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Oh, and let me actually address the simulacrum question.

I hadn't accounted for it, but it's been established that true, human-like intelligence in an AI is an emergent phenomenon. It's not designed or created, but comes about "naturally" as a result of their ability to learn. It takes about the same amount of time as a human for an AI to be fully "developed" and "mature," so around twenty years, give or take depending on the individual.

An android pilot would never be made deliberately, but it's definitely feasible that a combat or security droid would outlive its original purpose and gain some level of independence and freedom. The frontier is a wild place, anything can happen.
@Dealdric
Please note the post above yours.

There was a lot of interest, but(other than you, now) none by anyone who had played the games, so I dropped the fandom element. It's the same premise(elite soldier/mecha pilots playing the role of the seven gunslingers in the movie), just in an original world.

The style of mech and of the pilots is pretty much the same, so feel free to use the games as inspiration(I don't even mind in the slightest if you use actual Titanfall/Titanfall 2 art).
Cool, feel free to either make a CS, or if you like, just kind of run it by me here in simple text.
@Jinxlynx
Glad to here it!

I forgot to tag @eemmtt when I replied to them in the other thread, but I just directed them here so I’ll do it here.

So how are all the people feeling about what’s gone up so far? Is everyone still around?

Month late edit: I cannot believe nobody pointed out that I said here instead of hear.
Sweet! Here’s a link to the other thread, it’s gotten more replies. There’s a CS there that you can feel free to fill out.

Now, we have dropped the Titanfall, it’s an original world with a similar premise now. There were a lot of people who liked the giant robot western, but weren’t familiar with the games.
It's a frontier colony world, our town happens to be an old mine, but there's other settlements, they're just scattered. We can get up to 99.9% the speed of light, but there's no warp or hyperdrive yet, so we still can't break that limit. Earth is some ten lightyears away from it's closest neighbor, so pretty much anything that goes out to colonize space is going out there to stay. There are worlds closer to Sol than Actaeon, and more densely populated. Though it's been about sixty years or so since Actaeon was first colonized, it's still very much in its infancy as a populated world(Though, I am considering if we want there to be a primitive culture of native sentients). Some groups did come here for business, like AMI, but just like any frontier a lot of people come out just to find a place of their own. Some even come specifically to get away from bigger government influence on more populated worlds. The people of McDonough's Rest are among this second group.

I don't think mecha(I've kept calling them titans, but I want a different name for them) need to have a specific origin. It's enough to assume that they are the evolution of war machines such as tanks. It could be said that they are particularly useful out in the frontier, where there's less infrastructure, and a weapons platform that can walk across any terrain, and even climb etc is invaluable.

A form of AI was necessary to keep the mech's movements stable, and auto pilot was developed so that they could fight with or without a pilot(though they have always shown to be more effect with with a pilot). They were developed to be smarter, to obey verbal commands and relay tactical information to their pilot. These constant advancements, and a built in ability to learn created a sort of emergent intelligence. A new titan is smart, but bland. The older they get, the more their personality develops, and is shaped by their experiences with humans. Some pilots form close bonds to their titans, anthropomorphizing them as humans often do. By treating them as almost people, the pilots feed into the emergence of their personalities, and almost help to create them.

Some pilots, however, don't care for this messy personality business, and will periodically factory reset their mecha's AI to maintain the professional, tactical machine that was originally built. It has been argued that this creates a less effective AI, but there are no conclusive statistics on that.
If you have any suggestions, feel free.

I have just given the first post and title an edit to give more background in an original setting.
Some examples of utility/gear(but by no means an exhaustive list you must choose from):

Grappling hooks
jump jets
shields(forward facing or bubble shields, maybe one stuck on your arm)
speed booster
radar/xray vision kind of deal.

@DawningAurora@King Cosmos@Reflection@Scrub Mage

I’ll get a new thread up when I can, but here’s a CS, more categories may get added, but feel free to fill it out. Since we’re dropping the fandom, we’ll be developing things as we go.

Name:
Appearance:
Helmet: Your helmet contains the neuro-link to your titan. It’s inportant, but often used as self expression for a pilot.
Weapons:
Gear:
Background: Where’d you come from, and why are you working jobs alone?

Titan

Name:
Appearance:
Class: light, medium, or heavy
Armament:
Utility:

A titan isn’t just a vehicle, it’s a partner too, with its own AI. You can choose how your character feels about it. Standard issue AIs are smart enough to be getting on with, but lack in personality. The longer an AI “lives”, the more they pick up from their human partners.
@King Cosmos

Well I reckon that’ll settle it, we’ll drop the fandom.

I will still be keeping the style of mech, though. So, as depicted in that picture, and here as well:

So, generally humanoid, though an actual head is an unnecessary protrusion. The cockpit is basically the whole torso, armored to protect the pilot.

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