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6 days ago
Current Can't believe that I actually got an RP close to its endgame, btw...
4 likes
28 days ago
Noble Arms is now either four years old, or three years and eleven months. The third thread had lasted for more than one year.
1 like
2 mos ago
New Interest Check, everybody!
2 mos ago
My Roleplay, Noble Arms: The ASEAN War, will reach its 4th year in June or July. It's been a long journey.
1 like
2 mos ago
Despite its massive flaws, my RP, Noble Arms: The ASEAN War, is still one of the longest ongoing RPs in RPGuild - It turns 4 years old in July and the current thread itself is more than a year old.
5 likes

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Most Recent Posts

@chiru, All right; just remember, though, that @Hippocamp is also waiting on you guys for his plot to move.
@chiru? You finished yet?
Paradise 'Par' Rapids - New Vegas' Lower Strip

Par would be relaxing in his run-down tenement's living room after a long day of maintaining his car, as well as acting as a repairman for his 'protectors' equipment (he technically didn't have to, but it paid to remind the Kings of what he can do for them). Lying down in a sofa, he can hear some knocking on the back door; did someone finally accept the job he had for them? If so, well, best not to keep them waiting.

Getting up, he would walk over to where John was, and, with a smile, the black-haired, grey-eyed young man would tell him:

"So, you came here for the job? If so, come in." Should John accept Par's invitation - there was no reason he wouldn't - Par would take him to the living room, ask him to sit down on one of the chairs, and then say:

"I'm going to make us some tea; it helps with the talking." And unless John stopped him, Par would then go to the kitchen, coming back a few minutes later with some fragant herbal tea in small, clean cups. He would then give the details of the job.

"The Crimson Caravan has been secretly working with the Van Graffs to stage attacks on their competitors in the Mojave, ambushing the lesser caravans in order to buy out their owners. This is not only immoral, but cheap; the Crimson Caravan is about taking high risks for high value, not dishonesty against undeserving targets. But you're here for a job and caps, not a spiel from me, and so I'll make it simple:"

"Alice McLafferty and Gloria Van Graff, the leaders of the Crimson Caravan and the Van Graff's Energy Weapons store, the Silver Rush, have secret safes that contain concrete evidence that I can send to the NCR's higher-ups, getting them overthrown. Once they are brought down, the Crimson Caravan will be in crisis, allowing even someone as young as me to take over. And when that happens, you will be greatly rewarded." A smile.

"But for now, I will give you a downpayment of 250 caps - just let me get the bag - and, if you accept the job, a detailed map of the security in both Crimson Caravan HQ and Silver Rush." Par then went off to get said bag and map, the former which he will hand over to John, although he would withold the latter for a while.

"Oh," he mentioned almost as an afterthought, "I'm actually sending multiple people after this job, with the same rewards, so expect some company. Nothing against you, I might add, I just want some redudancies. Thankfully, though, if this succeeds, there will be plenty of rewards to go around..." He would then wait for John's reply, and if said reply was a 'yes', Par would wish the guy good luck.

Then after that, he would wait for the next adventurer who offered to take up his job; he had been saving up plenty of credits from successful jobs in order to have the money to hire people for this...adventure.

And, as it turned out, it was sooner than expected, as one of the Kings would enter and say:

"Hey, someone's here to see about your job; she's yelling and hollering at the front door."

"Let her in," Par would say, and Ashleigh would be escorted inside the tenement; there would still be some, cooling, tea left. Then, the merchant would repeat what he said to John; basically, find a way to crack open the safes of Alice McLafferty and Gloria Van Graff, and then give the evidence inside to him; discreetly, of course. He would then give her the downpayment and a copy of the map he had given to John. And with redundancies set, now would be the time to smile at the coming discomfiture of the Crimson Caravan and Silver Rush/Van Graffs...

@thegreenleafe, @APRoll201984
@KiritoAsuna, sorry.
@Riffus Maximus, I won't argue, then.
@TheHangedMan@olcharlieboi@KiritoAsuna, I'm out of ideas.

Also, @Leoven didn't answer the roll call, which is a shame as we had plans.
"Well, we can help with that; what matters is that Malakai ends up dead, not who kills him," Osamu said, while Taichi and Yamato were already deploying their Digimon outside of Imperialdramon's field, Digivolving them at a fast pace. In moments, WarGreymon and MetaGarurumon were standing in the space above Imperialdramon, before fusing into Omnimon/Omegamon, who would then descend towards Malakai's planet, before, once he was close enough, firing a beam of energy that would be enough to destroy an entire city, and would strike the evil overlord's planetary defenses full-on.

In the meantime, Imperialdramon, with the inhabitants in tow, would begin its own charge towards Malakai's planet, ready to lend its own power against the enemy, while the other 01 and 02 Chosen Children began deploying their own Digimon; Rosemon, Vikemon, and HerculesKabuterimon were at the forefront, lashing out with city-destroying attacks.

At the same time, however, Minato Airsato had summoned his Persona, Orpheus, in reserve, while Mewtwo put up a psychic shield strong enough to bolster Nathan's own arcane might. Horus, too, was ready to cast a powerful healing spell on short notice.

Koushiro/Izzy, meanwhile, was trying to find a cybernetic component to Malakai's defenses; if such existed, he can hack it...

@supertinyking@thewizardguy
@APRoll201984, Thanks; although Characters are usually - usually - added by their player.
@APRoll201984, Thanks!
@APRoll201984, NPCs don't need bios; they technically don't even need the skills, just SPECIAL stats.
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