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@KoL

Shouldn't you be posting in something? ಠ_ಠ


Not while I'm working. :3
@The 42nd Gecko

By the way, because of a certain GM, that keeps on nagging me, I need to tell you that Miyu's next post will more or less determine Diana's fate. I'm only saying that because apparently, Miyu doesn't look enough of a betrayer (from Diana's perspective) for some people who I shan't mention.
@KoL Pls no kill me

Also, if you're making a Dhampir, I will fight you for it.


Too late for that. :3 *Disembowels Birb in a gruesome way.*
Either way, no my original plan was for a full blooded vampire, not a Dampiit.
Wait, a bit. I was worried that vampires wouldn't be ok, I guess that I can go with my first idea after all. Also, you are here as well, @Mega Birb?

@TheWindel, you can sound the alarm, I guess we really have a stalker here.
@Jerkchicken@Blight Bug@KOgaming

Don't jump to conclusions, I never sad I want to be a Co-GM, I said that Rofls should get one, if he can't GM on his own, no matter the causes of such. At the current state of things, I'm not impartial enough as to get such position, so I'd rather not have it, anyway. There's tons of people that he can as for help for.

That said.

@RoflsMazoy

Your solution was the least satisfactory one, since you are basically signing this RP's death warrantry. After all, only Lone, Windel ,Sodium (if they post at all) and I, plus others who aren't really being that very much active so I don't even count them for this, are left and the main problem we've had this whole time, the challenge, isn't over yet, so we keep stuck, despite all you did.

That said, the anachronism, metagaming and general disregard for what is happening around them other than the things they did are a problem on the clearing forge scene. The best solution for all of this right is, I repeat myself again, kill the challenge that began this whole issue by jumping us to the judgment already, reestablish the setting limits and continue with the plot. If you know that your decision to issue that challenge and skip the introductions was the source of the problems we had, why can't you go back and change it? Is pride, worth the fall of the story you want to GM?
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Seyrun Leviathan

Name: Seyrun Leviathan.
Age: 17 years.
Height: 163 cm.
Weight: 59 kg.
Nationality: Norwegian.


Personality: If one word could sum someone, Seyrun's would be pride. In fact, that's what she lives and breaths for a prodigy magus born from a generations long inbreeding project that the Leviathan clan used as a last resort measure to revive their dying bloodline. They wanted to breed the perfect magus and they did it. The problem is that Seyrun knows that she's leaps and bounds more powerful than anyone in her family, as well as being their last hope of getting back on their road to the Origin, thereby, she has lived her whole live being complete and absolutely spoiled.

Seyrun may have a bloated ego, but more often than not, her words match her actions, since she does work towards the acquisition of her goals. And, while she hardly thinks that there's a magus out there can match her, Seyrun is smart enough (in fact, deviously so) to know that beings like Servants and Dead Apostles are out of her league and will not try to provoke them, since she believes that having a neck attached to her head is a nice thing.

Lastly, Seyrun is really fond of logical traps and teasing others, exercising her intellect to lay down verbal traps, when interacting with someone under good spirits. In fact, Seyrun was rather fond of finding ways to fluster her teacher, Lord El-Meloi II, just for fun, during her lessons.

Abilities:
  • Magic Circuits Number: A
  • Magic Circuits Quality: A
  • Od: B
  • Elemental Alignments: Water/Air
  • Origin: Nobility (Highness of Everything)
  • Mystic Code: The tools most commonly used by the magi of the Leviathan are, without exception, crafted from finely worked silver, since this metal represents a huge foundation of their arts. They can work with lesser metals, or even gems, but the results are far from optimal, thereby this is deemed a last case measure.

    Seyrun's own specific code, which she dubbed Carceri Argentum, consists of lengths of silver chain, with weights attached to each end, that can change size and shape using a method similar to that employed by Lord El-Meloi I to contain his Volumen Hydrargyrum. The chains also possess capabilities similar to Lord El-Meloi I's aforementioned Mystic Code, even though they can't mimic it completely, since Seyrun is still an apprentice.

    Usually, Seyrun transports her Mystic Codes around in the shape of silver bracelets. Seyrun usually has three on these chains at her disposition at any given time. Seyrun also carries antique silver coins inscribed with runes that she uses for purposes that range from divination to combat.
  • Magecraft: Aside form the standard magecraft education that she received in the Clock Tower, Seyrun also posses an in depth understanding of her family's specialty. In addition, as befits the heiress of a magi bloodline, Seyrun posses her family's Magic Crest, holding all the accumulated magical lore from the previous generations of the Leviathan bloodline.

    The Leviathan bloodline specializes in Energy Manipulation. Their specialty is the control over the kinetic energy, or movement, of the atomic structure of an object to manipulate their properties. Most of the time, this comes in the form of energy redirection, but this is not a strict rule. This specialty required that they developed studies in the fields of alchemy and jewelcrafting, as the demand for better and more efficient materials to work their craft with rose. Ultimately ending in an unparalleled skill with silver smiting, given that it's the best thermal/electro conductor that there's.

    As is expected from a long line of Magi, the Crest that sits on Seyrun's left arm is quite an expansive one. It contains all sorts of spells and rituals, from various branches of magecraft that were used by her family until their research took its current shape. Most of that lore is considered outdated, or plainly impossible to reproduce, by modern magi standards, but there's one thing that it excels at, rune magic lore, which Seyrun is quite well versed in. She favors the use of the Elder Futhark runes since they are the base of the Norse magical tradition, granting her further affinity.

History: The story of the Leviathan household dates all the way back to the Middle Ages. Founded by a Swedish alchemist who worked with jewelcrafting and clock making, who was persecuted by the Church for his craft and fled to Scandinavia in order to continue his research in isolation. Over the centuries they made fortune and fame with both their jewels and magecraft. Over the years, the Leviathan bloodline began to ran thinner and thinner, most likely because of their isolationism, until their magical circuits all but disappeared. After a few generations without real heirs, they finally produced a child that had some weak quality magic circuits and, through further and further inbreeding, they finally arrived at Seyrun, their first magus worth of note in over two centuries.

Seyrun was forced to shoulder the fate of the whole clan on her shoulders from the moment she was born; trained into their arts and given the family's crest from the moment she was able to sit and, once she was old enough, sent to the Clock Tower, to learn from the talented magus Lord Kayneth El-Meloi as well as scout prospective magi from lesser families willing to join with a renowned house such as the Leviathan as candidates for marriage so that the clan's future can be assured.

Unfortunate circumstances would come that caused Lord El-Meloi I to fall from grace and be replaced with Lord El-Meloi II, a man of principles, named Waver Velvet. His modern understanding of magecraft caused Seyrun to review her family's whole magic theory, though Seyrun can't enact any real changes to her family's tradition until she is officially appointed as the head of the family, which is unlikely to happen before her grandfather passes away.

By a combination of luck and calling on a few favors that other magi owed her family from times past, Seyrun was able to secure a sizable part of the previous Lord El-Meloi's research as well and, among other things, learned how to produce a mystic code that would work similarly to his famous Volumen Hydrargyrum. A knowledge that will surely help her in the recent call to action mentioning events tied to the Holy Grail War, a ritual that, if performed correctly could grant the winner a wish for anything they want. All this thanks to the power of the almighty cup. With the inclusion of rumors about the involvement of the Wizard Marshal into it all as well as multiple Grails being manifested, how could Seyrun refuse the invitation?

Other: Seyrun loves snakes and has a pet that she enjoys too much to have draped all over her body.

Equipment: Jewelcrafting tools, which can also be used for rune carving as well; 24 inscribed silver coins (4x fehu, 6x isaz, 4xhagalaz, 2x ansuz, 2x dagaz, 4x eihwaz, 2x mannaz); pet snake; 4,5 kg of silver in the form of various jewels; portable "thaumaturgy kit", reminiscent of the one Lord El-Meloi II had on his apprentice days.
I'll be posting sometime within this week (depends on when I'll have my day off). You can expect that I'll do a "Whatever" post, since I don't care that much for this RP anymore, unless of course @RoflsMazoy stops lurking around and comes solve the problems we have here, since his last post didn't do much on that front.

I care for him as a GM and player, but admitting he's not even looking at his own RP (which made it devolve into this current state) has kind of rubbed me wrong way, a lot.

I said it once, and I'll say it again. If you don't have time to GM properly (I don't blame you for being busy IRL, mind you), just get a Co-GM, instead of abandoning us on whatever happens happens mode.
Nope, no Gil. No proto!Gil or koGil, either. You'd have to seriously nerf his everything into the ground to make me consider him, simply because of the nature of all his NPs.


Sure thing, I only asked that because you didn't set a roof for Servant power levels on the OP and I've been looking for RPing Gil for a lot of time. It's really more about the personality than the powers, really, but I get your point. Perhaps you should consider giving this warning before someone asks about Karna and the likes as well?

Either way, I have a plan B in mind.

For masters, anyway, what wold be the general level of competent/powers? Something around Rin's level would be OK, or is that too much as well? I'm just asking because, like I said there are no guidelines governing that, so the only way to know is ask.
@PKMNB0Y

Hey, I'm interested in this. However, I have to ask a question before I get to write CS's.

Is Gil clear for this RP? If not I'll think on something else, but of he's that will be my priority to do his CS.
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