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12 mos ago
Current Quick everyone, PM Mahz with your wishlist for Guild updates and new features. The more the better. In fact, send him a PM about it every day. Make that every hour. Chop chop!
4 likes
1 yr ago
Welcome back, Hecate!
5 likes
2 yrs ago
To all the homies in Florida -- stay safe out there. Now is not the time to wrangle an alligator and surf it down the flooded streets. I know, it's hard to resist the urge.
7 likes
2 yrs ago
Calling all ELDEN RING players: roleplayerguild.com/topics/…
4 likes
2 yrs ago
I've logged into this site just about every day for the past fourteen years.
9 likes

Bio

On the old version of the Guild I was the record holder for 'Most Infraction Points Without Being Permabanned'.

My primary roleplaying genres are fantasy and science fiction. Big fan of The Elder Scrolls, The Lord of the Rings, Warhammer 40,000, Mass Effect, Fallout and others.

Most Recent Posts



“Now comes the night of ruin. The Serpent shall summon the dark. The barriers between the planes will be weakened. Now comes the long march of the dead and the return of the black jaws of Oblivion. Dawn’s Beauty will be cleansed. The impure will fall. The sinner will suffer. This time, there will be no Hero to save them, for the Scrolls are silent. Believe me, my children… when it is done, when the lands run red with blood, balance will be restored.”
- Aurelius, Lord of Moths


This is (for now) a private, invite-only RP.

The year is 4E206. The Civil War in Skyrim is over and the Empire has brought peace back to the continent... albeit an uneasy one. In the height of summer, the days inexplicably grow short and the nights are cold and dark. The light of Masser and Secunda fades and the Serpent grows ascendent. Rumors abound of horrors in the shadows; of the dead rising from their graves and of the hellish beasts of Oblivion stalking the darkness. People huddle together in their homes and mothers clutch their babes close when night falls, and the roads grow emptier by the day. Ragged prophets proclaim the impending end of the world on street corners. Fear slowly, insidiously, spreads through the continent.

Others try to maintain normalcy and order; lords and ladies urge their underlings to keep working and that everything will be alright. Soldiers and city guards patrol the cities and the countryside, incoming goods and ships are inspected, and troublemakers are thrown in the dungeons, all attempts to prove that everything is under control and that there is nothing to worry about. But good news spreads slowly, and bad news sprouts wings.

In the midst of this, an unusually early night falls once more over the Loyal Hound, a wayside tavern northeast of Daggerfall. Locals and travelers alike warm their hands by the fire and their bellies with drinks as the proprietor, a taciturn Imperial by name of Solomon Antabolis, puts a wary lock on the door. None of them have actually seen any of the rumored walking dead or alleged Daedric monsters that move between the trees, but, well… better to be safe than to be sorry.

This is where our story begins.

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RULES, MECHANICS AND GUIDELINES








*All of the above has been borrowed from the VotD OOC as written by Dervish so it should be familiar to basically everyone reading this. I only include it for the sake of easy referencing, but I trust all of you, so you can skip all of this.

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COMPENDIUM


This will be filled in as the RP progresses to use as a detailed reference on the various unique factions, individuals and entities that appear in the story.

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CHARACTER SHEET




Your character's Birthsign isn't very influential, but feel free to use some of the effects from the games to spice up your characters a little.

Pick two favored Attributes, one Major and one Minor, from the following list.

Strength
Intelligence
Willpower
Agility
Speed
Endurance
Personality
Luck


As for skills, you all know this system. Using the main skills of the game (two handed, smithing, destruction, illusion, lock picking, pick pocketing, shield, et cetera) things are rated by proficiency. You may have 1 highly proficient skill, 3 moderately proficient skills, and 3 somewhat proficient skills. You may, however, move up a class at the expense of another skill of the level below it (e.g. you pick 1 highly proficient at the cost of 2 moderately proficient). Likewise, you can gain more skills if you downgrade a skill (1 moderately proficient becomes two somewhat proficient, for example). Explain why your character is good at each skill in a brief sentence. This can include skills related to crafting or other professions.

[SPECIAL NOTE FOR MAGES]: For a quick understanding, Highly Proficient skills are equivalent of expert level spells, Moderately Proficient is Adept Level Spells, and Somewhat Proficient is Apprentice level. Keep that in mind when playing your character and picking your proficiencies. Please stick to spells you see in the games, but I’m not against combining some of them if it makes sense, but keep in mind your character would have to be exceptionally talented to do so. Run spell ideas by the GM if you aren’t sure for approval, but if you see it in the games, you should be okay.
In Ask an Admin, v2. 4 yrs ago Forum: News
Is there any specific personal goal(s) that you're working towards yourself as a Roleplayer or otherwise (aside from dealing with the public heat)?


Creating more villainous -- or, at the least, morally ambiguous -- characters that are primarily motivated by fear. Fear of failure, fear of defeat, fear of shame, fear of weakness, fear of death, fear of injury, disease or decay, of the world's end, of damnation... the list goes on. Malevolent characters driven and corrupted by fear are more relatable, I think, than any other kind. It's an avenue I want to further explore that I believe will make me a better writer.
In Ask an Admin, v2. 4 yrs ago Forum: News
Hey, @Ruby, I know you get a lot of public heat and stuff, and that could scare off a lot of people from wanting to be mods themselves. It kinda lead me to wonder: what's your favorite thing about being a mod? (I know the rules say to address only you, but I'd be interested to hear responses from any mod that wants to share, honestly.)


I've been on this site for 12 years. Being part of the staff was the biggest way I could contribute that I could think of. At some point you want to give something back, you know? In this case it's time and patience -- though I'm not nearly as active now as I once was, and mostly serve in a consulting position at the moment.

I still RP as much as I can. I'd probably be a more involved staff member if I wasn't writing so much, but I like to stay in touch with the reason this whole place even exists.


In Ask an Admin, v2. 4 yrs ago Forum: News
Then, shouldn't Stark's position be changed to something like Facebook Group Moderator so there could be another mod position fulfilled?


That position doesn't exist. Whenever Mahz is on an extended leave of absence, we cannot change anything structurally about the site -- moderator roles, forums and subforums, systems and features, etc. That's exclusively his domain. Ruby and I have the power to appoint and demote moderators and we exist to have the final say over escalated issues. That's about it. Consider us a maintenance crew. A few people compared us to janitors and that isn't entirely incorrect.

If Mahz had his way, the site would have no rules and the moderators wouldn't have to exist. He prefers for the community to moderate itself. Some people make that impossible, so here we are, out of necessity. But because of that vision, we have no interest in rewriting the rules to be even more specific so that they can be lawyered endlessly. And even if we did, our repeat offenders would still get in trouble just as much as before. They break the rules constantly, no matter how you rewrite them.

I was like that once. Before the Guild was wiped, I was the most infracted person in the Guild's history and the biggest pain in the collective staff's ass for years. But I grew up, realized that I cared more about the site than I cared about being a rebel, and turned my style around. I recognize a lot of my past self in our most persistent troublemakers. Their complaints are worded nicely sometimes and it's dressed up under the guise of 'inconsistent moderation' or 'unclear rules', but it really comes from a place of just wanting to be free to do whatever the hell they want and not liking it when they get banned over it -- and, after years of being a frequently problematic presence, they still expect to be treated like a first-time offender. It's disingeneous and immature and at this point, frankly, tiresome.

That's not to say that there are zero valid points in this thread, or zero honest and sincere people. I understand the request for transparency from some, because our persistent troublemakers make it seem like the issues with moderation are much greater than they are.

But I assure you, the vast majority of the people on this site have no idea about any of it. It (and by this I mean moderation in general) truly, seriously, doesn't affect a lot of people. Most of our users don't need us at all. I've seen people here write that Ruby was unfair to a majority of users, which is a gross exaggeration -- if she's even been unfair to anyone in the first place. Most users are just here to write and chat and have a good time, and they do, and we don't get in the way of that at all. Sometimes people get caught in the crossfire whenever some Guild drama flares up (always owing to the same group of people, mind you) and they try to involve themselves, but that is statistically negligible. If that's happened to you, feel free to talk to me about it.

Whenever our group of troublemakers keeps their noses clean for a while, we can go days or weeks without having to take any staff action. Whenever one of them is banned, they cause an uproar and resort to public outrage. Then things quiet down for a while and rinse and repeat.

"If it smells like shit wherever you go, check under your own shoes."

Welcome back! It's good to see another veteran return to the fold.
Neither is Morgan. I have too many stories I want to tell with him. I'll be here when the world turns back to normal and we can resume. :)
Good job, intern. If you keep it up you might actually be paid one day!
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