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I dropped a clear thumbtack on the floor and now my carpet is holding me hostage.
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Remember: it's important to plug in the appliance you want to use.
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bbcode and I about to throw hands.
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Please stop inviting yourself to take lunch with me. I actually enjoy my thirty minutes of alone time.
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Mahz mentioned me. I can die now.
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baby laughter was super effective.
03.04.24.08:20


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Most Recent Posts

M A G I C 𝖡𝖤𝖳𝖠


H O W D O E S M A G I C W O R K ?
P A R T 1

All magic in this game is divided into disciplines and each discipline is governed by a point system.

T H E P O I N T S Y S T E M
Any given character's mastery over a specific discipline is reliant on points. There are a total of 9 cumulative points per discipline with one extra "Mastery" point, all of which can be collected over the course of the game and are permanent once obtained. These points are divided into three levels and each level grants a different bonus depending on the type of mage. Here is the visual representation of discipline mastery that will be used during the game:

3rd Level Fire Mage ••• | ••• | •••

Spells and manipulation on any level may consume points, points which can be recharged after resting or at a rate of one point per hour. However, there are some special items that exist in the world that can recharge these points immediately or even grant extra points temporarily.

Characters at the start of the game will begin with three points of which two can be applied to a primary discipline and one can be applied to a secondary discipline. More on the difference between primary and secondary later. At any point during the game, discipline mastery can be improved upon by study and practice in that discipline. Your GM will reward them for actions take in game, interesting use of mechanics showing experimentation and practice, and through a general accumulation of experience. In addition some races give bonus starting points to certain disciplines so be sure to choose accordingly.

More information about point allocation and the creation of your specific magic combination will be provided in the CS.

D I S C I P L I N E S
Earth Fire Air Water
Light Dark

Beast Shape Summon Tinker • Vampirism Lesser Divinity

P R I M A R Y & S E C O N D A R Y
Most disciplines can be designated as either primary or secondary. This includes all elementals and Summoners. Primary disciplines represent your main school of magic. For example, Fire is obviously the primary of our Fire mage. All magic utilized by our mage is manifested in some form of flame.

Secondary disciplines are used to enhance primary magic. If we were to add Air as our Fire Mage's secondary discipline , we would unlock the potential for a new type of magic, in this case Lightning ••.

Unlike primary discplines, secondary disciplines are represented like so:

3rd Level Fire Mage ••• | ••• | •••

Although there are three levels for the secondary discipline as well, there are only three points, none of which are ever spent. These points are placeholders and represent the rules applied to the primary discipline from the secondary. More on this relationship detailed in "Spells".

S P E L L S
Any spells created from the combination of elements consumes points from the primary discipline only. Here is what a typical spell looks like:

Steam1
Create a blast of super heated water and air from an available source of water that can be used as a smoke screen or, at close range, scald a target.

Note the 1 next to the spell. That number represents the minimum level at which the mage must be to cast that spell. Spells are ranked 1-3 & M, M meaning the mage must be a master of the discipline before they can cast it.

The colored dots represent point cost. The means the spell is primarily a water spell and therefore costs a single Water Mage point. The means the spell is influenced by the rules and general effects of a secondary element, in this case fire.

M A S T E R Y
Mastery is the last step for any discipline. After all nine points have been obtained, further study and practice will unlock an additional "Mastery" point and give way to a new exclusive spell or simply further benefits specific to your discipline. Here is a visual representation of our fully realized Fire Mage with a secondary discipline indicated and his final mastery point marked:

| |

As a general rule, all point cost for a discipline is reduced by half once mastered. More specific benefits are detailed in each discipline breakdown.

P A R T 2

Now that we understand how to use magic in it's most basic form, it's time to explore it's use as the fuel for a catalyst. As any mage knows, spells don't just come from the hands. Some of the better known mages have used wands and weapons to cast their spells. Rings, articles of clothes, shoes, almost any item can be used. How does this come to be? Well with crystals of course.

S T O R I N G A S P E L L
The first step is to store a spell. In order to do this you need two things: An empty Arazilian Crystal and a spell of course. Anyone with the ability to cast said spell can do this. To give you a basic understanding of how this works, we'll use a visual representation to demonstrate fusing a level 1 fire manipulation spell with a crystal:

Here are the ingredients:
Spell: Fire1
Crystal: 💠empty

Fire1 fuse to➡ 💠empty result= 💠Fire1

The mage who cast the spell will have expended the point to do so, casting the spell into the crystal. The spell is now trapped and cannot be removed, changed or used in any way as it currently is. Also of note, the crystal itself will have rewritten it's properties and will only take the spell that it was originally fed. Trying to deplete the crystal and store in it an entirely new spell will not work.

F U S I N G T H E C R Y S T A L T O A W E A P O N
The next step is to forge the crystal into a weapon. The crystal can be placed in any level of weapon but will only succeed without fail if the weapon and the spell in the crystal are of a lower level than the tinkerer trying to fuse them. If the weapon or spell is any higher, a roll will need to be made. Additionally if you are not a tinkerer, you can only fuse spells to weapons if you have access one. Here is a visual representation:

Tinker Level: ••• | • or Level 2
Crystal: 💠Fire1
Catalyst: Dagger1

💠Fire1 fuse toDagger1 result= Dagger1 💠Fire1

Dagger1 💠Fire1
When activated, this dagger will ignite in flames and remain so until extinguished or activated again. A target struck by this weapon will receive one hit and also be set on fire. Once used, the crystal is depleted and must be recharged.

For more specific details about fusing crystals, please see the guide on the tinkerer discipline.
@Exit then I'm afraid there's no options at the moment.


Ultimately why I'm here. Hopefully this goes through? Eventually?

For now I'm making the best of the Test Forum.
To be honest I'd probably just go with option c: make an RP thread for it, work on it in the 0th post, and turn it from 'closed' to 'apply' when you're ready.


It's a good idea but at the same time I don't want anyone to see it just yet. I was thinking about that originally though. Using the actual rp subforum to work on the project but I'd only do it if I could make it private until ready.
@Odin Didn't really think about making a shared account. That may be a good idea but at least for now I'd like to stay with the one I have.

@Ruby I don't see a reason? But maybe someone else will. The Test Forum right now is just a single tab thread and I imagine adding a couple more could only help.

Also thanks for looking into this!
Hi everyone!

So I'm working on an upcoming game with a CoGM of mine and was looking for a way to better help us share and edit ideas together. I am aware that there exists options for collaboration in real time such as Google Docs and others, all great tools. However what I'm looking for needs more... room? than what Google Docs can really provide.

Enter the "Test Forum" which is a nice place to work on posts and upcoming games alike. However I'd like to suggest a few additions:

(Apologies if someone has already suggested these...)
1. Multiple threads like those found in any typical roleplay.
2. CoGM permissions allowing a second or third person to edit posts.

In this way, the multiple threads can be used to consolidate all chatter regarding the project. Edits and additions can be discussed in the OOC while completed work can go into the IC and be further edited by everyone if needed. Character's Tab can be used to store resources. No need to fix bbcode since all work stays on site.

Can't really think of anything else I wanted to add so that's pretty much it. If this is at all possible then great! If not then it's off to Google Docs with me.

Thanks!
Coding Credits WIP
@Arya10108909Heey I loved that show! And great opening theme. Now i need to go back and rewatch it...

I have a feeling someone's already posted this at some point, but in trying to continue this trend, here is the opening for the Naruto season I remember most from my childhood.

@The Spectre If nothing else, her voice is fucking velvet. I need to learn to speak the language. And great topic for a song, really well produced video.

Mine is more on the casual side. Just a dude being an idiot and trying to get his girl back. When I first heard it though it sounded catchy until I learned what it was about. Now it's just a little somber. Video is alright.


I'm thinking I'm going to relaunch it, or make a completely new one with revised rules.

In regards to the song:

I actually have quite a few songs sung in other languages that I don't understand that I still enjoy. I of course end up looking up the meaning to get a general understanding of the song which only ends up enhancing the taste of the music. This piece is no different. Interesting exposé of his time in prison cut over fairly generic but by no means a terrible rock tune.

strong language
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