@Roseletta Been said before. I'm still very unsure and it generally feels more like a formality what to call it. However, I'll make the two points again: - According to the wiki, Erza's magic is called Re-Equip: the Knight. Which only covers her armor. Her blades are apparently part of 'sword magic'. - Second, Erza's focus is more in bringing forth those blades and wield them. While certainly an aspect, I plan on having Alexander more like summon the blades and shoot them off. If you've ever seen Fate/Zero, I'm referring to Gilgamesh's power (though toned down for now, obviously).
@Vongola_Hasayo Just to be sure, is my guy accepted like this:
Pic to be added "Nearly all men can stand adversity, but if you want to test a man's character, give him power."
Basic info
Name: Lucas Reiklander Nickname/Alias: Blade-dancer Gender: Male Age and date of birth: 19, 2th of june.
Guild: Golem's Hand
Rank: B-class
Personal information
Personality: Lucas is an extremely serious guy who doesn't take kindly to anyone making the wrong jokes towards him. He's generally hell bend on achieving the upmost results. So obviously at the guild he's not the brightest sun in the room. However, this does not mean he looks down upon people. Quite the opposite. He wants to help everyone to become their better selves. Ask him to join you in some low-class task and he will surely accept. Loyalty towards the guild is important to him. It's also quite apparent. But everyone who knows him will tell you that his hunger for material wealth and power can sometimes get the better of him.
History: Born as the second child from a family of 3, Lucas' early life was fairly uneventful. He studied and helped his dad forge weapons and armor at the forge. His older brother clearly got the brains from his mother. While his younger brother had the brute strength for their father. Lucas himself was somewhere in between. Neither very strong nor extremely clever, but the shrewd combination of the both. One day, upon returning from the evening market Lucas choose to cut through the graveyard. A mistake that nearly cost him his life.
Within the graveyard lurked a creature of darkness. A reaper. The ethereal being fed on the essence of death. But long gone corpses barely even held any. But newly slain victims explode with the essence. Thus the creature attacked Lucas. His scythe nearly impaled the 14-year old boy. If not for his mother, who revealed she was in fact a mage, held the scythe back with one of her summoned blades. A fight erupted between the Reaper and his mother. Lucas, as the foolish boy, did not run. Instead he hid behind a gravestone, watching his mother. The Reaper started to lose as Layla, his mother, summoned forth her magic blades to cut his ethereal form. Be it a trick of fate or just bad luck, the Reaper in its final moments noticed the defenseless Lucas. In a last ditch attempt to take his life and harvest the essence, he swung his scythe at the boy. Whatever exactly happened, Lucas is still rather unsure about. The only thing he remember is his mother's embrace as the scythe pierced her back.
The family took the loss of their matriarch hard. But not so hard as they could no longer function. After a week of mourning, the forge was lit again and Lucas' older brother opened his books again. A year later he was allowed to go to a University. At the same time, the father thought it would be good to leave the old village for the city. Just to be away from the place where his wife died. His children agreed. So the whole family moved towards Luna Crescente.
They struck a little bit of bad luck there too. The Dark Guild's assault happened not long after they moved. But the drip of ill fate opened up the still mourning Lucas. Who kept close to his father at the forge, where often a few broken swords just vanished in thin air. As two mages of the dark guild broke down the door of the forge and demanded all riches, Lucas couldn't bear it anymore. Using his blade-magic he summoned forth a 'rain' of broken blades, hilts, swords and other pieces. He joined the counter attack of the unaffiliated mages (joined by Harpy's Wing). After that, he also joined Golem's hand.
Magic:
Magic name: Summoning: Blade-magic Description: Lucas can 'absorb' a blade. As in, when he touches a weapon, he can make it vanish in thin air. After that point he can summon it again at a moment’s notice and control the blade. If the summoned blade does not remain within the vicinity of Lucas, it will vanish again. Returning to Lucas' "internal vault" so he can summon it again.
Summon: gate of blades - A projectile spell. It summons a blue-ish gate around Lucas from which one half of his mentally chosen blade sticks out. At his mental command the blade strikes forth like a projectile. Assuming Lucas doesn't move near the thrown blade, it will vanish after a while to be used again. The blades he can summon with Gate of Blades vary but are generally low-level bronze, iron or steel with no special properties. Currently the following is stored in his "vault": 12 bronze blades, 5 iron blades, 1 steel blade. 3 chains. 2 spears and 1 lance. Summon: Bladestorm - Several 'gates' open, letting loose a storm of blades that's swirls around Lucas. The blades act as both defense and Lucas can grab one from the storm (without getting hurt most of the time). Again, these blades are low-level weapons that hold no special properties. Summon: [name of blade] - Lucas can summon forth the special blades he possesses. These weapons are no mere foolish toys which he can throw and discard. But mighty swords that were held by either mighty warriors, or forged with magical substances. In the end, these blades are rare and hold special properties.
- Deimos: Grand blade of fire. B-class weapon. - Phobos: Grand blade of water. B-class weapon.
Magic name: Lost Magic: Spirit Lord Magic description: After the encounter with the Reaper, Lucas' senses were forever changed. Suddenly he started seeing dim lights where none were. Strange distortions traveled through his world suddenly. Spirits that nobody else could see. What these spirits exactly are, he doesn't know. Ancient theories suggest they are the floating remains of life. Others say they are odd essences coming from a certain power. Whatever they are, they can be used.
Spirit Beacon - Lucas can turn his body into a magical beacon for the spirits. Normal people won't seen anything different (other than the fact that he's meditating). To maintain the beacon he needs to draw both mana and remain focused. So doing it in battle is nigh impossible. This is mostly a utility skill to gather the spirit power. Imbue: Elemental spirit - Lucas can use his gathered spirits (or a portion of it) to imbue his weapons with their magical energy. The basic energies he can imbue with are the 4 elements: fire, water, earth and air. After a few minutes the spirits will vanish from the weapons. Imbue: Mana spirit - Fusing the spirit's their energy into a mana spirit takes more energy and magical power. However, the result is worth it. Mana spirits imbuing already magical weapons vastly increase their natural elemental energy. Medium: spirit nova - Lucas allows the spirit around him to materialize. Using him as a medium to do so. During the brief moment they are in the corporeal world, they gather immense amount of magical energy. (this also puts a strain on Lucas). So much magical energy that it blows up after 2 seconds. Medium: River Styx - Lucas uses his own body as a spiritual focal point, just like Medium: Spirit Nova. However, he uses evne more magical and spiritual power to create a focal point further away from him. After that he allows the spirits to materialize around him. Creating a flow of 'mana burning spirits' between the two focal points. It's a very powerful and destructive magic. One he hasn't fully mastered yet. Medium: Incorporeal - Instead of pulling the spirits into the corporeal world, Lucas draws himself into the spiritual world (which basically is ours but with spirits in it). He turns incorporeal and invisible (except for a faint shimmer where he is). He cannot be attacked nor can he attack anyone. He can move himself into safety or use it to flank opponents. Right now the Incorporeal form doesn't last that long.
Other
Relatives: - Layla Reiklander: Mother, Deceased. Summon: blade-magic. - Roman Reiklander: Father. No magic. - Betrand Reiklander: Older brother. No magic. - Louis Reiklander: Younger brother. No magic. Possessions: A small locket with the picture of his mother in it. Theme song: To be added
WIP but close to to the finish, will make the origin story when the other 2 EU groups advanced their NS. Will also tag on a map which countries I took.
Carolus Holdings
"Safety. Stability. Prosperity."
Common Name
The Northern Union, the Cold Alliance, the frozen vaulters
Origins
(History, should include what they were pre-collapse and how they took power. Feel free to list any business relations and subsidiary companies in here if you feel like collabing with other players. Reminder that the Great Collapse happened in 2031, the current date is 2099 and the RP will be starting in the summer.)
Leadership
Carolus Holdings is managed by a small force. Which in turn manages the holdings numerous companies. At the top sits Haldjor Bjornson. An enigmatic billionaire. Charming as he is vicious, the young Bjornson keeps a tight hold over the four main branches of his Holding. He and the CEOs of those companies (Charles Olavson of Einherjar, Catharina Alvar of Dreyed, himself also manages the Bank and finally Sigrir Jondottir of Aesir). To maintain his power over the 3 others, the owner of the Bank of Scandinavia holds just about 35% of all stocks of Carolus Holdings. The other companies juggle between 20 to 15% of all stucks and the rest is in the hand of private entities.
Major Industries/Brands/Subsidiaries
Einherjar Security Solutions (Security) Dreyed Advanced Data Group (Computer technology) Bank of Scandinavia (Finance, Origin) Aesir Power (Electricity)
Company Culture
To many Carolus Holdings is the apex of corporate culture. It's a highly oiled machine working at breakneck speed. Only taking in the best and brightest. Burn-outs are no shame. In fact, they are seen as a rite of passage. Money and bonuses flow like its water and employees have everything desire (even that whose legality could be questioned). But in return they must give their body, mind and soul for the company. One could think this is an inhumane way of being treated. Like cogs in a machine. But many within the areas of CH view the Holdings as a savior, guide, and educator. They uplift those capable to wealth. So many fight and work hard to get uplifted. Once within the Holdings, the race only started. The top can be reached. But only through hard work. Everything is permitted.
The lower levels of the Holdings work at less breakneck speeds. Though they are still pushed to give their all, these people won't hit a burn-out at their 25th (or suffer cardiac arrest at the young age of 40). However, their wages are very low. Mostly calculated in such a way that it's just enough to come by every month but unable to buy luxury. They generally live dancing on the edge of poverty. Though they don't really condemn the companies for that.
This is because there is one ladder lower. Those who are truly and thoroughly poor. Those who barely have anything and must take semi-legal jobs (often day jobs that are paid in cash. They are legal but nobody's covered). These people often face the brunt of any problem. Financial crisis? Fault of the poor. Terrorism? They're poor. Riots? The poor try to take what little you have. Being poor is utterly and thoroughly stigmatized within Carolus Holding territories.
Security Detail
Einherjar Security Solutions, or ESS, are experts in close-quarters anti-terrorism tactics. Functioning as EU's international police, they are highly qualified in hostage situations, VIP evac and terrorist raids. Swift, professional and unyielding, the ESS has a track-record that would make any army jealous. It recruits from various sources. But each recruit is hand-picked. Often promising athletes with high educational scores are picked. They then proceed through 3 years of rigorous mental and physical training. Graduation from the Einherjar Institute is considered a huge honor. After that, 15 years of service. When the 15 years a fulfilled, the soldiers have an option: either privatize as one of ESS's numerous private corporations and work as a bodyguard. Or work directly under ESS as a security consultant.