Archer followed the unknown object with her eyes, watching as it crashed on a nearby building. She had half a mind to try to shoot it down. But, drawing weapons in the middle of the street was already frowned upon, shooting things down without justification probably would earn more than a slap on the wrist to both Archer and especially her Master from the public authorities.
"Fine, but be sure to find a safe place for the two of you, Master. Also, take care of this for me. I fear that, I might end up breaking it, if the situation gets dire," Archer said as she handed her handheld to her Master before entering the building. She tried to go through the front door first, but if that didn't work, the broken window would be as good as any other entrance. @PKMNB0Y@VitaVitaAR
Ok, since we are at a perfect balance of 4 Servants and 4 Masters, I just have to ask whether or not someone wants to pair with with any of my characters. I can volunteer Li to go with Ismael, since he's the only Servant in the RP who doesn't require much magical energy to do his thing.
We probably should decide whether or not pairs are being formed sooner rather than later so that the RP can move ahead.
The initial chaos in the warehouse seemed to quiet down for a moment only to reawaken with a vengeance. Nevertheless, the actions of one brave huntress saved the victim from a grizzlier end, right before whatever supernatural forced caused all hell to break loose there.
The issue with the yurei was seemingly controlled, with their numbers dwindling with every passing moment. Even so, anyone with keen eyes might have been able to make a nigh-formless shadow simply overlooking them from the furthermost point of the warehouse, away from all action even as her eyes burned with hatred.
"You have been warned and you trespassed still. Your reckoning will come soon, for you'll never slay a snake unless you sever all of its heads," the ghost said telepathically, with a voice filled of bitterness reaching all of the Hunters at once.
Before anyone could reach her, the spirit dissolved into wisps of mist, disappearing into the night just as the sirens began to slowly blare on the outside. If any of the Hunters were perceptive enough, they would notice that a few of the yurei they slayed tonight, looked just like some of the corpses on the warehouse.
However, none of them resembled the ominous spirit who left after whispering words of doom...
"Ughh, I surely can't get a moment of peace tonight, can I? I wonder if this is what Aunt Caroline feels every time someone decides to break into her home?" Victoire said to herself as she became keenly aware of the commotion taking place at the roof above her head. The vampire brought a hand up to soothe her temples, casting her gaze on the floor as the stained glass windows of her throne room shattered with the force of the impromptu entrance of a duo of interlopers. Or at least one of them, since the other one appeared to be taking her sweet time making her way down here.
"I would like you to know that we have perfectly serviceable doors the next time you wish to pay a visit," Victoire said in a dry tone, not even bothering to turn her gaze to the intruder. "Skilled craftsmen are a luxury in this realm of dread and devastation, finding someone to do those repairs is going to be a rather difficult task. I'd appreciate if you refrain from damaging any more of my property, little miss thief."
"At any rate, excuse me for my ramblings. What do I owe the pleasure of this meeting to? Is stealing not enough, and now you must threaten the life of the Mistress of this Châteu to fulfill your perversion? Or is it something else that guides your actions?" Victoire concluded, finally turning her crimson gaze towards the intruder.
※ ※ ※
"How could any thief—erm... adventurer worth their salt resist the allures of an aging old castle like this?" Clair replied as she used her blade as a cane, leaning on it while shooting a knowing look at Garou.
"Hey, I hope you're planning on paying for the ride, y'know," Clair said when Rose suddenly decided to move from Thomas to her. She let Akiko do as she pleased. After all, in the event things went south, it was the spokesperson's job to take responsibility, right? Clair was more than glad to off-load this burden.
"So, now that we have settled this issue, where do we begin our search? I bet a thief would be trying to hide where they are likely to attract the least attention possible. Maybe a basement or the kitchen would be the best place to start? I know I would try to find an underground passage to slip away if I were in their place."
Well, given my lack of other ideas, I guess I'll just take the opportunity to use this as I said I eventually would.
Class: Assassin
True Name: Li Shuwen
Alignment: Neutral Evil
Personality: Assassin is a serene old man. Even if he's not as physically vigorous as in his younger days, he's now a martial artist who reached the prime of his mental state.
Whenever he needs to engage in combat, he limits himself to the absolute minimum required. This is the calm and collected state of “completely concealing aggression” that “he could not understand when he was young”. even though he has been summoned as an Assassin, he doesn't desire to bloody his hands with hidden killings. He'd much rather engage in head-on fights against anyone perceived as a worthy opponent.
Assassin doesn't find the act of assassination shameful in particular. It just doesn't sit well with him. Perhaps, because under all of his calm old man façade he still harbors the same vicious nature of his younger self. However, if it's necessary to do so, he will carry out an assassination without second thoughts.
Parameters: Strength: C Endurance: D Agility: A+ Mana: E Luck: E Noble Phantasm: —
Class Skills: Presence Concealment —: While it's a common Skill of all Servants of the Assassin Class, Assassin has no use for it. His ability to obscure his his presence with Sphere Boundary far surpasses the limits of normal Presence Concealment.
Personal Skills: Chinese Martial Arts A+++: Measures one's mastery of the martial arts that made becoming one with the universe as its objective. Its learning difficulty is of the highest level and, unlike other Skills, it is at A Rank that one is at a level where one is said to have finally "learned it". At Assassin's Rank, one can be said to be a master among masters.
Sphere Boundary (Zenith) A-: A technique employing Qi to sense surroundings, and to have one’s own existence vanish. Those who reach the zenith become one with Heaven and Earth, and it would even be possible to make one’s figure transparent. As Assassin grew older and calmer, his techniques undergone further evolution. Even in the midst of battle, it's possible for him to disappear in the blink of an eye.
Intersect of Yin-Yang B: A switch for the attributes held by man. Although an inclination towards yang developed as he grew old, he would switch over to yin instantly, without forgoing his fearsome fangs, and unceremoniously slaughter his enemies. That ruthlessness has yet to be lost. In essence, Assassin is capable of explosive aggression without displaying any killer intent. If he were to stage an ambush, it would be be extremely difficult to detect him until after he made a move.
Noble Phantasm: Name: Wu Er Da "No Second Strike" Rank: — Type: Anti Unit Appearance: Fist to the face Effects: When a Heroic Spirit's martial arts becomes his most singular「One and Only」asset, the "skill" itself is sublimated as a Noble Phantasm. This is one such Noble Phantasms, similar to the likes of Tsubame Gaeshi, Mumyō Sandanzuki, Kenjutsu Musō - Kenzen Ichinyo, etc.
Even one of Li Shuwen's powerful strikes was enough to take the enemy's life, including those intended as diversions and feints. "Li Shuwen never needs to strike twice「Divine Spear — No Second Strike」". This Noble Phantasm is his title, given form.
• Personality: If you could sum someone’s being in a single phrase, Othis could be described as: “A true genius with an aloof, almost robotic, behavior”. While these traits aren’t uncommon among those who attend the Atlas Temple, Othis is one of the few who pushes them even further beyond. For those who don’t know her, it may be even plausible to think that Othis isn’t a natural-born human but rather a homunculus engineered to be a living spiritron calculation device.
As expected, Othis has no hard feelings one way or another regarding those who look down on her. As long as her job is completed in the most efficient way possible, that is.
Her few non-magecraft related interests revolve around the only activities she allowed herself to enjoy as a pastime, reading and problem-solving, especially those of the geometric nature. Being able to derive any form of enjoyment out of these activities shows that perhaps there maybe be a more humane version of Othis at the core of her being… maybe?
• Skills: Othis is an adept practitioner of Memory Partition and Thought Acceleration, allowing her to absorb and process information at an inhumanly fast pace. Currently, Othis can manage six partitions, putting her just a step below the level of those worthy of bearing the name Atlasia when it comes to mental prowess.
In addition to that—being the avid reader that she's—Othis is also quite knowledgeable at a number of subjects both mundane and esoteric in nature. When it comes to literature preferences, she's quite a big fan of crime and detective stories with her favorites being the adventures of Sherlock Holmes.
She's also, pretty good at coffee brewing. After all, there’s nothing better than caffeine to carry someone, whether they are a Magus or not, through long hours of study.
• Abilities: As far as magic circuits go, Othis is a pretty good example of what happens when one neglects the kind of eugenics that the Clock Tower is so proud of for long enough. However, having atrociously bad magic circuits is no problem for an Atlassian Alchemist, given that their greatest forte is Mystic Code operation.
Othis is capable of analyzing the base nature(composition and structure) of almost anything with a mere sight, a talent that can pretty much be called "Mystic Eyes of Scanning". Even though, in truth, it's more like the masterful eyes of an ancient mathematician an engineer. This talent is very useful for comprehending abstract concepts such as mathematical formulae and functions, and even others’ magecraft, though Othis still has to process the information on her own.
Furthermore, she was granted the right to bring a few Mystic Codes with her outside of Atlas:
— A small cube (roughly the size of her fist) made of a refined spiritron crystal compound. It can change shape and even divide itself be molded in many different shapes according to the her will. It's main use however is to be the catalyst for manipulation of loose spiritron particles. With it, Othis is capable of projecting spiritron beams and even "hard light" constructs through manipulation of the magical energy naturally present in the atmosphere. The biggest one she can create at once is about the size and volume of a common Golem.
— A skintight suit of armor, more like a lightweight exoskeleton, she wears under her clothes at all times (usually in a standby state as a choker). It enhances her physical abilities and reaction time in a manner similar to reinforcement magecraft, while also providing protection against a number of hostile environmental factors even in its standby form. However, she cannot use the full-range of its abilities while wearing her uniform, since they are incompatible items. If Othis ditches her uniform and activates the armor, she can display physical feats at a level close to that of a Church Executioner as long as she's able to draw magical energy from the environment.
— Last, but not least, her own uniform is a mystic code that allows the usage of some basic support-type mage craft (like healing and cleansing) that should come in handy when Othis is working with a Servant.
• Backstory: As a child born and raised to a family that spent perhaps too many generations in the bowels of the Titan's Pit, Othis doesn't have much in the way of exciting events on her backstory.
While it may sound strange for someone to say that being raised in the place where the most wondrous, and terrific, artifacts of the world of Magecraft are created is a boring backstory; but when you get used to seeing fantastical things on a daily basis, it's easy to take them for granted. After all, when you lived your whole life surrounded by weapons capable of destroying the world in a very literal way, one or two more spiritron-converter bombs aren’t that impressive anymore.
In fact, the most uncommon thing to ever happen to Othis' life is being one of the few attendees to ever be allowed to leave the premises of the Academy. All because some Lords of the Association flexed their political muscles after getting a hold of one of the remaining Contracts created back then during Atlas' foundation.
With the power of the contract on their side, Atlas was obliged to send a representative to help with the Association's investigation of this unusual Holy Grail War-related phenomena happening in Tokyo. Good thing that Othis was capable of securing a set of command seals through luck, otherwise this whole debacle could become a hard nut to crack.
Class: Assassin
True Name: Li Shuwen
Alignment: Neutral Evil
Personality: Assassin is a serene old man. Even if he's not as physically vigorous as in his younger days, he's now a martial artist who reached the prime of his mental state.
Whenever he needs to engage in combat, he limits himself to the absolute minimum required. This is the calm and collected state of “completely concealing aggression” that “he could not understand when he was young”. even though he has been summoned as an Assassin, he doesn't desire to bloody his hands with hidden killings. He'd much rather engage in head-on fights against anyone perceived as a worthy opponent.
Assassin doesn't find the act of assassination shameful in particular. It just doesn't sit well with him. Perhaps, because under all of his calm old man façade he still harbors the same vicious nature of his younger self. However, if it's necessary to do so, he will carry out an assassination without second thoughts.
Parameters: Strength: C Endurance: D Agility: A+ Mana: E Luck: E Noble Phantasm: —
Class Skills: Presence Concealment —: While it's a common Skill of all Servants of the Assassin Class, Assassin has no use for it. His ability to obscure his his presence with Sphere Boundary far surpasses the limits of normal Presence Concealment.
Personal Skills: Chinese Martial Arts A+++: Measures one's mastery of the martial arts that made becoming one with the universe as its objective. Its learning difficulty is of the highest level and, unlike other Skills, it is at A Rank that one is at a level where one is said to have finally "learned it". At Assassin's Rank, one can be said to be a master among masters.
Sphere Boundary (Zenith) A-: A technique employing Qi to sense surroundings, and to have one’s own existence vanish. Those who reach the zenith become one with Heaven and Earth, and it would even be possible to make one’s figure transparent. As Assassin grew older and calmer, his techniques undergone further evolution. Even in the midst of battle, it's possible for him to disappear in the blink of an eye.
Intersect of Yin-Yang B: A switch for the attributes held by man. Although an inclination towards yang developed as he grew old, he would switch over to yin instantly, without forgoing his fearsome fangs, and unceremoniously slaughter his enemies. That ruthlessness has yet to be lost. In essence, Assassin is capable of explosive aggression without displaying any killer intent. If he were to stage an ambush, it would be be extremely difficult to detect him until after he made a move.
Noble Phantasm: Name: Wu Er Da "No Second Strike" Rank: — Type: Anti Unit Appearance: Fist to the face Effects: When a Heroic Spirit's martial arts becomes his most singular「One and Only」asset, the "skill" itself is sublimated as a Noble Phantasm. This is one such Noble Phantasms, similar to the likes of Tsubame Gaeshi, Mumyō Sandanzuki, Kenjutsu Musō - Kenzen Ichinyo, etc.
Even one of Li Shuwen's powerful strikes was enough to take the enemy's life, including those intended as diversions and feints. "Li Shuwen never needs to strike twice「Divine Spear — No Second Strike」". This Noble Phantasm is his title, given form.
• Personality: If you could sum someone’s being in a single phrase, Othis could be described as: “A true genius with an aloof, almost robotic, behavior”. While these traits aren’t uncommon among those who attend the Atlas Temple, Othis is one of the few who pushes them even further beyond. For those who don’t know her, it may be even plausible to think that Othis isn’t a natural-born human but rather a homunculus engineered to be a living spiritron calculation device.
As expected, Othis has no hard feelings one way or another regarding those who look down on her. As long as her job is completed in the most efficient way possible, that is.
Her few non-magecraft related interests revolve around the only activities she allowed herself to enjoy as a pastime, reading and problem-solving, especially those of the geometric nature. Being able to derive any form of enjoyment out of these activities shows that perhaps there maybe be a more humane version of Othis at the core of her being… maybe?
• Skills: Othis is an adept practitioner of Memory Partition and Thought Acceleration, allowing her to absorb and process information at an inhumanly fast pace. Currently, Othis can manage six partitions, putting her just a step below the level of those worthy of bearing the name Atlasia when it comes to mental prowess.
In addition to that—being the avid reader that she's—Othis is also quite knowledgeable at a number of subjects both mundane and esoteric in nature. When it comes to literature preferences, she's quite a big fan of crime and detective stories with her favorites being the adventures of Sherlock Holmes.
She's also, pretty good at coffee brewing. After all, there’s nothing better than caffeine to carry someone, whether they are a Magus or not, through long hours of study.
• Abilities: As far as magic circuits go, Othis is a pretty good example of what happens when one neglects the kind of eugenics that the Clock Tower is so proud of for long enough. However, having atrociously bad magic circuits is no problem for an Atlassian Alchemist, given that their greatest forte is Mystic Code operation.
Othis is capable of analyzing the base nature(composition and structure) of almost anything with a mere sight, a talent that can pretty much be called "Mystic Eyes of Scanning". Even though, in truth, it's more like the masterful eyes of an ancient mathematician an engineer. This talent is very useful for comprehending abstract concepts such as mathematical formulae and functions, and even others’ magecraft, though Othis still has to process the information on her own.
Furthermore, she was granted the right to bring a few Mystic Codes with her outside of Atlas:
— A small cube (roughly the size of her fist) made of a refined spiritron crystal compound. It can change shape and even divide itself be molded in many different shapes according to the her will. It's main use however is to be the catalyst for manipulation of loose spiritron particles. With it, Othis is capable of projecting spiritron beams and even "hard light" constructs through manipulation of the magical energy naturally present in the atmosphere. The biggest one she can create at once is about the size and volume of a common Golem.
— A skintight suit of armor, more like a lightweight exoskeleton, she wears under her clothes at all times (usually in a standby state as a choker). It enhances her physical abilities and reaction time in a manner similar to reinforcement magecraft, while also providing protection against a number of hostile environmental factors even in its standby form. However, she cannot use the full-range of its abilities while wearing her uniform, since they are incompatible items. If Othis ditches her uniform and activates the armor, she can display physical feats at a level close to that of a Church Executioner as long as she's able to draw magical energy from the environment.
— Last, but not least, her own uniform is a mystic code that allows the usage of some basic support-type mage craft (like healing and cleansing) that should come in handy when Othis is working with a Servant.
• Backstory: As a child born and raised to a family that spent perhaps too many generations in the bowels of the Titan's Pit, Othis doesn't have much in the way of exciting events on her backstory.
While it may sound strange for someone to say that being raised in the place where the most wondrous, and terrific, artifacts of the world of Magecraft are created is a boring backstory; but when you get used to seeing fantastical things on a daily basis, it's easy to take them for granted. After all, when you lived your whole life surrounded by weapons capable of destroying the world in a very literal way, one or two more spiritron-converter bombs aren’t that impressive anymore.
In fact, the most uncommon thing to ever happen to Othis' life is being one of the few attendees to ever be allowed to leave the premises of the Academy. All because some Lords of the Association flexed their political muscles after getting a hold of one of the remaining Contracts created back then during Atlas' foundation.
With the power of the contract on their side, Atlas was obliged to send a representative to help with the Association's investigation of this unusual Holy Grail War-related phenomena happening in Tokyo. Good thing that Othis was capable of securing a set of command seals through luck, otherwise this whole debacle could become a hard nut to crack.
I hope this is fine. I tried to give her a good coating of Atlas tech (TM) without going too far.
Just for clarification, her maximum output is similar to Kirei and Kiritsugu at the end of Zero, but that would be equally hard to sustain for a long time since it would burn through the mana/spiritrons in the atmosphere pretty quickly.
The Hunters' entrance didn't go unnoticed by those who lingered inside the abandoned warehouse, teetering on the boundary between life and death. Eliminating some of them appeared to pose no trouble for the slayers either. Coalesced curses and vengeful hatred gave far more substance to these creatures than one would expect of an average ghost.
Their only reaction to those who breached their sanctuary wouldn't be surprise or fear, but murderous gazes. Crates, rusted tools, broken glass, and debris of all kinds were flung on the Hunters with telekinetic force, slicing, crushing, and impaling any who dared stand in their way.
The flames so thoughtlessly set up by Da Xia, illuminated part of the building's interior revealing the silhouettes of many yurei in the shadows.
"Leave! You can't join us! Leave or die!"
Just as the initial chaos was settling up and the Hunters were able to assess the situation more carefully, a droplet of blood hit the floor by Beniha's feet just as she entered the building. Any who dared to look to the catwalks above would be able to see six shapes enveloped in the darkness beyond the reach of Da Xia's flames.
The vengeful spirits congregated around the source of the blood, none other than a teenage girl dressed in a local high school uniform. Her eyes were hazy and unfocused as she limped on the floor with a wrist slit wide open and pained breathing. Her other hand, which held a piece of bloody broken glass, was "firmly" grasped by one of the spirits.
After that revelation, it wouldn't be hard to spot a few more corpses strewn around the warehouse, no doubt all of them belonging to girls who ended becoming part of Siracha City's missing persons' statistics.
Whether this was the cause or effect of this particular incident was up for the Hunters to find out.