"Some of us are over here." Orpheus said from his place on the grass. It was probably rude to listen, but he couldn't very well be expected to not listen. That would be like asking water not to flow. Besides, that guy in black had shown up and the look of that coat put him on edge. That was surprising, he didn't think just the sight of something so mundane could effect him like that. "Though, I can't be sure if we count for the keyblade thing. I don't have one. She has a gun." He said, pointing to the chemist. Then, he turned his attention to the horned boy and considered him. "I'm not sure what you have. Do you have a gun too? You knew what hers was..."
His babbling was cut off by the loud, echoing clearing of a throat from Orpheus's open door. Standing there was the maid he had spoken with earlier. "Excuse me, sir." She said. "But your first course is ready."
"Bring it out here. I'll have it out here." He shouted back, waving her over. She signed, walked back into the room, and came back rolling a cart the bumped and jostled over the grass. Orpheus looked at everyone in the garden. "Anybody want some? I'll be honest, I wasn't planning on having more than a few bites."@Rai@LordVoldemort@Drifting Pollen
Powers/skills: Running, jumping, fishing, hunting, shooting, hiding, surviving. Able to call upon a Sweet Warm Wind to augment his already impressive agility and speed. This wind can lighten loads and can also be used to attack.
Weakness(es): The wind isn't his to control, but his partners. If they become separated he can't use it anymore. He has a fear of spirits and a weakness to the smell and taste of alcohol, which make him terrible ill. His right shoulder is much weaker than his left, so he favors his left side.
Species: Human
Appearance(s): A short boy with a runners build, deeply tanned with short, curly blond hair and green eyes. His body is covered with old scars and bite wounds, including a circle of tooth marks that ring his left eye and continue down his cheek before disappearing under his ear. His right shoulder is a mess of scar tissue, as though his arm had been popped off and then crudely reattached many times. He favors wearing long pants or overalls, long sleeved shirts, and a wide brimmed hat when outside. Most of it looks like its been extensively modified, cut and sewn to make it fit someone of a much smaller size. When outside he usually has a long red shawl wrapped around his neck and shoulders.
From(TV show, book, movie, game, OC, etc): OC
Personality: A skittish sort filled with nervous energy, his posture evokes the image of an alert rabbit primed to run for his life.
A fearless boy from a far off logging town of Shoggy Creek who'd spend his leisurely days hunting and camping on the mountains surrounding his home, until one day when he got befuddled by a sickly sweet wind and wandered up a twisting path to the forbidden Mt. Bald Head. There, waiting to trap him, was The Old Man of the Mountain.
The Old Man was a powerful spirit folk, huge like a thunderstorm, red faced, with craggy fists like an avalanche and a beard of sharp hooked briers. He hunted great dire animals up on Mt. Bald Head and commanded the Ill Winds that occasionally blew down from there, bringing all manner of weird occurrence to the surrounding countryside. But he was a lazy spirit who spent most his time drunk, asleep, or both, and it was well known that he wouldn't take the time to bother anyone that didn't set out to bother him. Except if he needed something.
He did need something. He'd been watching the boy and he liked how good he could handle himself around the woods. He liked how fast he ran, how he could hide where no one could find him, how he knew what and what not to eat to live out there. In fact, he was so impressed he was going to give the boy a job. The boy was going to be the playmate of the Old Mans hundred children. The old one, he explained, had gotten all worn out and was starting to bore them. With nary another word the Old Man scooped the boy up and put hung him in his beard, carrying him away to his cave at the top of the mountain.
The children, which he'd produced with all manner of ill wind that blew around the Mt. Bald Head, had inherited every ounce of his evil nature but none of his laziness. There was only one game that would get them out of the cave to let the Old Man drink in peace. They called it Chase, and it became the boys life. Every day he'd be set loose on the mountain at sunrise, and the children set out to catch him. Whoever did got to do whatever they wanted with him for the day, which usually set them to fighting well into the night before they slunk home for supper. Then the old man would take the boy, put him back together again, lay him up in a hole in the cave floor, and feed him a special elixir that would give him the energy for the next day no matter how badly he'd been banged up.
This went on, day in an day out for who knows how long, until the day he was caught by Ariel. Ariel was different from the others. She was the youngest of them, the daughter of an unusual sweet wind that blew past the mountains maybe once in a thousand years, and managed to carry her mothers nature even being raised among all this foulness. She was also very fast, the fastest of the whole bunch, but she never tried to catch his for fear of her siblings anger. One day though, after he took a particularly nasty stumble that would have sent him tumbling off the mountain that would have left him broken outside the Old Mans domain, she surged past the others to catch him. Then, in defiance of the tussling tug of war that normally ensued, she carried him away. All day and all night they moved together, well out of the reach of her siblings grasping claws. They did it till morning when the Old Man called them in for breakfast, and the children all grumbled their way home about how Ariel had spoiled their game. But amidst the grumbling the boy and Ariel spoke in hushed whispers.
That nest night the boy let himself be caught easily, right outside the front door, and the fight that ensued kept the Old Man awake all day and ensured he'd be sleeping soundly all night. He had to sleep soundly, because in the night Ariel tip toed out of bed, gathered up her fathers Useful Things, and hid them in a hollow log in the woods. Then, when it came time to Chase, she shot ahead of the others and grabbed the boy before anything. Together they sprinted off down the mountain, gathering up the useful things, and ran until Mt. Bald Head was nothing but a distant shadow echoing with screams of anger and disappointment.
Other:
-To make sure he could never go home the Old Man stole Arial's real name and scattered it to the four corners of creation using the ill winds. Because they're always together he just goes by hers.
-Useful things:
A tent that, on the inside, is a full hunting lodge with a bedroom, guestroom, larder, and big wood fire stove.
An axe that can split anything made of wood with a single strike.
A broom that sweeps all by itself.
A rifle that never needs to be reloaded. When fired its bullets curve once to seek the heart of their target.
A bottle half full of the Old Mans magic energy elixir.
The Red Shawl, actually Ariel the Wind's old bed and clothes. If she has to she can use it to take on the form of a human, but she doesn't like too. Spends most of her time hiding herself within its folds.
A Dr. Pepper. Has no idea where the Old Man got this strange canned drink, but Ariel insisted the Old Man had been saving it for a special occasion.
I woul, but considering how invested my character is in the Seekers I feel like it would lead to a non-insignificant amount of roleplaying with myself, which isn't something that I enjoy.
"Tovarish wait, you are going much too quickly." Bak said, advancing after Clara until she caught up. "So we have new plan now, da? I am glad. I do not like to think of Gilliam eating people." She said, uncomfortably even talking about it. It was sorry to say but she and Gilliam were monsters, not to be held in much higher esteem than the imps that made this old building their home by regular people. They were held to a different standard. If a person committed murder they were thrown in jail. If a monster did that, though, they brought more than law against them. If a monster did wrong a hero rose up, and they would use their sword or powers or trickery to kill it. It is what happened in all the stories her mother had told her. She had always assumed that the only reason it did not happen to her was because she was easy to avoid and no one had been killed.
She did not want Gilliam to die. She did not want anyone to die, but no one courted death like him.
Thinking of monsters, though, she caught the sing-song words of Mephisto's third resident monster echoing down the hall. She stopped and turned back, listening. Why must he always do this? If he wanted to fight he should just. If he wanted to talk he should just. Why all the singing? She cupped her hands around her mouth and yelled down the hall, "Vittorio, why must you assault Vigilantes with sad poetry?"
They're like 4 times as fast as normal dogs, able to walk up walls and deform to slip through cracks and stuff like that, with a dog sense of smell, hearing, and keen ability to detect the supernatural. If you mean how far they can physically get from Curwen, as far as they like. The Case of Charles Dexter Ward ended with a shade being called up essentially by accident and then going halfway round the world of its own accord to put down the rest of the antagonists.