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@Mokley

Things got a bit tight, last week, but I'll post post this weekend for sure. Just let me do a bit of catch up on the IC then I'll begin a post.
I have something in the works it shall be ready by tomorrow at most.
Seyrun Leviathan
Scandinavia

"Who knows, Tama, who knows?" Seyrun chuckled as Tamamo let her down in order to join the bigger conflict once again. It was an interesting sight, for as few of it that Seyrun could see from behind the bushy coat of the foxy Caster's voluminous tail. Seyrun didn't resist the urge to pluck a strand of it just to tease Caster, smirking playfully if Tamamo ever turned to look at the source of the sudden pluck.

The fight seemed to be relatively under control with so many combatants, Servant and Magi alike, joined against the monstrous wolves that looked like Fenrir's own progeny. However, there was a few issues that one could only appreciate from a a removed position, such as Seyrun was right now. "These wolves must have been sent someone, or something. Unless we figure it out, driving them away will be pointless," Seyrun thought as she she knelt down and drew a pair of runes on the ground:

"Berkano, Kenaz!"

Berkano and Kenaz, the runes of search and revelation, using the power of the ley lines underneath, they would likely be able to find the source of the wolves, revealing it with a trail ghostly light. A Caster Servant should be able to counter it with ease, but other than that, Seyrun was confident in her magic.

Atalanta, the Virgin Huntress
Babylonia


The leonine huntress' lips curled into a knowing smirk when she caught Richard admiring her physique. Vanity was perhaps a fatal flaw that all Greeks from the Age of the Gods shared, she would be more offended if he hadn't spared the time to look.

Nevertheless, the call from Kousuke drew Atalanta's focus back to the task at hand. Phoebus Catastrophe had been successful in thinning the enemies army, but if they didn't cut its head, this fight would never end. "Understood, I'll focus my Noble Phantasm on the enemy army, while I try to help Assassin take their leader's head," As she said so, Atalanta narrowed her gaze. In a region of wide and plain terrain such as this one, nothing could escape her eyes. In fact, she could see as far as the rivers that limited the land of Mesopotamia and, sure as Hades, she could see the target that Assassin uncovered.

"Tell your Servant to not miss his chance, that is, if Caster is still standing after being shot by my Goddess arrow." Atalanta said, nocking an arrow to her bow and draw it until the string was on the verge of snapping. The resulting shot would be a pure A-Rank physical attack, stronger than even Heracles own blows, an attack that required Atalanta's utmost concentration, but if it hit, the kill was all but certain.


@PKMNB0Y @Lonewolf685 @Beloss @Flamelord @GreenGoat @Nanashi Ninanai @ADamnFiddle
@ERode

Dissolutions can be auto kills.
@KoL I have. Took us 4 years. Ensemble battle vs every past boss. Funny thing was only the dinky C-rank stone lynx without a name which was the first boss dealt any damage to the party, and he killed one and maimed two others.


Hmm... I see.
@ERode

I guess you can keep the first as is, considering everything.

In the case of the second, just increase some of the damage. How about 200% x Level? I'm sure that most people will reckon that they'll die when hit by that, anyway.

For the third, I guess you can keep it as is, then. A cooldown of at least 05 Rounds would be the least to expect of such an ability. But, for me, something like 10 would be more fitting, given that the debuff from it lasts 05 Rounds.
Dropping this as a concept first. Tell me if it's too stronk or something. Don't mind if the amount of stacks to trigger Stasis is 24 instead of 12, because attack speed and accuracy stacking would make this character insane. Also don't know what suitable cooldowns to put on those two actives.



Ok, let me see about these abilities.

1st: I don't think it needs to have stacks coming slower than they are, 12 successful attacks would take a lot of time to land anyway. What it needs is clarification on the duration of the debuff, which shouldn't really be longer than 01, at most 02 rounds since it's stackable and remove the part about the Stasis being unable to be removed by status cleansing effects, I don't think this is necessary.

2nd: Switch the effects around, we really don't allow PC auto-killing, this is unfairly powerful. Also, reduce the damage to something more reasonable like like 400% or so. 1200% is just too much. Say that it consumes the debuff as well, for fairness sake, otherwise you still could cheap shot people to death with ease. A cool down of 03 to 05 rounds would be fair here, I think.

3rd: I didn't understood the second part of this ability, the first one seems ok, I think, but the second feels a bit confused, so I cannot judge it well. A clarification would be good before I can place an opinion.
This begets an appropriate ending theme:



It's sad to see this RP go, but still we reached an ending. Might not have been the best, but how many can say they actually have seen a RP to the end? That in and of itself is a feat to celebrate.
PS: There's a couple or so missing, but they are my characters that I didn't updated yet. They shall be added as soon as I do so.
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