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A subtle knife for those whom armies cannot conquer.
- from, The Instruments of Rule
Athalo daz Velym, Dictator of Zar Dratha, Archmagister of the Congress of Masters


The sun crept toward the horizon, and the winding streets and alleys of Zar Vorgul fell into a premature twilight, shadowed by the city's massive walls.

Daigon stood on a parapet above the southerly Dreamer's Gate. Now that the wrathful sun was setting, a stream of Zar Vorgul's denizens flowed out of the city below him, headed west along the broad, sandy depression known as the Dust Way, fleeing the wrath of the Shashul.

Drathan magnates, magnificently adorned and mounted on their hulking gaan-lizards, plodded alongside commoners clutching desperately to water skins. Slaves and merchants and sorcerers, whoever was brave or foolish enough to risk the long, dry road to Ashfall risked it. Better the desert than the Rainlander's Forges.

But the emigrants were not the only traffic along the road. Soldiers in dark lamellar and light desert cloaks marched against the tide of fleeing civilians: Coward's Men, Beast Kings, Red Fangs, Goblin-Eaters. The sellswords of these and a half dozen other companies flooded into the emptying city.

The Archmagister had decreed that Zar Vorgul hold at all costs. The coffers of the Union were deep indeed, and the Ashlands and Red Desert had no shortage of men and mutants desperate or crazy enough to risk death for coin or titles or land in the fertile Drathan Delta. Or, in the case of Daigon himself, for the secrets of the Art.

The mercenary general was not watching the lines of refugees and soldiers flowing through the gate below him. His eyes were on the sand-blasted metal hulks settled in the desert just off the main road, a short ride from a lesser gate nearby. The Vitruvians had emerged from the wastes to set up camp earlier in the afternoon, meaning to milk every last coin from the city before the Shashul swept down on it.

Daigon doubted very much that there were such things as benevolent gods. But the arrival of the trader-clans made him open to reconsidering his skepticism. Their unique weapons, honed from the fossils of ancient horrors, would be vital against Saliszi steel.

But Daigon was not content with buying their swords.




Even before the last stall was erected and the first stars had begun to appear in the empty blue sky, the night market had filled. The distant shouts and the babble of voices mingling like river water with the faint strains of music, the sizzle of cooking food and the clink and clatter of goods changing hands. The canopies were well stocked, but fewer in number. Most notably, the glass furnaces were absent this year -- what little custom pieces were being wrought were being wrought high above in the bellies and work-baskets of the crafter’s homes.

He found the tent he sought nestled between two of the metal behemoth’s weathered, sand-caked legs. The elder thing loomed above them, its shadow spanning the desert, its long neck wrapped with climbing-ropes and thick red ribbon. Its enormous head lay half-lowered, the contents long ago shattered, replaced with misshapen layers of copper, glass and silk. The things were ancient, even by the lights of the Old Ones.

But that wasn’t why he was here.

At length, the robed nomad that had preceded him emerged from behind the veil. They inclined their helm once, and withdrew, face invisible beneath the scallop-shaped mask. The curtain flapped gently, marked with the scorpion-tail rune of Viitru-Ba, a coil of smoke unfurling from within.




Inside, the scene was half boudoir, half arsenal. Piles of luxurious cushions heaped around racks of cruel and intimate weapons.

The Intoxicatrix sat cross-legged with her back to him, before a low table facing an elaborate tapestry. Miniature braziers, cut through with old Vitruvian runes, flanked the makeshift altar, packed with glowing coals, and a dark stone idol, small but intricate, sat between them, wrought perversely into some impossible, half-human shape. Something dark glistened on its claws, and Daigon didn’t feel the need to guess what it was.

As the curtain fell behind him, the enclosure was cast in hazy twilight, the air a dizzying soup of incense and perfumed oils. The red glow of the braziers gave an unearthly feel to the scene, casting the woman’s dancing shadow far larger than its twin, burning deep red runes into the tent’s silken walls.

There was a thin, songlike keen as the Envenomer dragged a white-glass dagger along a length of cuttlebone, sharpening it beyond a razor’s edge. Firelight flickered at its edge, glinted from the tips of carved glass nails. She did not turn around.

“I know you,” the words trickled slowly from her lips, like poisoned nectar, “The Coward. Why do they call you that, Coward?”

"I fled a battle. A long time ago in a place far from here," said Daigon in his quiet, shaking voice, "but a thing like that, there's no leaving it behind."

He ran a hand through his black, sweat-soaked hair, pushing it away from his brow. His pale eyes glittered in the gloom.

"I've wanted to meet you for a long time. You have an unsettling reputation," he said, only the hint of a smile creasing his gaunt and weathered face, "I knew the father of your son, when I was young. A reckless man."

There was an ear-perforating krak as the glass blade snapped off in Malkut's hand. The aftersong rang in the ears like a musical hangover, a few stray shards pealing as they struck metal or wood. A dark trickle of blood glistened at her closed fist.

"Yes," she said, mildly, her voice betraying nothing more than its first, soft introduction, “He was.”

She twisted her neck to look him in the eyes for the first time, painted and beautiful, regarding him a moment in silence before sliding her body to follow suit. She drew one of her silk scarves from her throat, winding it around her hand, slowly and deliberately, as though doing nothing more than painting her nails. The weapons in the tent still throbbed with the sub-aural hum of split glass, setting teeth on edge. There was no question he was playing a very dangerous game.

“The Viitru have no word for cowardice,” she continued after a heartbeat. “Interesting. Don’t you think?”

She gestured fluidly to the reptile skins laid opposite her own, in unspoken invitation to sit.

"No cowards when there's no place to run. Even a frightened man chooses death over the desert," said Daigon. He eased himself to the ground, knees cracking quietly, "except for me I guess."

"Yes. Here you are," she said, lowly, "In the desert....and facing death again."

It was unclear whether she was referring to the invasion or herself. She tied off the makeshift bandage, slowly flexing her hand. "Perhaps it follows you."

"Perhaps I seek it out," he said, "and take pleasure in denying it victory, again and again. Pleasure, sadly, does not bring me here."

“A child could figure out why you’re here.” She watched him a moment longer, her eyes moving over his face, emotions leashed. She leaned over, tossing something into the brazier, where it flared with vibrant orange light. “Talk.”

"The Salished, if they do not feed you to their fires, will subject you," said Daigon, "You do not love much, I think, but you love your people. Your people depend on the Union."

“Oh, you‘ll have to do better than love. How desperate is your master?"

"As desperate as the circumstances require," said Daigon, "I would heed his example."

"If the Shashul sees us taking sides in this war, the caravans would be marked for death. You ask a very great deal of blood, and I can’t imagine what you might have to offer us that would outweigh it. "

"To the Viitru I can offer that which the Rainlanders will take from you, your ancestral freedoms," said Daigon, "to you, Malkut the Envenomer, I have a different offer..."


Hey @Flagg, here's the character I've been working on, as well as a bit of a lore post to describe his home country to go along with him, since I wanted him to be a bit of a foreigner. Of course, I was working under the pretense that it was okay to just make up an entire country, but if not, I certainly don't mind just making him a part of the common rabble.





If there's anything that needs changing, or anything that just doesn't really fit, just lemme know. It's not like I'm married to anything here!

Also, after reading through the OOC, I've managed to come up with a little something that may be of interest to @Aristo, @Nieszka, and @Lone Wanderer. Assuming all is well with Mahaad's character sheet, of course.
Since Mahaad is a slaver transporting Nyr'Kiin slaves to and from the Drathan city-states, I was thinking he might already be on good terms with Alkhazar. If Barsabbas and the firebrands, as well as Cerys and the unbroken, have plans to invade Zar Endal, Mahaad may be in the right place at the right time. Both parties seem strong, but Barsabbas seems a little too intimidating to be a great diplomat, and Cerys likely isn't all that well-versed in communicating with people other than the mountain tribes. Feel free to correct me if I'm wrong on either of those things though! But for the right price, I'm sure Mahaad could be persuaded to help them with whatever goal they have in mind, as I'm sure they're aware that a powerful force behind them is only one side of the coin when it comes to war, specifically invasions. Plus, he's got all these supposedly able-bodied Nyr'Kiin with him, albeit against their will, that Alkhazar wasn't around to claim as his own. I'm sure they could find a good use for a group of insectoids. ;)


Accepted. One thing- Azoth is just a name for the world- as in, Earth. The area where the action is taking place = the Avanagashan Wastes aka the Red Desert and to a more limited extent the Ashlands (heartland of the Drathan Union).

Eyhwan works perfectly, and may occasionally be 'ruled' by a Drathan lord before he or she gets themselves murdered. Many Eyhwan emigrees would live and work in the Union.
Grrrrrrrrrrr! I was looking at Zar Endal. The other clans of the Arakkai are going to come together next post and then will march down from the mountains. If there's nothing to take, then I'll have to figure out a completely new way to get them into the desert. And throw away the next 3-5 posts I've planned out.


@Lone Wanderer @Aristo

I think @Nieszka's clans taking Zar Endal and Barsabbas marching north with Alkhazad to support Zar Vorgul would solve this issue. It's just my two cents, but I think an alliance between the really bizarre figures of Barsabbas and Alkhazad would be cool to explore, and them both coming to Zar Vorgul would tie them to the central plot.

Please keep in mind also that we can also just add stuff to the map- more Drathan cities and towns exist, surely, than what I've put up there, so if there's a need for more places to conquer...let's make them up. The map is more of a rough guide than anything meant to limit the plot.
@Aristo I love the idea of you either being with Alkhazad as a mercenary force with your own agenda, or seizing Zar Endal for your own.
@Ink Blood @Lone Wanderer @The Wyrm @Dead Cruiser @Sightseer @Aristo@Cairo @Valor @Nieszka @DracoLunaris @Darkspleen @RyanTadashi@Culluket

Slight delay on the council of war ladies and gents. Will be up later this week. Been working with folks on a few other posts to go up first. Management appreciates your patience. In the mean time, please do post!
<Snipped quote by Flagg>

I'll keep looking to see if I can find anything that hits home for Mantid better and replace it.

I was thinking that the Orchid Home would lie at the foot of Mount Dagoth. Let me know if there is any issue with this; if not I'll put it into the lore sheet and post in characters, thanks



No issues! Will add to the map later this week. As I mentioned in the OP, the Union and the Aboriginals sortve exist in parallel throughout the same territory, and many of the nyr'kiin sell their excess population to the Union as slaves, and there are 'bug districts' in most major cities of the Ashlands. So that's sortve the milieu you're operating in, cant wait to see what you come up with.
@Flagg

After reading through all of the In Character posts, I'm not sure how well my necromancer fits in with this story. I'm thinking instead of a Nyr'kiin who is a cult-leader like "prophet" of a red god - the Overmother. He wants to bring together a hive reminiscent of the greater ones of the past.





I like it, accepted. Don't love the pic of Mantid himself.

Where would you like the Orchid Home to be on the map?
I'll make a sheet for an actual character later. I figured I'd get my larger faction and some other background stuff accepted first.











Accepted. Where are they now, in the Red Desert?
Forgive me for not putting together sheets for the other Necrodomii I plan to throw into the mix, but I'm, you know, lazy.


And I very much dislike sheets, so it's like it was meant to be.
@Flagg

Get back to me on the stuff I posted and I can probably just leave.


sorry that's accepted, I just havent put it in the OP yet.
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