands respect without her uttering a single word. Her witchy, gothic vibe is unmistakable, with a touch of elegance and dark glamour, making her someone you wouldn’t want to cross but can't help but be drawn to. Élodie Baptiste moves with graceful precision; every step is deliberate, radiating an air of confidence and purpose. There's a sharpness in her movements that hints at centuries of wisdom passed down through her lineage.
Élodie has a slim yet slightly athletic build, a testament to her years spent running after monsters and ghosts. Her well-toned physique reflects her active lifestyle as a member of the Brotherhood. However, her height betrays her mystery somewhat as she stands at a measly four-two. Her modest chest (36D) complements her overall silhouette, while her curvy hips and well-defined backside add a touch of allure to her otherwise practical appearance.
Her style is an eclectic blend of goth and witchy elements, showcasing her flair while remaining functional for her ghost-hunting endeavors. Typically, she opts for flowing black dresses adorned with intricate lace and subtle occult symbols. However, regarding her work with the Brotherhood, Élodie dresses far more practically. She favors fitted, dark cargo pants paired with sturdy combat boots, allowing her to move swiftly and stealthily in pursuit of the supernatural. Her tops often consist of sleek, form-fitting turtlenecks or layered long-sleeve shirts, ensuring comfort and mobility.
Her cotton candy pink afro further enhances Élodie's striking features, which contrasts beautifully with her rich, deep brown skin. The vibrant color of her hair catches the eye, adding a whimsical touch to her otherwise dark aesthetic. Her round glasses, with large, thin metal frames, sit low on her nose, giving her an intellectual and slightly detached look. Completing her look, Élodie often adorns herself with a collection of silver jewelry featuring delicate chains, rings, and pendants that echo her connection to the supernatural. Each piece holds significance, a talisman, or a reminder of her journey into the unknown. She carries a dark leather pouch filled with various tools of her trade, ready for whatever challenges arise.
Psychology ▔▔▔▔▔▔▔▔ "Every life matters, and I’m ready to save them."
MAIN GOAL ⫻ Élodie’s primary goal is to redefine her purpose by protecting others and helping to rebuild the fractured lives left in the wake of the Cataclysm. She’s moved by a sense of responsibility for Cloverfield, haunted by the scars the battle left on both the land and the people. Driven by her past and the people she's encountered who suffered under magical oppression, she now views her magic as a tool to help others reclaim their lives. This goal is complex, as it also serves as a way for Élodie to distance herself from the darker parts of her history, striving to honor the sacrifices made during the Cataclysm. By recovering lost relics and preventing future calamities, she hopes to become a force of positive change and prove to herself and the Brotherhood that magic is best wielded with compassion.
PHILOSOPHY ⫻ Élodie believes magic should serve the people, not control or overpower them. She follows a philosophy centered on responsible power use, profoundly shaped by her early experiences with the Thorned Petal Society’s ruthless doctrine and later training with the Brotherhood. Her encounters have led her to view magic as something to wield carefully, with respect for its impact on others, especially the vulnerable. Though she appreciates the Brotherhood’s guiding principles, her philosophy remains open to nuances; she opposes violence unless necessary and values understanding over pure discipline. This mindset often places her at odds with the Brotherhood’s more dogmatic members, but she remains committed to her beliefs, even when faced with complex moral choices.
SECRETS ⫻ Élodie harbors two main secrets: her complicated past with the Thorned Petal Society and the conflicting sense of guilt and relief she feels about leaving them. Although she escaped the society’s oppressive grip, she often finds herself torn between shame over the life she left behind and pride in her decision to walk away from their control. Another secret she keeps closely guarded is the depth of the trauma she experienced during the Cataclysm. The loss of her relics and her near-fatal encounter with Nyrah left scars she rarely reveals, even to her Brotherhood allies. Beneath her calm exterior, she worries that her past or her unresolved trauma might compromise her ability to protect those she’s sworn to help.
SEXUALITY ⫻ Élodie is quietly bisexual, having explored her attractions during her early years in Carcassonne. However, her rigid upbringing within the Thorned Petal Society suppressed open discussions of love and desire. Now that she’s free, Élodie embraces her sexuality privately, seeing it as an expression of the freedom she’s fought to claim. Her connections are meaningful; she values emotional and intellectual compatibility over labels. The relationships she forms are often rooted in mutual respect and shared goals, as she finds trust challenging to cultivate but intensely rewarding. Her sense of self has grown since her time with the Brotherhood, giving her quiet confidence in her identity, even if she rarely discusses it openly.
FEARS ⫻ Élodie’s greatest fear is the possibility of falling back into the same patterns of dominance and control she learned from the Thorned Petal Society. She worries that the residual influence of their teachings and her innate magical ability could lead her to use power in ways that contradict her values. She also fears failure on a profound level—specifically, the fear that she might be unable to protect those she cares for or that she could be partly responsible for a future catastrophe like the Cataclysm. The haunting memories of her near-death experience with Nyrah have also left her with a fear of acid or corrosive magic, a deeply rooted reminder of her vulnerability.
WHAT DID THEY DO DURING THE CATACLYSM? ⫻ During the Cataclysm, Élodie was sent to Cloverfield by the Brotherhood to face Nyrah the Ravager and assist in stopping the horrific rampage. Élodie fought valiantly, wielding the elemental powers of her Knight’s Edge to protect the people and stabilize the city’s defenses. As the city crumbled and the earth split, she realized her training and power might not be enough. Despite the overwhelming odds, she pressed on, only for her resolve to be tested when Nyrah’s acidic magic struck her, costing her the relics she held dear and nearly her life. Her physical wounds from the acid were severe, and as she watched the city fall to ruin, she understood firsthand the cost of the Brotherhood’s mission. While Cloverfield was ultimately saved, the Cataclysm left Élodie with a profound sense of failure and loss, marking her with physical and emotional scars that would linger long after the battle ended.
FLAWS ⫻ Élodie’s most significant flaw is her profoundly ingrained need for control, stemming from her training in the Thorned Petal Society, where magic was wielded with an unforgiving intensity. This need often leads her to isolate herself, assuming responsibility for challenges that could be shared with others, and she sometimes struggles to trust fully. She also tends to be rigid in her morals and, at times, inflexible when it comes to compromise, which can put her at odds with the Brotherhood and alienate potential allies. The trauma of the Cataclysm has left her wary and occasionally reluctant to engage fully in confrontations, fearing a repeat of past failures. While her resolve is firm, her reluctance to reveal vulnerability or accept help leaves her emotionally closed off, potentially undermining her relationships and clouding her judgment in moments when empathy could be her greatest strength.
Backstory ▔▔▔▔▔▔▔▔▔▔▔▔▔ "Cloverfield isn’t just my mission; it’s a chance to make amends for the darkness I left behind."
Élodie was born in the outskirts of Carcassonne, a city in southern France renowned for its medieval fortress and ancient mysteries. While Carcassonne was a bustling tourist destination, her family resided in a secluded estate on the city's fringes, shrouded in dense woodland and wild overgrowth. This estate served as the hidden sanctuary for the Thorned Petal Society, a centuries-old coven with roots tracing medieval times when witchcraft and folklore were deeply interwoven into the townspeople's lives.
The Thorned Petal Society had long been a part of Carcassonne’s underbelly, carefully concealed yet steeped in the city's folklore. The Thorned Petal Society taught Élodie to wield magic with raw intensity, focused on the ruthless command of elemental forces. Her training was steeped in power and precision, from conjuring flames and storms to summoning barriers and wielding transformations for stealth. The society’s doctrine emphasized dominance and control, molding her to see magic as a tool to bend nature and others to her will. Yet, as she grew, Élodie began to see the rigid, unforgiving nature of their practices for what it was: an insular obsession with power that left no room for compassion or freedom. Yearning for more than the coven’s dark vision, she set out to find her path.
Élodie began to feel the suffocating weight of the Society’s ideology during her teenage years. She often overheard the older women talk about the “purity” of their ways, but she couldn’t ignore the doubt that grew inside her. A turning point came when she encountered a wandering healer who practiced magic openly yet gently. He shared stories of using magic to heal and protect, describing it as a gift meant to serve others, not to impose control. This unexpected encounter opened Élodie’s eyes to the potential of a different path, one starkly opposed to the Thorned Petal Society’s dark doctrine.
As her newfound perspective clashed with the coven’s teachings, Élodie grew defiantly, harboring secret dreams of leaving Carcassonne and exploring the magic beyond her family’s reach. But the coven was unrelenting; sensing her rebellion, they subjected her to brutal “purification” rituals meant to break her spirit and bind her loyalty. These ordeals only solidified her resolve; one night, at seventeen, she finally escaped. She left her home and family behind, taking only a few small charms she had hidden away, and never looked back.
After she escaped from the Thorned Petal Society, Élodie roamed alone, seeking purpose beyond the dark magic she had been taught. Her journey eventually led her to The Brotherhood, a clandestine order formed in medieval Europe to defend humanity against supernatural evils. The Brotherhood trained Élodie in their ancient rites, martial techniques, and use of enchanted artifacts, including the famed Knight's Edge—a weapon that adapts to its wielder’s needs and channels elemental power. Under their guidance, she learned to wield magic responsibly, moving away from the destructive methods of her past. However, tensions within the Brotherhood sometimes challenged her resolve. The order's conservative stance against Aberrations, including Adjoined and Afflicted, and its philosophical divide over aggression versus caution mirrored some rigid doctrines she’d left behind. Yet, Élodie found new allies and a renewed purpose.
Élodie had been sent to Cloverfield by the Brotherhood, and her mission was clear: assist in containing the chaos Nyrah the Ravager had unleashed and prevent the city from being lost to darkness. The Brotherhood had identified Cloverfield as a critical location in their battle against supernatural threats, and with Nyrah's influence spreading like wildfire, they chose their most skilled operatives for the task. Élodie was among those dispatched, herself armed with the famed Undead Hunter, each trusted to face down Nyrah’s host, Princess Nadine.
As soon as she arrived in the city, Élodie saw the destruction up close. The people were frantic, and the air felt tainted, thick with the weight of Nyrah’s magic. The Brotherhood’s mission was clear: confront Nyrah, sever her control, and restore the city before it fell. Élodie and her allies pushed through the ruins, their training and enchanted weapons their only defense against Nyrah the Ravager. Alongside other magical warriors, she fought fiercely, calling upon the elemental powers of the Knight’s Edge to cut through enemies and shield herself from the dark forces that surrounded them.
But as the battle raged, Élodie found herself in a losing struggle. Nyrah’s power was unlike anything the Brotherhood had faced, an overwhelming force that warped the city, splitting the earth and sending entire buildings crumbling into ash. She and her comrades fought on, though it became painfully clear that they were facing a foe beyond their combined strength. In one devastating moment, Nyrah unleashed a powerful burst of acid, spraying onto Elodie and nearly killing her. Her grip faltered, and the Undead Hunter slipped from her hand, disappearing into the rubble, lost along with the Vampire Hunter relic as the battlefield churned in darkness.
Despite their efforts, the Cataclysm had ravaged the South Bank by the time Nyrah was finally defeated. Cloverfield’s victory came at a profound cost, with neighborhoods in ruins, lives lost, and the land scarred beyond recognition. The Brotherhood retreated, but Élodie’s mind stayed fixed on the broken city. Though her mission had technically succeeded, she felt the weight of what had been lost: Cloverfield’s heart, its people’s safety, and the relics now buried within its rubble.
When the Brotherhood called on her to return a year later, it was to recover these artifacts and assess the lingering effects of Nyrah’s dark magic. Cloverfield’s North Bank was slowly rebuilding, bolstered by investments and new arrivals, but the South Bank was a fractured shell of its former self. With each step through the devastated streets, Élodie was reminded of the aftermath of Cataclysm and the role she and the Brotherhood had played in its making.
This time, she vowed to fight not only for the Brotherhood’s goals but for the people of Cloverfield, whose lives had been forever altered by the dark battle they had endured.
Abstraction ▔▔▔▔▔▔▔▔▔▔▔▔▔ "Magic flows through me!"
TYPE ⫻ Adept.
ABSTRACTION ⫻Red, Green, & Yellow Lux. Her Channeler is a spellbook that she carries around.
ABSTRACTION DESCRIPTION ⫻ Élodie's magic is a refined blend of elemental mastery and transformative magic, shaped by her training by the Thorned Petal Society. The need for incantations characterizes her spellcasting, each chant forming a crucial link between her will and the three colors of Lux she commands. From unleashing elemental spells that rain fire, ice, and lightning upon her enemies to shifting her form into that of a sleek cat or a soaring crow, Élodie's abilities showcase her versatility and strategic insight. With every spell she casts, Élodie exemplifies the delicate balance between power and precision, making her a formidable force in any confrontation.
ELEMENTALISM ⫻ Élodie wields an arsenal of spells, each a testament to her rigorous training within the Thorned Petal Society. These spells are her primary offensive weapons, allowing her to unleash elemental fury upon her foes. From the explosive Fireball, which engulfs enemies in flames, to the chilling Icicle Rain that rains down sharp ice, her magical repertoire is as diverse as it is destructive. Each chant showcases her mastery of elemental magic and reflects her deep connection to the mystical forces that shape her world.
Fireball ⫻ Élodie conjures a concentrated fireball, swirling with vibrant hues of orange and red. With a flick of her wrist, she launches the fiery orb toward her target. Upon impact, it ignites the enemy in flames, leaving painful burns that seep into their skin. The explosion creates a small shockwave, knocking them back as well.
Vine Lash ⫻ Élodie summons thorn-covered vines that burst forth from the ground, twisting and writhing like serpents. These vines lash out precisely, entangling her foes and restraining their movements. The thorns bite into flesh as they wrap around their targets, delivering painful cuts.
Icicle Rain ⫻ With a graceful gesture, Élodie creates a storm of large icicles that plummet from the sky, each one sharp and glistening like daggers. As they fall, they pierce through enemies, impaling them and causing severe frostbite upon impact. The ground is soon covered in a chilling mist, creating an inhospitable environment that hampers movement.
Gale Force ⫻ Élodie harnesses the power of the wind, summoning a violent gust that sweeps across the battlefield. The forceful wind launches her target into the air, leaving them disoriented and vulnerable. As they soar, the air pressure creates a roar, drowning out other sounds. The gust can also scatter nearby enemies.
Acidic Bubbles ⫻ Élodie conjures a series of iridescent floating bubbles, each filled with a potent corrosive acid. As she releases them, the bubbles float menacingly toward her enemies. Upon contact, they burst into a spectacular display, splattering corrosive liquid that eats away at armor and flesh. The acid clings to its victims, causing ongoing damage and leaving them vulnerable to further attacks. Elodie rarely uses this spell after her near-death experience.
Rockfall ⫻ With a commanding gesture, Élodie causes jagged rocks to rise and then plummet from the sky like meteorites. The ground trembles as the stones crash upon unsuspecting foes, dealing heavy damage and sending debris flying. The sheer force of the impact can knock enemies off their feet and disrupt their attacks. The spell creates an area of devastation, making it difficult for opponents to regroup or retaliate. The remnants of the fallen rocks can also be used to create makeshift barriers
Flamejet ⫻ Élodie unleashes a fierce stream of fire, resembling a dragon's breath, that engulfs her enemies in scorching flames. The short-range flamethrower spell creates an intense area of heat, forcing foes to either retreat or risk being incinerated. As the flames dance and flicker, they consume everything in their path, leaving behind charred remnants. The heat can also create a smokescreen, obscuring Élodie from sight
Frozen Whirlwind ⫻ Élodie conjures a swirling tornado of icy winds, creating a storm that freezes everything in its path. The violent gusts whip around her enemies, encasing them in layers of frost and rendering them immobile. As the winds howl, the temperature drops drastically, causing panic among her foes.
Detonation ⫻ Élodie channels her magic to create a small but potent explosion that erupts near her target. The blast sends shockwaves through the air, staggering anyone caught in the radius and dealing significant damage. A burst of flames and debris accompanies the explosion. The sudden nature of this spell makes it difficult for enemies to anticipate, allowing Élodie to exploit their disarray.
Chain Lightning ⫻ Élodie casts a spell that arcs with deadly precision, unleashing a surge of electricity that jumps between multiple enemies. Each strike is accompanied by a crackling sound and a blinding flash, illuminating the battlefield—the jolts of lightning deal significant electrical damage, leaving foes temporarily stunned and disoriented.
Razorleaf Barrage ⫻ Élodie unleashes a storm of razor-sharp leaves, infused with her elemental magic, that cut through the air like blades. The leaves slice through enemies with deadly accuracy, causing deep lacerations.
Icy Needles ⫻ Élodie channels her magic to create a barrage of sharp, icy needles that shoot forward with deadly speed. The razor-sharp needles can penetrate armor and flesh, delivering a painful cold that saps strength from her enemies. As they strike, they create an effect like being stung by a thousand tiny daggers, leaving behind frostbite and confusion.
Piercing Beam ⫻ Her most potent spell, Élodie, channels intense energy into a concentrated beam of burning light that pierces through anything in its path. The beam radiates with blinding intensity, scorching the ground and leaving a trail of destruction. This spell deals immense damage and can create temporary blinding effects, disorienting enemies caught in its path. The sheer force of the beam can obliterate barriers and obstacles, making it an ideal spell for breaking through defenses.
TRANSFORMATION ⫻ Élodie Baptiste possesses the ability to transform her very being through incantations, skills honed during her rigorous training with the Thorned Petal Society. While she cannot cast spells in these forms, her awareness remains intact, providing a strategic advantage in both surveys and escape.
Feline Shift ⫻ Élodie channels her magic to transform into a sleek domestic cat. As she mutters the incantation, her body shrinks and reshapes, her features softening into that of a lithe feline. In her cat form, Élodie gains enhanced agility and stealth, allowing her to move unnoticed through shadows, fit into tight spaces, and quickly climb. Her heightened senses will enable her to detect subtle movements in low light. The transformation lasts for a limited time or until she chooses to revert to her human form, and while transformed, Élodie cannot cast other spells but can maintain complete awareness of her surroundings.
Corvid Shift ⫻ With a whisper and a wave of her hand, Élodie assumes the shape of a minor, black crow. Her arms stretch into wings as her body lightens and feathers replace her skin. In this form, she gains the ability to soar through the air, granting her unparalleled mobility and a bird’s-eye view of the environment. As a crow, Élodie can fly at incredible speeds, escape tight situations, and travel long distances quickly. Her keen eyesight allows her to spot people or objects from high above. While transformed, Élodie cannot cast other spells but maintains complete awareness of her surroundings.
VEILCRAFT ⫻ Élodie Baptiste has a mastery of Veilcraft under the guidance of the Thorned Petal Society, specializing in spells that grant stealth, defense, and healing. This branch of magic allows her to conjure protective barriers, cloak herself and her allies in invisibility, and heal from a distance.
Stationary Barrier ⫻ Élodie conjures a thin, translucent forcefield, shaped into a square or rectangular form, that shimmers faintly with magical energy. Once cast, the barrier acts as an immovable shield anchored to a fixed point. It is large enough to protect against incoming attacks, both physical and magical, and can be used to block doorways or shield allies. The forcefield is sturdy but not indestructible—it can absorb a limited amount of damage before shattering. Élodie can customize the barrier’s size and orientation within her range, making it adaptable for different scenarios. However, once created, the barrier cannot be moved or adjusted, forcing Élodie to strategize its placement carefully.
Invisibility ⫻ With a swift incantation, Élodie cloaks herself or a chosen target in a magical veil, rendering them completely invisible. The enchantment bends light around the target, making them undetectable to the naked eye. While invisible, the target can move freely, although making loud noises or casting offensive spells will disrupt the effect. The invisibility lasts for a limited duration or until Élodie dispels it.
Restoration ⫻ Élodie extends her hand toward a distant ally, channeling her magic to heal them from afar. A shimmering light connects her to the target as their wounds begin to close, and their vitality is restored. The healing energy is gentle but potent, mending cuts, broken bones, and even more severe injuries depending on Élodie’s focus and stamina. Unlike most healing spells, Restoration allows Élodie to provide aid without direct contact, making it invaluable in combat situations where reaching an ally is too dangerous. However, healing large wounds or multiple injuries drains her stamina reserves quickly.
LIMITS ⫻ no limits babee
WEAKNESSES ⫻
ELEMENTALISM ⫻ The main weakness of Élodie's Elementalism is the sheer variety of spells she has - and the risk of conflict between them. Each has another element that can snuff it out, and she can risk negating her own spell casting. Along with this, rapidly swapping between opposite element types (for example, fire to ice) can drain her faster and possible led to her hurting herself.
Fireball ⫻ The fireball is ineffective when hit by water - making the spell useless in heavy rain, or water magic able to negate it. The shockwave from the explosion doesn't discriminate, and will hit friends and foes alike (and maybe Élodie herself is she's too close).
Vine Lash ⫻ These vines can only come out of the actual ground - while they'll push through concrete if its over the ground, Élodie can't summon them on, say, the top floor of a building.
Icicle Rain ⫻ Heat and fire melt the iciles, making them nearly useless. Both the attack and the chilling mist left don't discriminate who's hurt - friends, foes, and Élodie herself can't move through it without resistance. It can be removed with magical heat or fire.
Gale Force ⫻ The strength of the gust knocks Élodie back - while it probably won't cause her to fall over, it'll change her position, possibly putting her in danger.
Acidic Bubbles ⫻ The splash of the acid will hurt anyone close enough to the target - if an ally is fighting an enemy, she'll hurt both. Also extreme temperatures, along with fire or ice, can make these acidic bubbles unstable - too hot and they might explode early, too cold and they may be ineffective.
Rockfall ⫻ This attack doesn't discriminate who it hits, so Élodie has to be careful when casting it to avoid crushing allies. Along with this, the large rocks can make some of her other spells less effective - namely galeforce and frozen whirlwind, which can't pick up wind the same way thanks to the rock barriers.
Flamejet ⫻ This is ineffective when raining. If used for too long, the short ranged heat will start to hurt Élodie, burning her hands.
Frozen Whirlwind ⫻ Fire and heat negate this spell. It doesn't discriminate between friend and foe.
Detonation ⫻ This resulting shockwaves can hit anyone, including Élodie if she's too close.
Chain Lightning ⫻ This spell is incredibly dangerous to use in wet conditions - it can cause her to electrocute herself. This can also happen if there are conductive materials nearby. The flash can blind Élodie and allies.
Razorleaf Barrage ⫻ While strong and targetted, the leaves are normal leaves and can be destroyed by fire, or ice, before hitting a target.
Icy Needles ⫻ Heat and fire weaken the icy needles.
Piercing Beam ⫻ This spell is potent, but also incredibly energy draining. After using it Élodie will struggle to continue in a prolonged fight, so she should hope that it ends things. She isn't resistant to the blinding light from it.
TRANSFORMATION ⫻ Aside from not having magic, Élodie has all the weaknesses that would come from being an animal - lack of strength, inability to communicate with people ect. Along with this, if she doesn't act like a cat or crow people might get suspicious that she isn't one, leading to a variety of negative reactions.
Another weakness is that as an animal, Élodie will be treated as an animal (unless she's acting obviously like an animal shaped human). This could be simple things - people trying to pet the cute cat they see, or trying to feed her as a crow. But this also means they don't care so much if they accidentally hit her with a car, or some kids might find it fun to throw rocks at her.
VEILCRAFT ⫻
Stationary Barrier ⫻ Casting the barrier reduces Élodie's own movement speed temporarily, possibly leaving her vulnerable if she cast the barrier over an area she's not in.
Restoration ⫻ Élodie can't heal herself with her Restoration spell. Healing more severe wounds will drain her, leaving her vulnerable - and the further away the target is, the more strenuous it'll be on her. She can risk pushing herself with healing to the point that she herself could pass out.
[center][b]"You're a fine warrior. Call me sentimental..."[/b][/center][table][row][cell][img]https://64.media.tumblr.com/139ceac154751673f3ae0a9fe3c9db14/tumblr_n5ns5eDSUE1spjmjdo1_400.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/8de527f156d1dcdab59303529f9a2963/tumblr_n5ns5eDSUE1spjmjdo2_400.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/fdd81701556b497cef877cce8608411e/tumblr_n5ns5eDSUE1spjmjdo3_r1_400.gifv[/img][/cell][/row][row][cell][img]https://64.media.tumblr.com/f4c53df62090bdfc77fc8d4af49bd3bb/tumblr_mp19k0oeBn1spjmjdo1_400.gifv[/img][/cell][cell][center][img]https://i.imgur.com/tiUPmOX.png[/img][/center][/cell][cell][img]https://64.media.tumblr.com/973255b1496b1e15ea88881ee0842923/tumblr_n5ns5eDSUE1spjmjdo4_r2_400.gifv[/img][/cell][/row][row][cell][img]https://64.media.tumblr.com/92b4cd3f3f69445efc0b66dbf4040d4e/tumblr_mp19k0oeBn1spjmjdo3_400.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/076f8a0494600005276b223a9c34f4df/tumblr_mp19k0oeBn1spjmjdo4_400.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/91ef2adb4acfaae1ed6e5882900137f2/tumblr_mp19k0oeBn1spjmjdo2_r1_400.gifv[/img][/cell][/row]
[/table][center][b][url=https://www.youtube.com/watch?v=5oBfsNh4c_E]"...but I wish we'd met under different circumstances."[/url][/b][/center][hr][hr][center][img]https://i.imgur.com/RKmK4q0.png[/img]
[img]https://i.imgur.com/N7tTd5u.png[/img]
[youtube]https://www.youtube.com/watch?v=6YqDz7oImyY[/youtube]
[img]https://i.imgur.com/hFWozfG.png[/img][hr][hr][img]https://i.imgur.com/1efdG4h.png[/img][/center][indent][indent][indent][indent][indent][indent][indent][indent]Currently updating...[/indent][/indent][/indent][/indent][indent][/indent][/indent][/indent][/indent][/indent][table][row][/row][row][cell][img]https://64.media.tumblr.com/f12910313dd47ea9cead1c314f8ab833/tumblr_ntbm31BkSa1sznb4xo3_250.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/fe472fa332e424f66ed2837f2eaf23c9/tumblr_ntbm31BkSa1sznb4xo4_250.gifv[/img][/cell]
[cell][img]https://64.media.tumblr.com/fb00b50c1dbf289d9140c30a7a332011/tumblr_ntbm31BkSa1sznb4xo8_250.gifv[/img][/cell][/row]
[row][cell][img]https://64.media.tumblr.com/ec26b8c0fcc1da9903b62bf0022ce62c/tumblr_ntbm31BkSa1sznb4xo5_250.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/468eaf4ed38d54774f2d3fd269296f74/tumblr_ntbm31BkSa1sznb4xo6_250.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/23bf4bb5ad09c631a81860f2f822ccce/tumblr_ntbm31BkSa1sznb4xo7_250.gifv[/img][/cell][/row][center][img]https://64.media.tumblr.com/30d05b58ba9137c6662a93a96bfa527a/tumblr_ntbm31BkSa1sznb4xo2_400.gifv[/img][hr][/center]
[center][b]"I'm a dominant..."[/b][/center][/table][center][hr][b][url=https://www.youtube.com/watch?v=v31J3arX5Kg]"... This is my job."[/url][/b]
[img]https://64.media.tumblr.com/e91570ee96f9a973747062884eeea1ce/tumblr_ntbm31BkSa1sznb4xo1_400.gifv[/img][hr][/center][table][center][img]https://i.imgur.com/XFCLhxV.png[/img][/center][row][/row][row][cell][center][b][color=forestgreen]REALLY PUNCHY GUYS[/color][/b]
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[@Oddsbod][/b][/center][/cell][cell][center][b][color=forestgreen]THE DISAPPOINTMENT CLUB[/color][/b]
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[@Dragonbud][/b][/center][/cell][cell][center][b][color=forestgreen]OTHER SCRUBS[/color][/b]
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[@silvermist1116][/b][/center][/cell][/row][/table][table][center][img]https://i.imgur.com/GXlptHc.png[/img][/center][row][/row][row][cell][center][b][color=forestgreen]SETTINGS[/color][/b]
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[b][url=https://www.roleplayerguild.com/topics/183613-the-tyrant-shell-universe]The Tyrant Shell Universe[/url][/b] - Mechapunk (Mecha and Cyberpunk mixed together).
[b][url=https://www.roleplayerguild.com/topics/183624-the-black-fall-universe]The Black Fall Universe[/url][/b] - Modern-Superhuman tale.[/center][/cell][cell][center][b][color=forestgreen]LINKS[/color][/b]
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[b][url=https://discord.gg/4FznNGS]The Collective[/url][/b] - My Discord Server.
[b][url=https://www.roleplayerguild.com/topics/183740-the-ghost-lounge-a-1x1-thread-thats-destined-to-go-places-bad-places]The Ghost Lounge[/url][/b] - My 1x1 Thread.
[b][url=https://www.roleplayerguild.com/topics/183358-the-ghost-archives]The Ghost Archives[/url][/b] - Character storage.[/center][/cell][/row][/table][table][row][/row][row][cell][img]https://steamuserimages-a.akamaihd.net/ugc/928186361494425545/93DB229F54AD7363FF943FAF9627A2056CE6A354/[/img][/cell][cell][center][img]https://i.imgur.com/wmKBNmF.png[/img][/center][/cell][cell][img]https://64.media.tumblr.com/aab171d51ab0877e8cb44ef26725c12f/tumblr_mmijotYZ851spjmjdo1_r1_400.gifv[/img][/cell][/row][row][cell][img]https://64.media.tumblr.com/a8b92dee73766c54e1c588067f7b05e9/tumblr_mmijotYZ851spjmjdo2_r1_400.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/c6db94e7f43a0116556b31237e9394cb/tumblr_oetl2fk7YA1r9ibuko1_400.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/d85b9d9f883fcf1e71cad4d1b5c574e2/tumblr_oetl2fk7YA1r9ibuko2_400.gifv[/img][/cell][/row][row][cell][/cell][cell][img]https://64.media.tumblr.com/827528918c7f7bf2672681b30b851654/tumblr_otjspp0ccf1u0vn73o1_400.gifv[/img][/cell][cell][img][/img][/cell][/row][/table][center][b][url=https://www.youtube.com/watch?v=XnvqcSKho5w]"Oh, I'm afraid we have no allies. No allies nor enemies. I love EVERYONE!"[/url][/b][/center][hr]