The Coalition Light Cruiser Sirus
'Non semper erit aestas ' The Aegis class was developed by Furukawa Heavy Industries in its third military outing for the Coalition. Designed off of the old Deterrence Class, this new line of ships was supposed to serve as the new rapid assault craft of the Coalition Navy. Designed for assault and rapid response the Aegis class aren't the biggest ships in the world but make up for it with strong engine capabilities and tight maneuvering. intended to act as the forward head of the spear, they acted as primarily as raiders able to move on positions quickly and do as much damage as possible in the quickest amount of time. Eventually though the Aegis Class was retired for better models that allowed for more armor plating and firepower without sacrificing too much speed. Most where either scrapped or retired to be part of the home fleets. The Sirus was once such of these crafts going to be made into spare parts when Terin using his connections in the Coalition Navy managed to acquire the old hunk of bolts and retrofit it into the Steel Hunters new base of operations.
Layout:
The heart of the Sirus is its Adamczyk Fusion Reaction, Tied to an efficient mag-grav sweep system and energy replacement channelers, the Adamczyk can sustain a ship the size of the Sirus for 18 months of minmal activity before refueling is required. Aft of the reactor section and the tankage is the Ships Resurgence drive providing the ship with ample speed at a continuous rate of over 3 G's easily. Within the engineering section also lies the ship's Faster Than Light Drive. By projecting two points across the galaxy by using calculations collected by galactic spanning communications arrays, the ship can jump from two points in space instantly accelerating up to and above 50 light years. Currently the Jump Delay is about 38 hours, lower than the UEE standard of 42 but still nowhere near some of the newer Coalition models with delays of merely 30 hours.
Beyond the guts of the Sirus lay the flight deck, compared to most capital ships or even heavy cruisers, the decks on the Aegis class are a fairly cramped affair of winding tunnles that overlap atop and beneath one another with little seeming pattern. Amongst these include the crew bunks separated by gender, a small hangar and launching area for the MAS suits, the rest of the crew quarters including the Mass, a small recreation room among other things. The CIC stands at the top of the control mast protected by heavy plating. She ain't the preetiest ship in the galaxy, the best designed, or the best equipped but she flew well and that as good enough for the Stel HUnters.
Weapons:
Originally equipped to deal as much damage as possible without sacrificing too much in terms of size or weight, the Sirus can hit hard but not as much as many heavier military class vessels. Against modified civilian vessels, pirate ships and light military ships though the Sirus has shown its ability to shred through this craft with relative ease and are able to lay down at least heavy enough fire to gain the attention of bigger ships.
The main weapons of the ship used most commonly in combat are eight heavy laser cannons four on each side of the "nose" of the Sirus with the ability to rotate a full 360 degrees. The Lasers link directly into the ship's capacitor reservoir firing a beam of light that is focused by a polished frequency crystal lens. Although the lasers have the potential to cause a great deal of damage they are somewhat limited by the electromagnetic nature of the energy beam. Lasers do not require ammunition in the conventional sense. As mentioned above, Lasers use polished frequency crystals to focus the light beam into a specific part of the electromagnetic spectrum (for example, radio or infrared) or to focus the beam intensely for maximum firepower (multifrequency crystals). Altering the laser beam in this way changes the effective range of the weapon allowing a pilot to "range in" on a target.
The Ship also sports four flak cannons, these heavy cannons are loaded with shrapnel cartridges that upon launch exploded into several high velocity fragments. While the flak cannons don't do much against other ships against fighter and MAS a face full of shrapnel is a very strong deterrent.
The Ship's main big gun though is a single Mass Acceleration Cannon mounted on the bottom of the ship and taking up most of the space down there with its firing mechanism. The operation principle of a MAC is that of a coilgun. The cannon fires a massive metal projectile using a linear system of magnetic fields coils down a long shaft, increasing the projectile's velocity until it carries an incredible amount of kinetic energy. The ship-based models use ferric, ferrous, or depleted uranium cores, while orbital platforms and station-based versions use ferric tungsten rounds. A standard ship-based MAC such as the one in the Sirus fires slugs of either ferric Tungsten or depleted Uranium and approximately 9.1 meters long at around 30,000 meters per second. The high muzzle speed gives the 600-ton slug the kinetic energy and momentum necessary to damage a target and partially mitigates the unguided nature of the slug and its lack of maneuverability.
Defenses:
Besides the Flak Cannons the Sirus has reinforced Myroar armour plate backed with an shock absorbent gel layer. While the combination does not provide the best in terms of protection it allows for a greater maneuverability while stain allowing the Ship to take direct fire for limited periods of time. What really backs the Sirus's defenses are the Coalition Heavy Shield Systems built into the protective layers of the ship. The Shields are much stronger than that of UEE make and provide able cover from at least a reasonable amount of laser and plasma fire.
The Sirus in short isn't designed like a heavy battleship, it can't sit still and take the punches and just hit harder. It's man defense capabilities come in its maneuverability to get out of firing lines and keep the enemy target locks off of them. The Sirus was never intended to fight a capital ship head on and doing so would result in it becoming shredded by the massive power backed by them.
Flight Deck:
The flight deck and associated hanger bay is small affair cabale of holding up to two squadrons of light fighters and a few MAS at max. The hangar was specifically built in mind to haus Mas equipped with the proper restraints, catapult launchers and equipment to refuel and requip such devices. A cramped space with all the stuff in it at most times, forcing pilots and maintenance staff to get very comfortable with one another. The maintenance crew in the hangar stands at twenty strong with a mixture of mechanics that have worked on everything from farming equipment to military fighters.
Crew Compliment:
The ships company runs to 300 over all jobs and specializations, including a dedicated security detachment and pilots. 300 Souls ain't the biggest in the galaxy but it's more than enough to get the job done.
Statistics:
Length: 127.6m
Width: 41.25m
Depth: 41.25m
Mass: 24,500,000 metric tons
Crew Compliment: Current 300: Max 800
Jump Range: 50 light years
Jump delay: 38 hours
Endurance: 6 months