Avatar of Fabricant451

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Recent Statuses

16 days ago
Current A fourth Drake diss has hit the tower.
7 likes
2 mos ago
Forget it, Jake. It's Chinatown
4 likes
2 mos ago
I'd like to think I've matured with age but then on weekends I watch cartoons and eat too much sugar cereal in my pajamas so if anything I've stayed the same.
6 likes
1 yr ago
I've watched the trailer for The Marvels a dozen times already you can't stop me I've needed this this is my heroin and my herione. Wordplay.
4 likes
1 yr ago
How many times do we have to teach you this lesson, Seabiscuit
7 likes

Bio

Look, I got lost on the way to getting some jajangmyeon and it'd be foolish to leave now.

Most Recent Posts

Sounds neat
Directions to the nearest Jersey Mike's
Many JRPGs of both the modern and classic era are linearly designed, but with the old games it could be excused as hardware limitations or made up for in other ways. Midgar in the original feels larger than it does in the Remake because so much of it is just corridors with debris and people standing around and talking over each other. It's more of a chore to navigate the slums - especially if you want to go to the Moogle Medal merchant - and by the time you unlock fast travel you're pretty much done with everything anyway. It's funny to me that much of this game is built on the foundations of Final Fantasy 13 but that game is divisive (it was always good, smh) and in many ways succeeds with its themes moreso than Remake; granted one's a full game and one's 'part one' or whatever but the similarities are there.

I wouldn't be surprised if the world map was more like 15 which wouldn't be the worst but it wouldn't really spark that same "oh shit" moment as leaving Midgar the first time in FF7.

I dunno, maybe you just can't go home again. I understand what they did, I don't like it but I understand it.
The Boss battles almost never fail to impress.


The only boss fights that I genuinely enjoyed were the 1v1s and like the optional Behemoth. The bosses all being slaves to phases might've made them more 'cinematic' or whatever but it sure as shit didn't make them fun to fight.

To each their own, though.

I started really high on the game then around chapter 5 I was starting to track downward then chapter 9 sucked so much that I just wanted the pain to end. FF7 Remake is like a 30 hour game that still manages to have pacing problems and obvious padding which is an impressive feat in a game whose map design is a series of corridors and square rooms.
Final Fantasy 7 Remake's last chapter literally ruins the entire game holy shit why does Square let Tetsuya Nomura anywhere near their games.
Final Fantasy 7 Remake is basically Final Fantasy 13 but with characters and a world people give a shit about.
Ain't no gettin' off'a this train we're on
<Snipped quote by Inkarnate>

So knowing things about what might make a character more interesting is bad? Got it.


I guarantee the most interesting characters across whatever fiction medium you prefer are the ones where you can't arbitrarily list out five likes, five dislikes, and five quirks. What makes a character interesting isn't the things they don't like and the things they do like. What makes a character interesting are their flaws, their actions, their deeds, how the evolve and grow, how they react to the situations they face.

One of my favorite characters I can only think of three things he 'likes' and one thing he 'dislikes': backgammon, hunting, and board games being the former and people telling him what he can't do the latter. None of those things are what makes him interesting or compelling and they tell you nothing about him as a character.

Think of any character you like and try to make them a character sheet. You might find that it's harder than you think to distill "likes, dislikes, and hobbies" down to anything other than something they did, like, once ever.

The thing about a section like that is that, especially in SoL RPs, it's grounded a bit more in reality and you can really like Big Macs, but you're probably not going to eat Big Macs every single day and you liking Big Macs isn't something you would tell people about in normal conversaton. "Hey, my name is Timmy Jones, I'm seventeen years old and male, I'm completely heterosexual, and I like Big Macs but I dislike Whoppers, let's be friends."

Yes, people and by association characters have things that they enjoy and things they don't. I fucking hate lobster but I love shrimp. I wouldn't say that I like seafood or dislike it. But that factoid doesn't make me any more or less interesting as a person, it would just suggest that I wouldn't suggest going to Red Lobster for dinner or something. The things you like don't define who you are, why should that be the case for characters you create?

You don't need to surface your character's hobbies and likes and dislikes or whatever in a character sheet. That's what RP is for, but even then at most all that's going to do is add a line of dialog or thought where a character expresses their opinion/reservations/whatever and that's all you really need. No character is more interesting because they like one genre of music over another genre of music or they like spicy food instead of sweet food and if someone pulls the "they like this thing because it reminds them of their dead parents" card or whatever then the interesting fact there is their response to the death of their parents and not the fact that they like something specifically.
This has my curiosity
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