Avatar of Holy Soldier

Status

Recent Statuses

9 yrs ago
Current Posted a Game Master Guide in the Guides section. If you need help with GMing, refer to it for some handy advice. If you don't need help, then don't read it.
9 yrs ago
Happy Thanksgiving!
4 likes
9 yrs ago
When you see that you no longer owe anymore posts and have nothing to write *insanity ensues* Aaaaah!HSkjhaksjhdjf
5 likes
10 yrs ago
Happy Thanksgiving!
2 likes
10 yrs ago
Happy Birthday to me.
5 likes

Bio

Hello all. I am an experienced writer who is writing my own fiction stories on the side. I can role play any genre. What I love most is being able to go-all-out when weaving tales with other writers. It just makes the story more interesting, so I can't wait to write with you. :)

Most Recent Posts

@supertinykingThat's all fine and dandy. It partially answers my question but what I was really wanting an answer to was if you find this character practical? Re-read what I asked and give me an answer because I need to know.
@Gentlemanvaultboy@Lmpkio@SuddenSardines@Bornlucky@Aether Spawn@Hostile@Loki Odinson@Bright_Ops@Fabricant451@Chaotic Chao@LowKey123@Etherean Fire@knighthawk@Spinosaurus

I am dropping another GM announcement. Heads up, when I get home from work, my next post is going to be a FUN and sudden XP event. When I drop this post, you will get XP from your word counts and from performing certain actions that will be outlined in the GM post. This event will be up until I feel it has suited its purpose. No one likes a drawn-out event. What I ask of all of you is to not treat it like the end of the world if you don't get to put out enough posts. There will be more events and they will be much longer because they are missions. So please do not get upset. I swear if someone starts bitching I will not sympathize at all. I am telling you this now because this is just a text RP game and nothing to cry about. There will be more opportunties people!

Please Like this message if you read it. So far all the people approved and active in this game have read my announcements and I thank you for doing so. It means less drama.
@supertinykingSo then I have another question...do you find this character practical? Let's say this RP lasts for a year and within that year you got your character to level 50, are you hoping to just make up 50 spells for him or 50 whatever, or are there actual spells that the game has cataloged up to a certain point? What I'm trying to ask is, does this character/game have enough elements to it that you won't complete the General Abilities in a few levels? Because if you run out of General Abilities for your character, I'm not going to let you BS spells. They have to literally come from his game (at least for the General Abilities part). If there are no set spells, and if there are not enough, then this character is not a good idea and I recommend you use a character from an actual game and not a mobile app game.
@TalijaKeyIf your Pokemon are level 1, then whatever you do on Route 1, they should be level 2 by the time they go to Route 2. If you have some level 2 Pokemon, similarly, they should be level 3 by Route 2. Whatever you do is up to you for I won't be getting involved since you'll be RPing a day ahead, right?
@OzerathYep.
@Holy Soldier
Character Name: Rum the Enlightened.

Title: The accident prone.

Kingdom: Wazhack team? ((They have no company name, so I guess this will do?))

Visual Description:


Written Description: Standing at 5 foot, 7 inches, not including his hat, Rum looks to be that of a older man. However his skin lacks the defining wrinkles of age, and his hair seems unnaturally colored grey to the trained eye. His robes are that as seen in his picture, ornate, along with his hat. His hair, along with his facial hair, is extremely soft, almost unnaturally so. His eyes have a slight underlying glow, betraying his magical nature.

Personality: Rum is gentle, caring, and curious. He can be at time, rambunctious, and excitable like someone far younger than he is, but this stems from his internal want to discover, and learn. He has an addictive personality, and he knows it, so he strives to avoid booze, or drugs. He even takes medical supplies with caution, worried that he'd become hooked, and dependent on the stuff, paranoid about his vulnerability to such things. He also has fears about women, a encounter in the Dungeon having changed his outlook for life, causing him to eye women with terror, and paranoia.

Game: Wazhack.

Current Story: Wazhack is a game where the story is bare bones. An adventurer heads into a dungeon, seeking the Amulet of Zaw, and the random events of the game shape the story. Rum went into the dungeon, but returned without the amulet, and was deemed a coward. What he saw in the dungeon, no one knows. That is how Rum avoided a horrible fate, he was scared, and scarred, by the dungeon, and his cowardice kept him alive.

Weapon(s): A wooden staff of +0, and a Quill and Ink, but nothing to write on.
A wand of magic missile, with 30 charges.
((Magic missile is a spell in wazhack, that acts differently than in most games. It's a bolt of magic that shoots though targets, no matter their strength, but it might simply pass though without doing to much damage. It bounces off of walls, meaning it could hit the caster as well. These blasts do minimal damage.))
Stat.
Level One

(P)Damage 1
(P)Defense 1
(M)(E)Damage 6
(M)(E)Defense 1
Dexterity 1
0%
XP ////////// (0/10)

General Abilities
Scribe: Rum is, with enough time, able to copy down spells onto scrolls. This costs him paper, and ink, of course. These scrolls can be used by anyone, no matter their intelligence or other such factors, however, unless told by Rum, or another wizard, one most likely will have no way of knowing what a spell does, until they use the scroll. (This seems more like a Strength than an ability. If you're trying to make it an ability, then it needs to specifically do something. The spells that can be written need to be listed out if that's the case. If there is more than one spell that your character knows that causes an affect, then it is a general ability and you will have to acquire new spells with leveling.)

Slot One.

Special Abilities

Slot One.

Items

Slot One.
Slot Two.
Slot Three.

Strengths
Time only moves, when I move: Wazhack had, before Super...Hot, the quirk of when you didn't make a move, the game froze organically, allowing you to stop, and plot out your actions. As such, in most any situations, Rum will be able to plan what he does next, in great detail. Falling, swimming, or flying causes him to be stuck in normal flowing time, however, as well as being able to see something coming doesn't mean he'll be able to move to stop it, or do anything really, meaning while he'd be better at dodging, he won't be able to always avoid what comes next, many times having to grit his teeth in anticipation for that boot aimed at his nads. (This needs to be a General Ability, especially since you said the game no longer does this. This also isn't natural to the character. So it's going to be either this as an ability or the cat.)

Familiar: Rum has a tabby cat following him. It is easily able to maul creatures like goblins, and kobolds, small weak humanoid creatures even when they are armed with clubs, and swords. However, something larger, like a Bugbear, can easily dispatch them. This should note the weaknesses of such creatures, rather than the strength of the bugbear. The tabby cat can also sniff out malignant magical enchantments, warning Rum if they are cursed. (Companions are going to be a General Ability in this game. Because people more than likely use them as weapons. In this case, you're using the creature in such a way.)

Wazhack Biology: Rum can leap, and run rather well, having near infinite stamina, as long as he has food to go along with it. He doesn't NEED to sleep, but doing so heals him. He also seems to be fine without water, as hunger is his only concern when it comes to bodily maintenance.

Arcanist: Rum is able to easily read most spell books from his dimension, and learn how to cast spells form said books with only a few minutes of reading for the first time, and then a few moments to refresh his memory later.

Weaknesses
Fast Metabolism: Rum needs constant food, lest he rapidly starve, a trope among many games of this sort. For example, he can, after a night's rest, go though an entire pie for break fast, and nearly a dozen full meals, lest he begin to grow hungry, and if not doing so for the next day, will begin to starve, his body wilting like a dying flower as it digests itself, desperately trying to keep him alive.

Weak: Rum's not able to lift, or carry much, before he starts to become encumbered. When encumbered, when he does move, time moves twice as fast, despite it only going at its normal pace for him, leading enemies to act like the flash, moving insanely fast to him. He becomes encumbered carrying more than 60 lbs of gear.

Frail: Rum is a wizard. They don't wear any armor, lest it interfere with their spell casting, and render them useless. As such, Rum risks being easily attacked, and killed.

Memorization: While able to learn from most any spell book, if Rum does not study his books daily, he will loose his magic abilities. However, he need a few seconds to do so, so this will most likely come into play with their destruction, rather than time problems.

Achievements

---------------------
Side note, I'm not very experienced with Advanced casual rps. I do hope my cs is decent to your standards, Soldier.


@Gentlemanvaultboy@Lmpkio@SuddenSardines@Bornlucky@Aether Spawn@Hostile@Loki Odinson@Bright_Ops@Fabricant451@Chaotic Chao@LowKey123@Etherean Fire@knighthawk@Spinosaurus

I won't be "liking" or "laughing" or hitting any comment buttons on posts due to it causing player apprehension, and I don't want to be responsible for whatever emotional discomfort my Likes and Laughs cause. But just to comment, I like what everyone is bringing to the game. Some posts I like more than others, and those are the ones I tend to hit the Like button on.

I'm going to explain again about the XP system. If there is an event, which you will know about it because I will announce it, where there will be XP, then you will know. There will be a GM post, and it will more than likely be a clear-cut, obvious mission. Again, you will know when it is XP time. I will literally be like, Mission Drop XP Starts Now. And then at the end, when all the action, story, blah blah blah is done, finished and completed, I will go, Mission Accomplished (hopefully they accomplish the mission) XP end, which will let you know that XP is no longer being put out. I don't care if you were still working on a post, or "planning to" write a post. When XP is done, it is done. If the mission is over, it's over. You won't get XP for hanging around, laughing, and giggling about it after. As soon as I get online and drop an end to it, every post after my Stop Post is getting ZERO XP.

I hope everyone understands this. Please like this message if you understand because it will let me know who actually reads my announcements.

@RusalkaWhen you're finished with your CS, tag me. Otherwise, I won't know when you're done.
@TalijaKeyIt depends. If the heroes decide to confront the van situation, then it will happen on the current day. If they decide to do it tomorrow, which I doubt, then it'll happen tomorrow.
@Archangel89Also when you complete the CS, let me know. Some people like to think that I'll constantly check back, looking to see if their CS is complete. I see it that if you want to get in the game, then you need to tell the GM that your CS is done. Otherwise, I'm not going to look at it, and it will sit there forever. I've had it happen on several occasions where no one told me and they waited for 2 weeks to enter the game before I noticed.
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