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Recent Statuses

7 yrs ago
I am Spartacus!
1 like
9 yrs ago
"Stay awhile and listen!"
2 likes
9 yrs ago
God bless.
2 likes
9 yrs ago
ARISTOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
9 yrs ago
Spleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeen!

Bio

I'm not really a bird.

-0-

Where did I play,
A land of twisted branches,
A kingdom of clay,
A swamp of memories,
A never-ending day,

Where did I run,
Across the dawn,
Through the sun,
Across the sky,
Through laughs and fun,

Where did I walk,
Pristine grass green,
White cliffs of chalk,
Pools of sky so blue,
Orchard stones that talk,

Where did I sit,
By the gates of silver,
Near endless pit,
By forever horizon,
You may remember it.

Most Recent Posts


@Vahir accepted!


Review me too guys!
@ActRaiserTheReturned Brey is looking good, the only thing left to add in my opinion is more of a focus on what his personality is exactly like. We understand he likes learning an dhates abuse of power but would you describe him as emotional, hot-headed, calm, collected, stoic, aggressive, passive etc. You did a good job on the will!

@Bright_Ops Vatarr is pretty complete, huh? I think you did a wonderful job on the personality, but the will is missing one last touch: what would a world drowning in his will look like? If he were to capture all the nodes... what then?

@Leotamer Lamarck is a short sheet but it also covers all the bases: what he looks like, how he acts, and his will. As an added bonus you can sort of see what a world under his will would look like.. the wildlands. You can put it in the CS if you think it's good to go!

@Legion02 Anak'thas is very well done. I think his will is clear enough to discern what a world under his control would look like, so no need to go into explicit detail there unless you'd like to. Other than that, he is ready to be posted into the CS.

@Frettzo Perfect! You can throw Eleanna into the CS section!

DON'T PUT SHEETS IN THE CS TAB UNTIL ACCEPTED
Crucible of Gods
A Divine RP
Ooc


Crucible of Gods is a divine roleplay inspired in part by Divinus as well as some new original ideas. The setting of the story takes place on the Crucible, an isolated world with a mysterious past. Our gods awaken at the central node, a location owned by a dying God. Scattered across the world of Crucible are these nodes, strange black pillars that stretch endlessly downward and are nigh indestructible. Each node seems to have control over a section of the world, though right now every part of the world is in a veil of destructive chaos save for the central node.

Stabilized by the dying god, in this location you learn that you and the other gods were born of his will. He explains to you the prophecy of the Crucible: in some unknown amount of time, the entire realm will be completely and utterly destroyed with everything in it unless all the nodes are under the touch of a divine -- in which case at this unknown time of destruction, the world will transform to fit the absolute will of the god in control of all the nodes.

Further he explains that he himself was the previous god to complete such a task, though he didn’t want to. He was a member of an alliance that supported the will of a better god than he, but such a god was slain by rivals and so reluctantly the dying god collected the nodes. However, at the end times, his will was shaky and his truest desire was for someone else to have collected the nodes and bring forth a true dream and will, and so the nodes reset the world and birthed a new generation of divine: you.

He is unsure if his crucible was the first and if this was the second, but without that knowledge all he can do is wish you the best of luck. His will thankfully also birthed the first mortals in the central node location, humans. They are plain and without technology or a past, the same as yourselves. With little else, the dying god had completed all he needed to complete and passes on, leaving you to the conquest of the crucible and a world to create and control.

Welcome to the Crucible of Gods.

The aim of this story is to promote an open world divine roleplay with a strong sense of a central story based around an inciting incident (the end of the world/capture of the nodes) where there is little need for GM intervention and a lot of space for creativity. Please read below to understand the different parts of the game.

Nodes: The incentive to capture nodes is not linked to an out of character bonus or even in character bonus so as to remove the possibility of more active players zerg-rushing the nodes from less active players. Instead, the main incentive to capture nodes is for story purposes but also for one big mechanical reason: areas around nodes are too chaotic to support life until the node is stabilized by a claim. After stabilization, the capturer can define the stability.

What this means is that when a node is initially stabilized (it’s first ever stabilization) the god who is imparting their will can then choose a biome and mundane ecosystem to occupy the node’s territory for free. Changing the biome later (by the same god or another) will cost might. Do note that you must be in control of a node to make lasting changes to its biome.

Note: While there are no limits to capturing raw nodes, do note that I will be keeping my eye open in the starting weeks and strongly dissuading people from taking too many unstable nodes all at once to allow other players the opportunity to stabilize starting nodes.

God Nerf (as opposed to Divinus iterations): gods will be much more reliant on mortal supporters due to being weaker than traditional ‘gods’ and more vulnerable. Gods will also have a limit on how small their form can be and how large their form can be (determined at will by GM) as well as the set standard that all forms be solid (not ethereal, gaseous or liquid). Generally speaking, the form of a god will be unnaturally tough, but still vulnerable to damage.

Godly Acts:
Gods can perform amazing feats of divine activity thanks to the OOC mechanism called might. Each god is awarded five points of might at the start of a cycle. At the end of a cycle, unused might does not carry over. Each cycle will happen at the same time every designated interval, so there is no need to wonder when the next refresh will take place. These might points can be used to perform IC godly actions based on the might catalog. If an action has a 0 next to it in the catalog, it means this can be done for free!

Portfolios/Aspects: Portfolios and Aspects aren’t declared at the time of character creation but rather formed over time. Since we all start anew, each God begins rather with a “Will” or in other words, their goals and what they wish the world to be like as well as their passions and priorities. This will can change as the character develops but their actions performed will eventually give them monikers among mortalkind such as God of Death/Agriculture/Light/ and so on. In other words, a Portfolio is earned via action and reflects the Will of the god. This will be better noted on the character sheet.

Technology: Technology is bought and taught via might using a special tiered system present in the might catalog. Note that mortalkind can advance their own technology without might but require a sufficient amount of IC interaction with the advancement before it takes root in the society.

Despondence: A warning to the wholehearted! A phenomena exists on the Crucible called despondence. It is said that if a divine being gives up all hope and ambition and loses faith, their divine will and energy will slowly falter and eventually they themselves will evaporate. This despondence is said to affect any and all who suddenly go inactive.




Please check the catalog for innate abilities, what you can and cannot do as well as expectations for playing oocly and icly.



Some notes from the Discord:

The only currently stable node is node 18 as claimed by the dying god. It is the only habitable location for mortal life until other nodes are stabilized and is described as a gentle valley fit for life and the humans that were spawned there by the old will of the dying god. Once the god dies, the node will be up for grabs.

All gods start with an understanding of the map, the numbers corresponding to the nodes, and so forth. The 18th node will be special in that an interactive stone map of the world will be present, showcasing the status of every node in real time. This cannot be moved.
I think I'll make the ooc so we can begin looking at sheets. Remember to join the discord!

OOC: roleplayerguild.com/posts/5350616
Thanks for all the interest guys. We can keep this interest check open for the rest of the weekend and then next week I'll go ahead and start the ooc!
Might have to dust off my old Godbound character.


Happy to have it, join the discord and talk with us!
Crucible of Gods
A Divine RP
Ooc


Crucible of Gods is a divine roleplay inspired in part by Divinus as well as some new original ideas. The setting of the story takes place on the Crucible, an isolated world with a mysterious past. Our gods awaken at the central node, a location owned by a dying God. Scattered across the world of Crucible are these nodes, strange black pillars that stretch endlessly downward and are nigh indestructible. Each node seems to have control over a section of the world, though right now every part of the world is in a veil of destructive chaos save for the central node.

Stabilized by the dying god, in this location you learn that you and the other gods were born of his will. He explains to you the prophecy of the Crucible: in some unknown amount of time, the entire realm will be completely and utterly destroyed with everything in it unless all the nodes are under the touch of a divine -- in which case at this unknown time of destruction, the world will transform to fit the absolute will of the god in control of all the nodes.

Further he explains that he himself was the previous god to complete such a task, though he didn’t want to. He was a member of an alliance that supported the will of a better god than he, but such a god was slain by rivals and so reluctantly the dying god collected the nodes. However, at the end times, his will was shaky and his truest desire was for someone else to have collected the nodes and bring forth a true dream and will, and so the nodes reset the world and birthed a new generation of divine: you.

He is unsure if his crucible was the first and if this was the second, but without that knowledge all he can do is wish you the best of luck. His will thankfully also birthed the first mortals in the central node location, humans. They are plain and without technology or a past, the same as yourselves. With little else, the dying god had completed all he needed to complete and passes on, leaving you to the conquest of the crucible and a world to create and control.

Welcome to the Crucible of Gods.

The aim of this story is to promote an open world divine roleplay with a strong sense of a central story based around an inciting incident (the end of the world/capture of the nodes) where there is little need for GM intervention and a lot of space for creativity. Please read below to understand the different parts of the game.

Nodes: The incentive to capture nodes is not linked to an out of character bonus or even in character bonus so as to remove the possibility of more active players zerg-rushing the nodes from less active players. Instead, the main incentive to capture nodes is for story purposes but also for one big mechanical reason: areas around nodes are too chaotic to support life until the node is stabilized by a claim. After stabilization, the capturer can define the stability.

What this means is that when a node is initially stabilized (it’s first ever stabilization) the god who is imparting their will can then choose a biome and mundane ecosystem to occupy the node’s territory for free. Changing the biome later (by the same god or another) will cost might. Do note that you must be in control of a node to make lasting changes to its biome.

Note: While there are no limits to capturing raw nodes, do note that I will be keeping my eye open in the starting weeks and strongly dissuading people from taking too many unstable nodes all at once to allow other players the opportunity to stabilize starting nodes.

God Nerf (as opposed to Divinus iterations): gods will be much more reliant on mortal supporters due to being weaker than traditional ‘gods’ and more vulnerable. Gods will also have a limit on how small their form can be and how large their form can be (determined at will by GM) as well as the set standard that all forms be solid (not ethereal, gaseous or liquid). Generally speaking, the form of a god will be unnaturally tough, but still vulnerable to damage.

Godly Acts:
Gods can perform amazing feats of divine activity thanks to the OOC mechanism called might. Each god is awarded five points of might at the start of a cycle. At the end of a cycle, unused might does not carry over. Each cycle will happen at the same time every designated interval, so there is no need to wonder when the next refresh will take place. These might points can be used to perform IC godly actions based on the might catalog. If an action has a 0 next to it in the catalog, it means this can be done for free!

Portfolios/Aspects: Portfolios and Aspects aren’t declared at the time of character creation but rather formed over time. Since we all start anew, each God begins rather with a “Will” or in other words, their goals and what they wish the world to be like as well as their passions and priorities. This will can change as the character develops but their actions performed will eventually give them monikers among mortalkind such as God of Death/Agriculture/Light/ and so on. In other words, a Portfolio is earned via action and reflects the Will of the god. This will be better noted on the character sheet.

Technology: Technology is bought and taught via might using a special tiered system present in the might catalog. Note that mortalkind can advance their own technology without might but require a sufficient amount of IC interaction with the advancement before it takes root in the society.

Despondence: A warning to the wholehearted! A phenomena exists on the Crucible called despondence. It is said that if a divine being gives up all hope and ambition and loses faith, their divine will and energy will slowly falter and eventually they themselves will evaporate. This despondence is said to affect any and all who suddenly go inactive.




Please check the catalog for innate abilities, what you can and cannot do as well as expectations for playing oocly and icly.

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